
Omarvelous
Destry's Lounge Important Internet Spaceship League
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Posted - 2009.12.11 16:38:00 -
[1]
Edited by: Omarvelous on 11/12/2009 16:43:59
I don't understand why you're fitting a self-repper on these battleships.
I would go with full buffer and rely on my gang's logistics/RR-BS to help out.
Is the idea to solo pirate in them? If so, they will get blobbed and the single repper will do nothing.
Is it to 1v1 pilots in duals? If so I'd run 2-reppers.
Also complaining about not being able to fit a neut on the vindicator is silly, you can drop a gun and fit one.
Which brings me to the next point: That fact that it barely does more dps with 8 guns than a mach with 7 guns, while using cap, and while not being able to compete with range, is a blasters problem more so than a Vindicator problem.
You might have maxed out skills in all the racial BS, but I remember your posts from back in the day, and admit it, deep-down you're a blaster fan. 
Blaster boats were damage kings in 2006- early 2007, and that's no longer the case. If this is an attempt to boost them back to their status as the best weapon choice within web range, I support this.
Right now:
- Torps do more damage than blasters, while choosing damage type, and using no cap and hitting from 2x as far out.
- Projectiles on ships with double damage bonus do more damage than gallente boats armed with blasters. - While using no cap. - Not being limited to what damage type is dealt. - 2x the engagement range of blasters.
- Lasers do 90% of blaster damage while having 2-3 times the effective combat range. - Without the need to reload - AND they can instantly switch ammo (instant switch from Multifrequency to scorch depending on target range - no need to worry about Amarr BS slowness).
Where's the advantage of blasters?
- They are NOT cap-less like projectiles (and now projectiles do nearly the same dps with 2x the range), and they DON'T instantly switch ammo to fit a tactical situation like lasers (which also have a lot more range).
If I have to dive into every target, then make the damage increase over the other weapons noticeable enough to make it worth it!
If I can't choose what damage type to shoot at someone (stuck with kinetic/thermal) then make the damage increase over other weapon platforms that can choose their damage type - worth it damnit!
Hybrids get all the other weapon platform negatives:
- Cap-use like lasers. - 10-second wait to switch ammo like missiles and projectiles. - Stuck with a dual-damage type - like lasers.
What sets them apart?! What do blasters have as a UNIQUE advantage?!?!
There, I added my 2-cents to your stealthy blaster whine.
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