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Thread Statistics | Show CCP posts - 0 post(s) |
rekina
Neo-Asia Dynamic Instrument
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Posted - 2009.12.07 03:25:00 -
[1]
I'm wondering about Curse still work against with T1 BCs and BSs after nosferatu nerf.
How do you think about best setup for Curse, guys? I just wanna listen all of your opinions.
And I appreciate if is there someone who teach me about accuracy information about nosferatu nerf?
I dunno anymore it was just nerfed.
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rekina
Neo-Asia Dynamic Instrument
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Posted - 2009.12.07 03:41:00 -
[2]
Originally by: Forranz It has a bonus to sucking?
yes it is powerful bonus to sucking!
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rekina
Neo-Asia Dynamic Instrument
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Posted - 2009.12.07 06:14:00 -
[3]
OK I know the Curse is not powerful anymore as before nosferatu nerf. So Curse is useless boat now?
I think it could be work in small fleet pretty surely. I need some good setup what I compare with mine :)
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rekina
Neo-Asia Dynamic Instrument
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Posted - 2009.12.08 05:47:00 -
[4]
Thank you guys, this is great thread for me. Also thankful Seriously Bored your answer about the nosferafu nerf. The Best one is if I neutralizing enemy's cap, my cap could stay over than enemy's cap absolutely. I think it means that nosferatu is no more powerful ATM cause when my cap is over than enemy's one, maybe I cannot vampiric his cap, right?
OK I appriciate your opinions guys
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rekina
Neo-Asia Dynamic Instrument
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Posted - 2009.12.09 04:51:00 -
[5]
Quote: Yes. In fact, if you are not nano fitting your Curse, you are doing it wrong.
Do you think None-nano/TD fitted Curse is useless? I think None-TD Curse is NO, but I have no idea how about Nano-Curse at this time. We all know MWD gonna make us to get huge signature radius penalty, so we going to be whipped by enemy's turret or something.
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rekina
Neo-Asia Dynamic Instrument
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Posted - 2009.12.09 06:09:00 -
[6]
Quote: 1) MWD is for range control and your GTFO button, not for tanking. You use the MWD to stay at 25-30km from all targets, ready to run if anything goes bad. It doesn't matter how small your sig radius is if you are too slow to stay out of web/scram range.
2) TD + range script + cruiser or frigate size turrets = ZERO incoming dps, while the tracking script does almost as good a job on battleships. The end result is that it doesn't matter how big your sig is with the MWD, you aren't getting hit. It's just stupid to throw away the TD when it's the single most effective tank module you can fit (unless you're fighting nothing but HML Drakes).
You are right. TD is the most single effective tank module, it's definitely true So your point is One: MWD not works for speedtank, just works for keep distance, Two: TD is better than any other tank module like shield extender, invulnerability etc. I'm pretty sure you are right and that's very interesting
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rekina
Neo-Asia Dynamic Instrument
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Posted - 2009.12.10 00:54:00 -
[7]
I think 3x heavy missiles or 3x heavy assault missiles actually cannot take much damage. Are you sure 2x neutralizers are enuf to run out enemy's cap? Well, Basically 2x neutralizers are neutralize 600+ caps per just 1 tick, it is powerful to cruiser and down. But enuf to battlecruiser? I'm not sure about that. That's why I need at least 3+ more neutralizers on Curse.
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rekina
Neo-Asia Dynamic Instrument
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Posted - 2009.12.11 12:35:00 -
[8]
Random Hellbit.. you make a good point. I almost agree.
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