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JitaPriceChecker2
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Posted - 2009.12.19 11:12:00 -
[1]
Edited by: JitaPriceChecker2 on 19/12/2009 11:12:23
Originally by: TeaDaze
Originally by: Gripen I don't think that complete removal of local without any alternatives is a good idea but supporting this thread because local change is an old overdue.
CCP indicated at fanfest they would like some replacement tools so this is a good place to suggest any.
E.G. You could have a system upgrade to enable local in sov space, possibly with a delay that can be further reduced with more levels.
D-scan , probes , and for example local tool that only show total amout of pilots in system would be sufficient.
Supported !!
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JitaPriceChecker2
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Posted - 2009.12.20 00:23:00 -
[2]
Edited by: JitaPriceChecker2 on 20/12/2009 00:23:36
Originally by: FU22 i have a feeling changing local will make eve more about blobs as you will be less keen to engage someone when you can't see how many friends he has in local and in local of nearby systems...sure you can see them on scan but idk.
Unless a decent mechanic is designed to replace local im not supporting the out right removal of local...
I belive your wrong , no local in wormhole space is the best thing CCP has ever created. It makes everything possible.Gaming expirience is just on a diffrent level. And i have yet to see a blob warfare in there !
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JitaPriceChecker2
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Posted - 2009.12.21 11:52:00 -
[3]
Edited by: JitaPriceChecker2 on 21/12/2009 11:51:56
Originally by: Furb Killer You may make comparisons with WH space as soon as low sec/0.0 gates randomly change location and to which system they connect, need to be probed out, remove the map/ap and get a mass limit. Until you do that it just means the attacker gets easy kills since he knows exactly where the carebears are (which is why it doesnt become anything harder for the attacker), but the pve'ers have basicly no way of knowing where the attacker is (and no it shouldnt be needed to have alts at every gate). So the end result is just that you need to go to high sec lvl 4 missions to make decent income.
And the end result for the pve'ers who want to adapt and stay in 0.0? They can be smashing the dir scan button every 10 seconds, that would be about as terrible game design as advanced learning skills or not including dedicated servers for a pc shooter.
Highly unused blackops? Please inform AAA of that, while now without us being able to cynojam every system they probably might start using titan bridges more, i see their blackops often enough used to hotdrop everything that is moving.
I fully agree that local shouldnt be an intel source, but a chat channel. However untill there is suitable replacement which does not force you to smash a button every 10 seconds (and some people will actually call that skill) it is just a terrible idea to remove local that only is the complete opposite of the goal of dominion, and barely anyone will profit from it on the long run. (Sure in the beginning the gankers get alot of easy kills, they happy, their victims do high sec missions, everyone sad). And while it would be nice when you can for example ambush another fleet since they didnt know you were there, it also promotes blobbing and metagaming, and i think we have enough of both in eve. (Easiest way to find out what your opponent has is just asking the spies).
You have no idea what you taking about.It much easier to get a fight without local , fight that is not one side blob.
And no lonely hulk or lonely ratter arent suppose to be safe in 0.0 !!
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JitaPriceChecker2
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Posted - 2009.12.21 12:50:00 -
[4]
Originally by: Furb Killer It is also much easier to blob someone since it is trivial to hide 100 people with no local and current mechanics.
So you think income in 0.0 is too high and should be nerfed? For 90% of the normal players solo ratting/anomalies/exploration/whatever is how they make their isk, but apparently they should be ratting in groups 
1. Thus i proposed local actually givin number of pilots in system but not their names,coprorations,favorite food, and names of their dog.
2. Go back to npc corp if you wanna "solo".
3. Income is broken for 0.0 becuase of lvl4 but its a diffrent story and has nothing to do with local.
4. Singel ratter/hulk in 0.0 is not suppose to be safe.
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JitaPriceChecker2
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Posted - 2009.12.23 23:55:00 -
[5]
Edited by: JitaPriceChecker2 on 23/12/2009 23:56:02
Originally by: AxilX
3.) (And this is the important one) If your ship is identified by the directional scanner your warned that you've just been scanned. It's an active scan and as such ought be detectable. This adds a cost to the directional scanner, if you find someone.. they'll know.
that would just make you immune .
Give me chance to scan you down so you wont notice , and i will give you a chance to spot my "probes". Just like it is right now with no local, it can go both way.It is balanced right now.
The only pain is that a defender have to manually click all the time. But a tleast that requirments gives a possibilty to scan someone without detection.
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JitaPriceChecker2
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Posted - 2009.12.24 17:27:00 -
[6]
suggestion for using probes without d-scanning is a joke.
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JitaPriceChecker2
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Posted - 2009.12.31 09:39:00 -
[7]
Edited by: JitaPriceChecker2 on 31/12/2009 09:44:06
Originally by: PaulTheWise
Originally by: My nose'omg Edited by: My nose''omg on 31/12/2009 02:00:54
And imo local doesn't 'win' in W-space, it's f-ing annoying to be forced to grind some buttonclicking for basic survival (directional, 9999999999 km, 360 degrees, spam button, see probes? POS up...) which is a major reason I left there.
You dont get it.
If you actually live in w-space system and you are more then solo farmer , you have poeple scanning doing sites minning travelling etc. there is really no need to spam button ever 2 seconds , if theres a lot of active people your chances of spotting someone increases dramaticly.
Now adding static gates to the equation that can be camped by alt with sound turned on it really ist that hard.
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JitaPriceChecker2
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Posted - 2010.01.01 00:13:00 -
[8]
Edited by: JitaPriceChecker2 on 01/01/2010 00:13:33
Originally by: TeaDaze A lot of stuff
This post is full of win.
If i was participationg in csm election i would vote for you.
Nerf local to show total amount of players ( or remove it alltogether but first option is good enough ) instead on FULL AND FREE INTEL
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JitaPriceChecker2
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Posted - 2010.01.09 17:38:00 -
[9]
Originally by: Scatim Helicon Removing local massively increases the risk to the very people that CCP is trying to entice out of highsec. As various dev blogs and posts made perfectly clear during the build up to Dominion, 0.0 is supposed to be a viable place for people to live full-time, to rat and mine and construct, not just a battlegrounds arena where people visit to PvP before heading back to their empire homes. If anything, CCP's future plans for 0.0 are to make it even safer and more profitable for the residents, not to pull the rug out from beneath their feet and send them fleeing back to Motsu.
Removing local would be hilarious fun for the roaming HAC gangs, for about a week. After being ganked a few times by undetected hostiles, the average 0.0 ratter will say 'screw this' and head back to the safety of highsec to run missions like a sensible person. Hope you guys enjoy a deserted 0.0 and roaming for 4 hours without finding a single target!
wonder why people that get ganked by "undetected hostiles" in wormhole does not get back to hi-sec.
If you cant protectate you space you deserve to leave.
Lvl4 ARE broken but that the diffrent matter thats i would like combination of nerfing local and increasing personal income in 0.0 by about 25%.
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JitaPriceChecker2
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Posted - 2010.01.14 22:38:00 -
[10]
Edited by: JitaPriceChecker2 on 14/01/2010 22:44:50 Edited by: JitaPriceChecker2 on 14/01/2010 22:40:39 All against i can see are of some random carebears that are afraid of being ganked and want to be 100% safe.
The main reason to do it is to make 0.0 alliance wars and pvp more interesting ( which is one of the main reasons to go to 0.0 in the first place , not to be a carebear )
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JitaPriceChecker2
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Posted - 2010.01.15 22:51:00 -
[11]
Originally by: Anna Lifera
... all it takes is one enemy u can't see coming to send u back to your clone bay. removing local will only make the trip near impossible when u're flying blind while the gangs r not.
Why are you flying solo through the most dengerous space ( 0.0 ) and expect to be safe. How is it you are flying blind and gangs r not ? They have the same envoirment , they cant kill you unless they actually find you or you make a mistake.
Originally by: Anna Lifera
2. by removing local, u remove the only defense we have left.
Not only local is THE ultimate defense with no effort required. Somehow even poeple in wormholes manage to escape ganks and now adding few more itel gathering tools to the equasion makes perfect sense.
Originally by: Anna Lifera
anyone guarding the gates would see u flicker into view a split-second before u hit cloak so your cover's already blown anyway when he alerts everyone else.
What if i come out of wormhole , why should i be visible in local ?
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JitaPriceChecker2
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Posted - 2010.02.01 11:28:00 -
[12]
Edited by: JitaPriceChecker2 on 01/02/2010 11:28:26
Originally by: Hrodgar Ortal Edited by: Hrodgar Ortal on 27/01/2010 07:51:59
There needs to be at least a fair chance of someone getting away rather than being a free kill.
There is even without additional intel tools we propose in this topic.
YOu would be surpised how people can adopt to no loacl envoirment. Only lazy or unlucky people actually die in w-space.
Originally by: Santiago Fahahrri
Originally by: Ben Derindar Apocrypha made this subject even more relevant last year by showing how much cooler and bigger space is without the omniscient intel tool of local.
Fixed
True
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