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Thread Statistics | Show CCP posts - 2 post(s) |

La Gloria
Minmatar Khatovar Industries Ltd
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Posted - 2009.12.03 03:12:00 -
[1]
Ok. Running the pirate epic chain was a blast. As a carebear, I was naturally afraid of getting ganked at every gate. But with a high speed ship and by paying attention I avoided getting any unwanted pvp. I believed the press that I would need an interceptor so I fitted out a claw with a nano fit and a couple T2 Artys. Loaded it up with salvagers, code breakers and even an AC fit. Save yourself the trouble, it wouldnÆt work. The first tough ship I had to kill it couldnÆt tank or avoid damage in my hands. It only has a 20km targeting range so you gotta be pretty close and I got eaten up at that range. The biggest ship you can fly in there is a interdictor, but I donÆt have that skilled up. So I refitted an Assult ship for it. Rather then go for a pure-speed tank I tried several different permutations and the best was an AC / MWD / Small Armor rep. Just Charge, circle and kill. Bottom line: Agent rewards: 43m 1 Domination Target Painter, 1 Cynabaul BPC Improved my Angel Cartel standing from -5.5 to +0.07. Even with all the ship fitting hassles it took 2 days. Locked to frigs and destroyers. Pickup mission whereverà Then off toà Agent: Abdiel Verat System: K-QWHE Mission: New Opportunities Explore wormhole. Super easy. Exit Station-Warp to gate, activate to mission, look. Dock. Collect 4m.
Choice #1 Clear WH site or courier Took Courier. Warp to loc. Fly to container dropoff. Remotely turn in. Remotely pickup next one. Warp to gate. Fly to new systemà HLW-HP Mission: Ride to the Rescue Warp to gate There is a big battle going on where the Angels are getting their ass handed to them. There are 4 red ships left over. Yukiro is the target and heÆs a *****. Do the other frigs first then the cruiser then finish Yukiro. All those wrecks are salvageable, got a couple mil from 8 trit bars and 5 armor plates. Collect. Back to K-QWHE Mission: The best kind of revenge. 2 merc cruisers easy to loop at range (had an arty fit for this). 2 cruise missile batteries but since youÆre in a frig who cares. When mercs go down trigger 6 more frigs. They go down easy. Collect. K-Qwhe: Wrath of Angles Yukiro has cloned and you need to go kill him again. More tank is needed now, I did well in close with ACs on him and ignoring the 2 cruise missile launchers in the pocket with him. Kill him û collect. Choice again picked the less combativeà Mission: Situation normal. One cruiser alone, easy to kill. 7 mil Back to K-QWHE û Breaking the lock Warp to 3 zones, first with 4 destroyers, then 5, then 6. Glad I had a higher DPS fit here, but they went down super easy, so I never had to warp out. Blow up Comm thing at each warp. Collect. Last mission: Solo Concord guy in a interceptor. He webs and flys fast. Definitely an AC fit worked for me. Done. Get your BPC. Call it a day.
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William Masten
Amarr Crazy Pills M U G A T U
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Posted - 2009.12.03 05:05:00 -
[2]
how did you get the arc started if you had a standing of -5.5? the agent wont give it to me and im at 0.
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Dacryphile
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Posted - 2009.12.03 05:28:00 -
[3]
nice notes.
Originally by: Doc Robertson ...take a good look at this pic and tell us which one is you.
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Korvix Valthonis
Amarr
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Posted - 2009.12.03 07:16:00 -
[4]
I did the same, started with an Ceptor and had to switch to an AF.
Yukiro is a ***** the 2nd fight ( or has one hell of a EM resist ), I 'could' have killed her in my Crusader but it would have taken a million years. So I went and grabbed my Retribution...everything else was cake.
I suggest you take your choice of AF and just walk through the missions.
Great story and had a ton of fun doing them. >:3 |

Davos Vaughn
Gallente GSZ Magnum Opus.
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Posted - 2009.12.03 07:29:00 -
[5]
Awesome notes and thread man, thanks for doing the work for us! 
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Nikadena
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Posted - 2009.12.03 11:21:00 -
[6]
how about the neg standings for empire factions, does it hurt alot?
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Tralna Minita
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Posted - 2009.12.03 12:13:00 -
[7]
Edited by: Tralna Minita on 03/12/2009 12:16:18 Edited by: Tralna Minita on 03/12/2009 12:15:54 I also did the pirate epic arc last night and found that doing it in an ishkur was definately a good choice. There were a couple times when I think my terribad piloting would have resulted in a dead ranis.
One problem though is that I didnt get any standings increase. I am already positive to the angel cartel though so maybe that is why.
Oh and make sure you loot that concord ship in the last mission because it drops a 10 mil isk tag. Overall it was dull like any missioning is but it was fast and has some nice rewards :)
Oh I just remembered where I knew your name from, you were doing the arc at the same time as me.
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La Gloria
Minmatar Khatovar Industries Ltd
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Posted - 2009.12.03 13:51:00 -
[8]
Edited by: La Gloria on 03/12/2009 13:56:08
Originally by: William Masten how did you get the arc started if you had a standing of -5.5? the agent wont give it to me and im at 0.
read the dev blog there are 4 starting NPCs per arc. I had tons of the Minmitar RSS faction. They backdoor you in.
I only lost maybe 5% standing with minmitar, a fraction of what I've been losing trying to up my Caldari Navy standings.
Originally by: Tralna Minita Edited by: Tralna Minita on 03/12/2009 12:16:18 Edited by: Tralna Minita on 03/12/2009 12:15:54 I also did the pirate epic arc last night and found that doing it in an ishkur was definately a good choice. There were a couple times when I think my terribad piloting would have resulted in a dead ranis.
One problem though is that I didnt get any standings increase. I am already positive to the angel cartel though so maybe that is why.
Oh and make sure you loot that concord ship in the last mission because it drops a 10 mil isk tag. Overall it was dull like any missioning is but it was fast and has some nice rewards :) Oh I just remembered where I knew your name from, you were doing the arc at the same time as me.
Yea. I got that tag, didn't know it was worth so much. Maybe the standings increase are a "reset to zero." Dull is good when you're zooming around null sec. Saw a couple bubbles on the road from rens, but since its all Angel Cartel space, the camps were pretty easy to get around, especially with a MWD frigate. I fitted a cloaker and a warp stab for the runs in and out and didn't really need them that much.
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William Masten
Amarr Crazy Pills M U G A T U
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Posted - 2009.12.03 20:51:00 -
[9]
Originally by: La Gloria Edited by: La Gloria on 03/12/2009 13:56:08
Originally by: William Masten how did you get the arc started if you had a standing of -5.5? the agent wont give it to me and im at 0.
read the dev blog there are 4 starting NPCs per arc. I had tons of the Minmitar RSS faction. They backdoor you in.
ive gone to 3/4 of the agents and they all said i had to talk to agents further down the list. obviously i need standings to talk to these agents.
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Tom Parker
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Posted - 2009.12.04 18:03:00 -
[10]
Edited by: Tom Parker on 04/12/2009 18:05:18 Some additional pointers, based on personal experience:
- An overall very enjoyable (and sometimes even heart-pumping) ride, completing a series of quick n¦dirty missions in an exceedingly deadly environment. Nice rewards, too. :)
- A tanked Assault Frigate is definitely recommended, ideally with both long- and short range capacity. Personally, I completed the Arc in a buffered Blasterboat (Harpy) with short range antimatter as my only option, and really struggled with the final concord encounter constantly managing to keep distance (8km) way out of my optimal range - even when webbed. However, other than that, combat was generally very manageable and only moderately challenging.
- Station games are lethal, even to a small and speedy ship. Don¦t forget to make "instant warp" bookmarks, should you be forced to dock somewhere.
- The route from high-sec to K-QWHE is often littered with smaller interdiction camps and seekers of random pvp. Going there within the boundaries of EU or US primetime is not advised in anything else than a covert ops.
- Minimal standing loss involved with Minmatar. (0.25 for me, if I recall correctly)
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cApAc aMaRu
Minmatar
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Posted - 2009.12.07 12:52:00 -
[11]
Wait, so CCP says use an inty, and everyone who flies it says use an AF? -------------------------------------------------- If my pc was working I'd be in game right now... -------------------------------------------------- |

Rashmika Clavain
Gallente Shadows Of The Federation
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Posted - 2009.12.07 13:42:00 -
[12]
Originally by: William Masten
Originally by: La Gloria Edited by: La Gloria on 03/12/2009 13:56:08
Originally by: William Masten how did you get the arc started if you had a standing of -5.5? the agent wont give it to me and im at 0.
read the dev blog there are 4 starting NPCs per arc. I had tons of the Minmitar RSS faction. They backdoor you in.
ive gone to 3/4 of the agents and they all said i had to talk to agents further down the list. obviously i need standings to talk to these agents.
He gave you good advice... go read the Devblog. It explains how to workaround the bad standing issue. However if you standing is low for all of these then you've lead an interesting EVE life:
Minmatar Faction Republic Security Services
Amarr Amarr Navy
Angel Cartel Dominations
Angel Cartel Archangels
...the agent names are in the dev blog. Do a showinfo on all four and see if any of them will speak to you.
Removed. Please keep your EVE signature related to your EVE persona and not that of a real life politician. Navigator |
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CCP Dropbear

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Posted - 2009.12.07 14:27:00 -
[13]
Originally by: cApAc aMaRu Wait, so CCP says use an inty, and everyone who flies it says use an AF?
We say to use a fast, evasive frigate and we recommend interceptors. If you want to use an AF, you're welcome to. Flying an AF improves your tanking capability, but you're going to struggle to escape a well-prepared bubble camp if you find yourself inside one. Due to this, we built every mission under the assumption that the player is in an MWD-fit interceptor, has decent skills, and knows how to fly it decently against overwhelming numbers.
In short, we've made these missions do-able in interceptors that fit to evade bubble camps, but challenging all the same. If you bring an AF, you'll cruise through it, but expose yourself to greater risk at each jump in. Some people are going to be willing to take that risk, certainly, but I doubt "everyone" flies an AF, as you say. 
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cApAc aMaRu
Minmatar
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Posted - 2009.12.07 15:35:00 -
[14]
So CCP recommends interceptors to GET TO the missions, but to do them you are better off in an assault frigate? -------------------------------------------------- If my pc was working I'd be in game right now... -------------------------------------------------- |

syphurous
Gallente Center for Advanced Studies
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Posted - 2009.12.07 22:40:00 -
[15]
I'd love to see them run in an interceptor, I did nothing but loose them on sisi, without players trying to kill me at the same time. Most people will read this thinking it's part of my post, when its actually my sig :P
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CCP Dropbear

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Posted - 2009.12.07 23:54:00 -
[16]
Originally by: cApAc aMaRu So CCP recommends interceptors to GET TO the missions, but to do them you are better off in an assault frigate?
Of course 
When it comes to PvE, almost anything an interceptor can do an Assault Frigate can do better. BUT, these arcs aren't pure PvE, are they? They happen in nullsec, which means there's an inherent risk of PvP every time you jump into a system (and in other situations, of course). For this reason, the arcs are balanced towards interceptors that have an MWD fitted. Missions are designed around people who have fit MWD to their interceptors in order to evade camps.
In a PvE environment, an MWD-fit interceptor just doesn't compare to an Assault Frigate. That's a given, really. However, if you jump that Assault Frigate into a system and there's a decent bubble camp on the gate, you are probably going to find yourself in a cloning station. In an MWD-fit interceptor, you have a much better chance of escape - and the missions ahead are balanced to accommodate such a fitting. So really, I'd recommend an MWD interceptor. It will make the fights challenging, but ensure your survival over the long term.
But of course, if you think you can evade those camps, or you have some friends available to scout you across systems, then bring the big guns to the fight. Just don't say I didn't explain the risks if you wake up in a new body. 
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cApAc aMaRu
Minmatar
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Posted - 2009.12.08 01:18:00 -
[17]
I get what your saying, and maybe I is totals n00bs, but I'm getting totally pummeled by missiles in my inty, am I doing something wrong? -------------------------------------------------- If my pc was working I'd be in game right now... -------------------------------------------------- |

Tralna Minita
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Posted - 2009.12.08 02:26:00 -
[18]
I dont know about the guristas epic arc area but for the angels the main route down from high sec is controlled by Solar Fleet who really are pretty fail and like camping gates with drakes as their tackle. An MWD fit ishkur can overheat to over 3km/s and anything that can catch you in scram range will get eaten by your drones.
And ofc loosing your ship to some rats is a lot worse than to a gatecamp.
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souhyeahright
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Posted - 2009.12.08 04:23:00 -
[19]
So basically, AF plus blockade runner = glorious victory, right?
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Chinese Jew
Amarr Hedion University
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Posted - 2009.12.08 05:43:00 -
[20]
i went to the mission area and did the first 2 missions using a frigate with ab/mwd and cloak. netted me 10m. the only danger i had while doing that was getting caught in a warp bubble camped by 5+ stealth bombers. got hit with 1 bombed while mwd cloaking to gate which dropped me to a quarter of armor left. the other guy who got caught with no cloak got killed instantly (saw 2+ bombs hitting him)
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Mikal Drey
Atlas Alliance
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Posted - 2009.12.08 09:46:00 -
[21]
Originally by: cApAc aMaRu I get what your saying, and maybe I is totals n00bs, but I'm getting totally pummeled by missiles in my inty, am I doing something wrong?
add transversal to your overview and keep that as high as possible. keep your speed up, and try not to burn in a straight line (unless aligning to war)
you can mitigate alot of damage with transversal against turrets and speed against missiles also your small signature radius is your friend so maybe chuck in a halo set
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cApAc aMaRu
Minmatar
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Posted - 2009.12.08 12:28:00 -
[22]
Originally by: Mikal Drey
Originally by: cApAc aMaRu I get what your saying, and maybe I is totals n00bs, but I'm getting totally pummeled by missiles in my inty, am I doing something wrong?
add transversal to your overview and keep that as high as possible. keep your speed up, and try not to burn in a straight line (unless aligning to war)
you can mitigate alot of damage with transversal against turrets and speed against missiles also your small signature radius is your friend so maybe chuck in a halo set
even going at max burn (5kms+) i am getting hit by heavy missiles up to from up to 100km, they dont do much damage, about 20hp per missile, but i get hit by 5 or more on my way into my guns range, and with inties being paper space planes im down to half shield when i finally get into range. -------------------------------------------------- If my pc was working I'd be in game right now... -------------------------------------------------- |

Mikal Drey
Atlas Alliance
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Posted - 2009.12.08 12:47:00 -
[23]
Edited by: Mikal Drey on 08/12/2009 12:52:21 kinda hard to explain but. ..
visualise your target and then you have to manually click in a circle around it so that as you aproach it your still high transversal and should still avoid the missile damage with your escape velocity as your not on a direct path.
as you get closer make your circle smaller so that effectivly your in a spiral towards the target.
because you burned away so far your buggered slightly as the missile spam is already in flight. you should warp out and restart at a better warp in spot (if in open space)
you can also pick them off 1 by 1 if you manage to drag out the smaller targets that have the speed to chase you. then go back for the bigger ones. with the interceptor style its you that needs to dictate range and conditions DONT let them push you where your uncomfortable and dont be ashamed to warp.
oh and half shields isnt much of a problem. if you manage to get under the guns etc your damage will drop even further as your trans goes up.
what you can then do is to choose your targets acording to whats doing the most harm people will ignore what they can tank as they are insignificant.
hope all that helps
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cApAc aMaRu
Minmatar
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Posted - 2009.12.08 13:04:00 -
[24]
I get most of what your saying. I do avoid missiles if im flying away, as i am outpacing them. my piloting is pretty bad, but gunfire is really negligible, its the missiles that are really chewing me up, and warping in and out between every enemy isnt really umm... good.
-------------------------------------------------- If my pc was working I'd be in game right now... -------------------------------------------------- |

KardelSharpeye
Gallente Totally Abstract O X I D E
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Posted - 2009.12.08 13:35:00 -
[25]
Originally by: Mikal Drey Edited by: Mikal Drey on 08/12/2009 12:52:21 kinda hard to explain but. ..
visualise your target and then you have to manually click in a circle around it so that as you aproach it your still high transversal and should still avoid the missile damage with your escape velocity as your not on a direct path.
as you get closer make your circle smaller so that effectivly your in a spiral towards the target.
because you burned away so far your buggered slightly as the missile spam is already in flight. you should warp out and restart at a better warp in spot (if in open space)
you can also pick them off 1 by 1 if you manage to drag out the smaller targets that have the speed to chase you. then go back for the bigger ones. with the interceptor style its you that needs to dictate range and conditions DONT let them push you where your uncomfortable and dont be ashamed to warp.
oh and half shields isnt much of a problem. if you manage to get under the guns etc your damage will drop even further as your trans goes up.
what you can then do is to choose your targets acording to whats doing the most harm people will ignore what they can tank as they are insignificant.
hope all that helps
Why the hell are you still telling him how to reduce transversal? He said in 2 posts hes geting shot down by the missiles
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Kirzath
Blackwater Syndicate
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Posted - 2009.12.08 15:13:00 -
[26]
Originally by: cApAc aMaRu even going at max burn (5kms+) i am getting hit by heavy missiles up to from up to 100km, they dont do much damage, about 20hp per missile, but i get hit by 5 or more on my way into my guns range, and with inties being paper space planes im down to half shield when i finally get into range.
Try training Interceptors higher than level II.
I myself used a PVP-fit Wolf for the Angel arc, breezed through it without much difficulty. I used an AC Claw (also PVP-fit) for the Guristas arc due to overwhelming gatecamps on the way there. A few of the missions were rather challenging and required a lot of hit and running, but they were quite doable.
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xXaRaXx
Minmatar
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Posted - 2009.12.08 17:43:00 -
[27]
Isnt the agent system filled with other players? :S
Wont you just get probed out and killed ? :P
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Kirzath
Blackwater Syndicate
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Posted - 2009.12.08 19:16:00 -
[28]
Originally by: xXaRaXx Isnt the agent system filled with other players? :S
Wont you just get probed out and killed ? :P
If you do get probed, only other frigates will be able to join you in the mission. Being a PVP-fit frigate yourself, you can either give them a run for their money or flee without much difficulty. If you're flying a PVE fit interceptor or AF, you deserve to die.
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cApAc aMaRu
Minmatar
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Posted - 2009.12.09 04:25:00 -
[29]
Originally by: Kirzath
Originally by: xXaRaXx Isnt the agent system filled with other players? :S
Wont you just get probed out and killed ? :P
If you do get probed, only other frigates will be able to join you in the mission. Being a PVP-fit frigate yourself, you can either give them a run for their money or flee without much difficulty. If you're flying a PVE fit interceptor or AF, you deserve to die.
This is a problem though. I took a pvp fit claw, inc scrammer and arties. Missions were virtually impossible. Switched to autos, reducing my pvp in favour of pve, still able to get away from pvpers (escaped a few gatecamps, gate bubbles, and station camps) still gettin hammered by missiles, eventually get wasted by a pve named frigate with 1mill bounty.
went back to finish in cheap destroyer i bought nearby, had been probed out by the 1 guy in the system, who wasted my ship. he musta killed the npc because i got mission complete, but i couldnt continue because i needed a new ship, crawled back to highsec in a junk fit stabber.
I'm struggling to wrap my head around how exactly it is that these 'missions designed for interceptors' are even possible in an interceptor. I found the risk of getting there more fun and exciting than the missions, which were infuriating and frustrating in the SPECIFIED ship. -------------------------------------------------- If my pc was working I'd be in game right now... -------------------------------------------------- |

Kirzath
Blackwater Syndicate
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Posted - 2009.12.09 17:57:00 -
[30]
Originally by: cApAc aMaRu I took a pvp fit claw, inc scrammer and arties. Missions were virtually impossible. Switched to autos, reducing my pvp in favour of pve
You got it the wrong way around.
Originally by: cApAc aMaRu still gettin hammered by missiles
I already answered this. You need a higher level in Interceptors.
Originally by: cApAc aMaRu eventually get wasted by a pve named frigate with 1mill bounty.
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AeCha Anais
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Posted - 2009.12.09 18:07:00 -
[31]
Ok lets make it easy MWD/Interceptor 101... In order to effectively use an interceptor with a MWD for survivability (a lot of folks in pvp use them as disposable, this ofc does not require any real skill)... you need to have interceptor 5...
WHY: MWDs increase your signature radius which increases the amount of damage you take from missiles and the likelyhood you will get hit by guns significantly. It also affects how fast you are scanned down. Interceptor 5 will reduce that penalty by 75%...
If missiles are still nailing you hard at top speed with MWD down almost 100% guaranteed you dont have enough skill in the base interceptor skill.
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The RAv3n
Caldari An Eye For An Eye AN EYE F0R AN EYE
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Posted - 2009.12.09 20:39:00 -
[32]
Seems to me that your best off doing what has always worked for 0.0, get an alt to scout in a cheep frig or noobship, then follow them in an AF in this case. It would also be possible (maybe) to do this in a ranis with blasters, that 200dps+. If you really want to go all out and spend the ISk, a dictor like the saber, or a well fit eris would be very nice. Just costs a bit more, but with perfect skill they pull off 256dps(eris) and 231-292dps(saber:barrage-RF EMP) while tanking as well as an AF!
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Chinese Jew
Amarr Hedion University
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Posted - 2009.12.10 00:22:00 -
[33]
@ yukiro mission
after 2 rifters (plate ab rep), 1 thrasher (mwd mse) and 1 kestrel, i finally finished this one (using another rifter).
first three tries, i went after the 2 frigates, ignored the battlecruiser and went directly after yukiro. wrong move lol, the battlecruiser was doing the most dps while yukiro had me on lockdown with web and point. went and bought a kestrel fitted with ab and kinetic missiles and this time tried to kill the bc. finally got the bc but yukiro had me pointed at 20km and so my ship blew up. went back on a rifter and finally got him by just using guns dc nos and repper to last as long as possible.
compared to the gurista epic arc, this one fight is harder than what ive seen so far in the other epic arc. been using a punisher with t1 lol fit.
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cApAc aMaRu
Minmatar
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Posted - 2009.12.12 09:14:00 -
[34]
Originally by: AeCha Anais Ok lets make it easy MWD/Interceptor 101... In order to effectively use an interceptor with a MWD for survivability (a lot of folks in pvp use them as disposable, this ofc does not require any real skill)... you need to have interceptor 5...
WHY: MWDs increase your signature radius which increases the amount of damage you take from missiles and the likelyhood you will get hit by guns significantly. It also affects how fast you are scanned down. Interceptor 5 will reduce that penalty by 75%...
If missiles are still nailing you hard at top speed with MWD down almost 100% guaranteed you dont have enough skill in the base interceptor skill.
thank you muchly. -------------------------------------------------- If my pc was working I'd be in game right now... -------------------------------------------------- |

Menzies Campbell
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Posted - 2009.12.13 05:20:00 -
[35]
Seems the Guristas epic arc is similar re: ship choices.
I did it in a blasteranis (pvp fit since I get easily bored running missions.)
On 3, maybe 4 of the missions I was forced to kite the rats and rely on my 2 Hobgoblin IIs to do all the damage, since it was impossible to get in and stay in close for any reasonable amount of time.
On the final mission, you have to approach and blow up a forcefield and retrieve some logs from a bunker. I'm not sure if it's distance, time or kill triggered, but after killing a few guards and approaching the force field, around 60 frigates spawned, all insta aggroing me. Annoyingly they loved to jam as well, so for the next 10 minutes I sat in boredom as my drones chewed through them. Other than a 25km range interceptor, such as a Crow, I cannot invisage another way of doing this.
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Shaddrack
Caldari tr0pa de elite Triumvirate.
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Posted - 2009.12.15 12:19:00 -
[36]
Edited by: Shaddrack on 15/12/2009 12:19:16 Don't know what is happening in Angel space but you will not have so much trouble in Venal doing Guristas epic mission.
Tri and White Noise usually don't bother with epic mission runners mainly because its pain in the neck. Also agent is located in H-PA IV station and main tri forces are located in V station.
Also it is good to know that best times for doing missions are around 19 - 22 CE time (+01.00). At that point tri is usually fighting north. One more thing, do not go to pipe K3 - N5Y unless it is of great need, NY5 station is usually camped.
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Daddy Worbucks
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Posted - 2009.12.16 00:56:00 -
[37]
Originally by: Menzies Campbell Seems the Guristas epic arc is similar re: ship choices.
I did it in a blasteranis (pvp fit since I get easily bored running missions.)
On 3, maybe 4 of the missions I was forced to kite the rats and rely on my 2 Hobgoblin IIs to do all the damage, since it was impossible to get in and stay in close for any reasonable amount of time.
On the final mission, you have to approach and blow up a forcefield and retrieve some logs from a bunker. I'm not sure if it's distance, time or kill triggered, but after killing a few guards and approaching the force field, around 60 frigates spawned, all insta aggroing me. Annoyingly they loved to jam as well, so for the next 10 minutes I sat in boredom as my drones chewed through them. Other than a 25km range interceptor, such as a Crow, I cannot invisage another way of doing this.
What's the verdict on just using using a drone boat for these missions?
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KLizMaN
Einherjar Rising Cry Havoc.
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Posted - 2009.12.16 04:44:00 -
[38]
Edited by: KLizMaN on 16/12/2009 04:45:52 I did the Angel missions the other day (took a little less than a day) Pretty straight forward if you know how to fly an interceptor ... and no you don't need interceptor 5 either.
setup was; crusader hi: 4x dual light beams -with faction microwave/multi/ could use t2 range if you want. t2 you'll get a range of just over 20km
mid: 1x mwd / 1x cap recharger
lo: 1x sm rep / 1x MAPC / 1x ANP / 1x overdrive
rigs: 2x ccc
This gave me plenty of dps to kill any target. Just save the cruisers for last and orbit at 5000m. Multi will eat them up.
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Qui Shon
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Posted - 2009.12.16 08:44:00 -
[39]
Originally by: Menzies Campbell Seems the Guristas epic arc is similar re: ship choices.
I did it in a blasteranis (pvp fit since I get easily bored running missions.) ... Other than a 25km range interceptor, such as a Crow, I cannot invisage another way of doing this.
Uhh-huh. Never heard of rails have you?
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Chinese Jew
Amarr Hedion University
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Posted - 2009.12.16 17:43:00 -
[40]
Originally by: Shaddrack Edited by: Shaddrack on 15/12/2009 12:19:16 Don't know what is happening in Angel space but you will not have so much trouble in Venal doing Guristas epic mission.
Tri and White Noise usually don't bother with epic mission runners mainly because its pain in the neck. Also agent is located in H-PA IV station and main tri forces are located in V station.
Also it is good to know that best times for doing missions are around 19 - 22 CE time (+01.00). At that point tri is usually fighting north. One more thing, do not go to pipe K3 - N5Y unless it is of great need, NY5 station is usually camped.
getting into Venal is the hard part especially if youre not blue to Morsus/Razor/Majesta. out of the 4 pipes i tried to get into, the 2 ones into tribute were camped by 20man bubble camps. vale of the silent and pure blind are easier but also longer route with a bunch of sabres gate humping every stargate.
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Bouchement
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Posted - 2009.12.16 17:53:00 -
[41]
Originally by: Qui Shon
Originally by: Menzies Campbell Seems the Guristas epic arc is similar re: ship choices.
I did it in a blasteranis (pvp fit since I get easily bored running missions.) ... Other than a 25km range interceptor, such as a Crow, I cannot invisage another way of doing this.
Uhh-huh. Never heard of rails have you?
RAILS, baby...RAILS! Send in the drones and snipe the bastards.
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cApAc aMaRu
Minmatar
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Posted - 2009.12.23 07:26:00 -
[42]
Yeah, I beat it! Higher interceptor skill helped a lot, as did armour tanking my Claw. Even with the reduced agility, i handled the last few missions with something approaching ease, aside from a wandering fleet i had to avoid.
Freakin Cynabal man! -------------------------------------------------- If my pc was working I'd be in game right now... -------------------------------------------------- |
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