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Ben Harrigan
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Posted - 2009.12.12 11:43:00 -
[31]
Originally by: Borun Tal
Originally by: Jessica Lanson So you've learned an important lesson about checking mission guides before you jump in over your head.
You know, check eve-survival before doing missions just seems lazy to me. Like all those gamers out there that use cheat sheets and cheat codes. I've NEVER used any of these missions descriptions; it says a lot more about one's game style to just dive in and play the damn game. See what you're getting smacked around with, and maybe fly out, refit, and come back. I don't do cheats.
I must agree with this. There nothing more mind-numbingly boring than knowing everything beforehand.
Missions should provide enough grace time for grid to load, giving a moment to be able to get an overview of the situation, and probably warp out as well in a ship suited for the mission level.
Saying that people fail for not looking up a cheat sheet is ironic. Doing in-game research like reading the mission report is an excellent approach. Expecting people to know the 'solution' beforehand is not.
A single BC certainly should be able to tank any level 3 mission long enough to be able to escape the initial warp in.
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miridrim
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Posted - 2009.12.12 13:12:00 -
[32]
Originally by: Ben Harrigan I must agree with this. There nothing more mind-numbingly boring than knowing everything beforehand.
Let's forget the heroic speech for a second here .. what actually happened?
Someone lost his drake in a mission, and asked his buddy to help him out. That buddy also has a drake and thinks "Well, my buddy probably just screwed up.. I am not going to ask him how he lost the same ship that I am about to try too, and lets not get more infos, for it ruins the experience"
So everything went just the way it was ment to be .. he, who thought his buddy might just be too stupid to turn his hardeners on got a lesson. And he also didn't know what was coming to him, and the result was suprising.
Apparently we witness a win-win scenario here.. so why is the OP whining?
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Ben Harrigan
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Posted - 2009.12.12 14:11:00 -
[33]
Lets forget the cheering at other people's misfortune for a second here.
What kind of mission mechanics makes the most interesting missions?
I dont think the old fashioned trigger mechanics that encourage memorizing missions and leaving important ships unchallenged make for a realistic and interesting approach. These old fashioned mechanics are the ones that Mara encountered.
"Look here is an important communications officer, if we leave him alone he probably wont call in reinforcements"
That is the logic in some of the old PvE content. The only way to know not to shoot him is by looking up the solution on the internet, or by having done the encounter many times before.
Killing that communications officer, or that important command ship giving bonuses to the pirate fleet, would make much more sense and make for more interesting encounters.
But currently many of these key targets needs to be ignored. Very confusing to new players from other games who are used to prioritize targets by the danger they pose.
The only ones winning with these old mechanics are macro farmers and people who semi-afk dual boxes.
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Mikal Drey
Atlas Alliance
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Posted - 2009.12.12 15:00:00 -
[34]
Edited by: Mikal Drey on 12/12/2009 15:01:07
Originally by: Pedro Cerrano
I'm not so sure about that. I've never had a Guristas Exterminator taunt me in local after destroying my ship.
gf
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Forge Lag
Jita Lag Preservation Fund
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Posted - 2009.12.12 17:14:00 -
[35]
Edited by: Forge Lag on 12/12/2009 17:17:36 Ah its good that missions have at least some variety. What is not good is how it is achieved.
EvE UI sucks on all levels. You get no warning and no recon tools to know ahead of time that you are warping into NPC blob. What you can do is metagame and use scout alt.
Triggers are just silly, as someone noted before. Timed reinforcements that get sped up if you destroy whole previos wave - so be it. Getting response for shooting some neutral - good. But gettin punished because you shoot what is already agressed and should be primary target is dumb, artificial and prehistoric design.
Well, OP it was not really your mistake, you just suffer for being nice, for developer impotence and for not metagaming. Welcome to EvE.
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ZeJesus
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Posted - 2009.12.13 02:01:00 -
[36]
"Portal to War"
What did you expect? 
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Mara Rinn
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Posted - 2009.12.13 23:14:00 -
[37]
Totally off-topic, but I really do miss the good old days when players would ask for help, and those rushing to their aid would ask for a description of the opposing force (ie: "gather intelligence").
I've solved situations such as this "lost a ship due to overwhelming odds" by running in with a speed tanked frigate, leading the multitude of NPCs in a "ring a ring a rosie" dance, while my friends come in with the firepower to kill off the NPCs.
I do miss the interception and interdiction missions from X-Wing and X-Wing vs TIE Fighter though. "Go and disable ship X out of this fleet" or "destroy ship Y before reinforcements arrive, they must not see your prototype ship". Or even the good old, "head into this sector and just wait for the opfor to arrive, tell us what they have". I loved that mission, zipping around a fleet of star destroyers with my A-Wing, generally making a nuisance of myself.
But I digress.
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