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Thread Statistics | Show CCP posts - 1 post(s) |

Donte
Celestial Janissaries Curatores Veritatis Alliance
2
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Posted - 2012.06.18 15:43:00 -
[1] - Quote
EVE is a harsh, cold, angry, bitter, mean, and many more malignant adjectives. None of which include "Safe".
So why is it that NPC corporations are immune to wardec's?
Individuals who fly for these companies are the "safest" people in EVE and i don't like it.
I think you should be able to wardec NPC corps.
Im sure considerations can be made with rules already in place about "safe havens" for brand new players in starter systems (perhaps even a starter constellation). but once they leave... 
Thoughts? |

Donte
Celestial Janissaries Curatores Veritatis Alliance
2
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Posted - 2012.06.18 16:11:00 -
[2] - Quote
i certianly admit that special considerations must be made for beginning players.
I have issues where simply by being in an NPC corp individuals can negate social consequence.
it should be a common thought when undocking in a space ship when you look at all those neutrals on your overview, "those people probably will kill me if i get out of line (or if they feel like it)." Those in NPC corps simply do not have that worry. yeah suicide ganking is a concern on every bodies mind, but the escalation of that aggression, the wardec, which is a visceral and integral part of EVE's combat society.
EVE is a PVP game. its not fair, but we all love it.
Its time those in NPC corps get to feel the unfair side of eve too.
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Donte
Celestial Janissaries Curatores Veritatis Alliance
2
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Posted - 2012.06.18 16:12:00 -
[3] - Quote
Darth Gustav wrote:Jenn aSide wrote:Alexa Coates wrote:Jesus christ, stop trying to MAKE people fight you. Go shoot some other miners you freaks. This is not a question of making people fight, this is a question of fariness. Newbies should be protected to a point yes, but players who can affect the game in any way AFTER a newbie period (as in my other post, I suggest 6 months) should be liable to experiance the negative aspects of the game in full. One of those negative aspects is being invovled in a war. Rookie Corps are not the same as Bittervet NPC Corps. Make NPC corps dec-vulnerable. Leave Rookie corps alone. All semblance of ill-intent vanishes, because a rookie cannot be in an NPC corp without having first joined a player corp to get out of the Rookie corp. Clear as mud, right?
this man has a fine point.
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Donte
Celestial Janissaries Curatores Veritatis Alliance
3
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Posted - 2012.06.18 16:20:00 -
[4] - Quote
Morganta wrote:really this is about 1 player or corp who wants to stalk another player or corp and make their lives miserable
here's a news flash, NPC corps are not safe please feel free to gank them on the undock if you feel their crimes towards you merit their destruction
but no, nobody is going to give you license to follow some noob indy corp around new eden while you remain 100% safe in a much more powerful war gank fleet.
I'm sure you'd love decs on NPC corps since they can't request allies or set standings or form alliances win for you eh?
you're right about them not being safe. but they are, without a doubt, the safest. which says a lot. What do they sacrifice for that added safety?
Nothing.
Some added that they would just be steamrolled by corps with t3 ships and logistics... Cant people in NPC corps get t3 ships and their own logistics? Of course the answer is "Yes". They can indeed defend themselves from aggressors.
The key is, however, they don't want too! |

Donte
Celestial Janissaries Curatores Veritatis Alliance
4
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Posted - 2012.06.18 16:28:00 -
[5] - Quote
i have to say this again.
Its not about forcing people to fight, that is simply impossible.
its about removing unnecessary immunities.
There is no good reason that non-noobcorp NPC corporations should be immune to incoming wardecs. |

Donte
Celestial Janissaries Curatores Veritatis Alliance
4
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Posted - 2012.06.18 17:06:00 -
[6] - Quote
Alavaria Fera wrote:Donte wrote:i have to say this again.
Its not about forcing people to fight, that is simply impossible.
its about removing unnecessary immunities.
There is no good reason that non-noobcorp NPC corporations should be immune to incoming wardecs. But all the NPC corp freighters out of Jita ... How much does it cost to make a new corp ?
a hell of alot less than a frieghter |

Donte
Celestial Janissaries Curatores Veritatis Alliance
5
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Posted - 2012.06.18 17:39:00 -
[7] - Quote
FireT wrote:Donte wrote:EVE is a harsh, cold, angry, bitter, mean, and many more malignant adjectives. None of which include "Safe". So why is it that NPC corporations are immune to wardec's? Individuals who fly for these companies are the "safest" people in EVE and i don't like it. I think you should be able to wardec NPC corps. Im sure considerations can be made with rules already in place about "safe havens" for brand new players in starter systems (perhaps even a starter constellation). but once they leave...  Thoughts? My thoughts are that you don't actually have intelligent thoughts. Why do idiots keep demanding the right, yes an actual right, to harass people whenever they wish? This is a sandbox game, meaning you can do whatever you wish and so can we. If you wish to fight, go fight. Lots of fights out there. But real fights is not what you are after. You want to be a bully in the sandbox on the internet out of all places. What a laughable tough guy. Go join the military or a fight club instead of bullying some random casual players. What a sad life. And your 'idea' proves that you are not smart enough to be considered stupid.
if you cant attack the argument, attack the person making it! i like your strategy! 
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Donte
Celestial Janissaries Curatores Veritatis Alliance
6
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Posted - 2012.06.18 18:20:00 -
[8] - Quote
Cassius Marcellus wrote:Donte wrote: you're right about them not being safe. but they are, without a doubt, the safest. which says a lot. What do they sacrifice for that added safety?
Nothing.
I see that you don't understand the advantages to actually having a player corporation. ^_^ (Yes, this is my NPC corp alt; it's sweet to taunt you with it -- because you let me, but that's that.) Anyhow -- Is EVE a game that allows PVP? Yes. Is EVE a PVP game, as you state? Er, that would terribly limit CCP's business opportunities -- And also their income from other players, income that benefits me (albeit indirectly, by growing EVE Online). I'd argue that it SHOULD NOT be PVP-only.  Hunting players in NPC corporations is VERY do-able. YOU just want to do it without risk to yourself -- And that makes me laugh at you. 
you misunderstand EVE.
It is by nature a PVP game... Everything you do when interacting with the universe is PVP.
Mining a rock... PVP there are a limited amount of resources - if you mine it, someone else cant... Placing a sell order... PVP. you sell your widget, someone else didnt... Placing a buy order... PVP. you buy something for cheaper than another guy - that guy now has to spend more money... Mission running... What do you do with the proceeds of that activity? the moduals, the salvage, the ammo- you use them to PVP!
short of undocking and using jump gates, there is nothing in this game that is NOT PVP.
every pilot in eve is a PVPer... the sooner everyone realizes this, the sooner they understand the amazing depth to this magnificent game.
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