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Thread Statistics | Show CCP posts - 0 post(s) |
Don Pellegrino
Helljumpers Aeternus.
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Posted - 2010.01.08 07:26:00 -
[31]
Edited by: Don Pellegrino on 08/01/2010 07:26:22 The damage gets even more off in heavy lag situations, I've seen carriers take less than 500 damage. Seriously.
edit:forgot to check Support
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Hemmo Paskiainen
Silver Snake Enterprise
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Posted - 2010.01.08 16:48:00 -
[32]
Edited by: Hemmo Paskiainen on 08/01/2010 16:48:05 yes, fix it and add pod implants to km's aswell
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pHenomena1337
HUN Reloaded
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Posted - 2010.01.08 20:01:00 -
[33]
Supporting, of course.
---------------------------------------------
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Zendorea
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Posted - 2010.01.09 15:18:00 -
[34]
/signed
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lunnatic
Solarflare Heavy Industries Blade.
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Posted - 2010.01.09 18:43:00 -
[35]
Signed
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GavinCapacitor
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Posted - 2010.01.10 23:24:00 -
[36]
Supported.
I just lost and apocalypse and did not even get a lossmail.
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Lykouleon
Trust Doesn't Rust
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Posted - 2010.01.11 04:40:00 -
[37]
Le signed
Quote: CCP Mindstar > Sorry - I've completely messed all that up. lets try again
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Sokratesz
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Posted - 2010.01.11 09:40:00 -
[38]
Originally by: GavinCapacitor Supported.
I just lost and apocalypse and did not even get a lossmail.
Did CCP bless you with double the insurance payout tho?
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Rexxin
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Posted - 2010.01.12 15:31:00 -
[39]
Signed
Originally by: Mr Xanatos I've noticed KM going missing since Dominion, nobody in fleet getting them.
Would be nice if everyone on the kill was issued the mail also.
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Aineko Macx
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Posted - 2010.01.18 14:03:00 -
[40]
Edited by: Aineko Macx on 18/01/2010 14:04:17 Yes, I've seen a few corpmates getting no lossmail at all in larger (read: laggy) fleet fights. We've also had the case where they got a lossmail and insurance, yet the ship lived to be repped in a station, but that happened like 1-2 times only since Dominion.
I've also shot POSes and modules for minutes and still I didn't show up in the involved parties at all, not even with 0 damage.
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Bagehi
Association of Commonwealth Enterprises Gentlemen's Club
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Posted - 2010.01.20 19:29:00 -
[41]
\o/
Dominion 1.1
CONCORD & Killmails
* Killmails will now display more accurate damage totals from participants. * Killmails will now be correctly generated in some situations where previously they were not.
Fix Local |
Aineko Macx
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Posted - 2010.01.21 15:10:00 -
[42]
Quote: Killmails will now be correctly generated
This can mean two things: Either that missing killmails have been fixed OR that mal-formed mails have been fixed. So, potentially we got 2 out of 4 issues fixed.
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Bagehi
Association of Commonwealth Enterprises Gentlemen's Club
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Posted - 2010.01.21 19:07:00 -
[43]
Considering the "fix" for warping sideways seems a bit half-baked, I'm worried about the killmails now. Anyone have post-patch killmails to suggest the fix was a success?
Fix Local |
Depili
Blood Works Inc. Circle-Of-Two
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Posted - 2010.01.22 12:40:00 -
[44]
Atleast the damage received seem to be even more off now than before patch, nice "fix" |
Freelancer'Spb
Fremen Sietch DarkSide.
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Posted - 2010.01.22 15:04:00 -
[45]
Signed. It's a shame that so long known damage recieved bug hasn't fixed yet.
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Sokratesz
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Posted - 2010.01.23 13:22:00 -
[46]
Originally by: Depili Atleast the damage received seem to be even more off now than before patch, nice "fix"
can you give some examples please?
Want to test a supercap on SISI but don't have one? |
Hun Jakuza
Octavian Vanguard
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Posted - 2010.01.23 14:48:00 -
[47]
Edited by: Hun Jakuza on 23/01/2010 14:48:22 In Dominion 1.1 patch notes.
""Killmails will now display more accurate damage totals from participants.""
But nothing changes. Look.
2010.01.22 16:34
Victim: Patchkord Corp: Burning Rotten Blood Alliance: Shadow of xXDEATHXx Faction: NONE Destroyed: Omen System: M-OEE8 Security: 0.0 Damage Taken: 3935
My weapon retribution. My used damage in killmail.
Name: Hun Jakuza Security: 3.0 Corp: Octavian Vanguard Alliance: RAZOR Alliance Faction: NONE Ship: Retribution Weapon: Retribution Damage Done: 16
My damage in log file.
[ 2010.01.22 16:34:12 ] (combat) Your group of Dual Light Pulse Laser II barely scratches Patchkord(Omen) [B-R-B,X.W.X, causing 16.1 damage. [ 2010.01.22 16:34:14 ] (combat) Your group of Dual Light Pulse Laser II hits Patchkord(Omen) [B-R-B,X.W.X, doing 91.3 damage. [ 2010.01.22 16:34:15 ] (combat) Your group of Dual Light Pulse Laser II is well aimed at Patchkord(Omen) [B-R-B,X.W.X, inflicting 131.6 damage. [ 2010.01.22 16:34:17 ] (combat) Your group of Dual Light Pulse Laser II is well aimed at Patchkord(Omen) [B-R-B,X.W.X, inflicting 247.2 damage. [ 2010.01.22 16:34:19 ] (combat) Your group of Dual Light Pulse Laser II hits Patchkord(Omen) [B-R-B,X.W.X, doing 196.2 damage. [ 2010.01.22 16:34:20 ] (notify) Dual Light Pulse Laser II deactivates as Patchkord begins to explode.
So, nothing changed
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Depili
Blood Works Inc. Circle-Of-Two
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Posted - 2010.01.23 15:51:00 -
[48]
Originally by: Sokratesz
Originally by: Depili Atleast the damage received seem to be even more off now than before patch, nice "fix"
can you give some examples please?
http://www.eve-co2.org/kb/?a=kill_detail&kll_id=24609 vaga dying to 888 damage.
http://www.eve-co2.org/kb/?a=kill_detail&kll_id=24700 LSE scimmy dying to little over 1k damage
Both were full hp before dying.
Also killmails still go atleast in big fleet fights.
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Sokratesz
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Posted - 2010.01.23 17:09:00 -
[49]
Alright so we can label it 'still not fixed'
Want to test a supercap on SISI but don't have one? |
Aineko Macx
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Posted - 2010.01.23 22:19:00 -
[50]
Confirming killmails to be anything but fixed. I even saw large fleet fight-> node crash -> all killmails from the last ~10 minutes of the fight are gone.
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Hun Jakuza
Octavian Vanguard
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Posted - 2010.01.23 22:50:00 -
[51]
Originally by: Sokratesz Alright so we can label it 'still not fixed'
Yup still not fixed
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Zaiyo Modi
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Posted - 2010.01.31 13:27:00 -
[52]
Yes
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NightmareX
Infinitus Odium Scum Alliance
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Posted - 2010.01.31 14:29:00 -
[53]
Edited by: NightmareX on 31/01/2010 14:32:05 Absolutely signed.
On my last killmail i did take a little over 1.1k damage in total in my Loki, but on the killmail it shows 0 damage. Just look here.
Yeah, nice fix there CCP. Does your QA guys even use 1 min to even test out stuffs before you guys release a fix / patch?.
Director of Infinitus Odium. |
TimGascoigne
Sebiestor tribe
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Posted - 2010.01.31 14:37:00 -
[54]
Putting my autograph on this. I still believe that the best solution is official killboards. This would do so much to remove the usual cooking of mails and hidding of losses.
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Tagami Wasp
Sarz'na Khumatari Ushra'Khan
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Posted - 2010.01.31 15:12:00 -
[55]
Just look at D-G report, half the KMs are wrong. ------------ Railgun performance required fix: - +15% railgun damage modifier - +10% PG for Caldari railgun ships |
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