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Kazang
Gallente Wrecking Shots
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Posted - 2009.11.28 15:14:00 -
[31]
This would be cool but doesn't really fit with the combat system in eve.
I would love something along the lines of the weapon system control you have in the capital ships in the X-Series of games.
In the X games the largest ships have huge numbers of gun batteries and its not possible to control them all manually and you basically set parameters for the AI to control them. You control the main weapon systems yourself and targets yourself but you leave the micromanagement of the smaller weapon systems to the AI. In those games though a left side gun battery cannot fire at stuff on the other flank so the AI just shoots at any targets of opportunity. Which is somewhat different to eve.
It would be cool but would change things a little too much and i think ccp stated them selves recently that supercarriers/carriers would never be getting any turrets. They were of course referring to actual turret hardpoints but same principle applies really.
Kazang
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Deviana Sevidon
Gallente Panta-Rhei
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Posted - 2009.11.28 16:05:00 -
[32]
Originally by: Tippia 1. No, because that obsoletes smaller ship classes. Game balance > logic. 2. No, because it should be your job to defend yourself, not some automated AI. 3. No, because you should have a support fleet that does that job for you. 4. No, because you already can û just fit smaller guns and/or field smaller drones.
This gentlemen, is the primary reason why IT will fail. 
1: Please read again. The idea of Flak turrets is either that of Flak turrets are more of a graphic addition that also adds some extra defense to make it worthwile to fit. Not an instapwn module.
2: Tell that do my drones, they already have some crappy AI and will attack and are able to attack on their own, even when I do not give them orders. Of course you play with auto-repeat off on all your turrets, right?
3: The idea does not make a support fleet obsolete and is certainly better balanced then an Officer type smartbomb on a Titan.
4: The last time I looked I looked Carrier and Motherships did not have any Turret Slots. Also I would still be able to use small drones. Again, the point defense just as an extra module/ build in system that might be able to scare away a few Frigates can hardly be called imbalanced, especially not in the current age of huge support fleets and heavy interdictors.
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
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Rexthor Hammerfists
Rage of Inferno Zenith Affinity
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Posted - 2009.11.28 16:15:00 -
[33]
Id be happy if i could glue mirrors on my caps against all those revs. -
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Tippia
Reikoku IT Alliance
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Posted - 2009.11.28 16:32:00 -
[34]
Originally by: Deviana Sevidon 1: Please read again. The idea of Flak turrets is either that of Flak turrets are more of a graphic addition that also adds some extra defense to make it worthwile to fit. Not an instapwn module.
Then it won't be fitted – there are far better uses for those slots.
Quote: 2: Tell that do my drones, they already have some crappy AI and will attack and are able to attack on their own, even when I do not give them orders.
You're still controlling them, though, and drones left to the whims of their AI are utterly useless as a defensive weapon. If that's the kind of usefulness you want to see in these point defence systems, then they won't ever be fitted, and their addition is a waste of time.
Quote: 3: The idea does not make a support fleet obsolete and is certainly better balanced then an Officer type smartbomb on a Titan.
If they are to be made useful, then they have to do that, or they won't be fitted. Also, how would it be "better balanced"?
Quote: 4: The last time I looked I looked Carrier and Motherships did not have any Turret Slots. Also I would still be able to use small drones.
Yes, like I said: you can already do this, so it's a pointless addition.
Quote: Again, the point defense just as an extra module/ build in system that might be able to scare away a few Frigates can hardly be called imbalanced
A few frigates may be the thing that gets you killed because you did the wrong choice in not having someone around to take them out.
The whole point is that you should always have a weak spot that you can't build your way out of, no matter what you're in. Small ships is one of the inherent weak spots of larger ships. If you want to plug that hole, you already can, and it comes at the suitable cost of making large ships your new weak spot. You're free to pick you poision, but don't think you can get out of it without a tummy ache…  ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

slip66
Black Nova Corp IT Alliance
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Posted - 2009.11.28 16:42:00 -
[35]
Edited by: slip66 on 28/11/2009 16:42:18
Originally by: Landrassa
Originally by: F'nog
Originally by: Rhanna Khurin I always thought that "flak guns" could be used for an anti-missile defence. Something that chews through ammunition like crazy and isnt always totally effective.
(like those automated chain guns fitted to navy ships in present day.)
1st part I agree.
2nd part - have you ever seen a Phalanx in action? They can hit a fairly small-sized shell (the exact size is classified), let alone a missile. And the number of rounds they can fire per second is ridiculous. So you should probably change that sentence to "almost always totally effective." Of course nothing in Eve comes close to the RoF of a Phalanx, or it's potential DPS.
As amazing as the Phalanx is in our universe, just imagine what happens when it fires on something that is carrying 1.6 meters of rolled tungsten armor plating...lots and lots of pretty sparks, but not quite the same dps as, say, shells the size of volkswagen beetles being lobbed at you. 
The CIWS fires tungsten rounds already... used to be Depleted Uranium . Still interesting to think how it would go.
I used to be in charge of one of these. Pretty cool to see it fire from 30ft away.
Edit: and no my dictor pilot wouldn't like seeing these in game :(
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Nick Curso
Black Nova Corp IT Alliance
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Posted - 2009.11.28 16:46:00 -
[36]
Just make it do the same damage and have the same range as smart bombs and only allow it to be fit on a cap add cool effect..... Job done Please re-size your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Zymurgist |

Lalai Dama
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Posted - 2009.11.28 17:32:00 -
[37]
Well i think the best suggestion comes with gnulpie saying that it would be great if they would be targetable as well.
If it all matter about lag than i can see only one direction, make it as a visual effect with nothing else to it. It would add a sense of drama and would be great for immersion i think.
Cheers all

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Anubis Xian
Reavers
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Posted - 2009.11.29 00:44:00 -
[38]
EvE needs Battlestars.
I'd never play another game again if something like them was put in.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
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Lance Fighter
Amarr
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Posted - 2009.11.29 00:57:00 -
[39]
anyone whos played x3tc knows what real flak is 
Now, since supposedly, CFA have been fixed... muhahhahaha OHGODS BELOW THIS LINE IS MY SIG !!!! SRSLY! Blane Xero > Lance is at -0.9 sec status with a 1 million bounty. Lance is also amarrian. Thats 3 evil points |

Siddy
Minmatar Evolution IT Alliance
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Posted - 2009.11.29 01:32:00 -
[40]
smartbombs...
that have a flak burst graphicks, lots of flak shot araund ship. machine gun firing streaks in the air.
in other words, it looks like ton of flak is being spat out of PD holes, have the code of smartbomb and everybody will be happy.
Code monkeys and artists
Devs
Servers
and players.
snd i will get a cookie Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |

Rhanna Khurin
Minmatar Tribal Liberation Force
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Posted - 2009.11.29 01:34:00 -
[41]
As has been mentioned before. Anti-missile flak guns fitted to a destroyer hull is the way forward!
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Turiel Demon
Minmatar Blue Republic
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Posted - 2009.11.29 01:42:00 -
[42]
Smartbombs anyone?
All they would have to do is make a different graphic, one that shoots little pewpews instead of a big wave, at all targets that it's supposed to hit.
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xttz
GoonFleet GoonSwarm
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Posted - 2009.11.29 02:11:00 -
[43]
Targetable supercapital sub-systems is where it's at.
And you all know it.
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