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Assyrinja
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Posted - 2009.12.06 10:00:00 -
[1]
My Cormorant is currently using 4 railguns and 1 launcher. Now I would like to install a 5th railgun but there is not sufficient powergrid. The engineering-skill is at level 4. Which other skills (apart from engineering Lvl.5) could I train to increase the powergrid output.Will energy management help =
I understand that skills that decrease CPU-needs of modules will not affect this. I'm sorry but I have some problems to comprehend the exact connection between CPU and powergrid.
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xXxZeroCoolxXx
Caldari B'haxed Productions Freedom of Elbas
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Posted - 2009.12.06 10:17:00 -
[2]
Look at the fitting options of some of your modules, possibly you can replace some with a different one that requires more cpu and less powergrid. Otherwise you could drop a module and replace it with one that has similar bonuses. Thrid option is always buying a chean hardwiring implant =) Otherwise just do that grind for level 5, it will always be useful
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Zantsekuken
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Posted - 2009.12.06 10:26:00 -
[3]
Edited by: Zantsekuken on 06/12/2009 10:27:53 Engineering 5 is only one step. The other ones are - power grid rig (Ancilary Current Router) and Weapons Upgrades + Advanced Weapon Upgrades skills (these will lower the cpu and grid requirements for turrets and launchers.
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Selakk
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Posted - 2009.12.06 11:36:00 -
[4]
Edited by: Selakk on 06/12/2009 11:38:26
Originally by: Zantsekuken Edited by: Zantsekuken on 06/12/2009 10:27:53 Engineering 5 is only one step. The other ones are - power grid rig (Ancilary Current Router) and Weapons Upgrades + Advanced Weapon Upgrades skills (these will lower the cpu and grid requirements for turrets and launchers.
Are you sure about that ? In the discription it says : Weapon Upgrades Knowledge of gunnery computer systems, including the use of weapon upgrade modules. 5% reduction per skill level in the CPU needs of weapon turrets, launchers and smartbombs. There is no hint to a reduction of powergrid requirements
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Danuni
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Posted - 2009.12.06 11:43:00 -
[5]
Originally by: Selakk Edited by: Selakk on 06/12/2009 11:38:26
Originally by: Zantsekuken Edited by: Zantsekuken on 06/12/2009 10:27:53 Engineering 5 is only one step. The other ones are - power grid rig (Ancilary Current Router) and Weapons Upgrades + Advanced Weapon Upgrades skills (these will lower the cpu and grid requirements for turrets and launchers.
Are you sure about that ? In the discription it says : Weapon Upgrades Knowledge of gunnery computer systems, including the use of weapon upgrade modules. 5% reduction per skill level in the CPU needs of weapon turrets, launchers and smartbombs. There is no hint to a reduction of powergrid requirements
Weapon Upgrades lowers the CPU needs, while Advanced Weapon Upgrades lowers the powergrid needs. Two different skills.
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Assyrinja
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Posted - 2009.12.06 11:45:00 -
[6]
Edited by: Assyrinja on 06/12/2009 11:46:55 Thank you for your advice: In the meantime I played with EFT and found out that if I kick out the Armor-repairer from the low slot and install a "Miro Auxilary Powercore" I can temporarily solve the problem. I will skill Engineering and Jury Rigging as well to install a "Small Ancillary Current Router". I also tried to replace the 105mm railguns by 125 mm rails but 4x150mm still make more damage than 5x125 mm rails.
PSI will also follow the hint to train Advanced Weapon Upgrades
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Assyrinja
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Posted - 2009.12.06 11:51:00 -
[7]
Originally by: xXxZeroCoolxXx Third option is always buying a cheap hardwiring implant =)
Like "Hardwiring - Inherent Implants 'Squire' GU2" ? I found no description of what it exactly does in the database.
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Danuni
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Posted - 2009.12.06 12:19:00 -
[8]
Be aware that rigs might be too expensive for you, however. In EFT, you can add the skill Engineering V to you character by pressing ctrl-c and editing his skills, or possibly by right-clicking where there are no modules in the "module field". Not sure about that one though, hence the bad explanation ;). Then you can check if you can fit it with your powergrid or not. Hope it helped a little bit. :)
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trollerii
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Posted - 2009.12.06 12:32:00 -
[9]
this might be such a nub tip that I actually am wrong, but if you have any sort of shield recharger or extender you could look into skilling up some shield upgrades. It lowers PG also =)
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Yakumo Smith
Gallente No End To Infinity Fleetingly Finite
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Posted - 2009.12.06 13:37:00 -
[10]
Originally by: Assyrinja
Originally by: xXxZeroCoolxXx Third option is always buying a cheap hardwiring implant =)
Like "Hardwiring - Inherent Implants 'Squire' GU2" ? I found no description of what it exactly does in the database.
'Squire' PG2, PG4, PG8 will boost your power grid 1%, 3% or 5%. The 5% implant needs cybernetics IV.
The other opsions have been addressed previously in the thread.
I suppose this must be my sig. I'll do something cool with it eventually. |
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Delta Bacat
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Posted - 2009.12.08 15:29:00 -
[11]
Just wondering, but does anyone know whether the two mentioned skills (Weapons upgrade and Advanced Weapons Upgrade) have effect on mining turrets? It says weapon turrets, so I guess not, but does anyone know for sure?
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Marine HK4861
Caldari State Protectorate
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Posted - 2009.12.08 17:19:00 -
[12]
Originally by: Delta Bacat Just wondering, but does anyone know whether the two mentioned skills (Weapons upgrade and Advanced Weapons Upgrade) have effect on mining turrets? It says weapon turrets, so I guess not, but does anyone know for sure?
Mining lasers take up a turret hardpoint, but they're not affected by either Weapon Upgrades or Advanced Weapons Upgrades.
There's no skill that reduces CPU or PG usage of mining lasers, only reduce the additional CPU cost from mining laser upgrades.
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RalShae Marques
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Posted - 2010.01.06 22:16:00 -
[13]
Another option is trying to lower the powergrid requirements for your other modules. For example: Shield related skills could possibly reduce power requirements of shield boosters/extenders. Thus freeing up power to be used for your guns.
But still, grinding out Engineering 5 is will prove benefitial in the long run.
One skilling tactic I use is as follows. Have Engineering 5 in my training queue. Every evening while I'm playing I may run across some skill "I just gotta have right now!" That skill might take a few minutes to an hour. (but less than a day). So I'll put that "little skill" on the top of my training queue, bumping engineering 5 for a while. Eventually engineering 5 will complete, and it'll seem less painful, because in the meanwhile, I got these little skills to boot.
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TwiggyHazz
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Posted - 2010.01.07 00:23:00 -
[14]
Im guessing the guns you are using are quite powerful due to the high PG needs. Yes you can have four big guns, however your DPS would probably be better with 7/8 smaller guns as they would actually be able to fit.
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Jester777
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Posted - 2010.01.13 01:56:00 -
[15]
you can also use a Reactor Control Unit I (Low Slot) as well as a Power Diagnostic System I (wich will also help with Shields) (also a Low Slot)
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Krinthe
Gallente The Scope
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Posted - 2010.01.13 15:48:00 -
[16]
Originally by: Jester777 you can also use a Reactor Control Unit I (Low Slot) as well as a Power Diagnostic System I (wich will also help with Shields) (also a Low Slot)
This is what your looking to use. A 10th of all I earn I keep for myself. |

Skippermonkey
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Posted - 2010.01.13 16:33:00 -
[17]
Originally by: Assyrinja Edited by: Assyrinja on 06/12/2009 11:46:55 Thank you for your advice: In the meantime I played with EFT and found out that if I kick out the Armor-repairer from the low slot and install a "Miro Auxilary Powercore" I can temporarily solve the problem. I will skill Engineering and Jury Rigging as well to install a "Small Ancillary Current Router". I also tried to replace the 105mm railguns by 125 mm rails but 4x150mm still make more damage than 5x125 mm rails.
PSI will also follow the hint to train Advanced Weapon Upgrades
Using armour repairer on a Caldari ship?  Look at me, im using the INTERNETS! |

Meylota LeFey
Minmatar
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Posted - 2010.01.15 17:10:00 -
[18]
I have "perfect" fitting skills for guns, max grid, etc.
Cormorant with 7x 150mm Rail II's still needs a PG implant or MAPC.
But it sure can snipe like no other Dessie can -- 109km targeting range, Optimal + Falloff of 111 km. Only 72 dps and alpha of 274, but that's enough to make interceptors think twice about approaching.
Too bad it's a complete glass cannon:
[Cormorant, Sniper Cormorant] Micro Auxiliary Power Core I
Sensor Booster II, Targeting Range Sensor Booster II, Targeting Range Tracking Computer II, Optimal Range Tracking Computer II, Optimal Range
150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S [empty high slot]
Small Hybrid Locus Coordinator I [empty rig slot] [empty rig slot]
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Misanthra
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Posted - 2010.01.22 13:37:00 -
[19]
Originally by: Skippermonkey
Originally by: Assyrinja Edited by: Assyrinja on 06/12/2009 11:46:55
Using armour repairer on a Caldari ship? 
Actually is kind of useful. If looking to save some isk..chucking them on at a station after a bad mission (or bad skill at mission) gets you into armor. Mission would shield tanked of course unless trying to be different. Frigs and cruisers not so bad....drakes a bit pricey for armor repair though
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