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XirtamVotf
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Posted - 2004.11.07 23:53:00 -
[1]
I think that if CCP can get an organized battle with over 200 players on the test server it would serve the EVE community best for fleet battles.
The lag , non loading, anf modules not working is really hurting the playability of fleet engagements.
Can you schedule an event on the test server before Shiva is released so we can see how it affects client side, and have the dves in there and watch ?
Removed the all-caps title. -Omniscience
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XirtamVotf
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Posted - 2004.11.07 23:53:00 -
[2]
I think that if CCP can get an organized battle with over 200 players on the test server it would serve the EVE community best for fleet battles.
The lag , non loading, anf modules not working is really hurting the playability of fleet engagements.
Can you schedule an event on the test server before Shiva is released so we can see how it affects client side, and have the dves in there and watch ?
Removed the all-caps title. -Omniscience
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1man army
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Posted - 2004.11.07 23:58:00 -
[3]
I totally agree. -----------------
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1man army
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Posted - 2004.11.07 23:58:00 -
[4]
I totally agree. -----------------
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Amthrianius
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Posted - 2004.11.07 23:58:00 -
[5]
Signed. ---------------
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Amthrianius
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Posted - 2004.11.07 23:58:00 -
[6]
Signed. ---------------
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Sassinak
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Posted - 2004.11.07 23:58:00 -
[7]
Edited by: Sassinak on 08/11/2004 00:02:48
Originally by: XirtamVotf I think that if CCP can get an organized battle with over 200 players on the test server it would serve the EVE community best for fleet battles.
The lag , non loading, anf modules not working is really hurting the playability of fleet engagements.
Can you schedule an event on the test server before Shiva is released so we can see how it affects client side, and have the dves in there and watch ?
Hey man,
Its a good idea, but its not gonna be possible tbh, the Test cluster is no where near the power of the TQ cluster so its not really gonna proove anything i dont think, but I can tell you the ui is more repsonsive that ever ive seen.
Its just that 200 players in one place at one time is an awful lot really, we just gotta hope technology evolves to cater for it in the future..
Other than that, if we can organise an event for 200 people to slug it out, it would still be hella fun Sass Arcane Technologies |

Sassinak
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Posted - 2004.11.07 23:58:00 -
[8]
Edited by: Sassinak on 08/11/2004 00:02:48
Originally by: XirtamVotf I think that if CCP can get an organized battle with over 200 players on the test server it would serve the EVE community best for fleet battles.
The lag , non loading, anf modules not working is really hurting the playability of fleet engagements.
Can you schedule an event on the test server before Shiva is released so we can see how it affects client side, and have the dves in there and watch ?
Hey man,
Its a good idea, but its not gonna be possible tbh, the Test cluster is no where near the power of the TQ cluster so its not really gonna proove anything i dont think, but I can tell you the ui is more repsonsive that ever ive seen.
Its just that 200 players in one place at one time is an awful lot really, we just gotta hope technology evolves to cater for it in the future..
Other than that, if we can organise an event for 200 people to slug it out, it would still be hella fun Sass Arcane Technologies |

RapierX
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Posted - 2004.11.08 00:07:00 -
[9]
Backing CA here OMG
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RapierX
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Posted - 2004.11.08 00:07:00 -
[10]
Backing CA here OMG
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Kawasakii
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Posted - 2004.11.08 00:13:00 -
[11]
The only other solution would be jump gates that only allow so many people in a given system ..when its to its limit then the lock the system down til a few die or leave..hell i would be the first to make room so not a long wait there then only joking about the gates btw .. as many have said it would be nice if things could be tested and solutions found
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Kawasakii
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Posted - 2004.11.08 00:13:00 -
[12]
The only other solution would be jump gates that only allow so many people in a given system ..when its to its limit then the lock the system down til a few die or leave..hell i would be the first to make room so not a long wait there then only joking about the gates btw .. as many have said it would be nice if things could be tested and solutions found
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Shimatu
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Posted - 2004.11.08 00:15:00 -
[13]
Originally by: Kawasakii The only other solution would be jump gates that only allow so many people in a given system ..when its to its limit then the lock the system down til a few die or leave..hell i would be the first to make room so not a long wait there then only joking about the gates btw .. as many have said it would be nice if things could be tested and solutions found
ahem. yes. sorry about suggesting that the other day. i just started rambling... and thats where i ended up :P
3-I's T2 sales can be found HERE
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Shimatu
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Posted - 2004.11.08 00:15:00 -
[14]
Originally by: Kawasakii The only other solution would be jump gates that only allow so many people in a given system ..when its to its limit then the lock the system down til a few die or leave..hell i would be the first to make room so not a long wait there then only joking about the gates btw .. as many have said it would be nice if things could be tested and solutions found
ahem. yes. sorry about suggesting that the other day. i just started rambling... and thats where i ended up :P
3-I's T2 sales can be found HERE
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Blacklight
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Posted - 2004.11.08 00:34:00 -
[15]
Whatever they need to do to test server load and make improvements gets my full support. Do it on TQ for all I care just move 200 of us to a system and let us go at it with all the devs there and logs running and whatever it takes.
More importantly I'd just like to see someone from CCP post somewhere to tell us what their position is on all this and where their "lagbuster" project is at. Some feedback would be nice guys!
Eve Blacklight Style
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Blacklight
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Posted - 2004.11.08 00:34:00 -
[16]
Whatever they need to do to test server load and make improvements gets my full support. Do it on TQ for all I care just move 200 of us to a system and let us go at it with all the devs there and logs running and whatever it takes.
More importantly I'd just like to see someone from CCP post somewhere to tell us what their position is on all this and where their "lagbuster" project is at. Some feedback would be nice guys!
Eve Blacklight Style
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Mark A
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Posted - 2004.11.08 00:39:00 -
[17]
Signed.
My understanding is the test server should be able to support at least a couple of hundred players, which is enough to see if it all goes wrong in a 100 vs 100 battle.
If the devs set it up, I'll be there.
____________________________________
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Mark A
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Posted - 2004.11.08 00:39:00 -
[18]
Signed.
My understanding is the test server should be able to support at least a couple of hundred players, which is enough to see if it all goes wrong in a 100 vs 100 battle.
If the devs set it up, I'll be there.
____________________________________
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Sergeant Spot
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Posted - 2004.11.08 00:55:00 -
[19]
Interesting idea.
Suggestion: How about a player formed event? Announced in advance, with a specific suugestion to CCP that the watch their servers, and look for ways to improve things.
As many players don't like losing important ships, use alts.
Call it "The Day of the Alts" or "Leming Alts".
Here is the idea: Announce weeks in advance, that everyone in Eve invited to move an alt to Torrinos. Also suggestio that they have that alt move his clone spawn there.
Then, on a Saturday at a good time for Euro and America, hundred of noob ships jump into EC-P8R for a kill fest.
My suggestion: 2nd Saturday after Shiva is launched. This will give CCP two weeks to deal with the initial bugs, which will be certain to need some time to fix.
I'll bring an Ibis of DOOM, and if pks in Battleships attend, no problem. Will be interesting to see 200 noob ships rush a Battleship.
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Sergeant Spot
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Posted - 2004.11.08 00:55:00 -
[20]
Interesting idea.
Suggestion: How about a player formed event? Announced in advance, with a specific suugestion to CCP that the watch their servers, and look for ways to improve things.
As many players don't like losing important ships, use alts.
Call it "The Day of the Alts" or "Leming Alts".
Here is the idea: Announce weeks in advance, that everyone in Eve invited to move an alt to Torrinos. Also suggestio that they have that alt move his clone spawn there.
Then, on a Saturday at a good time for Euro and America, hundred of noob ships jump into EC-P8R for a kill fest.
My suggestion: 2nd Saturday after Shiva is launched. This will give CCP two weeks to deal with the initial bugs, which will be certain to need some time to fix.
I'll bring an Ibis of DOOM, and if pks in Battleships attend, no problem. Will be interesting to see 200 noob ships rush a Battleship.
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Sassinak
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Posted - 2004.11.08 00:56:00 -
[21]
Originally by: Kawasakii The only other solution would be jump gates that only allow so many people in a given system ..when its to its limit then the lock the system down til a few die or leave..hell i would be the first to make room so not a long wait there then only joking about the gates btw .. as many have said it would be nice if things could be tested and solutions found
Only problem with that is its open to major exploits, IE like in Planet side people would want to take a region so they would just pile 40380984830408 poeple into it vs the 35 defenders and force a region lock. Then they could happily nuke all the bases and take em over...
I see the exact same thing happening with that method. Sass Arcane Technologies |

Sassinak
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Posted - 2004.11.08 00:56:00 -
[22]
Originally by: Kawasakii The only other solution would be jump gates that only allow so many people in a given system ..when its to its limit then the lock the system down til a few die or leave..hell i would be the first to make room so not a long wait there then only joking about the gates btw .. as many have said it would be nice if things could be tested and solutions found
Only problem with that is its open to major exploits, IE like in Planet side people would want to take a region so they would just pile 40380984830408 poeple into it vs the 35 defenders and force a region lock. Then they could happily nuke all the bases and take em over...
I see the exact same thing happening with that method. Sass Arcane Technologies |

Sassinak
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Posted - 2004.11.08 00:58:00 -
[23]
Originally by: Mark A Signed.
My understanding is the test server should be able to support at least a couple of hundred players, which is enough to see if it all goes wrong in a 100 vs 100 battle.
If the devs set it up, I'll be there.
Support a couple of hundred players sure, support a couple hundred players over the same gate.. I dunno man, but it will be fun to try Sass Arcane Technologies |

Sassinak
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Posted - 2004.11.08 00:58:00 -
[24]
Originally by: Mark A Signed.
My understanding is the test server should be able to support at least a couple of hundred players, which is enough to see if it all goes wrong in a 100 vs 100 battle.
If the devs set it up, I'll be there.
Support a couple of hundred players sure, support a couple hundred players over the same gate.. I dunno man, but it will be fun to try Sass Arcane Technologies |

Mark A
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Posted - 2004.11.08 01:02:00 -
[25]
Edited by: Mark A on 08/11/2004 01:13:17
Originally by: Sassinak
Originally by: Mark A Signed.
My understanding is the test server should be able to support at least a couple of hundred players, which is enough to see if it all goes wrong in a 100 vs 100 battle.
If the devs set it up, I'll be there.
Support a couple of hundred players sure, support a couple hundred players over the same gate.. I dunno man, but it will be fun to try
One way to find out... ;)
Either way it'll provide some useful test data if half the fleet CTDs like in Curse earlier this evening on TQ. ____________________________________
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Mark A
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Posted - 2004.11.08 01:02:00 -
[26]
Edited by: Mark A on 08/11/2004 01:13:17
Originally by: Sassinak
Originally by: Mark A Signed.
My understanding is the test server should be able to support at least a couple of hundred players, which is enough to see if it all goes wrong in a 100 vs 100 battle.
If the devs set it up, I'll be there.
Support a couple of hundred players sure, support a couple hundred players over the same gate.. I dunno man, but it will be fun to try
One way to find out... ;)
Either way it'll provide some useful test data if half the fleet CTDs like in Curse earlier this evening on TQ. ____________________________________
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Kreep13
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Posted - 2004.11.08 01:09:00 -
[27]
I'm all for it 
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Kreep13
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Posted - 2004.11.08 01:09:00 -
[28]
I'm all for it 
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Stained
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Posted - 2004.11.08 01:20:00 -
[29]
STOP IN THE NAME OF LOVE, BEFORE YOU BREAK MY HEART ___________________________________________________________________
Hair is Over-rated.
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Stained
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Posted - 2004.11.08 01:20:00 -
[30]
STOP IN THE NAME OF LOVE, BEFORE YOU BREAK MY HEART ___________________________________________________________________
Hair is Over-rated.
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Tozz
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Posted - 2004.11.08 01:24:00 -
[31]
omg i do agree with CA for ones... If that makes any help for delv...
CCP do really need to get the shi* togheter before shiva tbh... the war¦s aint goona be less.
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Tozz
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Posted - 2004.11.08 01:24:00 -
[32]
omg i do agree with CA for ones... If that makes any help for delv...
CCP do really need to get the shi* togheter before shiva tbh... the war¦s aint goona be less.
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Dentali
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Posted - 2004.11.08 02:00:00 -
[33]
Edited by: Dentali on 08/11/2004 02:03:42 Signed.
Quote: I don't have the resources to change the nodes, only server guys have it, and this is not big enough problem to contact them. However, we know about this node problems, and we'll just have to deal with each case when they file in a petition.You should however, know by know that the servers do not handle big fleet battles like this one, so please keep it the battles smaller until you know the servers can handle it. However, if I recall correctly, the devs mention in the Fanfest that Shiva should be more capable in handling big battles than Castor. Best regards, GM Aeryn.
So is said. |

Dentali
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Posted - 2004.11.08 02:00:00 -
[34]
Edited by: Dentali on 08/11/2004 02:03:42 Signed.
Quote: I don't have the resources to change the nodes, only server guys have it, and this is not big enough problem to contact them. However, we know about this node problems, and we'll just have to deal with each case when they file in a petition.You should however, know by know that the servers do not handle big fleet battles like this one, so please keep it the battles smaller until you know the servers can handle it. However, if I recall correctly, the devs mention in the Fanfest that Shiva should be more capable in handling big battles than Castor. Best regards, GM Aeryn.
So is said. |

Shiwan Khan
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Posted - 2004.11.08 02:49:00 -
[35]
Originally by: Dentali Edited by: Dentali on 08/11/2004 02:03:42
Quote: GM Aeryn.
Aeryn Sun is a GM?
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Shiwan Khan
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Posted - 2004.11.08 02:49:00 -
[36]
Originally by: Dentali Edited by: Dentali on 08/11/2004 02:03:42
Quote: GM Aeryn.
Aeryn Sun is a GM?
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Krapz
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Posted - 2004.11.08 02:52:00 -
[37]
OMG. weird. It's a super idea. can everyone get together around 0200 Eve time on Wednesday? Doesn't really matter to me who wins or loses, it's all funny money anyways. But it would be neat to see how many ppl we can get together for a nice little scuffle. Maybe we can keep with tradition and do this over at U-Q? 
Let's just see how much participation we can get first, may take us some time to get the numbers up, no sense in having a 10 vs 10, since that's not really the goal anyways... maybe a 30 vs 30 would be a good start the first time out. The more, the merrier.
All corps welcome of course, and bring all your friends, and cool mods and ships :)
-- Insert cool graphics sig here -- |

Krapz
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Posted - 2004.11.08 02:52:00 -
[38]
OMG. weird. It's a super idea. can everyone get together around 0200 Eve time on Wednesday? Doesn't really matter to me who wins or loses, it's all funny money anyways. But it would be neat to see how many ppl we can get together for a nice little scuffle. Maybe we can keep with tradition and do this over at U-Q? 
Let's just see how much participation we can get first, may take us some time to get the numbers up, no sense in having a 10 vs 10, since that's not really the goal anyways... maybe a 30 vs 30 would be a good start the first time out. The more, the merrier.
All corps welcome of course, and bring all your friends, and cool mods and ships :)
-- Insert cool graphics sig here -- |

Aneu Angellus
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Posted - 2004.11.08 08:00:00 -
[39]
Originally by: Shiwan Khan
Originally by: Dentali Edited by: Dentali on 08/11/2004 02:03:42
Quote: GM Aeryn.
Aeryn Sun is a GM?
Not afaik, but i do know GM Aeryn is evil, he/she gave me a 5min block from local, how rude. ________________ Aneu Angellus Vengeance Of The Fallen - WolfPack Military Captain
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Aneu Angellus
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Posted - 2004.11.08 08:00:00 -
[40]
Originally by: Shiwan Khan
Originally by: Dentali Edited by: Dentali on 08/11/2004 02:03:42
Quote: GM Aeryn.
Aeryn Sun is a GM?
Not afaik, but i do know GM Aeryn is evil, he/she gave me a 5min block from local, how rude. ________________ Aneu Angellus Vengeance Of The Fallen - WolfPack Military Captain
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Nom Anor
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Posted - 2004.11.08 11:59:00 -
[41]
Wouldn't things be easier if SiSi was mirrored to Entropy? TBH Entropy's totally useless atm as it's running same version as TQ. Entropy = way bigger cluster than sisi afaik. |

Nom Anor
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Posted - 2004.11.08 11:59:00 -
[42]
Wouldn't things be easier if SiSi was mirrored to Entropy? TBH Entropy's totally useless atm as it's running same version as TQ. Entropy = way bigger cluster than sisi afaik. |

Gunship
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Posted - 2004.11.09 19:53:00 -
[43]
Signed
CCP Petition! |

Gunship
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Posted - 2004.11.09 19:53:00 -
[44]
Signed
CCP Petition! |

Joshua Calvert
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Posted - 2004.11.09 19:59:00 -
[45]
Why don't the GM's just get 200 players together in a remote system on the TQ server with everyone running logserver and then get them to re-enact a fight.
They then reimburse all losses as repayment for helping make the servers better?
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
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Posted - 2004.11.09 19:59:00 -
[46]
Why don't the GM's just get 200 players together in a remote system on the TQ server with everyone running logserver and then get them to re-enact a fight.
They then reimburse all losses as repayment for helping make the servers better?
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

FastMick
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Posted - 2004.11.10 06:55:00 -
[47]
Signed. This is the main problem with the game in 0.0 atm.
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FastMick
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Posted - 2004.11.10 06:55:00 -
[48]
Signed. This is the main problem with the game in 0.0 atm.
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Damo Pendragon
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Posted - 2004.11.10 13:48:00 -
[49]
This is a requirement to a lot of people's continued play in my opinion!
Signed!
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Damo Pendragon
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Posted - 2004.11.10 13:48:00 -
[50]
This is a requirement to a lot of people's continued play in my opinion!
Signed!
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