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Drazin DawnTreader
Cutthroat Mercenary Corp
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Posted - 2009.12.13 05:20:00 -
[1]
Edited by: Drazin DawnTreader on 13/12/2009 05:23:01 I dont know about everyone else, but my Manticore cranks out 650 DPS @ 54km (rage torps) which is simply amazing coming from a frigate hull. I love the change to torpedoes and warping cloaked. Sure, I miss one shotting every frigate that came near me, especially baiting Interceptors to try and tackle me... but now I can lay the smack down on much bigger ships and live to tell the tale.
@OP: You need to rework your bomber setup cuz your DPS is not even close to what the ships are capable of these days. Once you do, I think you will like the sacrifice in range for the sheer damage and destruction you can dish out now.
*edit* You can always use Javelins for 90+km range and still do 450ish DPS, But you have to be within 30km to use the bombs, so the rage torps are just fine with me.
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Drazin DawnTreader
Cutthroat Mercenary Corp
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Posted - 2009.12.14 04:27:00 -
[2]
Woad- Did you mean to put a T2 Calefaction rig on there? What is the going price of those these days?
I fly a Manticore using T2 launchers and get 5255 volley damage, plus I can still fit a bomb launcher with a +3% CPU implant. If I used a T2 Calefaction I would get 5494 volley. I also use dual painters and a Coreli Ctype MWD cuz they are only like 8-10m these days. The more costly module is the domination BCU's for the reduced CPU needs, but those aren't terribly expensive either. I prefer the T2 launchers because rage does more damage and its only 6km difference in range.
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Drazin DawnTreader
Cutthroat Mercenary Corp
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Posted - 2009.12.14 05:08:00 -
[3]
Just checked Jita, the calefaction II's are only 19m. Not bad at all. so the 40m domi BCU's are the big isk drop on my Manticore.
good stuff. unfortunetly my setup is not for the inexperienced... requires max skills to pull off. But hey... thats why we train right?
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Drazin DawnTreader
Cutthroat Mercenary Corp
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Posted - 2009.12.14 07:21:00 -
[4]
To be fair, not everyone flies the Hound :) The manticore gets 87km range, more with a leadership booster.
Also, while I do not deny your gang setups work well and are a force to be reckoned with, I do want to clarify the dampener situation for people who may not be aware.
Now, unless something has changed recently, Dampeners are stacking nerfed. So, if you have 2 Dampeners on target, the 2nd dampener is operating at 86% efficiency as well as only reducing the new range by its given percentage. So, if a Ship has 100km range and is hit by 2 34% dampeners, then: Damp 1 = 34 and Damp 2 = 29% 100km * 34% = 66km 66km * 29% = 47km I dont really have a point here, just want to make sure you dont think range is getting cut more than it actually is.
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Drazin DawnTreader
Cutthroat Mercenary Corp
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Posted - 2009.12.14 21:29:00 -
[5]
Originally by: Kahega Amielden
Rage torps are a TERRIBLE idea against anything other than POS or capitals. A stationary Raven takes 361 DPS from a SB with rage torps, 2x BCUs and 2x TPs, compared to 553 from faction torps. If you drop the TPS, it only takes around 200 DPS.
Thanks for that little info, I was not aware that the rage penalties were this severe.
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Drazin DawnTreader
Cutthroat Mercenary Corp
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Posted - 2009.12.17 22:14:00 -
[6]
That was me, I didnt realize the Rage torps were that bad, but I use 2 Target painters on my bomber, and they are a bit over 35% after skills (minus the stacking penalty). So I can make just about any battleship big enough to get full damage from rage torps. But for Battlecruisers and such, faction torps are definetly the way to go for me.
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Drazin DawnTreader
Cutthroat Mercenary Corp
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Posted - 2010.01.02 03:14:00 -
[7]
Mew!
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Drazin DawnTreader
Cutthroat Mercenary Corp
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Posted - 2010.01.02 03:30:00 -
[8]
Originally by: Napro
Cruisers sig radius.. 125m + 2 unpenalized TPs = 200m
With my skills, my TP's give an Omen 228m Signature and I still deal 427 DPS. Add a Bomb and thats a very dead Omen in a very short time.
Seriously, The changes are a godsend to a ship class that was mediocre at best. Sure I got tons of kills in one before the changes, but they were generally on very small ships that I could one shot. Now I can kill larger ships that I can oneshot. If I can't one shot em, I have 640-681 DPS in a frigate hull that can finish the job.
Improvise and overcome. Change is inevitable, and good.
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