Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Tandin
The Knights Templar R.A.G.E
|
Posted - 2009.11.25 22:22:00 -
[1]
Has anyone done any testing using titan bridges to move freighters carrying infrastructure hubs? Likewise, has anyone tested using them in jump bridges?
I've been receiving info that currently they are unable to use titan bridges and I have no data on jump bridges either way since the sov ticker hasn't reached sov 3 in any systems I have claimed sov in.
Can anyone provide any insight on these? Obvious implications for strategic movements post dominion regardless of alliance.
"Boo hoo. Cry some more." CCP Whisper
"There's no such thing as too much of a deathtrap. Y'all obviously need more deathtraps." CCP Prism X |

HeliosGal
Caldari
|
Posted - 2009.11.26 00:00:00 -
[2]
00 womrhole direct to high sec mass 2b, max mass 1b. Freighter with hub inside passing thro wormhole friendly escort otherside to meet it. Problem much ? Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

Tandin
The Knights Templar R.A.G.E
|
Posted - 2009.11.26 00:40:00 -
[3]
Originally by: HeliosGal 00 womrhole direct to high sec mass 2b, max mass 1b. Freighter with hub inside passing thro wormhole friendly escort otherside to meet it. Problem much ?
Highsec to 0.0 wormholes aren't the best strategic plan for the first week. Everyone needs to get infrastructure hubs in all JB and cyno gen/jammer systems by Dec 8th (with upgrades). 1 wormhole won't solve the number of freighters needed for the average 0.0 alliance.
"Boo hoo. Cry some more." CCP Whisper
"There's no such thing as too much of a deathtrap. Y'all obviously need more deathtraps." CCP Prism X |

HeliosGal
Caldari
|
Posted - 2009.11.26 03:17:00 -
[4]
then get residents in youre space into battleships find womrholes if its not suitable use the turn ab trick on make group passes and close em, open up the new ones eventually u will get the item u seek. Either that or hire gangs to get fregihters up to youre space.
We need some choas anyway
Either that or go about intercepting enemies the same way. OR find a wh network that can get u thro quite space into youre space its not that hard might involve sending some cov ops pilots out to find acceptible routes. Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

Miklos Kowacs
Amarr Royal Amarr Institute
|
Posted - 2009.11.27 04:16:00 -
[5]
Here's a question directly related to this topic. Are they changing how a freighter works? A freighter can't deploy or pickup items in space. One thing that comes to mind is that if you gank a freighter carrying a hub, you can't recover it.
|

HeliosGal
Caldari
|
Posted - 2009.11.27 04:37:00 -
[6]
Same as outposts they can be dropped by freighters. And deployed in spae, but if u destory one u just stuff up someones dya but prob ably not get the drop Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

Hettana
Minmatar
|
Posted - 2009.11.27 05:53:00 -
[7]
Freighters can also scoop hubs now
|

Trenjeska
Chumly Incorporated
|
Posted - 2009.11.27 08:51:00 -
[8]
Originally by: Miklos Kowacs Here's a question directly related to this topic. Are they changing how a freighter works? A freighter can't deploy or pickup items in space. One thing that comes to mind is that if you gank a freighter carrying a hub, you can't recover it.
Freighters were allready able to deploy AND scoop starbase structures. Same should - and has been confirmed that it does - work for other massive deployables like the i-hub.
|

Kanatta Jing
|
Posted - 2009.11.27 09:00:00 -
[9]
Originally by: HeliosGal We need some choas anyway
We don't need designed chaos. Chaos will happen regardless. That's why they call it Chaos.
Convoys of Freighters with full escorts traveling through Blue space would give anyone an ulcer.
|

Roemy Schneider
Vanishing Point.
|
Posted - 2009.11.27 09:12:00 -
[10]
Originally by: HeliosGal 00 womrhole direct to high sec mass 2b, max mass 1b. Freighter with hub inside passing thro wormhole friendly escort otherside to meet it. Problem much ?
could you tell me its ID? 'cause i can't even find any low-sec let alone high-sec holes that allow that much - putting the gist back into logistics |
|

HeliosGal
Caldari
|
Posted - 2009.11.27 09:13:00 -
[11]
Designed choas will happen. And post domiinions is it. YEs so freighters ducking in and out and all around will be better Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

Tandin
The Knights Templar R.A.G.E
|
Posted - 2009.11.28 07:50:00 -
[12]
Well, the million dollar question is jump bridges. If freighters with i-hubs can use those fine, life will be relatively easy for the established alliances.
"Boo hoo. Cry some more." CCP Whisper
"There's no such thing as too much of a deathtrap. Y'all obviously need more deathtraps." CCP Prism X |

HeliosGal
Caldari
|
Posted - 2009.11.28 08:26:00 -
[13]
The answer is on sisi and jump bridges established and the answer is yes ihub freighters can use the jump bridges to move around so established aliances have an win easy mode for switchover Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |