| Pages: 1 2 3 4 5 6 7 8 [9] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

BBQfire
|
Posted - 2010.09.03 15:49:00 -
[241]
Edited by: BBQfire on 03/09/2010 15:59:27 Edited by: BBQfire on 03/09/2010 15:49:23 I didn't read all pages and not all your proposals. But CCP should definitly change the reloading of the guns. 10 seconds for reloading is a loooong time, in comparison to insta-laser-crystal-change
|

zalala
|
Posted - 2010.09.03 22:02:00 -
[242]
BUMP
needed caps to emphasise that this is needed.
just recently i started flying gallente for mission running and feel that there is a few things in need of changing, ever so slightly but needed, and the OP hit the big fat nail right on it's big fat head with a big FAT hammer!
|

X Gallentius
Quantum Cats Syndicate
|
Posted - 2010.10.07 17:31:00 -
[243]
Originally by: Gabriel Karade
Caldari and Amarr sit on the extremes of shield/armour, while Minmatar are a mixed bag of shield/armour. People already quasi-shield tank a number Gallente ships (something I've really been quite against :P), but perhaps it is time to consider enhancing Gallente 'shield' setups.
Late to the game on this, but Gallente should be the hull tanking race. My guess is that the ridiculous fitting requirements for gallente turrets is to make the Gallente ships put on less tank for the given amount of dps.
Unfortunately with the web nerf the tracking of the blasters turrets isn't good enough. Plus Gallente ships are already slower and more cumbersome than the other race's ships - and they have more hull tank to show for it.
If ccp doesn't want to reduce the ridiculous fitting requirements of Gallente turrets, then one way to help the ships out is to further increase structure hit points by a certain percentage. Then with a dcu2, the Gallente ships would actually stand a shot at knife fighting. They could fit a web to actually hit an opponent, and wouldn't have to fit armor to slow them down (the ships are already slow) to the point where they can't manuever. Extra structure would allow them to stay in range long enough to potentially survive.
|

Portmanteau
CTRL-Q
|
Posted - 2010.10.07 18:59:00 -
[244]
Originally by: X Gallentius Edited by: X Gallentius on 07/10/2010 17:57:43
Originally by: Gabriel Karade
Caldari and Amarr sit on the extremes of shield/armour, while Minmatar are a mixed bag of shield/armour. People already quasi-shield tank a number Gallente ships (something I've really been quite against :P), but perhaps it is time to consider enhancing Gallente 'shield' setups.
Late to the game on this, but Gallente should be the hull tanking race. My guess is that the ridiculous fitting requirements for gallente turrets is to make the Gallente ships put on less tank for the given amount of dps.
Unfortunately with the web nerf the tracking of the blasters turrets isn't good enough. Plus Gallente ships are already slower and more cumbersome than the other race's ships - and they have more hull tank to show for it.
If ccp doesn't want to reduce the ridiculous fitting requirements of Gallente turrets, then one way to help the ships out is to further increase structure hit points by a certain percentage. Then with a dcu2, the Gallente ships would actually stand a shot at knife fighting. They could fit a web to actually hit an opponent, and wouldn't have to fit armor to slow them down (the ships are already slow) to the point where they can't manuever. Extra structure would allow them to stay in range long enough to potentially survive.
Edit: Another (perhaps additional) approach would be to increase the effectiveness of hull reppers and give bonuses to hull repping instead of armor repping for Myrm/Brutix.
this sounds very interesting indeed and could open up many new tactics / fits, I am very much for pursuing ur ideas 
|

X Gallentius
Quantum Cats Syndicate
|
Posted - 2010.10.07 19:15:00 -
[245]
Even moving some hp from shield/armor to structure would help as well to emphasize hull tanking over shield/armor tanking.
|

Gabriel Karade
Gallente Noir. Noir. Mercenary Group
|
Posted - 2010.10.17 21:50:00 -
[246]
While I realise that 'real men hull tank' - fighting with large holes in ones superstructure with crewman floating off into space is not really a sound basis for 'doctrine' 
Oh, and, 'bump' --------------
Video - 'War-Machine' |

Ogogov
Gallente Test Alliance Please Ignore
|
Posted - 2010.10.17 23:57:00 -
[247]
Originally by: Gabriel Karade While I realise that 'real men hull tank' - fighting with large holes in ones superstructure with crewman floating off into space is not really a sound basis for 'doctrine' 
Oh, and, 'bump'
Then it would fit ccp's vision for gallente combat effectiveness perfectly 
|

Luthair StoneDog
Gallente Wormhole XXXtreme
|
Posted - 2010.10.18 12:09:00 -
[248]
Loving the detail of this post. Yes to much of it.
Blasters need to be able to deliver a knock out at extreme close ranges. We've had trouble ever since the web nerf, and yes, the steady creep of other weapon types into the middle range relatively high damage area.
Blasters need to be fixed, and perhaps it's time to look at Gallente ships overall.
Also, no, no, no to the hull tanking.
|

Gabriel Karade
Gallente Noir. Noir. Mercenary Group
|
Posted - 2010.10.30 10:30:00 -
[249]
Any other Suggestions for Void? - very relevant at the moment.
One idea I've been mulling over is would a higher tracking, lower damage variant - for those situations where you really need to hump the target - be of use. Something around Null-level damage, possibly a bit less, but with normal optimal/falloff ranges and the tracking penalty reversed i.e. +33%
Judging by the timescales I'm not sure if funky new mechanics could be implemented (such as the 'more wreckings' idea posted earlier) but ideas welcome, you never know who's reading 
--------------
Video - 'War-Machine' |

The Djego
Minmatar Hellequin Inc.
|
Posted - 2010.10.30 11:35:00 -
[250]
Void:
- 40 Kin/12 Therm - +37,5% tracking - +25% cap need - -25% optimal - -75% falloff
Neutron Mega with this Void: 6.75 + 3,1km, ammodamage 52
Neutron Mega with FN AM: 4,5 + 12.5km, ammodamage 56
A bit less dps, more cap use and reduced overall range to Antimatter, however the extra optimal and the extra tracking give it a better damage projection at point blank ranges. ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
|

Gabriel Karade
Gallente Noir. Noir. Mercenary Group
|
Posted - 2010.12.05 15:13:00 -
[251]
Herrrooo...
Can't say I'm impressed with the Void changes  --------------
Video - 'War-Machine' |

DarkAegix
|
Posted - 2010.12.05 15:47:00 -
[252]
Good posts, OP. The Gallente need to be overhauled.
|

Kai Yuen
|
Posted - 2010.12.06 03:09:00 -
[253]
I'm going to go out on a limb here and guess that CCP has never posted in this thread.
|
| |
|
| Pages: 1 2 3 4 5 6 7 8 [9] :: one page |
| First page | Previous page | Next page | Last page |