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Thread Statistics | Show CCP posts - 3 post(s) |

B0unty Hunter
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Posted - 2004.11.15 06:55:00 -
[1]
what about makeing new module that prevents enemy from useing jumpgates? or maybe make warpscrambler do it? seems fair to me as it prevents you from warping, so you shouldnt be able to use gates 2.
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B0unty Hunter
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Posted - 2004.11.15 06:55:00 -
[2]
what about makeing new module that prevents enemy from useing jumpgates? or maybe make warpscrambler do it? seems fair to me as it prevents you from warping, so you shouldnt be able to use gates 2.
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Sternburg Export
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Posted - 2004.11.15 07:41:00 -
[3]
i heard their is an exploit or Bug that deactivates gates...So u can¦t jump...
But didn¦t have had the time to proof it until now 
But why u want to prevent someone from Jumping out? I mean.. if u r unable to kill him BEFORE he jumps.. don¦t try to kill people...
p.s. *sniff* *sniff* smells like alt.. ____________________________ [ 2005.03.31 20:53:50 ] (mining) Your Basic Miner perfectly strikes Veldspar Roid, wrecking for 20 Ore units.
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Sternburg Export
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Posted - 2004.11.15 07:41:00 -
[4]
i heard their is an exploit or Bug that deactivates gates...So u can¦t jump...
But didn¦t have had the time to proof it until now 
But why u want to prevent someone from Jumping out? I mean.. if u r unable to kill him BEFORE he jumps.. don¦t try to kill people...
p.s. *sniff* *sniff* smells like alt.. ____________________________ [ 2005.03.31 20:53:50 ] (mining) Your Basic Miner perfectly strikes Veldspar Roid, wrecking for 20 Ore units.
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Bad'Boy
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Posted - 2004.11.15 07:47:00 -
[5]
Edited by: Bad'Boy on 15/11/2004 07:50:16
Originally by: Sternburg Export i heard their is an exploit or Bug that deactivates gates...So u can¦t jump...
But didn¦t have had the time to proof it until now 
But why u want to prevent someone from Jumping out? I mean.. if u r unable to kill him BEFORE he jumps.. don¦t try to kill people...
p.s. *sniff* *sniff* smells like alt..
ever heard of BM's?
I think its a good idea..
B.A.D.B.O.Y.: Biomechanical Android Designed for Battle and Online Yelling
"Bad Boys,Bad Boys, what you gonna do, what you gonna do when WE come for yoU"
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Bad'Boy
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Posted - 2004.11.15 07:47:00 -
[6]
Edited by: Bad'Boy on 15/11/2004 07:50:16
Originally by: Sternburg Export i heard their is an exploit or Bug that deactivates gates...So u can¦t jump...
But didn¦t have had the time to proof it until now 
But why u want to prevent someone from Jumping out? I mean.. if u r unable to kill him BEFORE he jumps.. don¦t try to kill people...
p.s. *sniff* *sniff* smells like alt..
ever heard of BM's?
I think its a good idea..
B.A.D.B.O.Y.: Biomechanical Android Designed for Battle and Online Yelling
"Bad Boys,Bad Boys, what you gonna do, what you gonna do when WE come for yoU"
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Sternburg Export
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Posted - 2004.11.15 08:05:00 -
[7]
Originally by: Bad'Boy
ever heard of BM's?
I think its a good idea..
 
BM¦s wtf?

no.. Bm¦s are imo the safest way to run Blockades.. correct..
Instas r a frustrating thing for Gate camper.. correct.. errr Not correct.. If they camp the wrong gate, then it¦s frustrating..
to intoduce a "mobile gate inhibitor" is a crappy idea... The only people that have an advantage of such a thing are pirates... They can block a gate for 23/7... With the introduction of systemscanning, nobody who enters this system, will be safe... No jumping, no safespot, no escape.. Just logging on and off to look..
Mineral suplies from Deep space will be lesser...
overall .. it¦s a bad idea...  ____________________________ [ 2005.03.31 20:53:50 ] (mining) Your Basic Miner perfectly strikes Veldspar Roid, wrecking for 20 Ore units.
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Sternburg Export
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Posted - 2004.11.15 08:05:00 -
[8]
Originally by: Bad'Boy
ever heard of BM's?
I think its a good idea..
 
BM¦s wtf?

no.. Bm¦s are imo the safest way to run Blockades.. correct..
Instas r a frustrating thing for Gate camper.. correct.. errr Not correct.. If they camp the wrong gate, then it¦s frustrating..
to intoduce a "mobile gate inhibitor" is a crappy idea... The only people that have an advantage of such a thing are pirates... They can block a gate for 23/7... With the introduction of systemscanning, nobody who enters this system, will be safe... No jumping, no safespot, no escape.. Just logging on and off to look..
Mineral suplies from Deep space will be lesser...
overall .. it¦s a bad idea...  ____________________________ [ 2005.03.31 20:53:50 ] (mining) Your Basic Miner perfectly strikes Veldspar Roid, wrecking for 20 Ore units.
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Bad'Boy
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Posted - 2004.11.15 08:09:00 -
[9]

B.A.D.B.O.Y.: Biomechanical Android Designed for Battle and Online Yelling
"Bad Boys,Bad Boys, what you gonna do, what you gonna do when WE come for yoU"
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Bad'Boy
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Posted - 2004.11.15 08:09:00 -
[10]

B.A.D.B.O.Y.: Biomechanical Android Designed for Battle and Online Yelling
"Bad Boys,Bad Boys, what you gonna do, what you gonna do when WE come for yoU"
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Erzengal
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Posted - 2004.11.15 09:40:00 -
[11]
You guys should prolly think about what he is asking prior to flaming. He says either the warp scrambler or another module that you use on an enemies ship.
Personally I would love to have a seperate module (that works like a warp scrambler) that messes up a ships communication systems preventing docking/gating while it is on. Another module like the WCS's can be also created to counter the jamming.
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Erzengal
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Posted - 2004.11.15 09:40:00 -
[12]
You guys should prolly think about what he is asking prior to flaming. He says either the warp scrambler or another module that you use on an enemies ship.
Personally I would love to have a seperate module (that works like a warp scrambler) that messes up a ships communication systems preventing docking/gating while it is on. Another module like the WCS's can be also created to counter the jamming.
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theRaptor
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Posted - 2004.11.15 10:26:00 -
[13]
Originally by: Erzengal You guys should prolly think about what he is asking prior to flaming. He says either the warp scrambler or another module that you use on an enemies ship.
Personally I would love to have a seperate module (that works like a warp scrambler) that messes up a ships communication systems preventing docking/gating while it is on. Another module like the WCS's can be also created to counter the jamming.
Great so if you run into a stronger enemy your only option for escape would be to log off (or else just suicide). You have to understand that CCP doesn't really want to introduce game mechanics that encourage people to not play, because everytime you log off (and are probably annoyed that you had to) is a chance that you will go play some other game.
And in shiva with the removal of dual MWD, the only way a ship is going to escape from a gate camp that is using a mobile warp disruptor is through very superior skill or incompetence on behalf of the campers. --------------------------------------------------
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theRaptor
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Posted - 2004.11.15 10:26:00 -
[14]
Originally by: Erzengal You guys should prolly think about what he is asking prior to flaming. He says either the warp scrambler or another module that you use on an enemies ship.
Personally I would love to have a seperate module (that works like a warp scrambler) that messes up a ships communication systems preventing docking/gating while it is on. Another module like the WCS's can be also created to counter the jamming.
Great so if you run into a stronger enemy your only option for escape would be to log off (or else just suicide). You have to understand that CCP doesn't really want to introduce game mechanics that encourage people to not play, because everytime you log off (and are probably annoyed that you had to) is a chance that you will go play some other game.
And in shiva with the removal of dual MWD, the only way a ship is going to escape from a gate camp that is using a mobile warp disruptor is through very superior skill or incompetence on behalf of the campers. --------------------------------------------------
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NateX
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Posted - 2004.11.15 10:53:00 -
[15]
its called a web _______________ ______/ Regards
NateX |

NateX
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Posted - 2004.11.15 10:53:00 -
[16]
its called a web _______________ ______/ Regards
NateX |

Sternburg Export
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Posted - 2004.11.15 11:00:00 -
[17]
Originally by: Erzengal You guys should prolly think about what he is asking prior to flaming. He says either the warp scrambler or another module that you use on an enemies ship.
Personally I would love to have a seperate module (that works like a warp scrambler) that messes up a ships communication systems preventing docking/gating while it is on. Another module like the WCS's can be also created to counter the jamming.
u fit a Warpscrambler and a jumpscrambler on ur ship.. both -2 points..
U need 2 wc¦s to eliminate the Warpscrambler, and 2 "Anti-Anti jump thingy¦s" so 4 low slots are blocked... My "running-a-blockade-low-slot-fitting" contains at least 4 WC¦s.. 6 on an Apoc... If u introduce such an "Anti jump" - device, u r allready screwed.. cause u need at least 2 of each counter modules... If a "real" Blockade is in ur way u r really ******, cause u dont have enough modules fitted on a normal ship... Maybe an Arma with 8 low¦s looks a little bit better...
With the Changes of Shiva/exodus/whatever it will be harder to run Blockades, cause u don¦t see who¦s in local/blockading the gates, until u scout the Gates... Thats enough.. i think..
People are blockading gates.. they have good times and bad times... to give them an extra device to prevent ppl from jumping they have only good times...  ____________________________ [ 2005.03.31 20:53:50 ] (mining) Your Basic Miner perfectly strikes Veldspar Roid, wrecking for 20 Ore units.
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Sternburg Export
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Posted - 2004.11.15 11:00:00 -
[18]
Originally by: Erzengal You guys should prolly think about what he is asking prior to flaming. He says either the warp scrambler or another module that you use on an enemies ship.
Personally I would love to have a seperate module (that works like a warp scrambler) that messes up a ships communication systems preventing docking/gating while it is on. Another module like the WCS's can be also created to counter the jamming.
u fit a Warpscrambler and a jumpscrambler on ur ship.. both -2 points..
U need 2 wc¦s to eliminate the Warpscrambler, and 2 "Anti-Anti jump thingy¦s" so 4 low slots are blocked... My "running-a-blockade-low-slot-fitting" contains at least 4 WC¦s.. 6 on an Apoc... If u introduce such an "Anti jump" - device, u r allready screwed.. cause u need at least 2 of each counter modules... If a "real" Blockade is in ur way u r really ******, cause u dont have enough modules fitted on a normal ship... Maybe an Arma with 8 low¦s looks a little bit better...
With the Changes of Shiva/exodus/whatever it will be harder to run Blockades, cause u don¦t see who¦s in local/blockading the gates, until u scout the Gates... Thats enough.. i think..
People are blockading gates.. they have good times and bad times... to give them an extra device to prevent ppl from jumping they have only good times...  ____________________________ [ 2005.03.31 20:53:50 ] (mining) Your Basic Miner perfectly strikes Veldspar Roid, wrecking for 20 Ore units.
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theRaptor
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Posted - 2004.11.15 12:39:00 -
[19]
Originally by: Sternburg Export
Originally by: Erzengal You guys should prolly think about what he is asking prior to flaming. He says either the warp scrambler or another module that you use on an enemies ship.
Personally I would love to have a seperate module (that works like a warp scrambler) that messes up a ships communication systems preventing docking/gating while it is on. Another module like the WCS's can be also created to counter the jamming.
u fit a Warpscrambler and a jumpscrambler on ur ship.. both -2 points..
U need 2 wc¦s to eliminate the Warpscrambler, and 2 "Anti-Anti jump thingy¦s" so 4 low slots are blocked... My "running-a-blockade-low-slot-fitting" contains at least 4 WC¦s.. 6 on an Apoc... If u introduce such an "Anti jump" - device, u r allready screwed.. cause u need at least 2 of each counter modules... If a "real" Blockade is in ur way u r really ******, cause u dont have enough modules fitted on a normal ship... Maybe an Arma with 8 low¦s looks a little bit better...
With the Changes of Shiva/exodus/whatever it will be harder to run Blockades, cause u don¦t see who¦s in local/blockading the gates, until u scout the Gates... Thats enough.. i think..
People are blockading gates.. they have good times and bad times... to give them an extra device to prevent ppl from jumping they have only good times... 
Local is unchanged in shiva, however you wont be able to see every single Blob on the map anymore. This benefits both sides, as people can travel in groups without drawing every ship in 20 jumps to there location. --------------------------------------------------
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theRaptor
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Posted - 2004.11.15 12:39:00 -
[20]
Originally by: Sternburg Export
Originally by: Erzengal You guys should prolly think about what he is asking prior to flaming. He says either the warp scrambler or another module that you use on an enemies ship.
Personally I would love to have a seperate module (that works like a warp scrambler) that messes up a ships communication systems preventing docking/gating while it is on. Another module like the WCS's can be also created to counter the jamming.
u fit a Warpscrambler and a jumpscrambler on ur ship.. both -2 points..
U need 2 wc¦s to eliminate the Warpscrambler, and 2 "Anti-Anti jump thingy¦s" so 4 low slots are blocked... My "running-a-blockade-low-slot-fitting" contains at least 4 WC¦s.. 6 on an Apoc... If u introduce such an "Anti jump" - device, u r allready screwed.. cause u need at least 2 of each counter modules... If a "real" Blockade is in ur way u r really ******, cause u dont have enough modules fitted on a normal ship... Maybe an Arma with 8 low¦s looks a little bit better...
With the Changes of Shiva/exodus/whatever it will be harder to run Blockades, cause u don¦t see who¦s in local/blockading the gates, until u scout the Gates... Thats enough.. i think..
People are blockading gates.. they have good times and bad times... to give them an extra device to prevent ppl from jumping they have only good times... 
Local is unchanged in shiva, however you wont be able to see every single Blob on the map anymore. This benefits both sides, as people can travel in groups without drawing every ship in 20 jumps to there location. --------------------------------------------------
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Toran Mehtar
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Posted - 2004.11.15 12:59:00 -
[21]
A module that allowed you to permanently jam a gate would be too powerful.
How about a deployable similar to the mobile warp disruptors that affected the area around the gate. The effect of this module would be to apply a delay to any ship entering its field of affect, preventing that ship from jumping for a short period of time. This would render instas effectively useless for most ships.
The problem with this would be how to balance the length of delay. A battleship may be able to tank 30 seconds of damage, where a frig could pop in 5. Perhaps the delay should be proportional to the (natural) sig radius of the ship.
Not sure how it would work, but seems to be worth thinking abouot.
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Toran Mehtar
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Posted - 2004.11.15 12:59:00 -
[22]
A module that allowed you to permanently jam a gate would be too powerful.
How about a deployable similar to the mobile warp disruptors that affected the area around the gate. The effect of this module would be to apply a delay to any ship entering its field of affect, preventing that ship from jumping for a short period of time. This would render instas effectively useless for most ships.
The problem with this would be how to balance the length of delay. A battleship may be able to tank 30 seconds of damage, where a frig could pop in 5. Perhaps the delay should be proportional to the (natural) sig radius of the ship.
Not sure how it would work, but seems to be worth thinking abouot.
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Kodos
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Posted - 2004.11.15 14:26:00 -
[23]
He isn't asking for a module which jams a gate, its a request for a module which you activate on an enemies ship to prevent him jumping, therefore other players can use the gate and only the player "jump scrambled" can't leave. This is to counter people using insta jump bookmarks. You would need an incredibly fast locking time for this to be activated before the player was to jump.
I don't agree to introducing this idea, but i do however feel insta BMs should be removed, or make it that the closest you can warp to a gate is 5km, giving players a chance to lock and web the target, and possibly kill before they are able to jump.
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Kodos
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Posted - 2004.11.15 14:26:00 -
[24]
He isn't asking for a module which jams a gate, its a request for a module which you activate on an enemies ship to prevent him jumping, therefore other players can use the gate and only the player "jump scrambled" can't leave. This is to counter people using insta jump bookmarks. You would need an incredibly fast locking time for this to be activated before the player was to jump.
I don't agree to introducing this idea, but i do however feel insta BMs should be removed, or make it that the closest you can warp to a gate is 5km, giving players a chance to lock and web the target, and possibly kill before they are able to jump.
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Bad'Boy
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Posted - 2004.11.15 15:57:00 -
[25]
Edited by: Bad'Boy on 15/11/2004 15:59:32 nm
B.A.D.B.O.Y.: Biomechanical Android Designed for Battle and Online Yelling
"Bad Boys,Bad Boys, what you gonna do, what you gonna do when WE come for yoU"
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Bad'Boy
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Posted - 2004.11.15 15:57:00 -
[26]
Edited by: Bad'Boy on 15/11/2004 15:59:32 nm
B.A.D.B.O.Y.: Biomechanical Android Designed for Battle and Online Yelling
"Bad Boys,Bad Boys, what you gonna do, what you gonna do when WE come for yoU"
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B0unty Hunter
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Posted - 2004.11.15 15:58:00 -
[27]
Originally by: Kodos He isn't asking for a module which jams a gate, its a request for a module which you activate on an enemies ship to prevent him jumping.
yes:)
Well always good to see ppl who bother to read the whole thing and not just read name of the topic
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B0unty Hunter
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Posted - 2004.11.15 15:58:00 -
[28]
Originally by: Kodos He isn't asking for a module which jams a gate, its a request for a module which you activate on an enemies ship to prevent him jumping.
yes:)
Well always good to see ppl who bother to read the whole thing and not just read name of the topic
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Toran Mehtar
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Posted - 2004.11.15 16:26:00 -
[29]
Jam the gate/ship whatever.
My point was, if you could be bothered to read my post not just the first line , that the ability to permanently stop somebody from jumping would be too powerful. As such I suggested an alternative, which involved targeting the gate rather than individual ships.
Also, how would a module to jam the ship from jumping stop instas ? Any ship will be gone before you even get the chance to lock it.
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Toran Mehtar
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Posted - 2004.11.15 16:26:00 -
[30]
Jam the gate/ship whatever.
My point was, if you could be bothered to read my post not just the first line , that the ability to permanently stop somebody from jumping would be too powerful. As such I suggested an alternative, which involved targeting the gate rather than individual ships.
Also, how would a module to jam the ship from jumping stop instas ? Any ship will be gone before you even get the chance to lock it.
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