Pages: 1 [2] 3 4 :: one page |
Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Alia Gon'die
Aliastra Gallente Federation
130
|
Posted - 2012.06.17 12:57:00 -
[31] - Quote
XIRUSPHERE wrote:1.1 bringing the space barbie back when you have more than enough client faults and bugs to go around. Tuesday the 19'th is also the day Founder packs go on sale.
Oh no D: They're flipping a switch in the code to enable some stuff you aren't going to use and may bring them some extra income, the world will now end. Self-appointed forums hallway monitor |

Logicycle
Terra Incognita Intrepid Crossing
44
|
Posted - 2012.06.17 18:45:00 -
[32] - Quote
Alia Gon'die wrote:MaverickScot wrote:I had not heard that the Ui was to stop bots. With regard to bots I would like to see the end of them too, but to put in such an awful system such as this UI just to get rid of them then I want the bots back. Could CCP Phantom confirm this is why we have to put up with the UI because it stops bots. Nobody ever said that we got the UI because it stop bots. We got the UI because it needed an update, and honestly the new UI is great. I've managed to make it work pretty much like the old one and still maintain the nice bells and whistles of the new one. If you try merging Items and Ships with Station Services in the options you'll see that.
You are a 6 month noob who hardly knew the old UI your opinion on the matter means nothing. Come back after playing for 6 years. |

Rommiee
Mercury Inc.
322
|
Posted - 2012.06.17 19:31:00 -
[33] - Quote
CCP stopped the small UI updates in favour of bundling them together in this patch.
Well, it is still a load of crap, missing so much of the functionality of the old UI.
They have been told so many times what needs to be done to fix it, but they completely refuse to listen.
What a way to run a Company. |

Callidus Dux
School of Applied Knowledge Caldari State
466
|
Posted - 2012.06.17 19:43:00 -
[34] - Quote
Rommiee wrote:CCP stopped the small UI updates in favour of bundling them together in this patch.
Well, it is still a load of crap, missing so much of the functionality of the old UI.
They have been told so many times what needs to be done to fix it, but they completely refuse to listen.
What a way to run a Company.
Yup! Against the wall.  I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |

mjgvjbk
James Hardy Bluescope Mining
18
|
Posted - 2012.06.17 21:07:00 -
[35] - Quote
Alia Gon'die wrote:mjgvjbk wrote:solroth wrote:great get the bots out To be honest get rid of bots and prices will go through the roof not that I'm an advocate for bots just saying even in a game you need used car salesmen  SO basically you're being an advocate for bots while having a suspicious name.
Says the anal retentive ccp alt - |

MaverickScot
Point of No Return Waterboard
32
|
Posted - 2012.06.17 22:06:00 -
[36] - Quote
Alia Gon'die wrote:MaverickScot wrote:I had not heard that the Ui was to stop bots. With regard to bots I would like to see the end of them too, but to put in such an awful system such as this UI just to get rid of them then I want the bots back. Could CCP Phantom confirm this is why we have to put up with the UI because it stops bots. Nobody ever said that we got the UI because it stop bots. We got the UI because it needed an update, and honestly the new UI is great. I've managed to make it work pretty much like the old one and still maintain the nice bells and whistles of the new one. If you try merging Items and Ships with Station Services in the options you'll see that.
You are intitled to your opinion but I have merged them together and tested it at various stages on SISI. However you have obviously not tried it with an Orca mining or and I have had no experience with this, a POS {I'm not putting mine up again unitl this debackle is sorted}. If you have read all the other posts about the UI you will see a lot of people, and I'll go out on a limb, and say the majority don't like it or want it.
|

Jonuts
The Arrow Project CORE.
220
|
Posted - 2012.06.17 22:12:00 -
[37] - Quote
solroth wrote:great get the bots out
That's fine if you want to get rid of bots. Right now though, as an anti-bot measure, the new UI is much like shooting a cancer patient in the face to "cure" cancer. Except, worse for the patient and much less effective at actually "stopping" the cancer. You do realize that anyone with a bot had it functioning again within a day or two, right? The people who actually have more than 20 items are still **** out of luck though. |

Darek Castigatus
Immortalis Inc. Shadow Cartel
91
|
Posted - 2012.06.18 00:33:00 -
[38] - Quote
Logicycle wrote:Alia Gon'die wrote:MaverickScot wrote:I had not heard that the Ui was to stop bots. With regard to bots I would like to see the end of them too, but to put in such an awful system such as this UI just to get rid of them then I want the bots back. Could CCP Phantom confirm this is why we have to put up with the UI because it stops bots. Nobody ever said that we got the UI because it stop bots. We got the UI because it needed an update, and honestly the new UI is great. I've managed to make it work pretty much like the old one and still maintain the nice bells and whistles of the new one. If you try merging Items and Ships with Station Services in the options you'll see that. You are a 6 month noob who hardly knew the old UI your opinion on the matter means nothing. Come back after playing for 6 years.
Been playing almost 5 years here and had no trouble at all adapting to the new UI.
Apologies for ruining your bittervet pity party but just because you cant adapt to a new system doesnt mean everybody cant. And before you start throwing 'you're just a CCP fanboi' around I acknowledge there are still issues with the new UI but oh look, it seems that CCp have demonstrated theyre perfectly willing to keep at it as long as it takes to make all of it work. |

Hakaru Ishiwara
Republic Military School Minmatar Republic
233
|
Posted - 2012.06.18 03:48:00 -
[39] - Quote
Kusum Fawn wrote:While in space, is the inventory button supposed to do any thing different then the cargohold button?
if the secondary windows are only accessible through shift clicking what is the point of having them remember their settings if the only way to access them after closing is through another window or tree?
IE, in space, i have my freighter,
to open the cargo hold, i can either click the neocom button, or click the cargo button next to my capacitor, both those buttons operate on the same window.
If i shift click on my ship in the tree menu of that window i can separate out another cargo hold window. however, if i close that window, there is no way to get back to it except through shift clicking the tree again. both the neocom button and the cargohold button on the left side of the capacitor operate on the main window. I would prefer if those two buttons, the cargo and the inventory worked on separate windows. is that a feature request or bug?
Clicking on a towers stront bay and fuel bay do not bring up their open widows respectively, but open them in the main window. ex-> I have shift clicked both the stront and the fuel bays into separate windows, focus has been brought to any other window. clicking on the fuel bay button in the selected item window, brings the fuel bay into the main window, and does not bring the separated fuel bay window into focus. the same goes with the stron bay window/button
even if i have closed the main window and am left with only the separated out secondary windows of cargo/stront/ tower fuel clicking on any of the three respective buttons opens a new window and does not bring any of the secondary windows into focus. Is this a bug or feature? First, this is well worth writing up as a bug, but, honestly, this sounds more like yet another design element not quite thought through by CCP's crack Inventory UI design team.
A case-based guide on how to use the new UI generated by CCP would go miles towards helping people adapt to this change. If CCP documented and tested against a robust collection of use-cases, then this should be a reasonable task, no? 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |

Hakaru Ishiwara
Republic Military School Minmatar Republic
233
|
Posted - 2012.06.18 03:54:00 -
[40] - Quote
Quote: The active ship now has a green background both in the tree view and window view Is there a usability solution in-place for those suffering from red-green color blindness? 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |

Kusum Fawn
State War Academy Caldari State
130
|
Posted - 2012.06.18 05:29:00 -
[41] - Quote
Darek Castigatus wrote: Apologies for ruining your bittervet pity party but just because you cant adapt to a new system doesnt mean everybody cant. And before you start throwing 'you're just a CCP fanboi' around I acknowledge there are still issues with the new UI but oh look, it seems that CCp have demonstrated theyre perfectly willing to keep at it as long as it takes to make all of it work.
Except a lot of it still doesn't work, or at least not to expectations of some of the player base. My expectations are that it will cover the functionality and ease of use as the last one. the way windows work now, and the way that buttons interact with widows, and the way that the first iteration came onto tranquility were not polished to useability ingame.
Already they have said that they are wanting to move away from their heavy cycle of fixing the UI to be Game useable. Many of the patch things that you see were first brought up while this was on the test server. So what you see now, all this UI fixing, is back-peddling from their previous stand point of "you are simply too stupid to use this" when the issues were originally brought up. Back on Sisi.
This is one of the bigger problems with a lot of the people that wonder why there is such bitter vet syndrome going on, and why others posts like yours get flames. The people who tested this on Sisi, asked about these same issues, were told they are .... , and everyone else would love them, then pushed it onto tranquility, where people simply did not love it, are now bittervet-ing all over the place. and then you come out of the woodwork to prop-up a sorta finished product because you weren't there for the betas- beta.
It is interesting to me all the people that do come out and say they like this new UI, always have another issue to add to the list of UI tweaks. and have a really hard time defining what exactly they do like about it (the new UI). If you have something then please by all means explain it. I already know the list of things i dont like about it.
and thats not even sarcastic or anything, i really am curious about it.
Hakaru Ishiwara -> I was asking if it was a bug or a feature, or if i was not using it in its intended function. I have no idea which parts of useability CCP devs have decided are bugs or features. And at this point im not really sure they do either. A lot of it seems to be seat of the pants flying. Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
Ships to goo calc - https://forums.eveonline.com/default.aspx?g=posts&t=107898 |

MaverickScot
Point of No Return Waterboard
33
|
Posted - 2012.06.18 06:51:00 -
[42] - Quote
Kusum Fawn wrote:Darek Castigatus wrote: Apologies for ruining your bittervet pity party but just because you cant adapt to a new system doesnt mean everybody cant. And before you start throwing 'you're just a CCP fanboi' around I acknowledge there are still issues with the new UI but oh look, it seems that CCp have demonstrated theyre perfectly willing to keep at it as long as it takes to make all of it work.
Except a lot of it still doesn't work, or at least not to expectations of some of the player base. My expectations are that it will cover the functionality and ease of use as the last one. the way windows work now, and the way that buttons interact with widows, and the way that the first iteration came onto tranquility were not polished to useability ingame. Already they have said that they are wanting to move away from their heavy cycle of fixing the UI to be Game useable. Many of the patch things that you see were first brought up while this was on the test server. So what you see now, all this UI fixing, is back-peddling from their previous stand point of "you are simply too stupid to use this" when the issues were originally brought up. Back on Sisi. This is one of the bigger problems with a lot of the people that wonder why there is such bitter vet syndrome going on, and why others posts like yours get flames. The people who tested this on Sisi, asked about these same issues, were told they are .... , and everyone else would love them, then pushed it onto tranquility, where people simply did not love it, are now bittervet-ing all over the place. and then you come out of the woodwork to prop-up a sorta finished product because you weren't there for the betas- beta. It is interesting to me all the people that do come out and say they like this new UI, always have another issue to add to the list of UI tweaks. and have a really hard time defining what exactly they do like about it (the new UI). If you have something then please by all means explain it. I already know the list of things i dont like about it. and thats not even sarcastic or anything, i really am curious about it. Hakaru Ishiwara -> I was asking if it was a bug or a feature, or if i was not using it in its intended function. I have no idea which parts of useability CCP devs have decided are bugs or features. And at this point im not really sure they do either. A lot of it seems to be seat of the pants flying.
This and
I would not flame anyone in the forums it's not my style. However I would like to ask Darek Castigatus how do you feel about having to adapt when it, in my opinion, was not needed or required. Also does adapting mean looking for ways to resolve problems with the current UI which is at best a beta. Would you have been content with the previous system or did you post and pertition CCP in the forums for a much improved UI? |

Darek Castigatus
Immortalis Inc. Shadow Cartel
91
|
Posted - 2012.06.18 09:33:00 -
[43] - Quote
Since you asked nicely kusum Im happy to point out what i like.
1. I like the fact that everything i could need opens with a single click instead of me having to hunt around the screen for each button every time i need it.
2. I like the fact i dont have to have a dozen individual windows cluttering up my screen space to transfer items between cans in corp hangers and my ships
3. i like the filter system - it makes finding specific items in my hanger childs play and its so similar to the filters for searching the market I'm surprised so many people have issues with it - this isnt a dig at you but ive found a lot of people I've talked to who had issues with this simply didnt realise it works pretty much the same way.
TBH I probably was too harsh in my initial post, im just getting a bit sick of the endless flood of baseless whining about petty **** when this time people actually do have a point.
|

disasteur
Tellcomtec Incorporated. Preatoriani
170
|
Posted - 2012.06.18 09:37:00 -
[44] - Quote
MaverickScot wrote:Kusum Fawn wrote:Darek Castigatus wrote: Apologies for ruining your bittervet pity party but just because you cant adapt to a new system doesnt mean everybody cant. And before you start throwing 'you're just a CCP fanboi' around I acknowledge there are still issues with the new UI but oh look, it seems that CCp have demonstrated theyre perfectly willing to keep at it as long as it takes to make all of it work.
Except a lot of it still doesn't work, or at least not to expectations of some of the player base. My expectations are that it will cover the functionality and ease of use as the last one. the way windows work now, and the way that buttons interact with widows, and the way that the first iteration came onto tranquility were not polished to useability ingame. Already they have said that they are wanting to move away from their heavy cycle of fixing the UI to be Game useable. Many of the patch things that you see were first brought up while this was on the test server. So what you see now, all this UI fixing, is back-peddling from their previous stand point of "you are simply too stupid to use this" when the issues were originally brought up. Back on Sisi. This is one of the bigger problems with a lot of the people that wonder why there is such bitter vet syndrome going on, and why others posts like yours get flames. The people who tested this on Sisi, asked about these same issues, were told they are .... , and everyone else would love them, then pushed it onto tranquility, where people simply did not love it, are now bittervet-ing all over the place. and then you come out of the woodwork to prop-up a sorta finished product because you weren't there for the betas- beta. It is interesting to me all the people that do come out and say they like this new UI, always have another issue to add to the list of UI tweaks. and have a really hard time defining what exactly they do like about it (the new UI). If you have something then please by all means explain it. I already know the list of things i dont like about it. and thats not even sarcastic or anything, i really am curious about it. Hakaru Ishiwara -> I was asking if it was a bug or a feature, or if i was not using it in its intended function. I have no idea which parts of useability CCP devs have decided are bugs or features. And at this point im not really sure they do either. A lot of it seems to be seat of the pants flying. This and I would not flame anyone in the forums it's not my style. However I would like to ask Darek Castigatus how do you feel about having to adapt when it, in my opinion, was not needed or required. Also does adapting mean looking for ways to resolve problems with the current UI which is at best a beta. Would you have been content with the previous system or did you post and pertition CCP in the forums for a much improved UI?
This and....
i would like to thank CCP for bringing in the new UI it has been the greatest thing ever, it has made my life a whole lot better
so thank you ccp to cure me from my EVE adiction, so i can now spend so much free time with my wife and kids three thumb up!! |

Darek Castigatus
Immortalis Inc. Shadow Cartel
91
|
Posted - 2012.06.18 09:49:00 -
[45] - Quote
MaverickScot wrote:Kusum Fawn wrote:Darek Castigatus wrote: Apologies for ruining your bittervet pity party but just because you cant adapt to a new system doesnt mean everybody cant. And before you start throwing 'you're just a CCP fanboi' around I acknowledge there are still issues with the new UI but oh look, it seems that CCp have demonstrated theyre perfectly willing to keep at it as long as it takes to make all of it work.
Except a lot of it still doesn't work, or at least not to expectations of some of the player base. My expectations are that it will cover the functionality and ease of use as the last one. the way windows work now, and the way that buttons interact with widows, and the way that the first iteration came onto tranquility were not polished to useability ingame. Already they have said that they are wanting to move away from their heavy cycle of fixing the UI to be Game useable. Many of the patch things that you see were first brought up while this was on the test server. So what you see now, all this UI fixing, is back-peddling from their previous stand point of "you are simply too stupid to use this" when the issues were originally brought up. Back on Sisi. This is one of the bigger problems with a lot of the people that wonder why there is such bitter vet syndrome going on, and why others posts like yours get flames. The people who tested this on Sisi, asked about these same issues, were told they are .... , and everyone else would love them, then pushed it onto tranquility, where people simply did not love it, are now bittervet-ing all over the place. and then you come out of the woodwork to prop-up a sorta finished product because you weren't there for the betas- beta. It is interesting to me all the people that do come out and say they like this new UI, always have another issue to add to the list of UI tweaks. and have a really hard time defining what exactly they do like about it (the new UI). If you have something then please by all means explain it. I already know the list of things i dont like about it. and thats not even sarcastic or anything, i really am curious about it. Hakaru Ishiwara -> I was asking if it was a bug or a feature, or if i was not using it in its intended function. I have no idea which parts of useability CCP devs have decided are bugs or features. And at this point im not really sure they do either. A lot of it seems to be seat of the pants flying. This and I would not flame anyone in the forums it's not my style. However I would like to ask Darek Castigatus how do you feel about having to adapt when it, in my opinion, was not needed or required. Also does adapting mean looking for ways to resolve problems with the current UI which is at best a beta. Would you have been content with the previous system or did you post and pertition CCP in the forums for a much improved UI?
Bolded the part which is important here because in my opinion it was needed. Every single negative thing Ive read about eve that wasnt referencing one specific event always has the unintiutiveness and clunkyness of the UI high up on the list of things to complain about. Even if ive learned to use it and know all the shortcuts and workarounds how does that help john q newbie whos on the first day of his trial trying to work out how to do things??
Since i havent had any real issues with the new UI i couldnt really answer your second point but since you asked, yes i was ok with the previous UI, i knew how to use it and didnt follow any of the career paths where its an active hinderance. However since that same fact is true about the new UI as well its largely irrelevant. |

MaverickScot
Point of No Return Waterboard
33
|
Posted - 2012.06.18 10:37:00 -
[46] - Quote
Quoted Darek
"Bolded the part which is important here because in my opinion it was needed. Every single negative thing Ive read about eve that wasnt referencing one specific event always has the unintiutiveness and clunkyness of the UI high up on the list of things to complain about. Even if ive learned to use it and know all the shortcuts and workarounds how does that help john q newbie whos on the first day of his trial trying to work out how to do things??
Since i havent had any real issues with the new UI i couldnt really answer your second point but since you asked, yes i was ok with the previous UI, i knew how to use it and didnt follow any of the career paths where its an active hinderance. However since that same fact is true about the new UI as well its largely irrelevant."
Thanks for your point of view, it's interesting :) |

Andy DelGardo
Hedion University Amarr Empire
65
|
Posted - 2012.06.18 10:53:00 -
[47] - Quote
So there is still no option to filter out "empty" POS arrays/labs devisions? Why is adding such a option so damm hard?
I do not need to see 50 empty POS devisions, if i only interact with 10, but thx to the Tree-View this results in scrolling up/down all the time.
So again add a "hide empty devisions" option to the tree-view, this is not rocket science guys!
I also would prefer if the sort/filter setup is also saved in the tree-view for each individual container, leaf. If u wan't me to use the tree-view than don't just use a global setup, but save this per container, like in a separated window or yet again make an option so we can choose how it should behave! |

May O'Neez
Flying Blacksmiths
25
|
Posted - 2012.06.18 11:53:00 -
[48] - Quote
Quote:Removed the deprecated GÇ£Open CargoholdGÇ¥ option from the radial menu of your own ship.
Awww ... :( Do you mean that you just removed the button which was massively used to drag/drop stuff from cans ? You know, the "loot all" option is not systematic, and opening inventory window on side is sometimes not an option (and not possible, either ...)
BTW I would really, really appreciate that when we click on Neocom's inventory window, it opens a new window and not just refocus on the secondary inventory windows we spare to watch our loot / market stuff / ... this is very irritating. Because of that, currently I have no choice but use a single window, which is not bearable when managing large assets between containers. |

Hakaru Ishiwara
Republic Military School Minmatar Republic
233
|
Posted - 2012.06.18 14:18:00 -
[49] - Quote
Kusum Fawn wrote:*snip* Hakaru Ishiwara -> I was asking if it was a bug or a feature, or if i was not using it in its intended function. I have no idea which parts of useability CCP devs have decided are bugs or features. And at this point im not really sure they do either. A lot of it seems to be seat of the pants flying. Understood. Admittedly, I was "bittervet'ing" as I completely agree that CCP does not appear to have a defined plan for moving the revised Inventory into a usable and completed state.
I have been asking repeatedly since the inital testing on Sisi for CCP to provide guidance on how to most efficiently / effectively use the new UI as that might go a long way towards helping bitter vets (aka long-term and highly invested customers) adapt and adopt, but CCP has not even acknowledged the idea.
CCP's complete silence on how to best use this revised UI promotes the perception that they haven't a clue or any sort of guiding plan to make this an excellent addition to the EVE subscribers' UX. Why? 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |

VLAD VIRONS
X-SENSE Security
20
|
Posted - 2012.06.18 23:01:00 -
[50] - Quote
about the bots, don't be so naive, they overwrote it after the inferno patch and u can see plenty of them if not lazy.
at graphic designers: Gents, u really think these new camouflage skins looks good on ships like minmatar, or even raven, or even that new hookbil from sisi. I mean if its used for gallente or amarr, or like machariel its great, but otherway u just make it like pixel soup and all model details getiing lost by that.
o7 |

Mioelnir
Cataclysm Enterprises Ev0ke
72
|
Posted - 2012.06.18 23:08:00 -
[51] - Quote
So, going by the delay notice ingame you prepared a patch, you found an issue with it, and you pulled the patch to fix it first?
Who are you and what have you done with CCP? |

Lin-Young Borovskova
Science and Trade Institute Caldari State
243
|
Posted - 2012.06.19 01:08:00 -
[52] - Quote
Jonuts wrote:That's fine if you want to get rid of bots. Right now though, as an anti-bot measure
Bots don't "click" and if you really want to get rid of those all you need is daily update on numbers and some other easy stuff form.
It's more about anti-fun, anti-practical, anti-functional and anti-player stuff. Try some large fleet someday and then try to open your cargo just after/before jumping gates/jump bridge or even titans bridge to see how awesome it is. Just an advice, set your video settings at lowest if you don't want to experiment repeated crashes on top of grid lag/environment lag blahblahblah.
Seriously, it's awful in performance and we lost a ll the functionality of older system making it nice mocking attitude to our feedback.
How can you guys expect us to take your feedback enthusiasm seriously when we see what you do with? (some) brb |

Hakaru Ishiwara
Republic Military School Minmatar Republic
234
|
Posted - 2012.06.19 01:19:00 -
[53] - Quote
Mioelnir wrote:So, going by the delay notice ingame you prepared a patch, you found an issue with it, and you pulled the patch to fix it first?
Who are you and what have you done with CCP? Perhaps CCP's QA Dept finally obtained the authority to delay code migration to Tranquility?
The only other reason it could be is that Hilmar and / or CCP Soundwaffe's egos were at risk of being deflated -- neither of whom could survive such an event. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |

Reiisha
Splint Eye Probabilities Inc. Dawn of Transcendence
131
|
Posted - 2012.06.19 02:33:00 -
[54] - Quote
So the wardec changes will go on despite the rather... vocal criticism?
This patch feels like a way to pander to bullies more than anything else. Any larger alliance can whip any smaller alliance into submission easily simply by wardeccing them. Wasn't Inferno supposed to fix this very issue?
New alliances, and by extension new players, get shafted here big time. They get literally no opion to defend themselves. |

David Toviyah
University of Caille Gallente Federation
1
|
Posted - 2012.06.19 08:10:00 -
[55] - Quote
Reiisha wrote:So the wardec changes will go on despite the rather... vocal criticism? Next time please take the two minutes that it takes to inform yourself on this GÇ£issueGÇ¥. What they will introduce with this patch are clothes which theyGÇÖve had already designed in 2011 so there is absolutely no developer time that gets GÇ£wastedGÇ¥ as a result of this change. They only waited so long to release them because crybabies like you would have screamed bloody murder had they introduced them back then. Apparently the wait was futile though because it seems like there are still some persistent specimen of your unpleasant kind left. |

Rommiee
Mercury Inc.
325
|
Posted - 2012.06.19 08:12:00 -
[56] - Quote
The way to fix most of the issues is REALLY REALLY simple:
1. Bring back the buttons for Ships, Items, Corp hanger. Make these open in a separate windows with tree view minimised as default, and remember the position.
2. Bring back the right click options on ships for opening drone bay, cargo bay, ore hold, ship maintenance bay, fuel bay, corp hanger. Make these open in a separate windows with tree view minimised as default, and remember the position. It is REALLY not a bad thing to have right click options that improve functionality. Remove the redundant ones, like undock etc.
3. When in space, make the cargo icon open the cargo bay only (Cargo icon = cargo bay << simple). Make this open in a separate window with tree view minimised as default, and remember the position. If we want the inventory, we can use the icon in the Neocom, thatGÇÖs what it is for (Inventory icon = inventory << again simple)
4. Give the option to hide the ISK value. It takes up space and is a gimmick that is only used rarely.
5. Reduce the size of the volume bar in containers back to what it used to be, it is too big and takes up space.
These are very simple fixes, which would go a long way to reducing the disgust and contempt people have for CCP at the moment, I cannot believe that they would be difficult to implement. So, please put your egoGÇÖs away and just do it.
Who the hell came up with this primary and secondary window idea ? For the love of God please wise up and just do what is necessary to make this somewhere near useable and not come up with these half assed ideas.
|

Ribikoka
Royal Amarr Institute Amarr Empire
236
|
Posted - 2012.06.19 08:48:00 -
[57] - Quote
Rommiee wrote:The way to fix most of the issues is REALLY REALLY simple:
1. Bring back the buttons for Ships, Items, Corp hanger. Make these open in a separate windows with tree view minimised as default, and remember the position.
2. Bring back the right click options on ships for opening drone bay, cargo bay, ore hold, ship maintenance bay, fuel bay, corp hanger. Make these open in a separate windows with tree view minimised as default, and remember the position. It is REALLY not a bad thing to have right click options that improve functionality. Remove the redundant ones, like undock etc.
3. When in space, make the cargo icon open the cargo bay only (Cargo icon = cargo bay << simple). Make this open in a separate window with tree view minimised as default, and remember the position. If we want the inventory, we can use the icon in the Neocom, thatGÇÖs what it is for (Inventory icon = inventory << again simple)
4. Give the option to hide the ISK value. It takes up space and is a gimmick that is only used rarely.
5. Reduce the size of the volume bar in containers back to what it used to be, it is too big and takes up space.
These are very simple fixes, which would go a long way to reducing the disgust and contempt people have for CCP at the moment, I cannot believe that they would be difficult to implement. So, please put your egoGÇÖs away and just do it.
Who the hell came up with this primary and secondary window idea ? For the love of God please wise up and just do what is necessary to make this somewhere near useable and not come up with these half assed ideas.
Agreed. After two inventory cosmetic fix, the UI is still crap and nothing changed to right direction. |

Galmas
United System's Commonwealth
5
|
Posted - 2012.06.19 09:39:00 -
[58] - Quote
Again nothing mentioned about making the damn quick filter stick when you switch "tabs" in a corp hangar (at a pos). How hard can it possibly be to do that...  |

disasteur
Tellcomtec Incorporated. Preatoriani
173
|
Posted - 2012.06.19 09:44:00 -
[59] - Quote
David Toviyah wrote:Reiisha wrote:So the wardec changes will go on despite the rather... vocal criticism? Next time please take the two minutes that it takes to inform yourself on this GÇ£issueGÇ¥. What they will introduce with this patch are clothes which theyGÇÖve had already designed in 2011 so there is absolutely no developer time that gets GÇ£wastedGÇ¥ as a result of this change. They only waited so long to release them because crybabies like you would have screamed bloody murder had they introduced them back then. Apparently the wait was futile though because it seems like there are still some persistent specimen of your unpleasant kind left.
i would not dare to stop you from giving comments, but i would choose my words better next time, cus you now sound like a racist, also since it seems you know a lot more then your char gives away, use your main next time if you have the balls for it |

David Toviyah
University of Caille Gallente Federation
1
|
Posted - 2012.06.19 11:23:00 -
[60] - Quote
What in that post makes me sound like a racist? Oversensitive political correctness much? Or just plain old stupidity?
Also, this is my main character. I have played for less than a month and yet despite that I am more informed than Reiisha. That speaks volumes of her knowledgeability, donGÇÖt you think? And of yours, too, should you already deem having that little information astounding.
PRO TIP: Always read the devsGÇÖ announcements in their entirety. Checking out their blog once in a while might help, too. |
|
|
Pages: 1 [2] 3 4 :: one page |
First page | Previous page | Next page | Last page |