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Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Weaselior
GoonWaffe Goonswarm Federation
3528
|
Posted - 2012.06.20 11:53:00 -
[1] - Quote
As a highsec publord with no friends and no actual idea about living in null, here are my solutions to fixing null:
1)make it more like highsec 2)make it so that people aren't allowed to be friends
that is all thanks |

Weaselior
GoonWaffe Goonswarm Federation
3528
|
Posted - 2012.06.20 11:54:00 -
[2] - Quote
i also enjoy that morons keep thinking "moon moving" would nerf goonswarm
i have news for you guys, guess who the only alliance is that has enough bodies to throw at the problem |

Weaselior
GoonWaffe Goonswarm Federation
3532
|
Posted - 2012.06.20 12:32:00 -
[3] - Quote
0.0 is about empire building. That's why there's sov, that's why there's alliances, that's why you get your name on the map. Scrublord 'guudfitz' lowsec roamers, friendless highsec nobodies, and anyone who bleats about "blobbing" lacks any understanding of null. Null is about building empires, massive wars, and the like. A good null design includes a place for you - as serfs - because people with the will to power to create a nullsec empire needs peasant villages to raze and plunder. But with your narrow-minded concerns over scraping isk from rocks, you lack the vision to have any meaningful input on the design of null, aside from suggesting what sort of salt lick would attract you. |

Weaselior
GoonWaffe Goonswarm Federation
3537
|
Posted - 2012.06.20 13:31:00 -
[4] - Quote
Richard Desturned wrote:Metal Icarus wrote:Want to make Null vibrant? Make a tutorial on corp/alliance politics that you have to take when you start. Because obviously that is what it takes to get into null. One does not simply "Go to nullsec".
The highest barrier to new nullsec corps and alliances is politics. So train them for that and more people will go. the only members of a nullsec alliance who are involved in 0.0 politics are diplomats, FCs and leadership that's not really true in other alliances that openly recruit: you have to have some social skills to get in and such
politics might not be the right word but it's not crazy wrong, its just sort of imprecise |

Weaselior
GoonWaffe Goonswarm Federation
3540
|
Posted - 2012.06.20 14:47:00 -
[5] - Quote
Oisin Sandovar wrote: Sounds good to me. It seems like there are some issues that are preventing this. What are those issues?
they've been mentioned ad nauseum but here goes:
lack of factory slots lack of refinery/factories lack of a source of lowends lack of viable compression lack of increased profitability for building in nullsec to counteract the disadvantages of it lack of any ability to do serious t2 manufacturing since moongoo is regional and you must go to jita to get everything you need ergo just do it next to jita
etc etc etc |

Weaselior
GoonWaffe Goonswarm Federation
3540
|
Posted - 2012.06.20 14:56:00 -
[6] - Quote
Even if you were completely, 100% safe in 0.0 you still wouldn't produce there. Industry in 0.0 just isn't really viable because it's inferior in every way to doing it in highsec. The only real industry that exists is supercap building (only possible in sov 0.0) and moon reactions (which have a direct subsidy in the form of sov fuel bonuses). Everything else is just newbies screwing around doing some low-level industry. |

Weaselior
GoonWaffe Goonswarm Federation
3540
|
Posted - 2012.06.20 14:56:00 -
[7] - Quote
Mirime Nolwe wrote:0.0 dont have anything special to fight for, its a PVE festival. In my opinion CCP need to make some "resources" (moongoo, whatever) "random", and once they deplete (2/3 months) they should spawn in other systems, that way, the alliances will have more reasons to fight for space.
In the current state i dont see why we should lose time with 0.0 warfare. please don't weigh in on 0.0 incentives for fighting when you live in empire |

Weaselior
GoonWaffe Goonswarm Federation
3540
|
Posted - 2012.06.20 14:58:00 -
[8] - Quote
Niena Nuamzzar wrote:Lord Zim wrote: ....but to actually create an empire in nullsec, you kind of has to be infested with bears.
Sure but then stop trying to nerf hs so badly. Keep your null bears in nullsec, along with their greedy alts and leave our hs/us carebears alone. Highseccers will always deserve a good flogging and it will always be delightful to give it to them. |

Weaselior
GoonWaffe Goonswarm Federation
3540
|
Posted - 2012.06.20 15:04:00 -
[9] - Quote
I mean put it this way I have seriously, seriously considered spending 15 billion isk getting a 10 slot factory/40% refinery station. In addition to the 30b that outpost cost someone, that's 45b to have a single system have 1/50th the slots of Perimiter, at ~45 jumps farther away from Jita. And that would be the absolute pinnacle of nullsec industry, unless i spent an additional 15b or so to get it to a 17 slot factory/40% refinery. |

Weaselior
GoonWaffe Goonswarm Federation
3541
|
Posted - 2012.06.20 15:09:00 -
[10] - Quote
Mirime Nolwe wrote: Dont take conclusions when EVE is a game of multiple accounts :) Anyhow, please elaborate instead of making empty arguments. Fact, 0.0 has never been so stationary like last year. It's dead.
0.0 is largely stationary because nobody's going to go to war over tech when it's being nerfed on such a short horizon, and our favorite punching bag - band of brothers - finally got killed enough to give up the ghost, and every non-tech region is worthless
tech is a bad conflict driver because it's so regional and needs to be nerfed back to having an r64 as a choke, which will give much better incentives to fight |
|

Weaselior
GoonWaffe Goonswarm Federation
3541
|
Posted - 2012.06.20 15:20:00 -
[11] - Quote
Oisin Sandovar wrote:Ohanka wrote: This. 1000 times this.
Nullsec Corps and Alliances have severe difficulty getting any meaningful Industry going. Allow Nullsec Alliances to build more than one station in a system, and all those systems to provide the facilities they do now, just better.
Wow! I didn't realize that you could only build one station in a system! I can understand the facilities may not be as up to par as high sec, at least initially, but I would think it should be possible to build/upgrade them to have them on par, if not better than high sec. This seems like a big problem. Any reason for this type of limitation? One outpost per system is apparently a technical limitation that was never fixed (this is also why 0.0 stations cannot have agents). The upgrades were designed a long time ago and most are hilariously bad. There are a handful of upgrades that allow you to do things better in null than highsec (e.g. a 60% time reduction on ME, for 10 slots of ME research) but at enormous cost. Factories cannot be upgraded to perfect refines (top out at 30%), refineries cannot be upgraded with significant slots (19 max, when I said 17 before I misremembered). Since you are limited in the amount of upgrades you install you cannot do some basic things (like get a refinery to 50% AND max out its factory slots). Caldari stations (research stations) are laughably bad compared to pos labs so they're rarely dropped. You pretty much drop one to help out your newbies researching frigate prints.
Just for good measure, all stations besides Gallente, have hideously low numbers of offices (6 or less). This is so severely problematic we drop gallente outposts all the time, which are utterly useless as anything but a block of 20 offices. |

Weaselior
GoonWaffe Goonswarm Federation
3541
|
Posted - 2012.06.20 15:21:00 -
[12] - Quote
oh I forgot to mention you can't mission-run in conquerable nullsec in my list of disadvantages before. |

Weaselior
GoonWaffe Goonswarm Federation
3541
|
Posted - 2012.06.20 15:36:00 -
[13] - Quote
Marconus Orion wrote:Have fun installing a job when the queue is a month long before it even starts your job. . there is always a station within three jumps of jita with either no queue or less than a day
always |

Weaselior
GoonWaffe Goonswarm Federation
3543
|
Posted - 2012.06.20 17:53:00 -
[14] - Quote
Riedle wrote: Says the guy that just insults people when they don't agree with him?
ok, whatever floats your boat I guess. lols
the only thing you've offered to support your ideas is placing your personal seal of approval on it
your ideas are bad therefore your personal seal of approval is bad
please stop using it |

Weaselior
GoonWaffe Goonswarm Federation
3543
|
Posted - 2012.06.20 17:55:00 -
[15] - Quote
Malphilos wrote:Richard Desturned wrote:you seem to think that nerfing jump bridges would kill off large nullsec blocs, allow small alliances to settle in nullsec and magically fix the game At least we're settled on the fact that the mega-blocks are the problem. Unfortunately there's probably no real way around that as things stand. Nullsec is about empires, worthless scum who complain about megablocks are nutjobs who believe they can cut it in 0.0 but are unable to make any friends and so they're left ranting that it's all ccp's fault that they're not king of a region
this is much the same as cheetos-stained libertarians are sure they will be lords once big government gets out of the way |

Weaselior
GoonWaffe Goonswarm Federation
3544
|
Posted - 2012.06.20 17:56:00 -
[16] - Quote
if you want to play sandcastle king by yourself go live in a wormhole, 0.0 is for people who can make friends |

Weaselior
GoonWaffe Goonswarm Federation
3544
|
Posted - 2012.06.20 17:59:00 -
[17] - Quote
Riedle wrote: Perhaps. I don't really think of PL as Blobbers. They are the anti Blobbers if anything. They are the one Anti-SOV Alliance that is still able to project power. I think we need more of them - not less.
Removing/Nerfing JB's wouldn't discourage a PL so what was your argument again?
what you think is irrelevant because we all know it has no connection to reality |

Weaselior
GoonWaffe Goonswarm Federation
3544
|
Posted - 2012.06.20 18:00:00 -
[18] - Quote
you know nothing about 0.0 and can't make enough friends to hack it, lowsec and wormholes are the place for you
while you are not a highsec miner, and ought to be praised for that, you are equally unfit to discuss 0.0 as you don't know anything about it |

Weaselior
GoonWaffe Goonswarm Federation
3552
|
Posted - 2012.06.20 18:17:00 -
[19] - Quote
Kieron VonDeux wrote: Judging how much somebody had been in nullsec based upon the single character they happen to be posting with has always been folly.
much like anyone who discusses how nice the air is on the moon can be safely assumed to have never gone there, so too can anyone who claims jbs are used for force protection be safely assumed never to have been in nullsec |

Weaselior
GoonWaffe Goonswarm Federation
3552
|
Posted - 2012.06.20 18:21:00 -
[20] - Quote
small nobodies getting squashed is the point of 0.0 not a flaw |
|

Weaselior
GoonWaffe Goonswarm Federation
3552
|
Posted - 2012.06.20 18:22:00 -
[21] - Quote
while it would be good for there to be a way an alliance can grow and evolve into something useful by restoring the old r64 balance your tiny corp of you and two friends will still always get stomped, as it should |

Weaselior
GoonWaffe Goonswarm Federation
3552
|
Posted - 2012.06.20 18:24:00 -
[22] - Quote
Malphilos wrote:Just because spell checking seems to be all the rage: I think it's force projection, as in logistics and forward basing.
Stuff that no one would ever use JBs for.
i can't spell, unfortunately, you are quite correct |

Weaselior
GoonWaffe Goonswarm Federation
3555
|
Posted - 2012.06.20 18:50:00 -
[23] - Quote
Riedle wrote: look the question was asked and I gave my thoughts on the answer and one of my thoughts on the answer is the nerfing of JB's. There is nothing from the venom spewed my way to make me think that nerfing JB's isn't part of the answer but I never claimed it was the whole answer.
The venom is because nerfing jump bridges won't do any of the things people (like CCP greyscale) think nerfing them will do. Suggesting it betrays a deep lack of understanding of how projecting power in EVE works.
What it does do is make doing basic routine stuff in 0.0 more of a pain in the ass. All of our stations are spread out, so we have to travel a lot more to do the same thing. It doesn't actually affect "the blob", power projection, or logistics, all of which are done through other means. What it does affect is when you want to get from point A to point B for a boring, routine thing and want it to take 3 minutes instead of 10. |

Weaselior
GoonWaffe Goonswarm Federation
3555
|
Posted - 2012.06.20 19:02:00 -
[24] - Quote
if you are unwilling to face the risks inherent with the income stream of l4s then you should receive less reward: forcing you to switch to l3s as the price of safety is entirely appropriate |

Weaselior
GoonWaffe Goonswarm Federation
3556
|
Posted - 2012.06.20 19:06:00 -
[25] - Quote
Riedle wrote: And if a small gang was harassing one of your stations now you can just go through a jump bridge and you can have a 10-1 advantage in about 3 mins. Without JB's that would take you much longer thus forcing each station to be somewhat self sufficient and be able to fend off small roaming gangs themselves.
There's so much nonsense in this I can't even respond succintly. This is a nonsensical view of why people don't small-gang pvp, it's a nonsensical idea of nullsec to begin with ("each station being self-sufficient") it's just nonsensical everything. People don't fight small roaming gangs because it's usually pointless and just encourages more roaming gangs, and the roaming gangs can't actually do anything if you just dock up your ratting ship, and my god this is just so dumb. |

Weaselior
GoonWaffe Goonswarm Federation
3556
|
Posted - 2012.06.20 19:07:00 -
[26] - Quote
not to mention this is the worst case of your argument making no sense and getting owned so you say it was something else that i have seen today |

Weaselior
GoonWaffe Goonswarm Federation
3556
|
Posted - 2012.06.20 19:12:00 -
[27] - Quote
you clearly are very, very bad at it because you don't understand what's going on at all
if you want to incentivize people fighting small gangs you make things that the small gang can destroy that people don't want to let them destroy
jump bridges have nothing to do with why you're getting owned or not getting fights |

Weaselior
GoonWaffe Goonswarm Federation
3558
|
Posted - 2012.06.20 21:11:00 -
[28] - Quote
Marconus Orion wrote:dontbanmebro wrote:Marconus Orion wrote:Well this thread went to ****. Says legendary "constructive poster", marlona sky. Maybe if people stop talking about things they're utterly clueless of, other people won't have to spend ten pages disabusing them of their ridiculous opinions You could always explain how things really work in those aspects of the game instead of badgering them with insults and personal attacks. this has been tried with you many times marlona sky
we, not being insane, have chosen to cease wondering if the same action will produce different results |

Weaselior
GoonWaffe Goonswarm Federation
3558
|
Posted - 2012.06.20 21:13:00 -
[29] - Quote
Marconus Orion wrote:Lord Zim wrote:As if it hasn't been explained, multiple times in this thread alone. Why is there power blocs in null? Why isn't an alliance enough? Question not specifically a Lord Sim only, but I would like to hear his take on it. 0.0 is for empire building. Therefore, we build empires. This being a harsh game, part of the fun is that you're not guaranteed an empire and if we want to squash yours we can and that is not a design flaw. |

Weaselior
GoonWaffe Goonswarm Federation
3561
|
Posted - 2012.06.20 21:39:00 -
[30] - Quote
Bane Nucleus wrote:Richard Desturned wrote:Bane Nucleus wrote:Change how local works. Surprise buttsex always spices up life. Changing mechanics to entirely favor one side is stupid. Not exactly sure whose side gets favored, seeing as how it would affect everyone. There is no local in wh space and no such favortism exists. it favors raiders over ratters/miners and is a flat nerf to moneymaking in 0.0
given how poorly these pay compared to other activities it will lead to more l4 mission running alts, not more ratters being ganked |
|

Weaselior
GoonWaffe Goonswarm Federation
3561
|
Posted - 2012.06.20 21:40:00 -
[31] - Quote
if you want to remove local you have to pair it with activities that are as profitable as wormhole activities to encourage people to be there to gank |

Weaselior
GoonWaffe Goonswarm Federation
3561
|
Posted - 2012.06.20 21:44:00 -
[32] - Quote
Bane Nucleus wrote: Free intel that requires zero effort. God forbid you actually have to work for intel.
please elaborate on why making this process difficult or time consuming adds to the game
please be specific, and be aware making things annoying is not an end in itself |

Weaselior
GoonWaffe Goonswarm Federation
3563
|
Posted - 2012.06.20 21:45:00 -
[33] - Quote
Nicolo da'Vicenza wrote:Bane Nucleus wrote:Change how local works. Surprise buttsex always spices up life. Don't remove it though otherwise you'll have less PVP like in wormhole space, which barely ranks above highsec in terms of pvp/pve losses per capita lol incidentally why is that, i was considering getting a cloaking tengu and going uboating in some wormholes until i ran out of ammo or died (it will be the latter) |

Weaselior
GoonWaffe Goonswarm Federation
3563
|
Posted - 2012.06.20 21:55:00 -
[34] - Quote
Generally speaking the only thing that we want nerfed in highsec is level 4 missions and incursions, because they provide a baseline of risk-free iskmaking that's much too high to effectively balance 0.0 iskmaking around. For the rest, we just want to crack the whip. |

Weaselior
GoonWaffe Goonswarm Federation
3563
|
Posted - 2012.06.20 21:56:00 -
[35] - Quote
obviously if you left those alone and just boosted 0.0 income by 50% or something that's fine too but that's not going to fly with ccp |

Weaselior
GoonWaffe Goonswarm Federation
3563
|
Posted - 2012.06.20 22:02:00 -
[36] - Quote
Malphilos wrote:Weaselior wrote:Generally speaking the only thing that we want nerfed in highsec ... QED It's like a freaking disease. the idea nothing should be nerfed is stupid and wrong
going "well he wants to nerf something!" is therefore stupid and wrong
the question is the rationale for the nerf and if it holds up |

Weaselior
GoonWaffe Goonswarm Federation
3564
|
Posted - 2012.06.20 22:35:00 -
[37] - Quote
Malphilos wrote: Why? As in: what's the objective?
The objective is to bring the risk/reward for activities in line with each other. If an activity (say, 0.0 ratting) is significantly riskier than another (l4 missions) but not significantly more profitable then we have a problem. The additional risk is not compensated by additional reward so people performing that activity will decrease. As ratters & miners are the basic prey of 0.0 gankers, those activities being strictly inferior to empire-based activities disrupts the 0.0 system. This is how level 4 missions, by being excessively profitable, actively hurt nullsec. This can be fixed by adjusting every nullsec activity and every other activity up to bring l4s in line or you nerf l4s down. The former is obviously a lot more work and has the potential to severely disrupt the rest of the economy and is therefore inferior to the l4 nerf. |

Weaselior
GoonWaffe Goonswarm Federation
3565
|
Posted - 2012.06.20 22:41:00 -
[38] - Quote
To counter an argument before it's made: it is indeed possible to rat in a way that makes it extremely unlikely you'll get ganked: but that requires constant vigilance (or a bot). That means that the effort/isk ratio becomes highly skewed in favor of l4s - they may be the same low risk but the nullsec ratting is a pain in the ass. |

Weaselior
GoonWaffe Goonswarm Federation
3568
|
Posted - 2012.06.20 23:09:00 -
[39] - Quote
Talon SilverHawk wrote:Repeat after me.
You cant force players into areas they don't want to go, nerfing hi sec isn't the answer (not if they want to keep players). Making low and null more enticing is, then everybody wins.
Tal
more ignorant bleeting that ignores reality the career highseccer, petrified of loss, is not the target of a l4 nerf: it is the l4 alt of a 0.0 player |

Weaselior
GoonWaffe Goonswarm Federation
3568
|
Posted - 2012.06.20 23:25:00 -
[40] - Quote
Oisin Sandovar wrote:Weaselior wrote:the idea nothing should be nerfed is stupid and wrong
going "well he wants to nerf something!" is therefore stupid and wrong
the question is the rationale for the nerf and if it holds up However, from what I've read here, nerfing high sec does nothing to fix what is really an infrastructure issue. It seems that Outposts need to be improved so that null sec can be more viable and profitable. they're two different issues
first is why nobody builds anything in 0.0
seperately, is why there's so few ratters and miners in 0.0 - these people need to exist to have people to shoot casually when you don't want to rally up the whole fleet and invade, they're a critical part of the 0.0 ecosystem but l4s and highsec incursions makes them rare
|
|

Weaselior
GoonWaffe Goonswarm Federation
3568
|
Posted - 2012.06.20 23:29:00 -
[41] - Quote
Adelphie wrote:How about a marketing campaign then?
Come to nullsec, it's safer than you think.
Needs ponies, and rainbows to work.
People of general discussion - make it so... it's either not safe, or more effort
generally as i despise eve-work i think that the fact that you don't really have to pay close attention to a mission is the appeal over the lower risk, so the l4s are clear effort:isk winners |

Weaselior
GoonWaffe Goonswarm Federation
3568
|
Posted - 2012.06.20 23:32:00 -
[42] - Quote
Talon SilverHawk wrote:Adelphie wrote:Easy access to null is a reoccurring theme.
Would more wormholes directly from empire to null be a good solution? It might be and access to facilities so you don't have to jump in an out all the time and can base there, whether that's a new class of ship "Explorer" for example with the fire power but holds that are large enough that you can stay in 0.0 for extended periods. (just an idea) The problem is say you want to ninja rat or mine or even player rat (I'm talking from a small corp or casual player point of view) having to jump in and out of 0.0 every day is to much of a risk vrs the reward. Oh you can do it, for example by scouting or using downtime but if your time limited those aren't always options. Tal null isn't for solo players and nobody is interested in catering to you, if you want that go to lowsec or wormholes
0.0 is for empires
casual players in the empires are great! i'm one of them. casual players who think they can treat 0.0 like a slightly more dangerous l4? well they can **** right off, if you want to experience 0.0 before joining a corp or making your own go to npc 0.0 |

Weaselior
GoonWaffe Goonswarm Federation
3575
|
Posted - 2012.06.20 23:36:00 -
[43] - Quote
Bootleg Jack wrote: The way to fill a PvP area is to make the PvP awesome, there are millions of PvPers in the world who will play if the PvP doesn't suck.
wrong wrong wrong wrong wrong
the 0.0 pvp ecosystem must have gank targets it is not a realm for hounorable space jousting
you fill it by giving the low-level gank targets a reason to be there despite the ganking, then the higher level predators prey on them then higher level predators prey on those, and soon you have a viable ecosystem again
when the prey die out, the pvpers do as well because what a pvper wants to do is win: you bait them out by giving them a target to devour |

Weaselior
GoonWaffe Goonswarm Federation
3575
|
Posted - 2012.06.20 23:37:00 -
[44] - Quote
the foundational idea for fixing 0.0 is "farms and fields": you give people incentives to live and build things in 0.0, so you can burn them down |

Weaselior
GoonWaffe Goonswarm Federation
3577
|
Posted - 2012.06.20 23:47:00 -
[45] - Quote
Bootleg Jack wrote: Maybe you are that kind of PvPer who sucks and wants easy targets but that is not everyone.
i am indeed!
but you're not thinking it through. say you take a roaming gang to someones space. let us say you are some weird hounourabule space jouster and wish to fight their defense fleet, not their ratters
how do you get a defense fleet up?
you kill their ratters and drag their entrails around so they form up and try to kill you
no ratters, no entrails, no fight |

Weaselior
GoonWaffe Goonswarm Federation
3577
|
Posted - 2012.06.20 23:49:00 -
[46] - Quote
Rer Eirikr wrote:Possible doublepost but vOv, as to the stealing Moongoo idea, its very similiar in scope to what we currently have with POCOs, the only issue being that they still have way too much eHP for small gang fleets to effectively get in, pew pew, and get out. Its a very tough balancing act. yeah pocos are not a bad idea just the ehp is too high and really what's the point? they have to halt exports for a day or two to throw a new one up. meanwhile you shot a structure wit your gang: who is the real loser here? |

Weaselior
GoonWaffe Goonswarm Federation
3577
|
Posted - 2012.06.20 23:54:00 -
[47] - Quote
yeah basically just buff 0.0 income for the poor working-class schmo but make that buff destroyable or stealable, presto better 0.0 |

Weaselior
GoonWaffe Goonswarm Federation
3577
|
Posted - 2012.06.20 23:55:00 -
[48] - Quote
Talon SilverHawk wrote:Your ship carries limited ammo and has limited capacity, once deep in null if your not part of the local alliance or a pet, most players don't want to keep doing that trek into and out of 0.0 every night (or when ever you play). That's probably more of a bar than anything else.
fly amarr
presto problem solved |

Weaselior
GoonWaffe Goonswarm Federation
3577
|
Posted - 2012.06.20 23:57:00 -
[49] - Quote
Delen Ormand wrote: That's a pretty interesting idea. But in real life, an ecosystem works because once the alpha predator dies, it becomes food for others. I don't see an equivalent for that in Eve or even a real equivalent to scavengers living off the kills of the alpha predators (I guess some kinda protected salvage ships would be it).
the alpha predator is a bigger and better fleet, there's always a bigger fleet. however in eve, the bigger the fleet the slower it is (if it wants to maintain cohesion) so a smaller fleet can outrun it and go gank something else |

Weaselior
GoonWaffe Goonswarm Federation
3577
|
Posted - 2012.06.21 00:02:00 -
[50] - Quote
Bootleg Jack wrote: So in addition to being bad at PvP you are also socially challenged and unable to join large fleets.
Changing EvE to suit your limits is not a good idea, you might be better off in WoW or a single player game as you seem to have a solo focus.
i have caused orders of magnitude more suffering without undocking than you've caused in your entire eve career
happy hunting! |
|

Weaselior
GoonWaffe Goonswarm Federation
3577
|
Posted - 2012.06.21 00:03:00 -
[51] - Quote
Talon SilverHawk wrote:Weaselior wrote:Talon SilverHawk wrote:Your ship carries limited ammo and has limited capacity, once deep in null if your not part of the local alliance or a pet, most players don't want to keep doing that trek into and out of 0.0 every night (or when ever you play). That's probably more of a bar than anything else.
fly amarr presto problem solved Good answer what about hold capacity though you don't want to gimp your ship with cargo extenders ? what are you putting in this hold? the only loot worth taking is insanely high isk/m3 (faction/deadspace mods, t2 salvage) so by the time you fill up you should be getting back to safety asap to cash in |

Weaselior
GoonWaffe Goonswarm Federation
3580
|
Posted - 2012.06.21 00:06:00 -
[52] - Quote
Malphilos wrote: So your objective is to restrict income for people who do missions in high sec to finance their nullsec lives.
You wouldn't be sitting on another major income source, would you?
Would that all motives were so blatant.
i've openly and repeatedly advocated for a technetium nerf
my goal is for people to finance their nullsec lives where they live: nullsec |

Weaselior
GoonWaffe Goonswarm Federation
3580
|
Posted - 2012.06.21 00:11:00 -
[53] - Quote
Malphilos wrote:Weaselior wrote:
my goal is for people to finance their nullsec lives where they live: nullsec
Without getting into why that matters to you: You're not able to do that? why it matters to me is critically important and has been posted in this very thread in the last few pages
i have elaborated on all relevant points feel free to quote the ones you disagree with or do not understand |

Weaselior
GoonWaffe Goonswarm Federation
3580
|
Posted - 2012.06.21 00:13:00 -
[54] - Quote
i don't finance myself in nullsec anymore only because what i do now (patch speculation, market manipulation) can't be done in null, but i got my start in null
but that's because i'm a goon and went to null immediately, and lived there: goonswarm is relatively unique in never exposing its newbies to empire so we have far less l4 alts than most people |

Weaselior
GoonWaffe Goonswarm Federation
3586
|
Posted - 2012.06.21 00:40:00 -
[55] - Quote
Malphilos wrote: As you say, that's ground already covered. I'll ask again:
You're not able to do that?
I suspect the answer is obvious, which pretty much makes a hash of your other arguments.
the answer to this has been explained before, if you wish to make stupid arguments you will make them yourself rather than me making them for you |

Weaselior
GoonWaffe Goonswarm Federation
3586
|
Posted - 2012.06.21 00:42:00 -
[56] - Quote
Malphilos wrote:Rer Eirikr wrote:Malph either read the goddamn thread or STFU. Now I'm getting irritated because you're just putting us off track for no reason. Sorry, I'm less than impressed by "lets make the alternative suck so we can have more low level targets" as an important discussion. And that's been the point all along. i do not care what a guy who has been in an npc corp for nine years is "impressed with" and neither does anyone else of note
the reason we are forced to do this dance is you're not actually clever enough to even attempt to deconstruct the argument |

Weaselior
GoonWaffe Goonswarm Federation
3586
|
Posted - 2012.06.21 00:42:00 -
[57] - Quote
Malphilos wrote: You can encourage a few people to drop their L4 alts by reducing the reward, but I'll bet all you really do is reduce the amount of PvP overall. A ship loss represents a greater investment of time than money. CCP sells iskies. Time is the only limited commodity.
none of this is remotely true, and evidences a complete lack of understanding of anything that has been discussed |

Weaselior
GoonWaffe Goonswarm Federation
3588
|
Posted - 2012.06.21 12:52:00 -
[58] - Quote
Arcticblue2 wrote: If you guys have built a empire, why is it empty ? I watch the map and I don't see so many pilots in your empire, even goons have moved to empire-space (High-sec) why ?
building an empire is an exertion of power, it is our empire because we say it is and nobody can challenge us
that said deklein repeatedly ranks extremely high in actual use in 0.0 because we actually live in 0.0
we are also in empire as we expand our power
"those silly romans, thinking they have an empire. why, their legions are all the way in this country over here which isn't even part of their empire!" |

Weaselior
GoonWaffe Goonswarm Federation
3796
|
Posted - 2012.06.30 17:07:00 -
[59] - Quote
dear ccp please add a "ignore all posts by npc alts" forum option |

Weaselior
GoonWaffe Goonswarm Federation
3796
|
Posted - 2012.06.30 17:08:00 -
[60] - Quote
then make it the default setting |
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