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Mentorm
Minmatar
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Posted - 2009.12.16 10:28:00 -
[1]
The new graphics improvement to planets have added a lot more terrestrial or "temperate" worlds to EVE Online, most probably in preparation for DUST 514. However what bugs me is that most of these temperate skins have been put on planets with temperatures of 45 K or less at distances similar to Pluto.
It might be an idea to swap the planets around a bit so that the temperate ones are closer to the star and the rest are further out.
I know that the EVE universe is not particularly accurate seeing as nothing moves and space seems to be full of an oil like liquid. But it just bugs me that CCP fixed a lot of the info for planets but shoved terrestrial planets in the weirdest places.
Discuss.
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Marko Riva
Adamant Inc
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Posted - 2009.12.16 10:32:00 -
[2]
They randomly seeded them so there's no logic involved because that would take WAY too much effort.
----------- I think, therefore I'm single. New projectile damage PDF Alliance creation service |

Khai'ne
Doomchylde Industries
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Posted - 2009.12.16 10:41:00 -
[3]
I know what you mean. As an astrophysics student most of the astronomy in EVE bugs me though, I just try and ignore it.
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Xina Tutor
Amarr Black Arrows Sev3rance
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Posted - 2009.12.16 10:53:00 -
[4]
Yeah.. it's a pity there weren't some simple seeding rules used to make the planet placement a little more 'realistic'.. meh
ah well
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Snasty
Caldari The Hippies House of Mercury
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Posted - 2009.12.16 10:53:00 -
[5]
Originally by: Khai'ne I know what you mean. As an astrophysics student most of the astronomy in EVE bugs me though, I just try and ignore it.
LOL, this game must be hell for you at every corner...
--------------------------------------- -=Snasty, short for Shagnasty ever since the GM's in SWG made me change it...!=- |

Navtiqes
Space Sheriff
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Posted - 2009.12.16 11:02:00 -
[6]
Fanfest 09 confirmed it's a prep for DUST. Though it was bound to happen cause everything else had got new textures anyway.
The wrong climates are silly. You'd think a script checking the Kelsius before the planet was textured would've solved that.
They look great though.
Anyone seen any planets with clouds yet by the way? |

Serpents smile
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Posted - 2009.12.16 11:09:00 -
[7]
Originally by: Navtiqes Anyone seen any planets with clouds yet by the way?
Yeah, somewhere in .3 I saw a huge cloud planet with cool lightning effects on it.
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Steve Celeste
Caldari Overdogs
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Posted - 2009.12.16 11:12:00 -
[8]
Planets should really bounce ships off their surface, fix this please CCP.
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Carniflex
Fallout Research Fallout Project
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Posted - 2009.12.16 12:25:00 -
[9]
Originally by: Navtiqes Fanfest 09 confirmed it's a prep for DUST. Though it was bound to happen cause everything else had got new textures anyway.
The wrong climates are silly. You'd think a script checking the Kelsius before the planet was textured would've solved that.
They look great though.
Anyone seen any planets with clouds yet by the way?
I would speculate that when they get around to it the script will be considerably more clever than to just see what amount of kelvins the surface temp of the planet currently has, as those current surface temperature values are also atm more like random than results of somekind planetary evolution model.
I have seen 'gas giants' out there with approx same mass and radius as earth, not to mention ice planets so close to the sun that you could put pile of lead on it's surface and it should melt. Exsistence of atmosphere is also random, you can find planets that have strong enough gravity to keep hydrogen and helium (ie they should be gas giants), but what are pretending to be rock planets and claim to lack any atmosphere (and no they are not that close to start to lose their atmosphere to solar wind). Etc etc. Granted CCP's purpose is not to simulate solar systems, but the orbits of those planest are at least realistical. So they just prolly cut some corners when it come to determining the planet type and atmosphere and sutch.
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Haramir Haleths
Caldari Nutella Bande
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Posted - 2009.12.16 12:35:00 -
[10]
There are several parameters wich belongs to the temperature of a planet. Is there an atmosphere. What kind of gases and Dense of atmosphere etc. Its not just the distance to the Sun. And even then, the Sun itself is a parameter cause Sun differ in many ways. There are relativly cold Stars and very very hot ones .
Maybe you know that mercury is the closest planet to the sun in our system. But Venus (second closest) is somewhat hotter than mercury.
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Tallaran Kouros
Caldari
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Posted - 2009.12.16 12:51:00 -
[11]
My god, people ***** and moan about how dated the planets look, so after giving them an overhaul people STILL complain?
I mean seriously, you can ***** that the ice planet close to the sun would break the laws and physics and melt, yet you use your ship's completely non-existent and entirely theoretical warp drive to get there in the first place and don't bat an eyelid?
What's wrong with that picture there? :)
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CCP StevieSG

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Posted - 2009.12.16 12:51:00 -
[12]
Moved to Features and Ideas from EVE General.
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Azia Burgi
Caldari Science and Trade Institute
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Posted - 2009.12.16 12:53:00 -
[13]
I did some research on this ages ago and discovered that stats wise Enedore 2 is the most hospitable planet. This includes all the WH planets.
http://oldforums.eveonline.com/?a=topic&threadID=688399
The thing that bugs me is the Dust trailer shows an attack on Intaki 5 by people not wearing spacesuits when the surface temp is low enough for oxygen to be found naturally as ice.
Azia Burgi http://azia.geekandproud.co.uk BP Profit Calculator EVE Cemetery |

HowardStern
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Posted - 2009.12.16 12:59:00 -
[14]
omfg
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Azia Burgi
Caldari Science and Trade Institute
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Posted - 2009.12.16 13:00:00 -
[15]
Originally by: CCP StevieSG Moved to Features and Ideas from EVE General.
Features and ideas? does this mean that CCP plan to "fix" the planetary statistics? Azia Burgi http://azia.geekandproud.co.uk BP Profit Calculator EVE Cemetery |

Alex Raptos
Caldari Phoenix Rising.
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Posted - 2009.12.16 13:06:00 -
[16]
Originally by: Azia Burgi
Originally by: CCP StevieSG Moved to Features and Ideas from EVE General.
Features and ideas? does this mean that CCP plan to "fix" the planetary statistics?
lolno. Features and Idea's is the "IF you ignore it long enough, it'll go away"
Originally by: Dirk Magnum I've become gay for Mark Harmon despite my initial reservations about the show NCIS but nobody will ever know
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Azia Burgi
Caldari Science and Trade Institute
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Posted - 2009.12.16 13:10:00 -
[17]
Originally by: Alex Raptos lolno. Features and Idea's is the "IF you ignore it long enough, it'll go away"
I suspected as much  Azia Burgi http://azia.geekandproud.co.uk BP Profit Calculator EVE Cemetery |

Abrazzar
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Posted - 2009.12.16 13:14:00 -
[18]
Originally by: Azia Burgi
Originally by: CCP StevieSG Moved to Features and Ideas from EVE General.
Features and ideas? does this mean that CCP plan to "fix" the planetary statistics?
I remember a dev implying something in this direction. IIRC it is connected with the work on planetary interaction and possibly DUST. Az least it makes sense that they would want proper planetary stats for this. --------
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Mielono
Caldari SWARTA
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Posted - 2009.12.16 13:22:00 -
[19]
We have hudu magic terraforming things to apparently make even these uninhabitable planets livable on... or at least that would be a good soft scifi explanation for it. Better yet the Terrans (those mythical beings of the past) had super hudu magic terraforming devices that defy reality.
All in all I would think it would only take a few billion lines of code to go.. sun this big, planet this big, planet this far away.. magic... planet is this type.
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Mukuro Gravedigger
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Posted - 2009.12.16 13:30:00 -
[20]
Anyone notice the same temperate planets do not have any ice caps...?
Climate change / global warming at its finest I guess.
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Azia Burgi
Caldari Science and Trade Institute
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Posted - 2009.12.16 13:31:00 -
[21]
Well if they need someone boring enough to sit there and individually tweak the stats for all 50,000 planets I wouldn't mind doing it. I haven't got anything else to do.
Azia Burgi http://azia.geekandproud.co.uk BP Profit Calculator EVE Cemetery |

Mr Kidd
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Posted - 2009.12.16 21:38:00 -
[22]
Everyone give CCP a break on the physics or lack there of. It took a God 6 days, according to the Christian bible, to create the Earth. 6 days!!!! I'm sure CCP will get the physics right in another 6,000,000 years.
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Balashler
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Posted - 2009.12.16 21:52:00 -
[23]
Edited by: Balashler on 16/12/2009 21:54:19 While it would be nice to show the proper skins for the planets in accordance with their distance to the stars they orbit, I don't mind waiting for them to fix it. But then again,each terrestrial orbiting body that's far away and has a volcanic skin may have a reason for being like that, take Io for example(yes it's a moon but it's sill highly volcanic despite the distance from the sun).
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Rpeg
Minmatar Rosa Castellum
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Posted - 2009.12.16 23:20:00 -
[24]
I still get annoyed at the fact that i can hear gun shots in space. -- autechre - ep7 - track 1: rpeg estevancarlos.com |

Planetary Genocide
Gallente CNK Manufacturing Co
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Posted - 2009.12.17 01:07:00 -
[25]
Edited by: Planetary Genocide on 17/12/2009 01:07:36
Originally by: Navtiqes Fanfest 09 confirmed it's a prep for DUST. Though it was bound to happen cause everything else had got new textures anyway.
The wrong climates are silly. You'd think a script checking the Kelsius before the planet was textured would've solved that.
They look great though.
Anyone seen any planets with clouds yet by the way?
The Chemistry nerd in me forces me to tell you that Celsius is spelled with a "C", and the K stands for Kelvin, which is Celsius minus 273.15. Which means that 45K isn't 45 Celsius, it's 45 above absolute zero, aka -225.15 Celsius.
Try living in that.
Originally by: Rpeg I still get annoyed at the fact that i can hear gun shots in space.
It's been explained time and time again that the pod simulates sounds so that the capsuleer pilots can utilize all their senses, giving them an additional edge in battle. But hey, I'm probably the only nerd who read the backstory  ______________
RAWRRR |

supertrollguy2
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Posted - 2009.12.17 06:11:00 -
[26]
I support this thread. While we're at it, can we also get functional solar systems where the celestial objects are not static?
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Carniflex
Fallout Research Fallout Project
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Posted - 2009.12.17 13:46:00 -
[27]
Originally by: supertrollguy2 I support this thread. While we're at it, can we also get functional solar systems where the celestial objects are not static?
Actually presenting the planets as static is not that big simplification for anything that is far enough from the star. You know, stuff with orbital periods around 50+ years and stuff like that.
I do have a dream tho about planets in Dust. That they are phycisally reasonably correct - ie result of somekind of starsystem evolution model. I do not mean something like 'let's do PhD on it' kinda complex altho that would be awsom ofc but more like reasonably complex model that will take the mass (ie spectral class) of parent star and mass and orbit of the planet and then find the parameters for that planet in consistent manner. The masses of planets are atm propably random enough, but one could introduce additional randomness by tweaking few extra parameters - for example 'chemical composition' of initial gascloud.
So you could take a look at a planet and figure out - aha it's in habitable zone - cool there might be liquid water in there, wait what is that, it's not massive enough to keep oxygen ? Doh, there goes that idea (if it's old star, if young there still might be some around bound to be lost over the few hundred misslions of years coming up). At least the initial gascould appears to have abnormally high amount of heavier gases in it so it still has atmosphere composed mostly of heavier noble gases. Etc etc.
There is one of the starsystem geenrators out there I have quite liked in the past (for generating starsystems for pen and paper adventures in scifi settings), altho it's for only roughly solar mass single starsystems (and does not like to generate asteroid belts in the amounts you see in EVE). Something similar to the EVE planets would be uberawesome I think.
StarGen homepage - thats the starsystem generator I would take a look at for a start when looking for ideas how to do clever script to get planets 'correct'. Ofc we already have starsystems, just the planetary evolution part of it is needed. With some adjustments ofc to take into account that we have binary stars and stars that might not be within range of those in this program.
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Carniflex
Fallout Research Fallout Project
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Posted - 2009.12.18 08:40:00 -
[28]
Ofc I do not know how the planet skins are currently picked (they look awsom btw with high quality effects enabled), but I'm fairly optimistic (from layman viewpoint) that is should not be unreasonable hard to find reasonable match between the current planetary skin generator and script that goes over those approx 50 000 planets (and moons also hopefully) and finds reasonable atmospheric conditions and surface temperatures for those instead of current relatively random implementation.
I mean, it's not reasonable to put 'lava' planet skin into some poor rock 76 AU from a bit smaller than sun star with surface temperature low enough to have N2 ice on it.
There .. khm ... might also be some problems with planets that are supposed to be happily populated according to the backstory, but happen to be located in really inconvinient orbital locations. But I'm sure it can be circumenvented with stories about terran magic devices operating in there keeping the planets habitable regardless of unfavourable laws of nature.
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Mr Kidd
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Posted - 2009.12.21 03:40:00 -
[29]
You know, having thought about this a bit, forget it. When it comes down to it I don't really care about what the planets look like. They're eye candy only. They have no direct impact on our game play. What I would like to see is a planet I can hide behind and not be detected by a directional scan from the other side. I want asteroids to duck behind when being fired at. If someone bumps me I want both or one of us to die a horrible death in space or at the least have damage from the impact. I want 1st person control over my ship. If I run into something I want it to be because I F'ed up. When the planets become resources with varying levels of productivity, THEN I will care what they look like. Obviously, if I plop down a base on a blue green planet with little fluffy clouds similar to Earth and the base is destroyed immediately due to atmospheric pressures hundreds of times greater than STP because the planet is actually a gas giant only then does the appearance of the planet play a role.
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necrosia demora
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Posted - 2009.12.21 04:53:00 -
[30]
if you removed every planet and moon(well maybe not the moons cos of moon mining) from eve nothing would change. infact i dont remember seing any moons or planets really. its like background noise. you block it out because its pointless and unneccisery to gameplay. if they were more realistic then it might become harder to blockout and maybe people will take notice. as far as im concerned the new planet skins added nothing to eve
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