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Sokratesz
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Posted - 2009.12.09 18:56:00 -
[1]
Killmails have been a lil' dodgy for as long as I can remember, but ever since Apocrypha they have started to misbehave to extreme ends, and I think its time some hamsters are punished for it.
Examples:
No mods?
Wrong amount of total damage taken, no damage shown at all for TJ
Especially the 'total damage taken' and 'damage dealt per opponent' are very often wrong. There seems to be a rough correlation between the amount of people on the mail and the chance of it being messed up, but there are notable exceptions on both ends. Sometimes the top few people seem to show accurate stats in damage dealt, while the rest ends up with very little or even zero. Time and time it has proven that the mails are wrong by simply comparing them to the in-game damage logs.
Besides the fact that it is just annoying, it also prevents a detailed breakdown of fights and combat analysis at the end of the day.
Thus, I would like to urge CCP to re-examine killmails in order to find out why they are being malformed so consistently, and take measures to prevent that from happening.
- Sok.
Evelopedia article
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Naterran Epos
Rionnag Alba Triumvirate.
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Posted - 2009.12.09 18:59:00 -
[2]
/signed
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Karbowiak
D00M. Triumvirate.
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Posted - 2009.12.09 19:00:00 -
[3]
supporting, now is they would just fix the ******ed API so it returns stuff AFTER : and stuff from before Dominion i would be very happy
Co-Owner and Creator of EVSCO |

Lord Morloc
Rionnag Alba Triumvirate.
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Posted - 2009.12.09 19:03:00 -
[4]
/supported
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Warin
Rionnag Alba Triumvirate.
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Posted - 2009.12.09 19:04:00 -
[5]
I support this proposal.
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Sirlene Akaro
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Posted - 2009.12.09 19:05:00 -
[6]
Edited by: Sirlene Akaro on 09/12/2009 19:06:22 "our logs does not show any problems"
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Minigin
tr0pa de elite Triumvirate.
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Posted - 2009.12.09 19:07:00 -
[7]
http://winigin.eve-kill.net/?a=kill_detail&kll_id=5127163
recieved this killmail despite having jumped to another system before hitting armor and still having the ship \o/
. MINIGIN! The original colour poster - now surrounding you in limegreen.
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Scerolikk Teromni
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Posted - 2009.12.09 19:29:00 -
[8]
Originally by: Minigin http://winigin.eve-kill.net/?a=kill_detail&kll_id=5127163 recieved this killmail despite having jumped to another system before hitting armor and still having the ship \o/
Check and make sure it's listed in your in-game losses... if it's not then that's a fake km.
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Bagehi
Association of Commonwealth Enterprises Gentlemen's Club
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Posted - 2009.12.09 20:09:00 -
[9]
Probably one of the biggest bugs in the game currently.
Fix Local |

Chi Quan
Bibkor Enterprises
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Posted - 2009.12.09 21:01:00 -
[10]
---- Ceterum censeo blasters need some tracking love |

I SoStoned
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Posted - 2009.12.10 05:34:00 -
[11]
Agreed.
Also, implants and total target SP should be detailed in pod kills. With merc contracts to pod this or that target it helps to know if you actually caused them some monetary harm. Showing total target SP lets killboard designers know how much value to place on podkills.
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Sokratesz
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Posted - 2009.12.10 10:55:00 -
[12]
Originally by: I SoStoned Agreed.
Also, implants and total target SP should be detailed in pod kills. With merc contracts to pod this or that target it helps to know if you actually caused them some monetary harm. Showing total target SP lets killboard designers know how much value to place on podkills.
I was going to save that for a later time, but yes, implants on podmails would be a great addition in my opinion.
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Alekseyev Karrde
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Posted - 2009.12.10 15:47:00 -
[13]
With the Dominion patch things have gotten MUCH worse in the killmail department. Supported ---
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Zhula Guixgrixks
Increasing Success by Lowering Expectations
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Posted - 2009.12.11 10:27:00 -
[14]
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Cheer Up
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Posted - 2009.12.11 10:37:00 -
[15]
Originally by: Alekseyev Karrde With the Dominion patch things have gotten MUCH worse in the killmail department. Supported
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Jimmi Bones
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Posted - 2009.12.11 13:12:00 -
[16]
This would be nice to have if its not too difficult to implement
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Lithium Star
Rionnag Alba Triumvirate.
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Posted - 2009.12.11 16:39:00 -
[17]
push this up in line plz, kthx
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Mr Xanatos
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Posted - 2009.12.11 17:01:00 -
[18]
I've noticed KM going missing since Dominion, nobody in fleet getting them.
Would be nice if everyone on the kill was issued the mail also. |

Herr Wilkus
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Posted - 2009.12.11 17:23:00 -
[19]
I've actually noticed that that you can suicide gank and not take full suicide penalties, because of damage from when the victim's drones agress you (many seconds after their instant death). Concord does 99.9% of the work, but the Hobgoblin autoagress always manages to get the KM. I like this, as it is easily repeatable, and you only take 'aggression' sec hits, not the much larger 'ship kill' sec hit. Also, no kill rights for the victim.
I don't mind if it takes them awhile to fix this.
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Scatim Helicon
GoonFleet GoonSwarm
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Posted - 2009.12.11 18:30:00 -
[20]
fix ur game CCP
-----------------
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Klyria
Agent-Orange
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Posted - 2009.12.12 00:11:00 -
[21]
Shouldn't have to be fixed in the first place.
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AtheistOfDoom
The Athiest Syndicate
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Posted - 2009.12.12 02:06:00 -
[22]
Definitely needs fixin'. ~~~~~~~~~~~~~~~~~~~~~~~~ |

Foulque
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Posted - 2009.12.12 02:36:00 -
[23]
________
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DanMck
Rionnag Alba Triumvirate.
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Posted - 2009.12.12 18:12:00 -
[24]
Edited by: DanMck on 12/12/2009 18:12:45 torp bomber mails are a mess
please fix so correct damage is dispalyed.
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Dav Varan
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Posted - 2010.01.06 17:01:00 -
[25]
I have scored 2 kills with a pod :)
Although I like the points I get for these they really should be fixed.
Happens when an npc entity kill the player you were shooting at , moments after they pop you.
The km should show the ship you were in while dealing the damage , not your pod.
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genette devo
Gallente Center for Advanced Studies
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Posted - 2010.01.07 02:34:00 -
[26]
I say remove kill mails completely the amount of leetdood tears would be epic, and it would force pvpers to actually achieve things as benchmarks rather than just sit on gates and gank.
the current system is like a football game decided by numbers of plays called rather than times you make it into the end zone.
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Praesus Lecti
Senex Legio Get Off My Lawn
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Posted - 2010.01.07 06:31:00 -
[27]
Supported.
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Seth Ruin
Ominous Corp Cult of War
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Posted - 2010.01.07 11:05:00 -
[28]
Originally by: genette devo I say remove kill mails completely the amount of leetdood tears would be epic, and it would force pvpers to actually achieve things as benchmarks rather than just sit on gates and gank.
the current system is like a football game decided by numbers of plays called rather than times you make it into the end zone.
You sound like you have lots of PvP and fleet experience.
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genette devo
Gallente Center for Advanced Studies
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Posted - 2010.01.07 13:35:00 -
[29]
Originally by: Seth Ruin
Originally by: genette devo I say remove kill mails completely the amount of leetdood tears would be epic, and it would force pvpers to actually achieve things as benchmarks rather than just sit on gates and gank.
the current system is like a football game decided by numbers of plays called rather than times you make it into the end zone.
You sound like you have lots of PvP and fleet experience.
the experience I've had, maybe it has soured me, is people obsessed with kill mails,caring only about kill mails, avoiding every fight that wasn't a sure fire guaranteed kill mail, seen to many hissy fit nervous breakdown emo explosions in alliance chat because somebody dropped the holy efficiency rating by 1%, I'd much rather see people fighting over tangible things than the current leetdood killboard circlejerk sessions.
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Jakub Trokowski
FW Inc
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Posted - 2010.01.07 15:59:00 -
[30]
Supported.
Smile, always! ;) |

Don Pellegrino
Helljumpers Aeternus.
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Posted - 2010.01.08 07:26:00 -
[31]
Edited by: Don Pellegrino on 08/01/2010 07:26:22 The damage gets even more off in heavy lag situations, I've seen carriers take less than 500 damage. Seriously.
edit:forgot to check Support
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Hemmo Paskiainen
Silver Snake Enterprise
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Posted - 2010.01.08 16:48:00 -
[32]
Edited by: Hemmo Paskiainen on 08/01/2010 16:48:05 yes, fix it and add pod implants to km's aswell
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pHenomena1337
HUN Reloaded
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Posted - 2010.01.08 20:01:00 -
[33]
Supporting, of course.
---------------------------------------------
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Zendorea
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Posted - 2010.01.09 15:18:00 -
[34]
/signed
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lunnatic
Solarflare Heavy Industries Blade.
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Posted - 2010.01.09 18:43:00 -
[35]
Signed
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GavinCapacitor
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Posted - 2010.01.10 23:24:00 -
[36]
Supported.
I just lost and apocalypse and did not even get a lossmail.
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Lykouleon
Trust Doesn't Rust
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Posted - 2010.01.11 04:40:00 -
[37]
Le signed
Quote: CCP Mindstar > Sorry - I've completely messed all that up. lets try again
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Sokratesz
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Posted - 2010.01.11 09:40:00 -
[38]
Originally by: GavinCapacitor Supported.
I just lost and apocalypse and did not even get a lossmail.
Did CCP bless you with double the insurance payout tho? 
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Rexxin
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Posted - 2010.01.12 15:31:00 -
[39]
Signed
Originally by: Mr Xanatos I've noticed KM going missing since Dominion, nobody in fleet getting them.
Would be nice if everyone on the kill was issued the mail also.
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Aineko Macx
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Posted - 2010.01.18 14:03:00 -
[40]
Edited by: Aineko Macx on 18/01/2010 14:04:17 Yes, I've seen a few corpmates getting no lossmail at all in larger (read: laggy) fleet fights. We've also had the case where they got a lossmail and insurance, yet the ship lived to be repped in a station, but that happened like 1-2 times only since Dominion.
I've also shot POSes and modules for minutes and still I didn't show up in the involved parties at all, not even with 0 damage.
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Bagehi
Association of Commonwealth Enterprises Gentlemen's Club
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Posted - 2010.01.20 19:29:00 -
[41]
\o/
Dominion 1.1
CONCORD & Killmails
* Killmails will now display more accurate damage totals from participants. * Killmails will now be correctly generated in some situations where previously they were not.
Fix Local |

Aineko Macx
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Posted - 2010.01.21 15:10:00 -
[42]
Quote: Killmails will now be correctly generated
This can mean two things: Either that missing killmails have been fixed OR that mal-formed mails have been fixed. So, potentially we got 2 out of 4 issues fixed.
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Bagehi
Association of Commonwealth Enterprises Gentlemen's Club
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Posted - 2010.01.21 19:07:00 -
[43]
Considering the "fix" for warping sideways seems a bit half-baked, I'm worried about the killmails now. Anyone have post-patch killmails to suggest the fix was a success?
Fix Local |

Depili
Blood Works Inc. Circle-Of-Two
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Posted - 2010.01.22 12:40:00 -
[44]
Atleast the damage received seem to be even more off now than before patch, nice "fix" |

Freelancer'Spb
Fremen Sietch DarkSide.
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Posted - 2010.01.22 15:04:00 -
[45]
Signed. It's a shame that so long known damage recieved bug hasn't fixed yet.
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Sokratesz
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Posted - 2010.01.23 13:22:00 -
[46]
Originally by: Depili Atleast the damage received seem to be even more off now than before patch, nice "fix"
can you give some examples please?
Want to test a supercap on SISI but don't have one? |

Hun Jakuza
Octavian Vanguard
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Posted - 2010.01.23 14:48:00 -
[47]
Edited by: Hun Jakuza on 23/01/2010 14:48:22 In Dominion 1.1 patch notes.
""Killmails will now display more accurate damage totals from participants.""
But nothing changes. Look.
2010.01.22 16:34
Victim: Patchkord Corp: Burning Rotten Blood Alliance: Shadow of xXDEATHXx Faction: NONE Destroyed: Omen System: M-OEE8 Security: 0.0 Damage Taken: 3935
My weapon retribution. My used damage in killmail.
Name: Hun Jakuza Security: 3.0 Corp: Octavian Vanguard Alliance: RAZOR Alliance Faction: NONE Ship: Retribution Weapon: Retribution Damage Done: 16
My damage in log file.
[ 2010.01.22 16:34:12 ] (combat) Your group of Dual Light Pulse Laser II barely scratches Patchkord(Omen) [B-R-B,X.W.X, causing 16.1 damage. [ 2010.01.22 16:34:14 ] (combat) Your group of Dual Light Pulse Laser II hits Patchkord(Omen) [B-R-B,X.W.X, doing 91.3 damage. [ 2010.01.22 16:34:15 ] (combat) Your group of Dual Light Pulse Laser II is well aimed at Patchkord(Omen) [B-R-B,X.W.X, inflicting 131.6 damage. [ 2010.01.22 16:34:17 ] (combat) Your group of Dual Light Pulse Laser II is well aimed at Patchkord(Omen) [B-R-B,X.W.X, inflicting 247.2 damage. [ 2010.01.22 16:34:19 ] (combat) Your group of Dual Light Pulse Laser II hits Patchkord(Omen) [B-R-B,X.W.X, doing 196.2 damage. [ 2010.01.22 16:34:20 ] (notify) Dual Light Pulse Laser II deactivates as Patchkord begins to explode.
So, nothing changed
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Depili
Blood Works Inc. Circle-Of-Two
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Posted - 2010.01.23 15:51:00 -
[48]
Originally by: Sokratesz
Originally by: Depili Atleast the damage received seem to be even more off now than before patch, nice "fix"
can you give some examples please?
http://www.eve-co2.org/kb/?a=kill_detail&kll_id=24609 vaga dying to 888 damage.
http://www.eve-co2.org/kb/?a=kill_detail&kll_id=24700 LSE scimmy dying to little over 1k damage
Both were full hp before dying.
Also killmails still go atleast in big fleet fights.
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Sokratesz
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Posted - 2010.01.23 17:09:00 -
[49]
Alright so we can label it 'still not fixed' 
Want to test a supercap on SISI but don't have one? |

Aineko Macx
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Posted - 2010.01.23 22:19:00 -
[50]
Confirming killmails to be anything but fixed. I even saw large fleet fight-> node crash -> all killmails from the last ~10 minutes of the fight are gone.
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Hun Jakuza
Octavian Vanguard
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Posted - 2010.01.23 22:50:00 -
[51]
Originally by: Sokratesz Alright so we can label it 'still not fixed' 
Yup still not fixed
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Zaiyo Modi
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Posted - 2010.01.31 13:27:00 -
[52]
Yes
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NightmareX
Infinitus Odium Scum Alliance
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Posted - 2010.01.31 14:29:00 -
[53]
Edited by: NightmareX on 31/01/2010 14:32:05 Absolutely signed.
On my last killmail i did take a little over 1.1k damage in total in my Loki, but on the killmail it shows 0 damage. Just look here.
Yeah, nice fix there CCP. Does your QA guys even use 1 min to even test out stuffs before you guys release a fix / patch? .
Director of Infinitus Odium. |

TimGascoigne
Sebiestor tribe
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Posted - 2010.01.31 14:37:00 -
[54]
Putting my autograph on this. I still believe that the best solution is official killboards. This would do so much to remove the usual cooking of mails and hidding of losses.
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Tagami Wasp
Sarz'na Khumatari Ushra'Khan
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Posted - 2010.01.31 15:12:00 -
[55]
Just look at D-G report, half the KMs are wrong. ------------ Railgun performance required fix: - +15% railgun damage modifier - +10% PG for Caldari railgun ships |
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