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rekina
Neo-Asia Dynamic Instrument
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Posted - 2009.12.07 03:25:00 -
[1]
I'm wondering about Curse still work against with T1 BCs and BSs after nosferatu nerf.
How do you think about best setup for Curse, guys? I just wanna listen all of your opinions.
And I appreciate if is there someone who teach me about accuracy information about nosferatu nerf?
I dunno anymore it was just nerfed.
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Forranz
Malice. Tentative Nature
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Posted - 2009.12.07 03:31:00 -
[2]
It has a bonus to sucking?
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rekina
Neo-Asia Dynamic Instrument
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Posted - 2009.12.07 03:41:00 -
[3]
Originally by: Forranz It has a bonus to sucking?
yes it is powerful bonus to sucking!
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Manu Hermanus
FaDoyToy
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Posted - 2009.12.07 04:44:00 -
[4]
but sucking isn't as powerful anymore, so now it just blows
and damn does it blow You're posting again!? Has it really been 5 mins?
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rekina
Neo-Asia Dynamic Instrument
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Posted - 2009.12.07 06:14:00 -
[5]
OK I know the Curse is not powerful anymore as before nosferatu nerf. So Curse is useless boat now?
I think it could be work in small fleet pretty surely. I need some good setup what I compare with mine :)
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Manu Hermanus
FaDoyToy
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Posted - 2009.12.07 06:48:00 -
[6]
no, it is pretty good.
it just blows cap away, as opposed to sucking it away.
neut or two, + launchers
mwd, shield buffer, td, point
pdus, dcu II
extender rigs
+150m3 of drones
I think that was the standard setup going around. might have also had a cap injector. You're posting again!? Has it really been 5 mins?
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FarosWarrior
Amarr Sonnema
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Posted - 2009.12.07 10:09:00 -
[7]
this is a setup I've used:
[Curse, Curse 1] Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II
10MN MicroWarpdrive I Warp Disruptor II Balmer Series Tracking Disruptor I Large Shield Extender II Large Shield Extender II Large Shield Extender II
Medium Energy Neutralizer II Medium Energy Neutralizer II Medium Nosferatu II 220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M 220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M
Medium Core Defence Field Extender I Medium Core Defence Field Extender I
Hammerhead II x5
cheers, Faros
"As long as we're jammed we might as well throw those 1400mm's at them" Charlie Fodder, Clear Skies |
Spectre3353
Gallente The Python Cartel.
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Posted - 2009.12.07 14:46:00 -
[8]
The Curse is a good ship against some targets and a GREAT ship against others. The more cap and turret dependant a ship is, the more you will be able to bone it with hardly any trouble. Most popular fits I have seen revolve around nano'ing the ship and the two most popular are slight variations on each other where one fits all neuts and the other fits launchers with a neut or two. I don't have EFT on this machine but the all neut setup I usually roll with looks something like this:
Quote: Lows: 1x Damage Control 3x Nanofibers
Mids: 1x MWD 1x Warp Disruptor 1x Large Shield Extender 1x Invulnerability Field 1x Tracking Disruptor
Highs: 3x Medium Neuts 2x Small Neuts
Rigs: 2x Core Defense Field Extenders
-----
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Foulque
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Posted - 2009.12.07 15:01:00 -
[9]
Originally by: Spectre3353
Quote: Lows: 1x Damage Control 3x Nanofibers
Mids: 1x MWD 1x Warp Disruptor 1x Large Shield Extender 1x Invulnerability Field 1x Tracking Disruptor
Highs: 3x Medium Neuts 2x Small Neuts
Rigs: 2x Core Defense Field Extenders
No cap booster running that many neuts you're going to cap out stupidly fast. If you want to run with no booster you really do need to fit for cap and a nos can be useful too, it just needs a bit of management. ________
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Spectre3353
Gallente The Python Cartel.
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Posted - 2009.12.07 15:19:00 -
[10]
Originally by: Foulque
Originally by: Spectre3353
Quote: Lows: 1x Damage Control 3x Nanofibers
Mids: 1x MWD 1x Warp Disruptor 1x Large Shield Extender 1x Invulnerability Field 1x Tracking Disruptor
Highs: 3x Medium Neuts 2x Small Neuts
Rigs: 2x Core Defense Field Extenders
No cap booster running that many neuts you're going to cap out stupidly fast. If you want to run with no booster you really do need to fit for cap and a nos can be useful too, it just needs a bit of management.
Bleh yea thats the problem with quickly throwing something out from memory instead of using EFT or looking in game. I MEANT a Medium Cap Booster instead of an Invuln. -----
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Sidus Isaacs
Gallente
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Posted - 2009.12.07 15:32:00 -
[11]
To OP: Curse is still pretty good even tho NOS is not FOTM.
Nano it and shiled tank it, and personally I just plain disregard teh TD bonus and fit for shield tank:
[Curse, nano] Damage Control II Nanofiber Internal Structure II Nanofiber Internal Structure II Nanofiber Internal Structure II
10MN MicroWarpdrive II Medium Capacitor Booster II, Cap Booster 800 Large Shield Extender II Large Shield Extender II Invulnerability Field II Warp Disruptor II
Medium Energy Neutralizer II Medium Energy Neutralizer II [empty high slot] [empty high slot] [empty high slot]
Medium Core Defence Field Extender I Medium Core Defence Field Extender I
Valkyrie II x5
Adjust top slots to taste and need. --------------------------------------------------------------------------------
http://desusig.crumplecorn.com/sigs.html |
demonfurbie
Minmatar Covert-Nexus
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Posted - 2009.12.07 15:38:00 -
[12]
[Curse, pew] Damage Control II Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II
Large Shield Extender II Large Shield Extender II Invulnerability Field II 10MN MicroWarpdrive I Medium Electrochemical Capacitor Booster I, Cap Booster 800 Warp Disruptor II
Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Heavy Missile Launcher II, Caldari Navy Widowmaker Heavy Missile Heavy Missile Launcher II, Caldari Navy Widowmaker Heavy Missile
Medium Core Defence Field Extender I Medium Anti-EM Screen Reinforcer I
Hammerhead II x5
works well for me
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Cyb3r D3ath
Ministry of War
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Posted - 2009.12.07 18:37:00 -
[13]
Originally by: Sidus Isaacs To OP: Curse is still pretty good even tho NOS is not FOTM.
Nano it and shiled tank it, and personally I just plain disregard teh TD bonus and fit for shield tank:
[Curse, nano] Damage Control II Nanofiber Internal Structure II Nanofiber Internal Structure II Nanofiber Internal Structure II
10MN MicroWarpdrive II Medium Capacitor Booster II, Cap Booster 800 Large Shield Extender II Large Shield Extender II Invulnerability Field II Warp Disruptor II
Medium Energy Neutralizer II Medium Energy Neutralizer II [empty high slot] [empty high slot] [empty high slot]
Medium Core Defence Field Extender I Medium Core Defence Field Extender I
Valkyrie II x5
Adjust top slots to taste and need.
I support this fit. I would personnaly add 3 Heavy Launcher II's in the empty slots for a little added dps.
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Seriously Bored
Minmatar
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Posted - 2009.12.07 18:56:00 -
[14]
Last I checked the Curse is still the most notorious solo ship you can fly. No one on earth wants to fight that thing...even if you think you can kill it, it ain't gonna be fun.
As for the Nos changes (it sounds like you're asking about it), you can't draw cap from someone with less capacitor than you any more. And if you have neuts on a Curse, I'm pretty sure that means everyone is going to have less capacitor than you.
The one thing I never figured out with the new nos effect is if it's percentage based or absolute value based, however.
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Hiroshima Jita
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Posted - 2009.12.07 19:26:00 -
[15]
'Standard' curse fit
Highs x medium neuts 5-x missile launchers Mids MWD 2 LSE Medium Cap Booster Warp Disruptor Invlun field or tracking disruptor Lows DC y pdu 3-y nanofiber internal structure
rigs to your choice but I would fit field extenders
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ol gil
Caldari
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Posted - 2009.12.07 19:31:00 -
[16]
Some good setups posted here
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1226783 -Unlucky ol gil :( |
rekina
Neo-Asia Dynamic Instrument
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Posted - 2009.12.08 05:47:00 -
[17]
Thank you guys, this is great thread for me. Also thankful Seriously Bored your answer about the nosferafu nerf. The Best one is if I neutralizing enemy's cap, my cap could stay over than enemy's cap absolutely. I think it means that nosferatu is no more powerful ATM cause when my cap is over than enemy's one, maybe I cannot vampiric his cap, right?
OK I appriciate your opinions guys
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Demolishar
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Posted - 2009.12.08 20:57:00 -
[18]
What do people think about Capacitor Batteries on Curses? Is there any point in nanoing the Curse any more?
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Inertial
The Scope
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Posted - 2009.12.08 21:45:00 -
[19]
Edited by: Inertial on 08/12/2009 21:46:57 This is a fit I am thinking about trying. It doesn't have a cap booster, because according to some info I found some time ago, it seems like the NOSs still suck cap to you when you have more cap than the opponent, the opponent just don't loose any. I haven't actually tested that, so i would appreciate it if someone could verify.
[Curse, New Setup 1] Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II Damage Control II
10MN MicroWarpdrive II Dark Blood Warp Disruptor Balmer Series Tracking Disruptor I, Tracking Speed Disruption Invulnerability Field II Large Shield Extender II Large Shield Extender II
Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Medium Diminishing Power System Drain I Medium Diminishing Power System Drain I
Medium Core Defence Field Extender I Medium Core Defence Field Extender I
Hammerhead II x5
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Spectre3353
Gallente The Python Cartel.
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Posted - 2009.12.08 21:54:00 -
[20]
Originally by: Inertial Edited by: Inertial on 08/12/2009 21:46:57 This is a fit I am thinking about trying. It doesn't have a cap booster, because according to some info I found some time ago, it seems like the NOSs still suck cap to you when you have more cap than the opponent, the opponent just don't loose any. I haven't actually tested that, so i would appreciate it if someone could verify.
[Curse, New Setup 1] Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II Damage Control II
10MN MicroWarpdrive II Dark Blood Warp Disruptor Balmer Series Tracking Disruptor I, Tracking Speed Disruption Invulnerability Field II Large Shield Extender II Large Shield Extender II
Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Medium Diminishing Power System Drain I Medium Diminishing Power System Drain I
Medium Core Defence Field Extender I Medium Core Defence Field Extender I
Hammerhead II x5
FAIL
P.S. Hi Intertial. -----
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Deathbarrage
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Posted - 2009.12.08 22:00:00 -
[21]
tbh if you micromanage and hit ships like BS with bigass cap you will find a use for nosf on a curse combined with neut (2neut + 1nos for example) if you do some micromanaging, however this is still not a big enough thing to justify dropping a cap booster
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Imperator Jora'h
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Posted - 2009.12.08 23:41:00 -
[22]
I use NOS on ships like Drakes which are (usually) worthless to Neut anyway so they act as a cap recharger.
That or, if you have a gang member who has little/no need for cap, NOS them to act as a cap battery.
Still need a cap booster in there though but that can help.
-------------------------------------------------- "Of course," said my grandfather, pulling a gun from his belt as he stepped from the Time Machine, "there's no paradox if I shoot you!"
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Merin Ryskin
Peregrine Industries
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Posted - 2009.12.09 00:07:00 -
[23]
Originally by: Demolishar What do people think about Capacitor Batteries on Curses?
Only if you are using it somewhere that you are not able to resupply often enough to keep enough cap charges. Otherwise, use a cap booster.
Quote: Is there any point in nanoing the Curse any more?
Yes. In fact, if you are not nano fitting your Curse, you are doing it wrong.
Also, Curse with no TD = failfit Curse. A single TD can reduce incoming dps from many gunboats to ZERO. An invulnerability field can give you 30% more tank. See if you can figure out why the TD is better. ----------- FREE ABATHUR - HAVING GOOD 0.0 IDEAS IS NOT A CRIME.
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rekina
Neo-Asia Dynamic Instrument
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Posted - 2009.12.09 04:51:00 -
[24]
Quote: Yes. In fact, if you are not nano fitting your Curse, you are doing it wrong.
Do you think None-nano/TD fitted Curse is useless? I think None-TD Curse is NO, but I have no idea how about Nano-Curse at this time. We all know MWD gonna make us to get huge signature radius penalty, so we going to be whipped by enemy's turret or something.
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Merin Ryskin
Peregrine Industries
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Posted - 2009.12.09 05:22:00 -
[25]
Originally by: rekina
Quote: Yes. In fact, if you are not nano fitting your Curse, you are doing it wrong.
Do you think None-nano/TD fitted Curse is useless? I think None-TD Curse is NO, but I have no idea how about Nano-Curse at this time. We all know MWD gonna make us to get huge signature radius penalty, so we going to be whipped by enemy's turret or something.
It's only "not useless" in the sense that it's better to have a non-nano Curse than a BattleBadger or something, but it's still a terrible setup. You are wrong on two points:
1) MWD is for range control and your GTFO button, not for tanking. You use the MWD to stay at 25-30km from all targets, ready to run if anything goes bad. It doesn't matter how small your sig radius is if you are too slow to stay out of web/scram range.
2) TD + range script + cruiser or frigate size turrets = ZERO incoming dps, while the tracking script does almost as good a job on battleships. The end result is that it doesn't matter how big your sig is with the MWD, you aren't getting hit. It's just stupid to throw away the TD when it's the single most effective tank module you can fit (unless you're fighting nothing but HML Drakes). ----------- FREE ABATHUR - HAVING GOOD 0.0 IDEAS IS NOT A CRIME.
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rekina
Neo-Asia Dynamic Instrument
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Posted - 2009.12.09 06:09:00 -
[26]
Quote: 1) MWD is for range control and your GTFO button, not for tanking. You use the MWD to stay at 25-30km from all targets, ready to run if anything goes bad. It doesn't matter how small your sig radius is if you are too slow to stay out of web/scram range.
2) TD + range script + cruiser or frigate size turrets = ZERO incoming dps, while the tracking script does almost as good a job on battleships. The end result is that it doesn't matter how big your sig is with the MWD, you aren't getting hit. It's just stupid to throw away the TD when it's the single most effective tank module you can fit (unless you're fighting nothing but HML Drakes).
You are right. TD is the most single effective tank module, it's definitely true So your point is One: MWD not works for speedtank, just works for keep distance, Two: TD is better than any other tank module like shield extender, invulnerability etc. I'm pretty sure you are right and that's very interesting
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Roughlove
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Posted - 2009.12.09 06:33:00 -
[27]
whats the argument for fitting all extenders+extender rigs instead of extender+invul and throwing a anti-em rig in? EHP seems to be within 500 of each other, and you don't have 2 giant gaping holes should something actually catch you. Although I understand invuls use cap, do they really use so much to justify not having one?
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Steely Dhan
Perkone
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Posted - 2009.12.09 07:30:00 -
[28]
Originally by: Merin Ryskin
Originally by: Demolishar What do people think about Capacitor Batteries on Curses?
Only if you are using it somewhere that you are not able to resupply often enough to keep enough cap charges. Otherwise, use a cap booster.
Quote: Is there any point in nanoing the Curse any more?
Yes. In fact, if you are not nano fitting your Curse, you are doing it wrong.
Also, Curse with no TD = failfit Curse. A single TD can reduce incoming dps from many gunboats to ZERO. An invulnerability field can give you 30% more tank. See if you can figure out why the TD is better.
"Many"? Are you switching targets with the TD, if so you are still getting shot between targets..or am I reading it wrong?
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Nancyboy
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Posted - 2009.12.09 07:39:00 -
[29]
Actually guys i've see a couple Curses with ECM jammers fitted. Actually pretty good idead if you ask me. I know the one was able to jam my vaga pretty quick. I talked to a friend who has great success with 3xOmni jammers fitted.
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Merin Ryskin
Peregrine Industries
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Posted - 2009.12.09 07:48:00 -
[30]
Edited by: Merin Ryskin on 09/12/2009 07:49:24
Originally by: Steely Dhan "Many"? Are you switching targets with the TD, if so you are still getting shot between targets..or am I reading it wrong?
Many = many different targets, engaged separately. A TD will give you excellent options for which targets you engage, but it obviously will not protect you if you are primaried by multiple targets. That is why you are nano fit, if you start taking too much damage, you MWD away and warp out.
Originally by: Nancyboy Actually guys i've see a couple Curses with ECM jammers fitted. Actually pretty good idead if you ask me. I know the one was able to jam my vaga pretty quick. I talked to a friend who has great success with 3xOmni jammers fitted.
No, it is a very stupid idea. Unbonused multispectrals have a terrible jam chance, it might be enough to win the fight against really bad ships/setups, but against a good opponent you're dead as soon as you fail a jam cycle (and you will). You might get away with it occasionally due to sheer luck, but in the long run, it all averages out to "you die". ----------- FREE ABATHUR - HAVING GOOD 0.0 IDEAS IS NOT A CRIME.
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Demolishar
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Posted - 2009.12.09 11:19:00 -
[31]
I'm curious, are we talking nano ships as in ones that actually have Nanofiber Internal Structures in the lows, or just the general nano style of fighting (stay at max point range)?
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Merin Ryskin
Peregrine Industries
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Posted - 2009.12.09 11:32:00 -
[32]
Originally by: Demolishar I'm curious, are we talking nano ships as in ones that actually have Nanofiber Internal Structures in the lows, or just the general nano style of fighting (stay at max point range)?
The ones that have 3x Nanofiber Internal Structure II in their low slots. Fit them or you're a failfit. ----------- FREE ABATHUR - HAVING GOOD 0.0 IDEAS IS NOT A CRIME.
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Demolishar
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Posted - 2009.12.09 11:57:00 -
[33]
How come they are so useful on a Curse? Most things that can catch you will cap out before they do since you can 1-shot their cap with neuts, then they will be moving at normal speeds, and anything that you can't 1-shot their cap will probably be too big and slow to catch up even with a Curse moving at base+MWD speed (about 1400m/s).
Tell me why I'm wrong here :p
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Intigo
Amarr Rionnag Alba Triumvirate.
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Posted - 2009.12.09 12:00:00 -
[34]
Originally by: Merin Ryskin
Originally by: Demolishar I'm curious, are we talking nano ships as in ones that actually have Nanofiber Internal Structures in the lows, or just the general nano style of fighting (stay at max point range)?
The ones that have 3x Nanofiber Internal Structure II in their low slots. Fit them or you're a failfit.
Merin oh Merin... ___________________
HELLO! My name is Inigo Mont...oh f' it. |
Amarrian Cynicism
Amarr Interstellar Brotherhood of Gravediggers
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Posted - 2009.12.09 13:21:00 -
[35]
Here's how I've been thinking of fitting mine. Drones are of course your choice.
Power Diagnostic System II Nanofiber Internal Structure II Nanofiber Internal Structure II Nanofiber Internal Structure II
Warp Disruptor II Tracking Disruptor II Tracking Disruptor II Large Shield Extender II Large Shield Extender II 10MN MicroWarpdrive II
Medium Energy Neutralizer II Medium Energy Neutralizer II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II
Medium Anti-EM Screen Reinforcer I Medium Anti-Thermal Screen Reinforcer I
Nail with both neutralizers right away, then pulse them as needed once they cap out.
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Intigo
Amarr Rionnag Alba Triumvirate.
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Posted - 2009.12.09 13:43:00 -
[36]
Originally by: Amarrian Cynicism Here's how I've been thinking of fitting mine. Drones are of course your choice.
Power Diagnostic System II Nanofiber Internal Structure II Nanofiber Internal Structure II Nanofiber Internal Structure II
Warp Disruptor II Tracking Disruptor II Tracking Disruptor II Large Shield Extender II Large Shield Extender II 10MN MicroWarpdrive II
Medium Energy Neutralizer II Medium Energy Neutralizer II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II
Medium Anti-EM Screen Reinforcer I Medium Anti-Thermal Screen Reinforcer I
Nail with both neutralizers right away, then pulse them as needed once they cap out.
Needs more cap regen and less TDs.
Also, HAMs are a terrible idea, what are you thinking? ___________________
HELLO! My name is Inigo Mont...oh f' it. |
Amarrian Cynicism
Amarr Interstellar Brotherhood of Gravediggers
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Posted - 2009.12.09 13:59:00 -
[37]
Originally by: Intigo
Needs more cap regen and less TDs.
Also, HAMs are a terrible idea, what are you thinking?
Never used missiles in combat before, so I didn't know they sucked so hard.
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Lugalzagezi666
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Posted - 2009.12.09 14:13:00 -
[38]
Hams are good, but they short range weapons, you want hmls on curse.
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Amarrian Cynicism
Amarr Interstellar Brotherhood of Gravediggers
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Posted - 2009.12.09 14:17:00 -
[39]
Originally by: Lugalzagezi666 Hams are good, but they short range weapons, you want hmls on curse.
Yea I noticed that, it's too early for me to be on the forums. Hehe
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rekina
Neo-Asia Dynamic Instrument
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Posted - 2009.12.10 00:54:00 -
[40]
I think 3x heavy missiles or 3x heavy assault missiles actually cannot take much damage. Are you sure 2x neutralizers are enuf to run out enemy's cap? Well, Basically 2x neutralizers are neutralize 600+ caps per just 1 tick, it is powerful to cruiser and down. But enuf to battlecruiser? I'm not sure about that. That's why I need at least 3+ more neutralizers on Curse.
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Aralieus
Amarr Traumark Logistics
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Posted - 2009.12.10 01:05:00 -
[41]
Originally by: Demolishar How come they are so useful on a Curse? Most things that can catch you will cap out before they do since you can 1-shot their cap with neuts, then they will be moving at normal speeds, and anything that you can't 1-shot their cap will probably be too big and slow to catch up even with a Curse moving at base+MWD speed (about 1400m/s).
Tell me why I'm wrong here :p
I alwyas wondered the same thing myself tbh. Would be nice if someone presented some solid info as to why they are the most important mods to have in low slots. I usually fit 3 PDS II's and 1 DCU II, but i have only flew the ship but a handfull of times, could someone more knowledgable please enlighten my n00b arse as to why nano's would more favorable then anything else..plzthnx
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slightly sillydude
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Posted - 2009.12.10 03:17:00 -
[42]
Originally by: Aralieus
Originally by: Demolishar How come they are so useful on a Curse? Most things that can catch you will cap out before they do since you can 1-shot their cap with neuts, then they will be moving at normal speeds, and anything that you can't 1-shot their cap will probably be too big and slow to catch up even with a Curse moving at base+MWD speed (about 1400m/s).
Tell me why I'm wrong here :p
I alwyas wondered the same thing myself tbh. Would be nice if someone presented some solid info as to why they are the most important mods to have in low slots. I usually fit 3 PDS II's and 1 DCU II, but i have only flew the ship but a handfull of times, could someone more knowledgable please enlighten my n00b arse as to why nano's would more favorable then anything else..plzthnx
The theory is sound but I learned the hard way it doesn't apply to reality so well. The problem is acceleration. If a guy starts moving into range of you he already has considerable momentum by the time you even notice. If you have to change direction and then accelerate to your only marginally faster top speed you'd be surprised how often you get nailed. Plus, its not as simple as neuting a smaller ship and shutting off their MWD. The cycle time is 12 seconds so in all likelyhood they have a few seconds of mwding no matter how many neuts you have on them. All they need to do is web and scram you for a couple seconds and you are toast. Furthermore, if things take a turn for the worse, which they frequently will if you solo, you need to warp out in the minimum possible time.
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Aralieus
Amarr Traumark Logistics
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Posted - 2009.12.10 03:45:00 -
[43]
ahhh, so am I right to assume its not so much about top speed but the maneuverability of evading a situation that will more than likely kill you if caught it in it for more than a few seconds.
Fortune favors the bold!!! |
Sidus Isaacs
Gallente
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Posted - 2009.12.11 08:39:00 -
[44]
Originally by: Merin Ryskin
Also, Curse with no TD = failfit Curse. A single TD can reduce incoming dps from many gunboats to ZERO. An invulnerability field can give you 30% more tank. See if you can figure out why the TD is better.
I do not really agree with you here. While TD might be good solo, I have latly used my Curse in HAC gangs in 0.0 with schims, then I find the Invul a whole lot better then a TD. Since you can bet on the fact tht everybody will primary the curse, the Invul lets the schims keep you alive a lot easier.
Nano fitting it, is of course critical. --------------------------------------------------------------------------------
http://desusig.crumplecorn.com/sigs.html |
Random Hellbitch
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Posted - 2009.12.11 10:37:00 -
[45]
Originally by: rekina And I appreciate if is there someone who teach me about accuracy information about nosferatu nerf?
I dunno anymore it was just nerfed.
The nos nerf means the amount of cap you can drain from target is dependant on how much cap you have yourself. This is compared on a percentage level.
Example, if you have 30% cap left in curse and a battleship has 25% cap left your nos/vampire will not drain target, nor transfer to your own cap.
If you have 30% cap left in curse, and a frig has 35% left you will drain him until your cap is at same percentage level as the frig.
Put simple, nos will only drain target down to your own cap level in %, regardless of the actual numerical difference in cap pool. Hence why you cant drain a battleship if he has less cap in % than you, even though numerically he might have 1000 cap more than you.
Also, flying a curse w/o TD works great. I prefer a straightup shield tank Curse w/ 2 heavy launchers over the TD variant. It works fine, and i know many curse pilots who fly successfully w/o TD onboard. Claiming a non TD curse is a failfit only proves your own inexperience with flying curse.
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Demolishar
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Posted - 2009.12.11 11:14:00 -
[46]
On the subject of TD's, I have tried flying my Curse with, and without, a TD. In all the (1v1) fights I've been in against battleships and stuff, I wouldnt have been comfortable without the TD. Even if you use an invuln instead, your still paper thin, and I wouldnt fancy my chances against a Scorch using Harbinger or Armageddon or Abaddon without the TD, because you are orbiting at the perfect range for those ships. With the TD, you can effectively negate Scorch, which is a really useful thing to be able to do. I'd like to see you do the same thing before you pop using just neuts. A harbinger has about 3000 cap, so with 1 neut, that's 10 cycles, so 2 minutes. 2 neuts, and it's 1 minute. Three, and it's 40 seconds. But still when you have horrible EM/therm resists, your durability against Scorch goes way down into the sub 20k ehp range. I'm pretty sure a Scorch using Harbinger will pop you in 2 minutes, probably 1 minute as well. 40 seconds is less certain, but if he doesn't pop your Curse in that time, he will on his next cap injection. So yeah, the TD is very useful. And if you're fighting something like a blaster boat, and it tries to pop your drones, switch to tracking speed disruption and he can try all he wants, he wont hit them. And not to mention, your neuts do nothing against a boat using autocannons, which if they switch to barrage will probably hit you a bit. A TD removes this possibility.
Of course, everything I've just said is pretty much only relevant in 1v1 and perhaps small gangs. When you start considering the Curse as a fleet ship, (although personally I'd just take an RR-Geddon) an extra Invuln would probably help more to survive before you can warp out when everyone primaries you. Which they will.
I've been experimenting with several different fits, and I am working along two lines of thought. One is the fully cap stable, 2 neuts, 2HML curse, with a LSE + EM amp as it's tank. It's completely paper thin and has less than 10,000 ehp on it's lowest resist (thermal, which I'm not happy about). But it's cap stable by using it's rigslots and 2 of it's lowslots for cap mods, and the key to the fit is the large capacitor battery in a midslot. I'm not happy about the last highslot being empty but short of a standard missile launcher, I cant see anything that will fit. This fit is also hideously vulnerable to a heavy neut, even 1 will completely **** you over and you WILL die. My other one is a hybrid cap stable / cap booster curse. It has 2 LSEs and a TD for tank, and 3 neuts, 1 of which perma runs without injection, the other two need cap boosters to perma run. I don't particularly like fits that are completely reliant on cap boosters, so the cap booster on this one serves as sort of an emergency button for when you REALLY need to get someone dry, or you are being neuted yourself. Again, the tank isn't up to much. Both these fits have 2 nanofibers in the lows, I'm not keen on the third one. Wish I could get a damage control on, but losing a CPR means losing a full neuts worth of capstable neuting power, so it's not an option. And 1 nano isnt enough.
One thing I was looking at for highslots instead of missiles, was Corpii C-type NOS. They have a range of 25.9km at Recon Ships 5, so they are inside your orbit range. Not that this is an option for me, I have recons 4. But I think 2 of these might let you perma run your MWD and tackle when under attack by a single Heavy Neut, which could be invaluable on cap stable, non injected fits like the one I described above. Just slot em in instead of HML's, and maybe shove on a third medium neut to use up your excess grid (and cap, if you have someone to nos off during a fight), or just leave the HML and add another LSE instead of your invuln/resist amp.
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Random Hellbitch
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Posted - 2009.12.11 12:14:00 -
[47]
What are you talking about? No Curse has less than 3 neuts. With 3 x T2 med neuts you evaporate 360 cap pr neut pr cycle. That means 1080 cap is gone in first cycle on a harbinger, at 36km range. Also harby will NOT have 100% cap. Due to mwd + lasers at minimum his cap will float around 65%-80%. This means you need only two cycles to remove his entire cap. Not 2 minutes, or even 1 minute.
Also, your em/therm resists only suck if you fail to boost resist either using rigs, or active/passive hardners. Only a moron or a newbie fits extenders and leave resist untouched at 0% and 20%, and neither belongs in a recon ship.
And yes, of course he might have cap booster. Still, once initial pool is dead, you easily drain out the injection from a booster with each cycle.
True, a TD might help you against some ships, but its still useless against missile boats. Also a TD adds stress to your own cap, and mwd+3 neuts don't run on charity.
I am not saying TD is pointless. TD is good, but I prefer the extra buffer and extra cap to toy with, as do many other curse pilots who can assure you that no Td is not really a loss, just a slightly different playstyle.
Your math on a harby is completely off though.
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backstep
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Posted - 2009.12.11 12:34:00 -
[48]
Edited by: backstep on 11/12/2009 12:34:47
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rekina
Neo-Asia Dynamic Instrument
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Posted - 2009.12.11 12:35:00 -
[49]
Random Hellbit.. you make a good point. I almost agree.
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