
Azirapheal
Amarr 24th Imperial Crusade
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Posted - 2009.12.14 16:20:00 -
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Edited by: Azirapheal on 14/12/2009 16:21:27 nanobot cloud ship :)
been working on the idea for a little while and thought i would poast it in here
hull - cruiser sized slots 1/8/8 dronebay 25m3
req skills for the ship - ship command V racial cruiser V logistics IV ship skill increases range of nanobot cloud controller by 6km/level from a base of 10
pg and cpu should allow the ship to pack a maximum of 2 oversized plates/shield extenders + a single oversized booster/rep (and if done so will require some serious rcuing to fit anything else)
new module - nanobot cloud controller - Science V drone interfacing V (additional skills required for individual types highlighted *) basic idea - the ship provides an area of effect benefit or hinderance with this module, the entirety of the ships offensive systems are given over to the control of a nanobot swarm. the idea behind the module is that it will provide NO bonus when solo, a massive bonus to smaller gangs, and a limited bonus to blobs... or even a hinderance.
in all cases exceeding the safe threshold/level that the module can handle at your level incurrs 2% heat damage to the cloud module PER SHIP over the limit
type 1 - iron defense *remote repair systems iv the module controls a vast swarm of trillions of nanobot repair systems and remote reps any member of the fleet that has taken damage will repair at a rate of 500hp/s divided by the total number of friendly ships within range that have taken damage. the cloud repairs the cloud ship if it takes damage in direct proportion to this formula (500hp/s if it is the only ship taking damage, or 100hp/s if it is 1 of 5 being damaged, or 1hp/s if it is 1 of 500 being damaged) (while the ship may self heal at an astronomical rate if on its own it has 5 light drones. hardly a solo gatecamping king)
type 2 - weapon augmentation *advanced weapon upgrades iv the nanobot cloud integrates itself with the gangs weapon systems, correcting errors in trajectory and allowing the more efficient slaying of foes, provides the same effect as 1 tech2 weapon upgrade and tech 2 tracking computer for each friendly ship in range to a maximum of 5 ships/level within range
type 3 - system recalibration *target painting iv the cloud integrates itself with friendly ships electronics systems granting allies faster locking speeds and boosted sensor strength,- these are boosted 10%/level to 5 ships/level. also confers a base 10% increase to resistance of ECM to 5 ships/level within range
type 4 + ? thinking iron defense but for shields.
nanobot cloud controller drawback - conflicting commands error 404 nanobot not found
all effects are halved for each additional active nanobot cloud in range, as the trillions of commands radiating from multiple cloud ships interfere with eachother and get repair bots to clog weapon systems or get them to block the windshield.
so whaddya think?
Originally by: Azirapheal i never ever thought id live to see the day.... that titans were nerfed for being FOTM HAHAHAHAHAAAAAAA
Originally by: CCP Zymurgist SoonÖ
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