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station rat
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Posted - 2009.12.02 19:12:00 -
[1]
I did a mission last night (I believe it was the score) where I was given the option to warp to 0 or at a distance. Since I don't have every mission memorized yet, I assumed it was a normal space mission that I could warp in at range to buffer the DPS as I always do.
However when I warped in at 30 KM I was presented with an accel gate 30 KM away. I thought that it was odd and slowboated my way over to the gate and warped to the next room. When I arrived I was 61 KM off the next accel gate (which I have never been more than 32 KM)!!!
So now I am thinking that at whatever distance you warp in at for the initial gate, that distance is will be added to what ever default warp in distance is already a part of the mission.
tl;dr Has CCP modified missions to allow mission runners to dictate warp in range/distance to the next accel gate in deadspace missions?
Anyone else see this behavior?
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Avoida
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Posted - 2009.12.02 19:21:00 -
[2]
If the mission is accessed via acceleration gates, they will always drop you off at a specific location regardless of how far away from the initial gate you arrived.
For missions that do not have gates (The Blockade; Gone Berserk; Miner Infiltration; for example) you can dictate where you arrive in the mission by first engaging warp and immediately canceling it. For 'The Blockade' you warp/cancel/rewarp picking WTZ, you will arrive right next to the Statis Tower. If you warp to 30km, you'll be 30km from that tower.
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Aqriue
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Posted - 2009.12.02 20:35:00 -
[3]
Originally by: Avoida For missions that do not have gates (The Blockade; Gone Berserk; Miner Infiltration; for example) you can dictate where you arrive in the mission by first engaging warp and immediately canceling it. For 'The Blockade' you warp/cancel/rewarp picking WTZ, you will arrive right next to the Statis Tower. If you warp to 30km, you'll be 30km from that tower.
I want to call bull on that. Last night I did not have the option to warp at a distance on a Serpintis Blockade, I had to book mark off that annoyly blinding glare "Phenomenon" to dictate range, then warp back in. I also had another mission the day before that was warp to at range, and I find myself like the OP 50 KMs off an acceleration gate . Might be different Blockade faction types that you can do the warp/cancel/rewarp trick, I was skipping it almost everytime because Serp sensor damp/jams make me 
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caboaddict
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Posted - 2009.12.02 21:26:00 -
[4]
Originally by: Avoida If the mission is accessed via acceleration gates, they will always drop you off at a specific location regardless of how far away from the initial gate you arrived.
For missions that do not have gates (The Blockade; Gone Berserk; Miner Infiltration; for example) you can dictate where you arrive in the mission by first engaging warp and immediately canceling it. For 'The Blockade' you warp/cancel/rewarp picking WTZ, you will arrive right next to the Statis Tower. If you warp to 30km, you'll be 30km from that tower.
Pre-dominion I am in complete agreement with you and that was the anticipated behavior. pre-dominion deadspace missions did not allow you to warp at distance. You had to select "warp to location". What I am saying is that POST-dominion deadspace missions (those with acceleration gates) now give you the option to "warp to at" option where you can choose 0, 10, 20, 30, 50, 70, and 100 KM.
Pre-Dom you only had those options on missions like damsel in distress and gone berserk.
On a side note, you only get the option to warp in at a particular range to reach the acceleration gates. You can't activate the gate to drop you off at a specific distance. However, it appeared to me that the acceleration gates "remembered" that initial warp in distance and added that distance to whatever distance there was when someone warps in at 0.
My example if I remember right was the lvl 4 misison the score where there are 3 rooms. The first room you are normally ~30 KM off the second acceleration gate. However in this mission I was 62 KM off! In the second room I was usually 21 KM off the last acceleration gate and last night I was over 50 KM off.
I am glad to see I am not the only one to see this.
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Avoida
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Posted - 2009.12.02 21:27:00 -
[5]
Originally by: Aqriue I want to call bull on that. Last night I did not have the option to warp at a distance on a Serpintis Blockade, I had to book mark off that annoyly blinding glare "Phenomenon" to dictate range, then warp back in. I also had another mission the day before that was warp to at range, and I find myself like the OP 50 KMs off an acceleration gate . Might be different Blockade faction types that you can do the warp/cancel/rewarp trick, I was skipping it almost everytime because Serp sensor damp/jams make me 
As I run mission in Amarr space, the version of The Blockade I get has Sansha NPCs. However, since I still have good standings with Fed Intelligence, I went to Auvergne ran some missions until I got The Blockade and STILL did the warp/cancel/rewarp to 0KM and landed in the exact same location as with the Sansha version...right next to the Stasis Tower.
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station rat
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Posted - 2009.12.02 21:34:00 -
[6]
Originally by: Avoida
As I run mission in Amarr space, the version of The Blockade I get has Sansha NPCs. However, since I still have good standings with Fed Intelligence, I went to Auvergne ran some missions until I got The Blockade and STILL did the warp/cancel/rewarp to 0KM and landed in the exact same location as with the Sansha version...right next to the Stasis Tower.
Avoida, I am not talking about the blockade which allows you to warp in to the mission at a selectable range. I am talking about missions that have acceleration gates to move between rooms and the fact that you can select at what distance you warp into the "lobby" of the mission prior to going into the first room. And the fact that if you warp in at some distance, the accel gates will now warp you into the next room at the "default" distance + your warp in range. So if you were to warp in at 0 and it put you at 0 KM from the next gate you wouldn't see a difference from pre-dom missions. But if you warp into the same mission at say 30 KM, you have two things happen 1) you now have to travel 30 km to the first accel gate but 2) you would then be 30 KM from the accel gate in the second room (where you were at 0 when you warped into the mission at 0).
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Liadan Khanum
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Posted - 2009.12.02 22:11:00 -
[7]
Actually I ran 2 missions after Dominion last night.
1st: Right hand of Zazzmatazz. Pre dominion it was a 'choose range to warp to' mission. Last night I was not given a choice as to warp to range.
2nd Pirate Invasion, Sanshas. This is an accel gate mission. Last night I was given the option to warp to range. I did end up 30km from the gate.
IMO it looks like CCP flipped the 'warp to range option' bit, maybe the restart fixed this too :)
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The Geoman
Gallente
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Posted - 2009.12.03 02:30:00 -
[8]
Didn't Damsel in Distress (L4) used to give you a distance option when warping in? I've had that mission twice since the patch, and I can only "warp to location" now. No other option exists.
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Dacryphile
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Posted - 2009.12.03 03:07:00 -
[9]
The Score has always had acc gates long distances from warp in.
I've never tried warping it at distance on the first gate of a deadspace mission, but I imagine that since it is a deadspace you will always get pulled to that first beacon.
For non-deadspace missions, you cannot simply warp in at 50km. You have to do the "trick" where you warp, ctrl-space just before 75% speed and quickly warp to > range.
Originally by: Doc Robertson ...take a good look at this pic and tell us which one is you.
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Wet Ferret
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Posted - 2009.12.03 03:13:00 -
[10]
Could just be a bug. Perhaps it created the first mission area where you landed, which was 30km away, because it's supposed to "warp to zero" in those types of missions. So when you jumped into the next pocket you were 30km away from the normal spot.
Was there any additional pockets int he mission that gave the same result?
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. |
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Dacryphile
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Posted - 2009.12.03 04:05:00 -
[11]
The score has always had a initial gate ~30km off that leads to a pocket with a gate ~60km off.
It is one of the reasons most MRs decline it.
Originally by: Doc Robertson ...take a good look at this pic and tell us which one is you.
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Vaerah Vahrokha
Minmatar Dark-Rising IT Alliance
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Posted - 2009.12.03 09:37:00 -
[12]
It'd be sad that a "feature" that would make a 1400mm artillery Maelstrom less crap would reveal to be a bug. - Auditing and consulting
Before asking for investors, please read http://tinyurl.com/n5ys4h and http://tinyurl.com/lrg4oz
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Michael Caldar
DangerZone Inc.
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Posted - 2009.12.03 17:31:00 -
[13]
Well - that's definitely screwed - was hoping the first patch would address the issue...
You can now select a range you want to warp to the gates to. But if it's a deadspace - no option, just warp in there and hope for the best.
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