Pages: [1] |
1. Freighters with Infrastructure Hubs - in Test Server Feedback [original thread]
Freighters can also scoop hubs now
- by Hettana - at 2009.11.27 05:53:00
|
2. What are the empire capital systems of eve? - in EVE General Discussion [original thread]
Oursulaert pretty much died as a trade hub at the same time the chinese farmers got banned. Now the main Gallente trade hub is Dodixie.
- by Hettana - at 2009.11.19 16:34:00
|
3. REmote Sell Orders - in Science and Industry [original thread]
The buyer chooses, effectively, where he wants to buy stuff from, not the seller. Additionally tho, all remote buying/selling is controlled by these skills: Remote Selling: - Distance to item being sold: Marketing Remote Buying: - Distance...
- by Hettana - at 2009.09.07 17:50:00
|
4. Adjustable Viewport Size - in Player Features and Ideas Discussion [original thread]
Edited by: Hettana on 02/08/2009 13:15:34 FYI the "viewport", which is a common feature in a lot of games, is the window where the action happens, in EVE that's space, as opposed to things like chat windows, overview settings, drone status, fl...
- by Hettana - at 2009.08.02 13:15:00
|
5. Adjustable Viewport Size - in Player Features and Ideas Discussion [original thread]
I perused the list of commonly proposed ideas and didn't see this, so I thought I would propose it here. Give us the ability to adjust the size of the viewport, i.e. the part of the screen showing what's in space. This would allow players to set...
- by Hettana - at 2009.08.02 10:32:00
|
6. Rubicon? (What is that?) - in Test Server Feedback [original thread]
The name Rubicon strongly suggests a major/dramatic content/gameplay change which cannot be undone once unveiled.
- by Hettana - at 2009.06.28 13:44:00
|
7. Dual Monitor Support - in Player Features and Ideas Discussion [original thread]
Originally by: Katana Seiko Well, all you Devs need to do is implement the possibility to shut off that stupid "feature" of the game to minimize itself when the game looses it's focus. Very simple: There's a little routine in the base code...
- by Hettana - at 2009.06.18 12:12:00
|
8. [Proposal] Get rid of the annoying blueprint locking system - in Assembly Hall [original thread]
Ahh saw this after I posted my own more basic proposal. +1
- by Hettana - at 2009.06.13 13:27:00
|
9. [Proposal] Multiple Blueprint Lockdown - in Assembly Hall [original thread]
Currently, when blueprints are moved to another npc station, unlocking/locking them down again once they are moved requires a corp vote for each bpo. When there are hundreds of these it is tedious and amounts to a ton of spam for shareholders. ...
- by Hettana - at 2009.06.13 13:23:00
|
10. Eliminate Rotation Stops - in Player Features and Ideas Discussion [original thread]
When you try to rotate your camera "up" or "down", you hit a hard stop and can't rotate further. In station, this doesn't matter but in space it can be annoying. Suggestion: Eliminate the rotation stops, so one can rotate freely regardless of th...
- by Hettana - at 2009.06.13 07:45:00
|
11. Auto-Activate Option for Modules - in Player Features and Ideas Discussion [original thread]
Edited by: Hettana on 01/04/2009 04:26:16 Edited by: Hettana on 01/04/2009 04:22:28 Originally by: Masuke I must say that this is not a good idea... if you play the game, be active. this gives a new meaning to afk playing. Of cour...
- by Hettana - at 2009.04.01 04:22:00
|
12. Auto-Activate Option for Modules - in Player Features and Ideas Discussion [original thread]
Edited by: Hettana on 31/03/2009 08:20:23 Edited by: Hettana on 31/03/2009 08:18:21 Edited by: Hettana on 31/03/2009 08:18:03 Edited by: Hettana on 31/03/2009 08:17:49 Add an auto-activate option for all modules which don't req...
- by Hettana - at 2009.03.31 08:17:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |