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CCP Ytterbium
C C P C C P Alliance
751

|
Posted - 2012.06.18 15:15:00 -
[1] - Quote
Hello folks,
Welcome to the part deux of frigate balancing. As mentioned in the latest ship balancing blog, we will here have a look at what we call "attack frigates", which are a set of four hulls dedicated at cheap interception and tackling. Less resilient than combat frigates (Tormentor, Punisher, Merlin, Incursus, Rifter), they are however the more mobile and have better high/med-slot configuration (for utility and tackling respectively). They are the fastest tech1 frigates and supposed to introduce players to advanced tech2 interceptor gameplay.
The side-effect of such changes could in turn make the Tormentor less appealing than it currently is (we understand Amarr pilots currently use it as a tackling platform as the Punisher only has 2 medium slots). A Tormentor iteration thus is most likely and suggestions are welcome on how to do so.
Exact changes below (without skills):
EXECUTIONER:
- Frigate skill bonuses: -10% to small energy turret capacitor need and +5% small energy turret damage per level
- Role bonus: 80% reduction in Propulsion Jamming systems activation cost
- Slot layout: 4 H, 3 M, 3 L, 3 turrets, 0 launchers
- Fittings: 45 PWG, 140 CPU
- Defense (shields / armor / hull) : 250 / 400 / 350
- Capacitor (amount / recharge rate / cap per second): 360 / 180 s / 2
- Mobility (max velocity / agility / mass / align time): 410 / 2.85 / 1090000 / 2.91s
- Drones (bandwidth / bay): 0 / 0
- Targeting (max targeting range / Scan Resolution / Max Locked targets): 27.5km / 920 / 4
- Sensor strength: 8 Radar
- Signature radius: 31
- Cargo capacity: 115
CONDOR:
- Frigate skill bonuses: +10% to rocket, light missile velocity and +5% damage to rocket, light missile damage per level
- Role bonus: 80% reduction in Propulsion Jamming systems activation cost
- Slot layout: 4 H, 4 M, 2 L, 0 turrets, 3 launchers
- Fittings: 40 PWG, 185 CPU
- Defense (shields / armor / hull) : 400 / 250 / 250
- Capacitor (amount / recharge rate / cap per second): 300 / 150 s / 2
- Mobility (max velocity / agility / mass / align time): 400 / 2.9 / 1100000 / 2.99s
- Drones (bandwidth / bay): 0 / 0
- Targeting (max targeting range / Scan Resolution / Max Locked targets): 32.5km / 880 / 4
- Sensor strength: 9 Gravimetric
- Signature radius: 33
- Cargo capacity: 130
ATRON:
- Frigate skill bonuses: +5% to small hybrid turret damage and +10% to small hybrid turret fallof per level
- Role bonus: 80% reduction in Propulsion Jamming systems activation cost
- Slot layout: 4 H, 3 M, 3 L, 3 turrets, 0 launchers
- Fittings: 42 PWG, 147 CPU
- Defense (shields / armor / hull) : 300 / 350 / 400
- Capacitor (amount / recharge rate / cap per second): 330 / 165 s / 2
- Mobility (max velocity / agility / mass / align time): 420 / 2.8 / 1050000 / 2.75s
- Drones (bandwidth / bay): 0 / 0
- Targeting (max targeting range / Scan Resolution / Max Locked targets): 22.5km / 900 / 4
- Sensor strength: 8 Magnetometric
- Signature radius: 35
- Cargo capacity: 145
SLASHER:
- Frigate skill bonuses: +5% to small projectile turret damage and +7.5% to small projectile turret tracking per level
- Role bonus: 80% reduction in Propulsion Jamming systems activation cost
- Slot layout: 4 H, 4 M, 2 L, 3 turrets, 0 launchers
- Fittings: 35 PWG, 135 CPU
- Defense (shields / armor / hull) : 350 / 300 / 300
- Capacitor (amount / recharge rate / cap per second): 240 / 120 s / 2
- Mobility (max velocity / agility / mass / align time): 430 / 2.83 / 1075000 / 2.85s
- Drones (bandwidth / bay): 0 / 0
- Targeting (max targeting range / Scan Resolution / Max Locked targets): 20km / 940 / 4
- Sensor strength: 7 Ladar
- Signature radius: 30
- Cargo capacity: 120
That's all for now, constructive comments are welcome . |
|

Marcel Devereux
Aideron Robotics
120
|
Posted - 2012.06.18 15:38:00 -
[2] - Quote
You need to swap the scan resolution of the Atron and the Slasher. |

Delucian
Blue Republic RvB - BLUE Republic
24
|
Posted - 2012.06.18 15:45:00 -
[3] - Quote
If you would only give the Rifter back some of the guts you ripped out of it....
..not a lot, just a little lower intestine so its not such a sphincetr cincher to fly now. |

Bienator II
madmen of the skies
767
|
Posted - 2012.06.18 15:46:00 -
[4] - Quote
looks good on paper to me. would like to try them on SISI ;)
i was always wondering why ships using projectiles (which already have best tracking) get another tracking bonus on top of that. thats like having a useable beam frigate with range bonus. a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Varg Krugar
Republic Military School Minmatar Republic
6
|
Posted - 2012.06.18 15:48:00 -
[5] - Quote
maybe give the Slasher (and the Atron, to a lesser extent) a little more targeting range?
the utility hislot allows to run a short range ab/web/scram setup with a nos, but the boni do nudge the ships into a long range warp disruptor setup (i love how the design offers this choice). however, the limited lock range on the slasher and the atron encourage a signal amp or sensor booster for long range setups. just checking whether that is intended. |

Marcel Devereux
Aideron Robotics
120
|
Posted - 2012.06.18 15:48:00 -
[6] - Quote
Or at a minimum the Executioner. Your symmetry is off.
Targeting Range : Scan Resolution
C: 32.5 / 880 1 4 E: 27.5 / 920 2 2 A: 22.5 / 900 3 3 S: 20 / 940 4 1
That would rank the ships by:
C: 1 4 E: 2 2 A: 3 3 S: 4 1
It should be:
C: 1 4 E: 2 3 A: 3 2 S: 4 1
Longest targeting range has lowest sensor strength. Best sensor strength has the shortest targeting range. |

Callic Veratar
Power of the Phoenix
242
|
Posted - 2012.06.18 15:57:00 -
[7] - Quote
Changes from the original are in brackets:
EXECUTIONER:
- Frigate skill bonuses: -10% to small energy turret capacitor need and +5% small energy turret damage per level
- Role bonus: 80% reduction in Propulsion Jamming systems activation cost (new)
- Slot layout: 4 H (+2), 3 M (+1), 3 L (+1), 3 turrets (+1), 0 launchers
- Fittings: 45 PWG (+20), 140 CPU (+40)
- Defense (shields / armor / hull) : 250 (+15) / 400 (+95) / 350 (+76)
- Capacitor (amount / recharge rate / cap per second): 360 (+173) / 180 s (+39.37) / 2 (+0.67)
- Mobility (max velocity / agility / mass / align time): 410 (+6) / 2.85 (+0.04) / 1090000 (-34000) / 2.91s
- Drones (bandwidth / bay): 0 / 0
- Targeting (max targeting range / Scan Resolution / Max Locked targets): 27.5km (+7.5) / 920 (+220) / 4
- Sensor strength: 8 Radar (+2)
- Signature radius: 31 (-2)
- Cargo capacity: 115 (-20)
CONDOR:
- Frigate skill bonuses: +10% to rocket, light missile velocity and +5% damage to rocket, light missile damage per level (new)
- Role bonus: 80% reduction in Propulsion Jamming systems activation cost (new)
- Slot layout: 4 H (+1), 4 M (+2), 2 L (+1), 0 turrets (-1), 3 launchers (+1)
- Fittings: 40 PWG (+15), 185 CPU (+85)
- Defense (shields / armor / hull) : 400 (+126) / 250 (+24) / 250 (+55)
- Capacitor (amount / recharge rate / cap per second): 300 (+144) / 150 s (+32.81) / 2 (+0.67)
- Mobility (max velocity / agility / mass / align time): 400 (-4) / 2.9 (-0.28) / 1100000 (-85000) / 2.99s
- Drones (bandwidth / bay): 0 / 0
- Targeting (max targeting range / Scan Resolution / Max Locked targets): 32.5km (+7.5) / 880 (+245) / 4
- Sensor strength: 9 Gravimetric (+1)
- Signature radius: 33 (-4)
- Cargo capacity: 130 (-20)
ATRON:
- Frigate skill bonuses: +5% to small hybrid turret damage and +10% to small hybrid turret fallof per level
- Role bonus: 80% reduction in Propulsion Jamming systems activation cost (new)
- Slot layout: 4 H (+2), 3 M (+1), 3 L (+1), 3 turrets (+1), 0 launchers
- Fittings: 42 PWG (+22), 147 CPU (+47)
- Defense (shields / armor / hull) : 300 (+65) / 350 (+76) / 400 (+150)
- Capacitor (amount / recharge rate / cap per second): 330 (+144) / 165 s (-47.81) / 2 (+0.67)
- Mobility (max velocity / agility / mass / align time): 420 (+11) / 2.8 (+0.026) / 1050000 (-114000) / 2.75s
- Drones (bandwidth / bay): 0 (-5) / 0 (-5)
- Targeting (max targeting range / Scan Resolution / Max Locked targets): 22.5km / 900 (+225) / 4
- Sensor strength: 8 Magnetometric (+1)
- Signature radius: 35 (-1)
- Cargo capacity: 145 (-20)
SLASHER: [list] Frigate skill bonuses: +5% to small projectile turret damage and +7.5% to small projectile turret tracking per level
Role bonus: 80% reduction in Propulsion Jamming systems activation cost (new)
Slot layout: 4 H (+1), 4 M (+2), 2 L (+1), 3 turrets (+1), 0 launchers (-1)
Fittings: 35 PWG (+15), 135 CPU (+35)
Defense (shields / armor / hull) : 350 (+115) / 300 (+57) / 300 (+112)
Capacitor (amount / recharge rate / cap per second): 240 (+84) / 120 s (+2.81) / 2 (+0.67)
Mobility (max velocity / agility / mass / align time): 430 (-11) / 2.83 / 1075000 (-75000) / 2.85s
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 20km (+2.5) / 940 (+190) / 4
Sensor strength: 7 Ladar (+2)
Signature radius: 30
Cargo capacity: 120
Let me know if you see mistakes, and I'll fix them. |

Fidelium Mortis
Quantum Cats Syndicate
91
|
Posted - 2012.06.18 16:07:00 -
[8] - Quote
I would recommend being a bit more flexible with the launcher/hard point allocation for these ships, especially since they have utility highs which would open up more variety between fits. This way, pilots can choose between going with a bit of additional DPS with an unbonused gun/launcher, or going with a nos/neut etc. Variety is good!
The current Tormentor is kind of suffering from a master-of-none issue, and really doesn't fit any of the existing Amarr ship paradigms. If you work from a 10% optimal/level bonus you'll have a winner (basically a poor-mans slicer), which also would bring it in line with ships like the slicer, ret, zealot and apoc. In addition to the 10% optimal bonus, I think either 7.5 tracking, or 10% energy cap usage (even though I still hate this bonus) would be a good pairing.
For the Tourmentor: The existing slot layout could be used. Drop the drone bay, and go with 3 gun/launcher hardpoints. Possibly drop the speed a bit since a 10% optimal + 4 low slots and 400 m/s base speed (385-390?) would make it a bit too good of a kiter. The PG could be lowered a bit and CPU increased in order to make it a bit easier for versatility (better balance between going with a tank, or speed/range). ICRS - Intergalactic Certified Rocket Surgeon |

Zarnak Wulf
Amarrian Retribution Amarr 7th Fleet
377
|
Posted - 2012.06.18 16:09:00 -
[9] - Quote
I sense a disturbance in the force - as if 8 interceptors at once cried out for a buff. |

Sparkus Volundar
Applied Creations The Fendahlian Collective
15
|
Posted - 2012.06.18 16:22:00 -
[10] - Quote
I'd like to second the point made about the base locking range being a little short.
Max targeting skills (unlikely for many target users) and squad bonuses will only get the Slasher locking out to 27.5 km whereas a heated T2 point reaches 28.8 km. That seems a little harsh - especially when the pilot would normally prefer to start locking a target in advance to save time. There are modules to help this of course and that might be part of the balancing plan.
The name GÇ£Attack FrigatesGÇ¥ sound to me like they would be like T1 Assault Frigates rather than like T1 Interceptors. How about Tackler Frigates (to avoid GÇ£re-inventing the wheelGÇ¥)? My only other idea was Graboid but then I like Tremors far too much. Hopefully you get the idea  |

Bloodpetal
Mimidae Risk Solutions
679
|
Posted - 2012.06.18 16:40:00 -
[11] - Quote
"Strike Frigates" or something might work better and overall in the naming Scheme
Combat Ships VS Strike Ships (or something like that). Attack and Combat are very close to being synonymous.
Other than that ::
The role bonus really caught me off guard!
The changes look pretty decent for the T1 setups. They do seem to really look on par with the T2 interceptors- asking that they get a healthy boost when you get there.
For the Slasher it seems like you're going for an Artillery platform with the tracking bonus (or really good at killing drones with the autocannons), but I find that at the upper end of 3,000m/s Artilleries aren't going to hit anything, pretty much no matter what! So, I wonder if a respectable falloff bonus would be preferred to get Autocannons (t2 barrage at least) to reach closer to 15+KM or so.
I think it's a healthy change to these ships, and it really is taking me some time to accomodate the idea that these ships aren't going to suck anymore! It's hard to really draw a good balancing point with these frigates because they feel a lot better on paper than they have ever been before, and I think there's some great potential here.
On the Condor, I think the Kinetic bonus would help remind Caldari pilots that they are meant to be kinetic DPSers, so I think it's interesting that you put a generic 5% damage bonus. Is this going to be a pattern of removing the kinetic bonus from caldari ship as you continue to rebalance?

Mimidae Risk Solutions Recruiting |

LtCol Laurentius
Deep Core Mining Inc. Caldari State
61
|
Posted - 2012.06.18 16:49:00 -
[12] - Quote
Marcel Devereux wrote:Or at a minimum the Executioner. Your symmetry is off.
Targeting Range : Scan Resolution
C: 32.5 / 880 1 4 E: 27.5 / 920 2 2 A: 22.5 / 900 3 3 S: 20 / 940 4 1
That would rank the ships by:
C: 1 4 E: 2 2 A: 3 3 S: 4 1
It should be:
C: 1 4 E: 2 3 A: 3 2 S: 4 1
Longest targeting range has lowest sensor strength. Best sensor strength has the shortest targeting range.
Targeting range and sensor strenght are not interconnected. Typically Caldari ships have the highest sensorstrenghts (because of :ECM:) and also the longest targetingrange (because of :missiles:). Targeting range supports weapon systems, not sensor strenght. |

Harvey James
Prospero's Sight
3
|
Posted - 2012.06.18 16:49:00 -
[13] - Quote
well for the tormentor there are two options that amarr frigs wont have after changes, which is a laser sniper or drone boat as it already has drones bring it in line with the new navitas stats. |

Benny Ohu
Blue Republic RvB - BLUE Republic
199
|
Posted - 2012.06.18 17:09:00 -
[14] - Quote
The Coercer does laser sniping, and I think they wanted to make the Crucifier into a TD/drones thing
What if the Tormentor had a bonus to energy neut activation cost? It'd be a support role fillable by newbies without excellent cap skills, but wouldn't be as powerful or longrange as Cruor or Sentinel. |

Mira Lynne
State War Academy Caldari State
76
|
Posted - 2012.06.18 17:15:00 -
[15] - Quote
Bloodpetal wrote:Is this going to be a pattern of removing the kinetic bonus from caldari ship as you continue to rebalance? I sure Hope so!
Some points i'd like to raise: -Possibly give each of them a single launcher (Turret, for the Condor) Hardpoint. Gives some versatility in fitting, allowing for a choice between a launcher(Turret) for damage-oriented setups or a nos for fleet/Tackle-oriented setups. -4 Mids on the Slasher is questionable. -Atron's may work better with a Tracking bonus. For tackling, this helps against drones, for damage dealing, it helps larger-tier blasters track up close, especially at atron speeds. Also worth noting is that Range probably wont be much of an isssue given its base speed. ---Possible same issue with the Executioner. Pulses have bad tracking, not sure how this will fare vs. Drones for fleet work and damage dealing. Possibly replace Cap use bonus with tracking/range -Regarding Tormentor: +1 Turret, Lose the damage bonus and replace with a range bonus. Possibly consider +1 Drone and replacing the Cap use bonus with a Drone Hitpoints (But NOT Damage) Bonus.
Tracking is essential for such a flimsy class of ship when drones are considered. These ships would do well with the ability to deal with small numbers of drones while still focusing on tackle. As it stands rght now, Slasher will probably be the only one used in fleets, because of speed/mids/lock speed and tracking, with Condor/Atron/Exequtioner used for solo occasionally. Support the Return of Realistic Module Icons! https://forums.eveonline.com/default.aspx?g=posts&t=114818&find=unread |

Marcel Devereux
Aideron Robotics
120
|
Posted - 2012.06.18 17:21:00 -
[16] - Quote
LtCol Laurentius wrote:Marcel Devereux wrote:Or at a minimum the Executioner. Your symmetry is off.
Targeting Range : Scan Resolution
C: 32.5 / 880 1 4 E: 27.5 / 920 2 2 A: 22.5 / 900 3 3 S: 20 / 940 4 1
That would rank the ships by:
C: 1 4 E: 2 2 A: 3 3 S: 4 1
It should be:
C: 1 4 E: 2 3 A: 3 2 S: 4 1
Longest targeting range has lowest sensor strength. Best sensor strength has the shortest targeting range. Targeting range and sensor strenght are not interconnected. Typically Caldari ships have the highest sensorstrenghts (because of :ECM:) and also the longest targetingrange (because of :missiles:). Targeting range supports weapon systems, not sensor strenght.
Typo. I meant scan resolution.
|

Zarnak Wulf
Amarrian Retribution Amarr 7th Fleet
379
|
Posted - 2012.06.18 17:23:00 -
[17] - Quote
You are taking very fast frigates that have 6 slots and upgrading them to 10 slots. Their fitting grid is also getting an upgrade. These ships go interceptor speeds. For the above reasons I feel that a role bonus would be too much as well as out of place for tech 1 |

Varg Krugar
Republic Military School Minmatar Republic
8
|
Posted - 2012.06.18 17:39:00 -
[18] - Quote
Zarnak Wulf wrote:You are taking very fast frigates that have 6 slots and upgrading them to 10 slots. Their fitting grid is also getting an upgrade. These ships go interceptor speeds. For the above reasons I feel that a role bonus would be too much as well as out of place for tech 1 i would argue in the opposite direction. the t1 interceptor base hulls should be usable for new pilots (or poor ones) as a tackler ship. the role bonus is essential for this, as is a high scan resolution. but the massive PG/CPU/Slot boost makes them viable combat vessels on top of their "i can hold that target, but you guys have to keel eet" role. i'm not sure how much oomph these ships need to fill a tackler role. being t1 frigates, "keel eet" could well be "keel eet QUIIICK before eet keels mee" and still make them useful ships. |

Fidelium Mortis
Quantum Cats Syndicate
92
|
Posted - 2012.06.18 17:43:00 -
[19] - Quote
Harvey James wrote:well for the tormentor there are two options that amarr frigs wont have after changes, which is a laser sniper or drone boat as it already has drones bring it in line with the new navitas stats.
I would say the Crucifier is a better candidate for a drone boat, essentially make it a T1 frig version of the sentinel, arbitrator, and curse. Basically let it keep the TD bonus and swap the cap usage bonus to a drone damage/hp bonus. Of course the Crucifier also needs some major love in the slot and fitting department before it's remotely viable. ICRS - Intergalactic Certified Rocket Surgeon |

Fidelium Mortis
Quantum Cats Syndicate
92
|
Posted - 2012.06.18 17:51:00 -
[20] - Quote
Varg Krugar wrote:Zarnak Wulf wrote:You are taking very fast frigates that have 6 slots and upgrading them to 10 slots. Their fitting grid is also getting an upgrade. These ships go interceptor speeds. For the above reasons I feel that a role bonus would be too much as well as out of place for tech 1 i would argue in the opposite direction. the t1 interceptor base hulls should be usable for new pilots (or poor ones) as a tackler ship. the role bonus is essential for this, as is a high scan resolution. but the massive PG/CPU/Slot boost makes them viable combat vessels on top of their "i can hold that target, but you guys have to keel eet" role. i'm not sure how much oomph these ships need to fill a tackler role. being t1 frigates, "keel eet" could well be "keel eet QUIIICK before eet keels mee" and still make them useful ships.
I agree. Even with the proposed changes, these ships aren't a replacement for an interceptor, they provide a poor-mans alternative to an interceptor. The T2 versions still have much more EHP, better damage, and in some cases a scram/disruptor range bonus. Plus they will be actually useful instead of crippled with all kinds of weird fitting/slot restrictions. ICRS - Intergalactic Certified Rocket Surgeon |

Harvey James
Prospero's Sight
3
|
Posted - 2012.06.18 18:28:00 -
[21] - Quote
perhaps the tormentor could get a +10% hitpoint bonus and drone bonus making it a heavy drone boat since amarr and sniping don't go, that and coercer can do it better. and no point in comparing it to the ewar frig as all those frigs has/should have range or drone dmg bonus |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
130
|
Posted - 2012.06.18 19:46:00 -
[22] - Quote
CCP Ytterbium
Good changes!!!! this was really a good Idea to meke every ship usefull..
but How about that concept of cloak hunting ship.... that was commented in the lpast CSM meeting??? or any other thing related to remove those unwanted players from your sov? that stays cloaked for weeks waiting your millitary/ industrial levels to become crap?? |

Mira Lynne
State War Academy Caldari State
76
|
Posted - 2012.06.18 19:55:00 -
[23] - Quote
Alx Warlord wrote:but How about that concept of cloak hunting ship
This is totally feedback regarding the changes that were posted. sorry, but you used more words in the off topic part of your post than the on topic part - lets try to keep the discussion on Ytterbium's proposed changes. Support the Return of Realistic Module Icons! https://forums.eveonline.com/default.aspx?g=posts&t=114818&find=unread |

Scatim Helicon
GoonWaffe Goonswarm Federation
518
|
Posted - 2012.06.18 20:44:00 -
[24] - Quote
Zarnak Wulf wrote:I sense a disturbance in the force - as if 8 interceptors at once cried out for a buff. Pretty much. I get the distinct impression we're going to see power creep every time a new range of changes are announced, which will have massive balance consequences across the range between those ships already buffed and those awaiting their turn.
As I said in the dev blog comments thread, if these ships are intended to fit into the 'Tech 1 interceptor' niche, why are they all being given double weapon bonuses, with a prop jamming role bonus thrown in on top? These are fast tacklers, their raison d'etre is to go fast and point/scram/web something, not be solo death machines. These things look for all the world just as offensive as, and not much less defensive than, the already-buffed 'combat' frigates (not least with the plethora of extra slots for tanking options and damage mods if desired).
All of these should drop the across-the-board role bonus, switch at least one and maybe both of the gun bonuses for something that actually helps them in the interception role (velocity/prop mod cap usage/agility/sig radius/scan res/prop jamming cap usage/etc), and remove a highslot or two. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Paul Clancy
Korpu no Byakko Tower of Dark Alliance
9
|
Posted - 2012.06.18 21:22:00 -
[25] - Quote
Should these new T1-tacklers really have damage bonus? warpspeed maybe? or MWD-signature? |

Harvey James
Prospero's Sight
3
|
Posted - 2012.06.18 21:35:00 -
[26] - Quote
well dmg bonus combined with tracking bonus if turrets will help them kill drones thus keeping the point on longer thus helping its role. so add tracking bonus to the amarr and gallente one. also mwd bonus is for t2 ships like AF's and hopefully will be added to all EAF's hyena has a limited one atm, and to HACS . |

Linna Excel
Center for Advanced Studies Gallente Federation
47
|
Posted - 2012.06.18 22:08:00 -
[27] - Quote
CCP Ytterbium wrote:EXECUTIONER:
- Frigate skill bonuses: -10% to small energy turret capacitor need and +5% small energy turret damage per level
- Role bonus: 80% reduction in Propulsion Jamming systems activation cost
- Slot layout: 4 H, 3 M, 3 L, 3 turrets, 0 launchers
- Fittings: 45 PWG, 140 CPU
- Defense (shields / armor / hull) : 250 / 400 / 350
- Capacitor (amount / recharge rate / cap per second): 360 / 180 s / 2
- Mobility (max velocity / agility / mass / align time): 410 / 2.85 / 1090000 / 2.91s
- Drones (bandwidth / bay): 0 / 0
- Targeting (max targeting range / Scan Resolution / Max Locked targets): 27.5km / 920 / 4
- Sensor strength: 8 Radar
- Signature radius: 31
- Cargo capacity: 115
CONDOR:
- Frigate skill bonuses: +10% to rocket, light missile velocity and +5% damage to rocket, light missile damage per level
- Role bonus: 80% reduction in Propulsion Jamming systems activation cost
- Slot layout: 4 H, 4 M, 2 L, 0 turrets, 3 launchers
- Fittings: 40 PWG, 185 CPU
- Defense (shields / armor / hull) : 400 / 250 / 250
- Capacitor (amount / recharge rate / cap per second): 300 / 150 s / 2
- Mobility (max velocity / agility / mass / align time): 400 / 2.9 / 1100000 / 2.99s
- Drones (bandwidth / bay): 0 / 0
- Targeting (max targeting range / Scan Resolution / Max Locked targets): 32.5km / 880 / 4
- Sensor strength: 9 Gravimetric
- Signature radius: 33
- Cargo capacity: 130
ATRON:
- Frigate skill bonuses: +5% to small hybrid turret damage and +10% to small hybrid turret fallof per level
- Role bonus: 80% reduction in Propulsion Jamming systems activation cost
- Slot layout: 4 H, 3 M, 3 L, 3 turrets, 0 launchers
- Fittings: 42 PWG, 147 CPU
- Defense (shields / armor / hull) : 300 / 350 / 400
- Capacitor (amount / recharge rate / cap per second): 330 / 165 s / 2
- Mobility (max velocity / agility / mass / align time): 420 / 2.8 / 1050000 / 2.75s
- Drones (bandwidth / bay): 0 / 0
- Targeting (max targeting range / Scan Resolution / Max Locked targets): 22.5km / 900 / 4
- Sensor strength: 8 Magnetometric
- Signature radius: 35
- Cargo capacity: 145
SLASHER:
- Frigate skill bonuses: +5% to small projectile turret damage and +7.5% to small projectile turret tracking per level
- Role bonus: 80% reduction in Propulsion Jamming systems activation cost
- Slot layout: 4 H, 4 M, 2 L, 3 turrets, 0 launchers
- Fittings: 35 PWG, 135 CPU
- Defense (shields / armor / hull) : 350 / 300 / 300
- Capacitor (amount / recharge rate / cap per second): 240 / 120 s / 2
- Mobility (max velocity / agility / mass / align time): 430 / 2.83 / 1075000 / 2.85s
- Drones (bandwidth / bay): 0 / 0
- Targeting (max targeting range / Scan Resolution / Max Locked targets): 20km / 940 / 4
- Sensor strength: 7 Ladar
- Signature radius: 30
- Cargo capacity: 120
That's all for now, constructive comments are welcome  .
These are the types of changes I would expect from a drunken Loris! What is CCP smoking up there?
/rage

Seriously though, they look fine to me but I'd have to ask, with those slot loadouts, why bother with a proper exploration vessel? I could see some funky passive shield regen or buffer setups on the ones with 4 mids as well. The purpose of hi sec isn't to eliminate PvP but to weed out the dumb pvpers. |

Zarnak Wulf
Amarrian Retribution Amarr 7th Fleet
383
|
Posted - 2012.06.18 22:41:00 -
[28] - Quote
All of these frigates have a utility high for a nos. they all have extra mids now for small cap boosters. Why the role bonus? Just sayin' |

Davion Falcon
Those Once Loyal Damu'Khonde
17
|
Posted - 2012.06.18 22:58:00 -
[29] - Quote
WHO ARE YOU AND WHAT HAVE YOU DONE WITH CCP?
Seriously though, good changes (the targeting range does need a look at, 20km base for the Slasher is just low). I'm glad these underused ships are getting some TLC. Ruthlessness is the kindness of the wise. Never forgotten, never forgiven. |

Prometheus Exenthal
mnemonic.
456
|
Posted - 2012.06.18 23:43:00 -
[30] - Quote
Soo, the Atron is in a completely different class than the rest of these.
Here are some stats utilizing all slots (utility nos); eHP scales from 3200 (Atron w/ Neutrons) to 4450 (Executioner w/ DLPs) dps scales from 90 (Rocket Condor) to 207 (Atron w/ Neutrons) speed scales from 2900 (Exec) to 3737 (Slasher)
Fits used w/ adjusted stats (no tackle cap bonus); http://i.imgur.com/VaFgL.jpg http://i.imgur.com/Ih1FE.jpg http://i.imgur.com/frYHw.jpg http://i.imgur.com/MpF54.jpg
These are just example fits, but basically the Atron is amazing and the rest are pretty crap. Doesn't matter how you fit them, the Condor is crap, and the Atron is boss.
Condor -> much bigger damage bonus (~150 kinetic dps) Executioner -> I'd swap turret cap bonus for range bonus (or do that for the Tormenter) Slasher -> More grid/cpu, but will mean it outperforms both Interceptors (claw/stilleto), the Rifter, & Firetail. Atron -> Scales well with the other Gallente frigates, but hugely outperforms the other 3 listed here
That about sums it up. -áwww.promsrage.com |
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