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Takseen
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Posted - 2009.12.13 16:28:00 -
[1]
As someone who has basically no interest in pvp, I think it'd be a good idea to rebalance the highsec level 4 mission income a wee bit. As others have said it devalues all other high sec economic activities, and makes lowsec missioning seem rather pointless. Its also not sufficiently subject to market competition. There's always going to be one activity in EvE that pays the best and that people will gravitate towards. If that turned out to be mining or exploring, then more people would get drawn to it until the overall reward is reduced because there's fewer belts/sites to go around. This pretty much can't happen with missions, because the more people that mission, the more missions get generated.
I think some sort of dynamic agent quality would be a good idea. Tally up how many missions were completed for a given agent in a given day. Then after the downtime, the agent gets assigned a new Quality based on how many missions were handed in. Busy agents get nerfed down to Q-20, rarely used agents get buffed to Q20.
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Takseen
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Posted - 2009.12.13 16:45:00 -
[2]
Originally by: Wet Ferret
This alone wouldn't change much. In order for dynamic quality to be meaningful, the agent reward needs to be much more significant portion of the total mission income ie: most of it.
Oh good point. Using Kerfira's figures, the rewards break down as Bounties: 27% Reward: 7% LP: 27% Salvage: 20% Loot: 18%
I'm not entirely sure if LP rewards are tied to agent quality. If not, they could be made to do so. Then reduce bounties on highsec pirates to encourage more faction missions. Removing some of the meta 0 loot would reduce that part of the income and help out the miners and industrialists. Salvage would probably have to stay as is, unless another source of rigs was made available.
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Takseen
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Posted - 2009.12.13 17:03:00 -
[3]
Originally by: Asuri Kinnes [
Missions will always be the "best" way for a player to make money. Steady, predictable money. The Absolute *BEST* way to make money is trading/station trading. Null-sec people will run them because they can't be interrupted. Move 4's to low-sec or 0, and people will run 3's. Why? THEY CANT BE INTERRUPTED IN HI-SEC! That is not going to change, and it will remain more "efficient" to run money making ops where they can't be threatened.
Is it a problem if people run level 3s in highsec?
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Takseen
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Posted - 2009.12.13 17:18:00 -
[4]
Originally by: Empire Dweller Edited by: Empire Dweller on 13/12/2009 17:12:41 I like how these ppl have a problem with lvl 4's and not a problem with moon mining passive isk.
Lvl 4's- at best 50 mill an hour- limited by how many hours you mission, your skills, ship, fit all play a part- you can be ganked/other problems may arise
moon mining- sometimes tens of billion per month (PER MOON), nap fest everyone and the risk is near zero
1) Didn't CCP nerf moon mining income in Dominion? Precisely because of the complaints about them. 2) There's still a limited number of moons, and those alliances have to invest resources to keep them secure from other alliances. There's no such scarcity or competition in level 4 missions.
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Takseen
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Posted - 2009.12.13 17:36:00 -
[5]
Originally by: Empire Dweller
My point was simply that missioning is an active task- and moon mining is a passive task. How can you think ones a problem and not think the other is as well?
Because the two aren't in direct competition with each other? One is an incentive for 0.0 empires to take and hold space, and allows them to finance their expensive toys that get used for making cool Youtube videos. The other is a personal source of income for many many players of all kinds, that impacts lots of other areas as described elsewhere in the thread. You may as well say that we shouldn't argue against level 4 missions without discussing how overpowered ECM is in Pvp.
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Takseen
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Posted - 2009.12.13 17:48:00 -
[6]
Originally by: Empire Dweller
you basically said- moon mining is to finance things you enjoy and missioning is to finance things i enjoy. Stop being so hypocritical- ppl should play how they want to play.
I'm less than 3 months in the game, have never been to lowsec, don't like PvP and have never scored a successful kill on another player. In short, assume much?
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Takseen
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Posted - 2009.12.13 18:07:00 -
[7]
Originally by: Empire Dweller [
I assumed you knew something about what you were talking about. Thanks for pointing out that your a clueless 3 month old- ill disregard your uneducated ramblings from now on.
Your entire thesis in this thread is that only 0.0 dwellers and pirates want level 4 empire missions nerfed. Its only logical that you'd resort to insults when I pointed out that you are incorrect in your assumption(again).
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Takseen
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Posted - 2009.12.13 19:17:00 -
[8]
Edited by: Takseen on 13/12/2009 19:17:29
Tippia is right though, there's been suggestions for changing level 4 missions in this thread that you completely ignored in favour of your moon mining and anti-pirate posts.
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Takseen
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Posted - 2009.12.19 15:29:00 -
[9]
Based on the Fanfest videos and the recent developer chat on XFire, I don't think they're going to nerf level 4 missions, but are interested in boosting 0.0 income instead. My guess is they recognise that the safe reliable ISK from level 4 missions is keeping a lot of people in the game.
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