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hatchette
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Posted - 2004.11.08 07:37:00 -
[1]
I'm currently finalizing my new maller setup... which is meant for more experienced fighters with lots of skills and money. The plan was to create fast cruiser, which deals great amount of damage and can do lvl3 missions faster than apoc or armaggedon.
High slots: 5x Medium Pulse Laser II 1x Medium Nosferatu II
Medium slots: 100mn Afterburner II X5 Webifier Cap Recharger II
Low slots: Medium Armor Repairer II 3x Energized Adaptive Nano Membrane II Heat Sink II Capacitor Power Relay
I am currently using X-Ray crystals giving me optimal range of about 8km... i orbit at 5km which gets me right into optimal. Damage varies from 30-120 and when at ranges lower than 10km, i never miss. Rate of fire is good too at about 2.2sec.
For lvl3 missions i rarely need any repairing...
Any comments, suggestions, questions?
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hatchette
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Posted - 2004.11.08 07:37:00 -
[2]
I'm currently finalizing my new maller setup... which is meant for more experienced fighters with lots of skills and money. The plan was to create fast cruiser, which deals great amount of damage and can do lvl3 missions faster than apoc or armaggedon.
High slots: 5x Medium Pulse Laser II 1x Medium Nosferatu II
Medium slots: 100mn Afterburner II X5 Webifier Cap Recharger II
Low slots: Medium Armor Repairer II 3x Energized Adaptive Nano Membrane II Heat Sink II Capacitor Power Relay
I am currently using X-Ray crystals giving me optimal range of about 8km... i orbit at 5km which gets me right into optimal. Damage varies from 30-120 and when at ranges lower than 10km, i never miss. Rate of fire is good too at about 2.2sec.
For lvl3 missions i rarely need any repairing...
Any comments, suggestions, questions?
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KingsGambit
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Posted - 2004.11.08 11:25:00 -
[3]
That is certainly a great load out, and the Maller would be very tough indeed, but the cost and skill training times to be able to use that lot make "meant for experienced fighters" sound like an understatement. The BattleCruisers will probably cost around the 20m mark, give or take, and will be able to complete L3 missions with ease for the most part, as most can already be done in standard cruisers without all the extra equipment. For PvP it would certainly put up one heck of a fight, but I'd wonder whether it could beat a Blasterax.
Chances are, a Dominix with a full drone bay could be bought and trained toward faster than this beast, and for less isk. The Energised Adaptive Nano IIs alone need lvl 5 in a rank 2 skill, and tech II turrets need small specialisation too. But again, don't mean to knock that setup at all, it would make one hell of a fighting ship, and I'd certainly rather not meet one shooting me, but you'd have to have a lot of isk and skill points to pilot that.
How come the passive armour nano membranes and not active hardeners? Doesn't seem like cap usage would be a concern, even with Multifrequency...unless you're planning to run that AB full-time. I would think two active hardeners for the damage types you're facing and an extra T2 small repairer perhaps might be worthwhile (and avoids hull upgrades 5). I'll look forward to the DuraProphecy in two weeks time, the one I've got on Sisi is loooovely. And I'd rather use a standard Cap Recharger than a T2 one that is being sold for almost 1500% of it's build cost.
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BYOC Crow Interceptor Deals |

KingsGambit
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Posted - 2004.11.08 11:25:00 -
[4]
That is certainly a great load out, and the Maller would be very tough indeed, but the cost and skill training times to be able to use that lot make "meant for experienced fighters" sound like an understatement. The BattleCruisers will probably cost around the 20m mark, give or take, and will be able to complete L3 missions with ease for the most part, as most can already be done in standard cruisers without all the extra equipment. For PvP it would certainly put up one heck of a fight, but I'd wonder whether it could beat a Blasterax.
Chances are, a Dominix with a full drone bay could be bought and trained toward faster than this beast, and for less isk. The Energised Adaptive Nano IIs alone need lvl 5 in a rank 2 skill, and tech II turrets need small specialisation too. But again, don't mean to knock that setup at all, it would make one hell of a fighting ship, and I'd certainly rather not meet one shooting me, but you'd have to have a lot of isk and skill points to pilot that.
How come the passive armour nano membranes and not active hardeners? Doesn't seem like cap usage would be a concern, even with Multifrequency...unless you're planning to run that AB full-time. I would think two active hardeners for the damage types you're facing and an extra T2 small repairer perhaps might be worthwhile (and avoids hull upgrades 5). I'll look forward to the DuraProphecy in two weeks time, the one I've got on Sisi is loooovely. And I'd rather use a standard Cap Recharger than a T2 one that is being sold for almost 1500% of it's build cost.
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BYOC Crow Interceptor Deals |

hatchette
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Posted - 2004.11.08 12:38:00 -
[5]
Well the only skill i am missing for that setup i posted is Energy Emissions lvl4 (for medium nosferatu II - so i use best named one)
I use nano membranes simply because for example minmatar navy and angels deal all kinds of damage.. and if you want to do missions fast you will waste time changing hardeners according to rats you are facing. Using 3 nano membranes II + maller ship bonus you will get restistances on armor ranging from 65 to 75%.
And yes, i run 100mn AB on autorepeat 24/7 ;)
I kinda doubt you will get Tech2 cruiser for 20million.. that's base price.. you won't see them under 60million for quite a while..
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hatchette
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Posted - 2004.11.08 12:38:00 -
[6]
Well the only skill i am missing for that setup i posted is Energy Emissions lvl4 (for medium nosferatu II - so i use best named one)
I use nano membranes simply because for example minmatar navy and angels deal all kinds of damage.. and if you want to do missions fast you will waste time changing hardeners according to rats you are facing. Using 3 nano membranes II + maller ship bonus you will get restistances on armor ranging from 65 to 75%.
And yes, i run 100mn AB on autorepeat 24/7 ;)
I kinda doubt you will get Tech2 cruiser for 20million.. that's base price.. you won't see them under 60million for quite a while..
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Galthon Bragduin
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Posted - 2004.11.08 13:10:00 -
[7]
Originally by: hatchette
I kinda doubt you will get Tech2 cruiser for 20million.. that's base price.. you won't see them under 60million for quite a while..
That's the thing tho... the new ships are Tech 1, not Tech 2. That's a seriously sick setup tho :)
Gwen gwead a tanau, nyni aligeni. Proud Pilot of the ISAI BP Savage and ISAI CP Chainbreaker |

Galthon Bragduin
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Posted - 2004.11.08 13:10:00 -
[8]
Originally by: hatchette
I kinda doubt you will get Tech2 cruiser for 20million.. that's base price.. you won't see them under 60million for quite a while..
That's the thing tho... the new ships are Tech 1, not Tech 2. That's a seriously sick setup tho :)
Gwen gwead a tanau, nyni aligeni. Proud Pilot of the ISAI BP Savage and ISAI CP Chainbreaker |

Vailin Snow
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Posted - 2004.11.08 13:11:00 -
[9]
I wonder if could run all of that on just 1 cap relay. Maybe if all your cap skills were maxed out.
Med armour repair is a bit of an overkill for 95% of missions. These days i dont even repair until after I kill everything. I'll have to check it out.
You are using a cap recharger instaid of the battery, I'm not sure if that will let you generate more cap.
Mine uses multifrequency crystals and I still have 8k range (5k optimal). It's more dammage than xray, do you have some special reason for wanting to use xray?
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Vailin Snow
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Posted - 2004.11.08 13:11:00 -
[10]
I wonder if could run all of that on just 1 cap relay. Maybe if all your cap skills were maxed out.
Med armour repair is a bit of an overkill for 95% of missions. These days i dont even repair until after I kill everything. I'll have to check it out.
You are using a cap recharger instaid of the battery, I'm not sure if that will let you generate more cap.
Mine uses multifrequency crystals and I still have 8k range (5k optimal). It's more dammage than xray, do you have some special reason for wanting to use xray?
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hatchette
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Posted - 2004.11.08 13:48:00 -
[11]
I can run the setup without repairing. (which i never need in the middle of the mission)
Quote: You are using a cap recharger instaid of the battery, I'm not sure if that will let you generate more cap.
Excellent point! I will try using cap large or medium cap battery.. and see if it's better.
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hatchette
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Posted - 2004.11.08 13:48:00 -
[12]
I can run the setup without repairing. (which i never need in the middle of the mission)
Quote: You are using a cap recharger instaid of the battery, I'm not sure if that will let you generate more cap.
Excellent point! I will try using cap large or medium cap battery.. and see if it's better.
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ElCoCo
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Posted - 2004.11.08 15:28:00 -
[13]
Originally by: hatchette I can run the setup without repairing. (which i never need in the middle of the mission)
Quote: You are using a cap recharger instaid of the battery, I'm not sure if that will let you generate more cap.
Excellent point! I will try using cap large or medium cap battery.. and see if it's better.
For everything larger than a frig, fitting recharger is better than cap battery (from quite a bit of testing with safespot finding ships -although I didn't test with tech2 batt), and they also need quite a bit of powergrid so you have to fit smaller guns -if fitting medium turrets that is
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ElCoCo
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Posted - 2004.11.08 15:28:00 -
[14]
Originally by: hatchette I can run the setup without repairing. (which i never need in the middle of the mission)
Quote: You are using a cap recharger instaid of the battery, I'm not sure if that will let you generate more cap.
Excellent point! I will try using cap large or medium cap battery.. and see if it's better.
For everything larger than a frig, fitting recharger is better than cap battery (from quite a bit of testing with safespot finding ships -although I didn't test with tech2 batt), and they also need quite a bit of powergrid so you have to fit smaller guns -if fitting medium turrets that is
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blahh
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Posted - 2004.11.08 17:31:00 -
[15]
Edited by: blahh on 08/11/2004 17:36:10
Originally by: hatchette Well the only skill i am missing for that setup i posted is Energy Emissions lvl4 (for medium nosferatu II - so i use best named one)
A "diminished" tech1 is actually better than the t2 variant anyway, as it uses 25 less powergrid and has 100m extra range, +2 extra cap drain.
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blahh
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Posted - 2004.11.08 17:31:00 -
[16]
Edited by: blahh on 08/11/2004 17:36:10
Originally by: hatchette Well the only skill i am missing for that setup i posted is Energy Emissions lvl4 (for medium nosferatu II - so i use best named one)
A "diminished" tech1 is actually better than the t2 variant anyway, as it uses 25 less powergrid and has 100m extra range, +2 extra cap drain.
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Oberon Oblique
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Posted - 2004.11.11 22:18:00 -
[17]
My DuraMaller is just begining to come into its own as my skills and wallet allow.
I like the all(or almost all) techII concept but I would change a couple items.
1) Dropping the cap relay and the med armor rep II in favor of 2x small armor repII's might be an idea.
2)Also I would agree with the previous poster that the named med nos is a cheaper and better route to go over the nos II.
3) I would go with 2 active hardeners 1 for thermal and the other for explosive.
4) Its real hard to beat Medium Modulated Beams if you can get em.(unless techII ammo is availible)
5) I have found that the webby is a nice helper, but a large cap battery in its place might be an alternative.
Either way, enjoy your Duramaller:) -The mind is strong and the flesh is weak, but oh the flesh... |

Oberon Oblique
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Posted - 2004.11.11 22:18:00 -
[18]
My DuraMaller is just begining to come into its own as my skills and wallet allow.
I like the all(or almost all) techII concept but I would change a couple items.
1) Dropping the cap relay and the med armor rep II in favor of 2x small armor repII's might be an idea.
2)Also I would agree with the previous poster that the named med nos is a cheaper and better route to go over the nos II.
3) I would go with 2 active hardeners 1 for thermal and the other for explosive.
4) Its real hard to beat Medium Modulated Beams if you can get em.(unless techII ammo is availible)
5) I have found that the webby is a nice helper, but a large cap battery in its place might be an alternative.
Either way, enjoy your Duramaller:) -The mind is strong and the flesh is weak, but oh the flesh... |

hatchette
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Posted - 2004.11.12 07:32:00 -
[19]
Yep, i have noticed that with small guns fitted (medium pulses II) i do not need webifier at all.. so i will replace that with large battery...
I have diminished nosferatu fitted on now..
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hatchette
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Posted - 2004.11.12 07:32:00 -
[20]
Yep, i have noticed that with small guns fitted (medium pulses II) i do not need webifier at all.. so i will replace that with large battery...
I have diminished nosferatu fitted on now..
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Aristocrat
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Posted - 2004.11.12 11:36:00 -
[21]
Heck, i'm still training for the regular DuraMaller setup! But can't wait till someone can come up with a DuraProphecy :)
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Aristocrat
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Posted - 2004.11.12 11:36:00 -
[22]
Heck, i'm still training for the regular DuraMaller setup! But can't wait till someone can come up with a DuraProphecy :)
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