
DaDutchDude
Minmatar Agony Unleashed Agony Empire
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Posted - 2009.12.06 10:15:00 -
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There are distinct differences between high sec, low sec and 0.0 space, and the use of bubbles is one the 0.0 specific mechanics. Don't expect to be able to travel safely through 0.0. You can do a lot of things to make it safer and some to make it almost completely safe, but there will always be an element of risk. Your job is to manage those risks, not complain about them.
When you come through a gate and find yourself in a bubble, take your 30 second jump invulnerability time to analyze the situation: 1) Who is on grid with me and what are their combat capabilities? 2) Are there any other ships on a 360 directional scan from the gate? 3) Who is in local? Do they belong to the same corp / alliance as the people on grid with me? 4) What is the closest edge of the bubble? Is there a celestial somewhere in line with that? 5) What are the combat capabilities of my ship?
Take your hands off your keyboard and mouse so you don't accidentally decloak yourself, process all of that information and make a choice what would give you the best chance: a) burn back to the gate: usually the safest, but there might still be problems on the other side. Wait out your session change timer before breaking cloak or you'll be stuck on the gate. Also, don't cause aggression by shooting at people or activating ewar, since this will also get you stuck on gate. b) burn out of the bubble and warp off: when a bubble isn't well centered on the gate and/or not very big, this might be a good option, because it also allows you to continue to your destination c) fight to stay alive or at least take someone down in the process: this can be the most fun or most frustrating option, depending on your ships ability versus his/their ships.
Covops can escape safely a lot of the time using the mwd + cloak trick. Small ships with a MWD usually have a good chance of getting back to the gate. Bigger or slower ships are usually in a bit of a pickle and will have to fight their way out. This is why you shouldn't fly bigger ships through 0.0 unscouted unless you're willing to loose them.
Good luck :) _____________________________________
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