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Tom Peeping
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Posted - 2009.12.06 02:11:00 -
[1]
Edited by: Tom Peeping on 06/12/2009 02:11:38 Ummmm... CCP?
I know you want to make sure that Dreads are primarily used for large things, and not for BS and smaller ships... but do you think you could take another look at the tracking?
On one of my alts, I was in a revelation, seiged, and shooting a control tower, and was generating a significant percentage of misses with the long range guns. You really intend the tracking on the long range guns to be so poor, that a seiged and stationary dread which is shooting a 100% stationary target, can miss a decent percentage of the time versus a target which is in optimal? Surely that's making the tracking just a little tooo weak... come on guys!
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Allahs Warrior
Gallente Reverse Psychology.
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Posted - 2009.12.06 02:19:00 -
[2]
if this is true, close range dreads got nerfed even more, and there are no fighterbombers to recover the damage done to capfights.
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Typhado3
Minmatar
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Posted - 2009.12.06 08:27:00 -
[3]
Originally by: Tom Peeping
EDITED SLIGHTLY
....a seiged and stationary dread which is shooting a 100% stationary target, can miss versus a target which is in optimal....
This should be impossible.
If they are both stationary and in optimal you should be hitting 100% of the time.
All I can suggest is submit bug report. ------------------------------
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Venkul Mul
Gallente
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Posted - 2009.12.06 08:42:00 -
[4]
Originally by: Typhado3
Originally by: Tom Peeping
EDITED SLIGHTLY
....a seiged and stationary dread which is shooting a 100% stationary target, can miss versus a target which is in optimal....
This should be impossible.
If they are both stationary and in optimal you should be hitting 100% of the time.
All I can suggest is submit bug report.
You can miss stationary structures in optimal range. Even structures larger than your guns signature.
I get a good quantity of misses against them in missions with railguns.
Sometime it depend on a difference between the range to the border of the item target and the center of it (overview use the first, your guns range is based on the second, so you can be in falloff without knowing it) or target size.
And you have always a chance to missi with guns, even in optimal conditions.
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Roland Deschaines
Minmatar The Gentlemen of Low Moral Fibre
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Posted - 2009.12.06 10:34:00 -
[5]
Originally by: Typhado3
This should be impossible.
If they are both stationary and in optimal you should be hitting 100% of the time.
Ships in Eve are never FULLY stationary, even if they're only going 0.000000000001 m/s. -- Monsieur Rolly
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Pan Dora
Caldari Perkone
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Posted - 2009.12.06 13:14:00 -
[6]
How much its that significant percentage? Because CCP will need more that a vague feeling in one partilar situation to acknowlodge this as a issue.
_
I like to play this game because it make my in-game actions and archievments to mean something in-game. |
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