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Farseer Zellrenech
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Posted - 2009.12.07 11:38:00 -
[1]
i was thinking what if we can have some sort of way that we can have friendly ships that are locked, be able to right click thier ship and disable agression so when active you can ready your guns and painters while still having your friendly rep circle still targeted.
i am guilty of getting a little ancy and activating guns before i have a full lock on enemy and in this case i shoot friendly ship and the quick ships i has intended to paint scram and web and shoot get away because im lay into friendly :(
well having reper helps as what ever damage i do can be fixed but it sure be nice to be able to have friend locked and some how able to to ready all moduals for when i see target appear.
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Valandril
Caldari Ex-Mortis
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Posted - 2009.12.07 11:42:00 -
[2]
Welcome to the world of "learn to pay attention"
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Farseer Zellrenech
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Posted - 2009.12.07 12:09:00 -
[3]
its not pay attention, its antcy trigger finger or maintining multiple accounts or rapid movement of locked targets from come and go. there are lots of ways to be victom or cause of this problem and with a smart lock system be able to disable shoot friends will assist more fluid play, less room for stupid error
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Valandril
Caldari Ex-Mortis
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Posted - 2009.12.07 12:21:00 -
[4]
Originally by: Farseer Zellrenech its not pay attention, its antcy trigger finger or maintining multiple accounts or rapid movement of locked targets from come and go. Quote: And how all of this is not related to you not paying attention ? Not making stupid errors is within player, not game system.
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Farseer Zellrenech
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Posted - 2009.12.07 12:37:00 -
[5]
ok i make it more simple for incompatent thinkers such as yourself.
i have mutiple accounts running all with repaires each covering each other with a repairer. enemy fly in 5 red ships... you begin your lock and the one you started lock on is warping off. well i select that ship and activate guns but now i see 2 guns turn off and because the enemy is now gone the rest of my5 guns are now shooting my friendly ship.... it is impossible to avoid this. u can set up with 1 stack but stack wepons is more for roaming not for fleet ops. and the timing yet still provide a chance base on shooting friendly. because you must wait a full lock any pilot in a rep circle is at disadvantage of not be able to get first shot off. if your sitting 1 spot waiting for some fun to arrive i dont see why an orginized fleet cant possibly get first volly off with a rep circle going. you need more indepth? i went almost as ******ed as i can go for you simple mind to comprehend
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Nika Dekaia
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Posted - 2009.12.07 13:47:00 -
[6]
Edited by: Nika Dekaia on 07/12/2009 13:48:16
Originally by: Farseer Zellrenech ok i make it more simple for incompatent thinkers such as yourself.
Originally by: Farseer Zellrenech i went almost as ******ed as i can go for you simple mind to comprehend
The only incompetent guy in here is you. After all you are the one who's shooting friendlies. There's no one to blame but you. You should pay more attention.
btw: personal attacks don't make good arguments
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Farseer Zellrenech
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Posted - 2009.12.07 14:02:00 -
[7]
i disagree flamers need to be attacked on sight. the game can can be blame for shooting friends as i just did it amd i not taking it back because i mean what i say. the most veteran of players dont do it often but has in past and ods are good it happen in future. with my idea you can reduce these odds and no one has stated any reason as to why not add this idea yet just flame only so you will be treated like a reeree untill then.
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Robert Caldera
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Posted - 2009.12.07 14:09:00 -
[8]
Edited by: Robert Caldera on 07/12/2009 14:11:15 efficient and flawless micromanagement is one of the skills making you to a good pilot. We don't need any simplifications in that area, I don't like the idea of RR BS gangs run by 2 months old noobs.
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Valandril
Caldari Ex-Mortis
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Posted - 2009.12.07 14:10:00 -
[9]
Originally by: Farseer Zellrenech i disagree flamers need to be attacked on sight. the game can can be blame for shooting friends as i just did it amd i not taking it back because i mean what i say. the most veteran of players dont do it often but has in past and ods are good it happen in future. with my idea you can reduce these odds and no one has stated any reason as to why not add this idea yet just flame only so you will be treated like a reeree untill then.
Following your loginc you lazy idiotic whining mother****er that is also son of a ***** i think that i should call you some names here. It was already stated why it should not be added, if you don't understand simple language then go and buy a brain and learn to read.
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Neo Bear
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Posted - 2009.12.07 15:18:00 -
[10]
Just more automation and simplification takes out the one aspect that everyone loves in EVE, Mistakes.
If we didn't make them this would be one sad game:D
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Jehan Markow
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Posted - 2009.12.07 17:00:00 -
[11]
Originally by: Neo Bear Just more automation and simplification takes out the one aspect that everyone loves in EVE, Mistakes.
If we didn't make them this would be one sad game:D
100% agreed. We need more f***ups to keep the game fresh and real. If stupidity becomes obsolete, the one-world aspect of EVE is shattered by uniform, computer-generated perfection. What the heck would be the point of playing such a game? -z
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Farseer Zellrenech
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Posted - 2009.12.08 02:20:00 -
[12]
i pitty you people as you like easy kills. i get more excitement when i see your ship pop and i have 15% hull remaining. i si see someone f up i will take the kill regardless but the real fun is asking self am i going to make it. when you are piloting ship to try get max efeciency and hope you our aout of his max effiency that is real combat.
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CCP Ildoge

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Posted - 2009.12.08 03:34:00 -
[13]
* Keep the thread on topic please. The original discussion was on a in-game feature. - CCP Ildoge Ildoge Community Representative CCP Hf Contact us |
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KissedByDeath
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Posted - 2009.12.08 03:46:00 -
[14]
yes and no. Imo a more realisic approach would be to color tag locks with a certain tint. Corp member locks will have the green tint, fleet (purple) etc. You have so many things to look at (local spiking, keeping track of transversal and whatnot that sometimes your eyes are going around the screen like crazy. Colortag can help without automating things.)
Also alt+click should unlock a target. Or some other shortcut. Those are simple things CCP plz implement. don't make us wait for another year.
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Giribaldi
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Posted - 2009.12.15 09:02:00 -
[15]
Tbh what ur talking kevin is imposible to do becuase of techincal issues. now if ur trying to say that u have a seprate bar for lets say logistics and its in a locked tab type window lets say watch list sorta but its locked perma and u dont see it as being locked like an ormal target and ur regular targets that are not in this lsit in which uve added peopel to it which is shows damge its taken liek hte watch list u simply jsut click person take dmg u can then click ur reps nad ur reps go onto that guy. now if a target warps off this woudl fix proble mcus its on a alternate locking system but still bound to skills ect. itll remove the **** hes warped and i jsut insta poped a hac with my artillery tempest scenario. if this is what your talkign about then i think this would be awsome but i think ccp wouldnt be able to do it
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Giribaldi
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Posted - 2009.12.15 09:20:00 -
[16]
Bassically in english im saying that you have a seprate window for locked targets that you can drag "locked" targets to and have them dissapear from your overlay and enter that window thing where is shows shields armor hull ect. this disable the unfortunate mistake of freindly pew pew.
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