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Martyn Brierfield
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Posted - 2009.12.04 23:30:00 -
[1]
Does anyone find it a little concerning that because of the Sov API it is possible to get up-to-date strategic information on a TCU without even having to log into the game?
Without actually going to a system, and getting eyes on the TCU, you are able to lookup which systems have a TCU, when it began to online and exactly when it is due to complete. I think to be able to get this sort of strategic information without even having to log into the game is ridiculous.
Imagine if you could simply lookup the location of every POS in eve, know when it was onlined, when it was reoÆed and when it is due to come out of reo. The current TCU situation is no different.
This sort of meta-gaming should not be permitted. WhatÆs point of blockading a system and killing scouts or people nosing around? ItÆs sad that you can now scout systems by browsing a website. :(
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Kariem Mahkasad
Minmatar Star Frontiers Veni Vidi Vici
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Posted - 2009.12.04 23:43:00 -
[2]
But how will I afk scout the enemy tcu's for gank now
Oh wait... I could actually scout them... like in a real warfare situation!
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Agent Known
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Posted - 2009.12.04 23:45:00 -
[3]
You know a POS is online when sov is taken, as with a TCU. There's really no difference between the two. Both are subject to metagaming in their own way as well; what's to stop people from snooping around to POSs cloaked? On another note, I also have an annoying sig.
inaftertimeflux |
Noah Locke
Sa'ida Nahjar
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Posted - 2009.12.04 23:46:00 -
[4]
I don't see a major issue here, you can't see howmany people and the shiptypes of those defending the TCU from a website. You can't see what other support is nearby on a website.
We have had the in-game map show the average number of pilots in a system over 15 or so minutes, never heard people complain about that and I have seen it get used as a valid tool time and time again. Don't see the TCU details in the API being any different, in-game map also shows cyno fields and generators so I don't see much difference between them all.
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Sensha Saigen
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Posted - 2009.12.04 23:58:00 -
[5]
Its not the matter of seeing the pilots or anything, or of scouting the systems. Its the fact that you don't even have to be in the game now to see that a tcu is onlining. We could care less if it was online, because then its obvious.
What we're saying it removes a tactical aspect of the game when you don't have to play it to be able to relay intel to someone. You don't have to put forth assets to find out if the tcu is onlining, you don't have to go and look to see how long the onlining timer is on.
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Martyn Brierfield
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Posted - 2009.12.05 00:03:00 -
[6]
My point is that without ever having to log into the game you can see where and when TCU's have been anchored and onlined. You can theoretically get a tactical printout of all TCU's in eve and then organise ops to destroy them, without every having gone to the system with a scout, etc.
The game allows you to drop, anchor, and online a POS without any notifications being sent to anyone. The only way for someone to know that POS is going up is for them to have a scout in the system. It really should be the same for a TCU.
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Cookie Addict
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Posted - 2009.12.05 00:08:00 -
[7]
The old API told you when SOV was gained in system and at that point the POS was anchored and online with defences and reo timer. The only way to find out when this POS was going up and was vulnerable was ingame intelligence.
The new API allows you find TCU in the process of onlining when they have less health and no reo timer without real ingame intelligence.
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ropnes
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Posted - 2009.12.05 00:18:00 -
[8]
You get a mail if someone anchors a pos in a system you have sov in
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Martyn Brierfield
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Posted - 2009.12.05 00:32:00 -
[9]
You still have to be ingame to get that mail, and by comparison a POS will online very fast compared to the 12 hours it takes a TCU to online.
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Dean Bowden
Gallente legion industries ltd Veni Vidi Vici
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Posted - 2009.12.05 00:33:00 -
[10]
http://evemaps.dotlan.net/structures/
This page will tell you of every on lining, anchored, un-anchored. If you want to keep an eye on a competitor and hit there structures when they have less health and no reo time without and in game intell use that page.
You can no longer try and gain sov covertly.
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Qarth
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Posted - 2009.12.05 05:37:00 -
[11]
Have to agree. The fact you don't need to even be in the game to do ingame things is fairly weak.
Remove the ability to see whats going on in a system when you don't have eyes in the system.
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Cors
It's A Trap
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Posted - 2009.12.05 05:49:00 -
[12]
So, you can see it onlining.
Can you deploy it when you are offline?
Can you blow one up when you are offline?
Who cares if they can see it onlining.
If you can see it onlining, so can your opponents.
The advantage is equal.
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CS Husker
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Posted - 2009.12.05 05:54:00 -
[13]
Edited by: CS Husker on 05/12/2009 05:55:04 just becuase the advantage is equal doesn't mean its going to provide the best gameplay. effort ingame should be rewarded with rewards ingame.
this would allow smaller corps to go by litteraly undetected if bigger corps don't patrol their systems.
sounds like what CCP were trying to do ?
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.12.05 06:13:00 -
[14]
Originally by: CS Husker this would allow smaller corps to go by litteraly undetected if bigger corps don't patrol their systems.
sounds like what CCP were trying to do ?
This is my only real issue with the function. With it being tied to a web page some codejunky will design a specific igb page that alerts the ready action cap blob who will dispatch the cynoalt that was prepositioned closest to the onlining tcu and within minutes obliterate anyone with less than a counter cap blob on the same standby watch. This instant update web api stuff is going to be mighty powerful when used correctly.
Originally by: CCP Casqade The forum does not represent anywhere close to 90% of the users. In fact it represents a clear minority of them.
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Kasorata Sastrentad
legion industries ltd Veni Vidi Vici
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Posted - 2009.12.05 06:31:00 -
[15]
Originally by: Zeba
Originally by: CS Husker this would allow smaller corps to go by litteraly undetected if bigger corps don't patrol their systems.
sounds like what CCP were trying to do ?
This is my only real issue with the function. With it being tied to a web page some codejunky will design a specific igb page that alerts the ready action cap blob who will dispatch the cynoalt that was prepositioned closest to the onlining tcu and within minutes obliterate anyone with less than a counter cap blob on the same standby watch. This instant update web api stuff is going to be mighty powerful when used correctly.
Just goto this page for that..
http://evemaps.dotlan.net/structures/
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