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Alt duJour
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Posted - 2004.11.15 21:14:00 -
[31]
I loved the way Puzzle Pirates deal with this problem -- how well the player is performing is there typically determined by some sort of tetris-like mini-game where it's player's brain that matters. (the better they are at the game, the better their character is carrying out the tasks) Could be easily added to Eve mining. ;s
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Alt duJour
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Posted - 2004.11.15 21:14:00 -
[32]
I loved the way Puzzle Pirates deal with this problem -- how well the player is performing is there typically determined by some sort of tetris-like mini-game where it's player's brain that matters. (the better they are at the game, the better their character is carrying out the tasks) Could be easily added to Eve mining. ;s
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Phledge
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Posted - 2004.11.15 21:21:00 -
[33]
Edited by: Phledge on 15/11/2004 21:26:26 Dirty, great ideas and perspective. I guess there is no easy solution, and the devs have their hands full for the forseable future, so I doubt anything will be seriously considered right now.
Also, the comment about moving asteroids, it would be cool if the roid fields were much much bigger, but less dense. You could fly around in them, and all the roids were shooting and tumbling around, you would have to navigate and wade through it all to find the better ore. Of course battleships couldn't fit without taking lots of damage, but perhaps cruisers or frigits with a special navigation skill could.
This would involve making the asteroids collidable objects, which give you damage and degraded when you touched them. A nightmare to code for low serverside cpu im sure, but a dream.
Picture a frigit escaping heavy missles by flying into one. Imaging the missles exploding the roids into great dustballs. Imagine setting up mines and drones dogfighting in there. Would rock I think, not?
------ thats also my point bacly i want to ride this game till the end and bacly be a billion air and have a fleet of my own and get to actualy contole taratory and play the cosinos -Daniel Jackson |

Phledge
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Posted - 2004.11.15 21:21:00 -
[34]
Edited by: Phledge on 15/11/2004 21:26:26 Dirty, great ideas and perspective. I guess there is no easy solution, and the devs have their hands full for the forseable future, so I doubt anything will be seriously considered right now.
Also, the comment about moving asteroids, it would be cool if the roid fields were much much bigger, but less dense. You could fly around in them, and all the roids were shooting and tumbling around, you would have to navigate and wade through it all to find the better ore. Of course battleships couldn't fit without taking lots of damage, but perhaps cruisers or frigits with a special navigation skill could.
This would involve making the asteroids collidable objects, which give you damage and degraded when you touched them. A nightmare to code for low serverside cpu im sure, but a dream.
Picture a frigit escaping heavy missles by flying into one. Imaging the missles exploding the roids into great dustballs. Imagine setting up mines and drones dogfighting in there. Would rock I think, not?
------ thats also my point bacly i want to ride this game till the end and bacly be a billion air and have a fleet of my own and get to actualy contole taratory and play the cosinos -Daniel Jackson |

Dao 2
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Posted - 2004.11.15 22:16:00 -
[35]
theyll invent warping sentry guns then ;p if mining wasnt so boring then more ppl would do it. thats a bad thing ;p
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Dao 2
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Posted - 2004.11.15 22:16:00 -
[36]
theyll invent warping sentry guns then ;p if mining wasnt so boring then more ppl would do it. thats a bad thing ;p
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Lygos
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Posted - 2004.11.15 22:28:00 -
[37]
I think labor mining is about as good as it is gonna get. But it should be reserved mostly for acquiring rare and strange stuff.
[size=16]Mechanized mining[/size] has more interesting possibilities. What if the acquisition of fundamental structures building materials was a process you managed rather than attended. You're a pilot, a social elite, not a button-pushing laborer afterall. Every small group should own at least one mining facility. Each of those mining facilities should produce enough basic ore each day to contribute 5% towards the construction of a second mining facility.
Then your real job would be to move ore around and defend your space from incursion and try to grow your empire along with your friends. There are thousands of moons in each region alone and hundreds of planets. I know, I've counted them. The only way to fill them up is to make pos construction easy and quickly replacable.
Let's make dockable structures rarer, a feeder system that relies on goods shipped from many mining installations. The empire expansion itself would serve as a mineral sink. This would push the alliances to be territorially sovereign.. rapid industrialization would push them to contest borders, to be irredentist.
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Lygos
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Posted - 2004.11.15 22:28:00 -
[38]
I think labor mining is about as good as it is gonna get. But it should be reserved mostly for acquiring rare and strange stuff.
[size=16]Mechanized mining[/size] has more interesting possibilities. What if the acquisition of fundamental structures building materials was a process you managed rather than attended. You're a pilot, a social elite, not a button-pushing laborer afterall. Every small group should own at least one mining facility. Each of those mining facilities should produce enough basic ore each day to contribute 5% towards the construction of a second mining facility.
Then your real job would be to move ore around and defend your space from incursion and try to grow your empire along with your friends. There are thousands of moons in each region alone and hundreds of planets. I know, I've counted them. The only way to fill them up is to make pos construction easy and quickly replacable.
Let's make dockable structures rarer, a feeder system that relies on goods shipped from many mining installations. The empire expansion itself would serve as a mineral sink. This would push the alliances to be territorially sovereign.. rapid industrialization would push them to contest borders, to be irredentist.
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Siddy
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Posted - 2004.11.15 22:44:00 -
[39]
hm - my post disperaed musteriocly?
anyway - i havent seen a single "moving" objekt in EVE...
i dont think that making so much moving ombejts in EVE is mart even considering all the Bandwith it whuld eat up
This thing has been alredy seen in Shiva test server when some moving objekts were causing massive lagg in Complexes 
yet anyway - It whuld be fun to see some one yelling in local" OMG - my Bisto just warpped away o_0" -------------------------------------------
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Siddy
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Posted - 2004.11.15 22:44:00 -
[40]
hm - my post disperaed musteriocly?
anyway - i havent seen a single "moving" objekt in EVE...
i dont think that making so much moving ombejts in EVE is mart even considering all the Bandwith it whuld eat up
This thing has been alredy seen in Shiva test server when some moving objekts were causing massive lagg in Complexes 
yet anyway - It whuld be fun to see some one yelling in local" OMG - my Bisto just warpped away o_0" -------------------------------------------
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Urkl
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Posted - 2004.11.15 23:18:00 -
[41]
If mining were made more fun, more people would mine. If more people turned to mining, there would be more minerals on the market and the prices would drop. As a miner, I personally hope mining remains as boring as it is now. The boredom factor is precisely why minerals don't sell for less than they do today.
Keep it boring, it's good for my wallet. 
*** ***** ***** ***** ** ***** ** **** *** *****. |

Urkl
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Posted - 2004.11.15 23:18:00 -
[42]
If mining were made more fun, more people would mine. If more people turned to mining, there would be more minerals on the market and the prices would drop. As a miner, I personally hope mining remains as boring as it is now. The boredom factor is precisely why minerals don't sell for less than they do today.
Keep it boring, it's good for my wallet. 
*** ***** ***** ***** ** ***** ** **** *** *****. |

Lygos
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Posted - 2004.11.16 02:03:00 -
[43]
Urkl, "oversupply" wouldn't matter if there were more mineral sinks. It's not like there is much ore on the market currently or really much practicable means for getting it there.
As it is, the dull yet extra dangerous mechanisms for mining are a not so subtle encouragement away from mining to the safer profession of servicing agents, which causes steady inflation anyway. I don't think that was totally intentional. Also, I don't think minerals prices are highly subject to market forces. Sure, the basic ones have doubled over time.. but it's more an issue of volume, the introduction of the agent runner profession and the graduation of the pre-agent population away from general poverty and manual mining.
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Lygos
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Posted - 2004.11.16 02:03:00 -
[44]
Urkl, "oversupply" wouldn't matter if there were more mineral sinks. It's not like there is much ore on the market currently or really much practicable means for getting it there.
As it is, the dull yet extra dangerous mechanisms for mining are a not so subtle encouragement away from mining to the safer profession of servicing agents, which causes steady inflation anyway. I don't think that was totally intentional. Also, I don't think minerals prices are highly subject to market forces. Sure, the basic ones have doubled over time.. but it's more an issue of volume, the introduction of the agent runner profession and the graduation of the pre-agent population away from general poverty and manual mining.
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Darkwolf
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Posted - 2004.11.16 06:36:00 -
[45]
Actually, not really. Tritanium/pyerite has gone up in value mostly because the isk has been devalued. Notice how all the minerals are worth more now (except for megacyte, that's dropped a lot lately)?
Trust me, in Exodus, there's plenty of ways to get minerals out of the economy. They're call complexes :P
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Darkwolf
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Posted - 2004.11.16 06:36:00 -
[46]
Actually, not really. Tritanium/pyerite has gone up in value mostly because the isk has been devalued. Notice how all the minerals are worth more now (except for megacyte, that's dropped a lot lately)?
Trust me, in Exodus, there's plenty of ways to get minerals out of the economy. They're call complexes :P
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