| Pages: [1] 2 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

S'Daria
|
Posted - 2004.11.13 18:11:00 -
[1]
Just like how CONCORD gives out bounties when you destroy enemy ships allow corporations to give bounties when you destroy an enemy corp.
Example:
"Corp A" doesn't like "Corp B" so it places a bounty of say 100,000 isk for every Apoc destroyed.
Perhaps only alliances should be able to do this, but I think it would be kewl.
|

S'Daria
|
Posted - 2004.11.13 18:11:00 -
[2]
Just like how CONCORD gives out bounties when you destroy enemy ships allow corporations to give bounties when you destroy an enemy corp.
Example:
"Corp A" doesn't like "Corp B" so it places a bounty of say 100,000 isk for every Apoc destroyed.
Perhaps only alliances should be able to do this, but I think it would be kewl.
|

Tiwaz
|
Posted - 2004.11.13 18:39:00 -
[3]
/emote starts podding Darths.
Im gonna be teh rich 
There is no innocence, only degrees of guilt. Only we are Righteous.
|

Tiwaz
|
Posted - 2004.11.13 18:39:00 -
[4]
/emote starts podding Darths.
Im gonna be teh rich 
There is no innocence, only degrees of guilt. Only we are Righteous.
|

Elenia Kheynes
|
Posted - 2004.11.13 18:58:00 -
[5]
Would be nice  But... I hope noob ships won't be considered as frigates... otherwise imagine the possible scam... 
Dear friendly customer... Can I have your money ?
|

Elenia Kheynes
|
Posted - 2004.11.13 18:58:00 -
[6]
Would be nice  But... I hope noob ships won't be considered as frigates... otherwise imagine the possible scam... 
Dear friendly customer... Can I have your money ?
|

Siddy
|
Posted - 2004.11.13 19:06:00 -
[7]
That mony needs to be gone from the enemy corps wallet + if it is bigger than the gap in the Inshurance loss (20 - 30 mill) it will be exploittable
othervice - a damn good idea!!! - ship vice bounty is much beter than pod bount (podding is dam hard anyway) -------------------------------------------
|

Siddy
|
Posted - 2004.11.13 19:06:00 -
[8]
That mony needs to be gone from the enemy corps wallet + if it is bigger than the gap in the Inshurance loss (20 - 30 mill) it will be exploittable
othervice - a damn good idea!!! - ship vice bounty is much beter than pod bount (podding is dam hard anyway) -------------------------------------------
|

Lygos
|
Posted - 2004.11.13 19:16:00 -
[9]
A reverse escrow system for corpses might work. But you can still post advertising cans and escrow "ads" and forum posts to the same effect. In fact it is usually more rewarding, though somewhat less efficient, to do it in this personal fashion. Plus you can filter out your suppliers.
Last time I looked on the Lonetrek market someone was promoting PvP.. ineffectively promoting but still.. by buying corpses at a premium.
|

Lygos
|
Posted - 2004.11.13 19:16:00 -
[10]
A reverse escrow system for corpses might work. But you can still post advertising cans and escrow "ads" and forum posts to the same effect. In fact it is usually more rewarding, though somewhat less efficient, to do it in this personal fashion. Plus you can filter out your suppliers.
Last time I looked on the Lonetrek market someone was promoting PvP.. ineffectively promoting but still.. by buying corpses at a premium.
|

Xendie
|
Posted - 2004.11.13 19:24:00 -
[11]
Originally by: Tiwaz /emote starts podding Darths.
Im gonna be teh rich 
lmao
|

Xendie
|
Posted - 2004.11.13 19:24:00 -
[12]
Originally by: Tiwaz /emote starts podding Darths.
Im gonna be teh rich 
lmao
|

S'Daria
|
Posted - 2004.11.13 23:54:00 -
[13]
Actually I already had a separate thread suggesting that corporations should be able to hire agents that accept enemy corpses...think of its like a body bag broker.
The corp could set a number of isk/million skill points for trade.
If a corp wants to pay you more than it would take your enemy to pay for insurance, than its that corps money YOU'RE taking, so why should you worry.
If a corp wants to pay you to kill someone they don't like, and you're willing to do it, why not accept money from a corp?
|

S'Daria
|
Posted - 2004.11.13 23:54:00 -
[14]
Actually I already had a separate thread suggesting that corporations should be able to hire agents that accept enemy corpses...think of its like a body bag broker.
The corp could set a number of isk/million skill points for trade.
If a corp wants to pay you more than it would take your enemy to pay for insurance, than its that corps money YOU'RE taking, so why should you worry.
If a corp wants to pay you to kill someone they don't like, and you're willing to do it, why not accept money from a corp?
|

will9anthony
|
Posted - 2004.11.14 00:26:00 -
[15]
100k for an apoc are u ******* kidding me who would EVER go and hunt a real person in an apoc for less then a nice cruiser rat? i mean it would have to be atleast higher than 3 mil for a bs otherwise its just dumb
whos gonna risk that much more for less money I am back |

will9anthony
|
Posted - 2004.11.14 00:26:00 -
[16]
100k for an apoc are u ******* kidding me who would EVER go and hunt a real person in an apoc for less then a nice cruiser rat? i mean it would have to be atleast higher than 3 mil for a bs otherwise its just dumb
whos gonna risk that much more for less money I am back |

Elijah
|
Posted - 2004.11.14 02:12:00 -
[17]
Edited by: Elijah on 14/11/2004 02:14:55 I dont think that amount is fair, but I dont think thats the point either. Just to simplify the idea, something like A(battleship) class ship would get you A class isk. B (cruiser) for example would get you less and so forth. But I definitely like the idea.
|

Elijah
|
Posted - 2004.11.14 02:12:00 -
[18]
Edited by: Elijah on 14/11/2004 02:14:55 I dont think that amount is fair, but I dont think thats the point either. Just to simplify the idea, something like A(battleship) class ship would get you A class isk. B (cruiser) for example would get you less and so forth. But I definitely like the idea.
|

S'Daria
|
Posted - 2004.11.14 02:42:00 -
[19]
Now the next question is what happens if multiple corporations had boundies on a corporation's ship you destroy?
100,000 isk from "Corp A" against "Corp X" 2,000,000 isk from "Corp B" against "Corp X" 993,782 isk from "Corp C" against "Corp X"
Kill a battleship class ship of "Corp X" and you get:
3,093,782 isk total 
I like the idea of setting a bounty for each class of ship (assault ships, battleships, covert ops, cruisers, frigates, heavy assault ships, industrial ships, interceptors, logistics and shuttles).
I think you should only be able to put a bounty for your enemys ship if you're at war with them, however anyone who you have neutral or better standings with your corp/alliance can claim the bounty.
Perhaps when you declare war you have a tab that you set this bounty amounts?
I don't think you should be able to differentiate the bounties between a corp and another corp in the alliance.
Example:
"Corp A" declares war on "Corp B" who happens to be in "Alliance B".
In the war declaration "Corp A" sets the bounties for enemy ships to:
Assault ships: 1,500,000isk Battleships: 5,000,000isk Covert ops: 500,000isk Cruisers: 1,000,000isk Frigates: 50,000isk Heavy Assault ships: 2,000,000isk Industrial ships: 75,000isk Interceptors: 500,000isk Logistics: 2,000,000isk Shuttles: 500isk
In the war declaration you then select the account from where these funds will be drawn from...not sure how to limit it just yet, but you get the idea.
What do you guys think?
|

S'Daria
|
Posted - 2004.11.14 02:42:00 -
[20]
Now the next question is what happens if multiple corporations had boundies on a corporation's ship you destroy?
100,000 isk from "Corp A" against "Corp X" 2,000,000 isk from "Corp B" against "Corp X" 993,782 isk from "Corp C" against "Corp X"
Kill a battleship class ship of "Corp X" and you get:
3,093,782 isk total 
I like the idea of setting a bounty for each class of ship (assault ships, battleships, covert ops, cruisers, frigates, heavy assault ships, industrial ships, interceptors, logistics and shuttles).
I think you should only be able to put a bounty for your enemys ship if you're at war with them, however anyone who you have neutral or better standings with your corp/alliance can claim the bounty.
Perhaps when you declare war you have a tab that you set this bounty amounts?
I don't think you should be able to differentiate the bounties between a corp and another corp in the alliance.
Example:
"Corp A" declares war on "Corp B" who happens to be in "Alliance B".
In the war declaration "Corp A" sets the bounties for enemy ships to:
Assault ships: 1,500,000isk Battleships: 5,000,000isk Covert ops: 500,000isk Cruisers: 1,000,000isk Frigates: 50,000isk Heavy Assault ships: 2,000,000isk Industrial ships: 75,000isk Interceptors: 500,000isk Logistics: 2,000,000isk Shuttles: 500isk
In the war declaration you then select the account from where these funds will be drawn from...not sure how to limit it just yet, but you get the idea.
What do you guys think?
|

Arkani Gera
|
Posted - 2004.11.14 06:33:00 -
[21]
imho this is a great idea, just a little addon (to your otherwise great idea s'daria) regarding payment of the rewards. i think the payment should be divided between the involved parties of the kill and not as with todays rewards simply go to the one who laid the final blow. come to think of it i think this should also be done with todays bounties, along with adding ew-modules to the killmails instead of just those who did damage, but perhaps i'm rambling on a bit much now, so i'll stop .
post this idea in the idea lab and i'll be happy to sign it
Public Relations & Recruitment Officer |

Arkani Gera
|
Posted - 2004.11.14 06:33:00 -
[22]
imho this is a great idea, just a little addon (to your otherwise great idea s'daria) regarding payment of the rewards. i think the payment should be divided between the involved parties of the kill and not as with todays rewards simply go to the one who laid the final blow. come to think of it i think this should also be done with todays bounties, along with adding ew-modules to the killmails instead of just those who did damage, but perhaps i'm rambling on a bit much now, so i'll stop .
post this idea in the idea lab and i'll be happy to sign it
Public Relations & Recruitment Officer |

Reah
|
Posted - 2004.11.14 11:54:00 -
[23]
cool idea :D
btw a way to get around the exploiteable problem with this(killing your own ship to claim the bounty on you)
what if the claiming of bounties was restricted to spesific corp/person(s). that way if lawfull corp "A" get annoyed of getting shot down pirate corp "B" they place a bounty on them.
what happens then ceo(or whatever) from corp "A" sets up a bounty on corp "B", and them makes a post on eve forums saying they have put up a bounty on corp "B", and bounty hunters can contact him to get acces to the bounty.
Then corp "A" will get contacted by a rep from bounty/pirate hunter corp "C" and ask for 'acces' to the bounties, corp "A" checks up on corp "C" and finds that they are honorable and up for the job, and thus accepts them.. Now corp "C" can hunt corp "B" and get payed for doing so(depending on there own sucses)
corp "A" should also be able to add up pirate/bounty hunter corp "D" to the list of corps who could claim the bounties.
If there was a second corp (corp "E") that decided to place bounties on corp "B" then corp "C" and "D" would have to contact them as well for acces to corp "E"'s bounties as well.
This woudl effectively rule out the exploitable thing mentioned, but ofc it woudl still be possible to scam  tho that would be left in the hands of the guy issuing the bounties, and not the game mechanics 
also the system woudl have to be added in the bounti mission thingy so you could look for availeble mission bounties in game as well 
|

Reah
|
Posted - 2004.11.14 11:54:00 -
[24]
cool idea :D
btw a way to get around the exploiteable problem with this(killing your own ship to claim the bounty on you)
what if the claiming of bounties was restricted to spesific corp/person(s). that way if lawfull corp "A" get annoyed of getting shot down pirate corp "B" they place a bounty on them.
what happens then ceo(or whatever) from corp "A" sets up a bounty on corp "B", and them makes a post on eve forums saying they have put up a bounty on corp "B", and bounty hunters can contact him to get acces to the bounty.
Then corp "A" will get contacted by a rep from bounty/pirate hunter corp "C" and ask for 'acces' to the bounties, corp "A" checks up on corp "C" and finds that they are honorable and up for the job, and thus accepts them.. Now corp "C" can hunt corp "B" and get payed for doing so(depending on there own sucses)
corp "A" should also be able to add up pirate/bounty hunter corp "D" to the list of corps who could claim the bounties.
If there was a second corp (corp "E") that decided to place bounties on corp "B" then corp "C" and "D" would have to contact them as well for acces to corp "E"'s bounties as well.
This woudl effectively rule out the exploitable thing mentioned, but ofc it woudl still be possible to scam  tho that would be left in the hands of the guy issuing the bounties, and not the game mechanics 
also the system woudl have to be added in the bounti mission thingy so you could look for availeble mission bounties in game as well 
|

S'Daria
|
Posted - 2004.11.14 18:10:00 -
[25]
Originally by: Reah btw a way to get around the exploiteable problem with this(killing your own ship to claim the bounty on you)
That's what i thought and so that's why I thought that if you have a neutral or positive standing with the corp paying the isk, then you get the money (or part thereof). Originally by: Reah what if the claiming of bounties was restricted to spesific corp/person(s). that way if lawfull corp "A" get annoyed of getting shot down pirate corp "B" they place a bounty on them.
Again the standing relationship to the corp paying the money. Originally by: Reah what happens then ceo(or whatever) from corp "A" sets up a bounty on corp "B", and them makes a post on eve forums saying they have put up a bounty on corp "B", and bounty hunters can contact him to get acces to the bounty.
Too much work I think. Just make it standing...you don't want someone to be paid than you sets a -0.01 standing with them. Originally by: Reah also the system woudl have to be added in the bounti mission thingy so you could look for availeble mission bounties in game as well 
Good point. Maybe in the war declaration page for your corp you'll can query the war declaration and see the bounty list? Or a new tab that will sort them by:
"Corp A" "Corp X" Battleship 2,000,000isk
o Column 0: Corp Name paying Bounties o Column 1: Corp who has bounties on them o Column 2: Ship class o Column 3: Amount of bounty
This way you could sort by corp name, ship class, and bounty amount.
I think the standing system where if you're neutral (0.0) or better standing with the corp paying the money is a good system.
What do you guys think?
o
|

S'Daria
|
Posted - 2004.11.14 18:10:00 -
[26]
Originally by: Reah btw a way to get around the exploiteable problem with this(killing your own ship to claim the bounty on you)
That's what i thought and so that's why I thought that if you have a neutral or positive standing with the corp paying the isk, then you get the money (or part thereof). Originally by: Reah what if the claiming of bounties was restricted to spesific corp/person(s). that way if lawfull corp "A" get annoyed of getting shot down pirate corp "B" they place a bounty on them.
Again the standing relationship to the corp paying the money. Originally by: Reah what happens then ceo(or whatever) from corp "A" sets up a bounty on corp "B", and them makes a post on eve forums saying they have put up a bounty on corp "B", and bounty hunters can contact him to get acces to the bounty.
Too much work I think. Just make it standing...you don't want someone to be paid than you sets a -0.01 standing with them. Originally by: Reah also the system woudl have to be added in the bounti mission thingy so you could look for availeble mission bounties in game as well 
Good point. Maybe in the war declaration page for your corp you'll can query the war declaration and see the bounty list? Or a new tab that will sort them by:
"Corp A" "Corp X" Battleship 2,000,000isk
o Column 0: Corp Name paying Bounties o Column 1: Corp who has bounties on them o Column 2: Ship class o Column 3: Amount of bounty
This way you could sort by corp name, ship class, and bounty amount.
I think the standing system where if you're neutral (0.0) or better standing with the corp paying the money is a good system.
What do you guys think?
o
|

Clay101
|
Posted - 2004.11.14 20:12:00 -
[27]
Edited by: Clay101 on 14/11/2004 23:43:53
Originally by: Reah cool idea :D
btw a way to get around the exploiteable problem with this(killing your own ship to claim the bounty on you)
you know how unprofitable that would be? ... think about it ... S'Daria said you would get 5mil per BS kill ... well lets say you insure your tier 1 BS ... ok your Tier 1 BS cost you approx 70 Mil and insurance of about 21Mil ... that's a total of 91Mil spent ... you then get your alt to blow the ship up and you get the 5 Mil bounty set by Corp A plus your main character gets the approx 70 Mil back ... that's a total of 75 Mil you make and you spent an initial 91 Mil ... you therefore lose approx 16 Mil everytime you do this with a BS not to mention mods (if you're dumb enough to leave any on) ... with all of the other ships the loss won't be as great but to the same effect ...
In conclusion,
Scamming on this subject is hereby pronounced impossible by the standards set by S'Daria in the former posts. Also, it would drain a corps wallet fast if you get a good Merc corp blowing up Corp B's ships alot ... and it's alot cheaper just to hire a merc corp as it is ...
|

Clay101
|
Posted - 2004.11.14 20:12:00 -
[28]
Edited by: Clay101 on 14/11/2004 23:43:53
Originally by: Reah cool idea :D
btw a way to get around the exploiteable problem with this(killing your own ship to claim the bounty on you)
you know how unprofitable that would be? ... think about it ... S'Daria said you would get 5mil per BS kill ... well lets say you insure your tier 1 BS ... ok your Tier 1 BS cost you approx 70 Mil and insurance of about 21Mil ... that's a total of 91Mil spent ... you then get your alt to blow the ship up and you get the 5 Mil bounty set by Corp A plus your main character gets the approx 70 Mil back ... that's a total of 75 Mil you make and you spent an initial 91 Mil ... you therefore lose approx 16 Mil everytime you do this with a BS not to mention mods (if you're dumb enough to leave any on) ... with all of the other ships the loss won't be as great but to the same effect ...
In conclusion,
Scamming on this subject is hereby pronounced impossible by the standards set by S'Daria in the former posts. Also, it would drain a corps wallet fast if you get a good Merc corp blowing up Corp B's ships alot ... and it's alot cheaper just to hire a merc corp as it is ...
|

S'Daria
|
Posted - 2004.11.14 23:26:00 -
[29]
I'm still debating whether people who have a 0.0 standing with "Corp A" should get the bounty. You brought up a good point and as such it should probably be people who have a positive (0.01+) standing with "Corp A" that should be allowed to get the bounty.
I was thinking that you could set all the newbie corps to -0.01 standing so no one could make an alt and do what you said, but in retrospect someone could create a new corp that has, by default, a standing of 0.0 with "Corp A" and do what you're suggesting.
Thanks for pointing that out.
But the amount of these bounties will never be as high as the insurance though.
When it was suggested that the class of the ship be allowed to set a bounty during the war declaration I was thinking about the difference between tech 1 and tech 2 ships.
Obviously Tech 2 ships are much more expensive and thus could pay out a larger bounty than from a Tech 1 ship - the system should be allowed to pay a larger bounty for Tech 2 ships. So the question is how do you do it besides setting a bounty for every ship by name?
I have to think about that one.
|

S'Daria
|
Posted - 2004.11.14 23:26:00 -
[30]
I'm still debating whether people who have a 0.0 standing with "Corp A" should get the bounty. You brought up a good point and as such it should probably be people who have a positive (0.01+) standing with "Corp A" that should be allowed to get the bounty.
I was thinking that you could set all the newbie corps to -0.01 standing so no one could make an alt and do what you said, but in retrospect someone could create a new corp that has, by default, a standing of 0.0 with "Corp A" and do what you're suggesting.
Thanks for pointing that out.
But the amount of these bounties will never be as high as the insurance though.
When it was suggested that the class of the ship be allowed to set a bounty during the war declaration I was thinking about the difference between tech 1 and tech 2 ships.
Obviously Tech 2 ships are much more expensive and thus could pay out a larger bounty than from a Tech 1 ship - the system should be allowed to pay a larger bounty for Tech 2 ships. So the question is how do you do it besides setting a bounty for every ship by name?
I have to think about that one.
|
| |
|
| Pages: [1] 2 :: one page |
| First page | Previous page | Next page | Last page |