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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2009.12.21 18:41:00 -
[31]
Originally by: Aloriana Jacques
Originally by: Emma Royd Will I have to go walk to the agent and grovel at his feet for work, or will I be able to just sit in the ship and call him from the docking bay.
If I remember right, nobody is being forced to get out of their ships at all, so you'll never have to get out to talk to agents and such.
More accurately, nobody is being forced to try the content/gameplay being created for Incarna... just as nobody is forced to mine or run missions to play EVE. However, you will most likely need to get your sorry butt out of your pod if you want to interact with the content created specifically for Incarna if there teaser is any indication.
Whether you grovel or not is, as always, up to your personal preference.
===== If you go to Za'Ha'Dum I will gank you. |
Tangonis Galt
Science and Trade Institute
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Posted - 2009.12.21 18:42:00 -
[32]
Originally by: Benco97
I for one am looking forward to it, it will add a great amount of depth and character to an already stunning game.
I agree.
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Skoot
The Scope
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Posted - 2009.12.21 19:14:00 -
[33]
Originally by: Tangonis Galt
Originally by: Benco97
I for one am looking forward to it, it will add a great amount of depth and character to an already stunning game.
I agree.
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Haxfar Portlaind
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Posted - 2009.12.21 19:23:00 -
[34]
What i now with Incarna: Possible to own a bar and decorate/change interior. Mini-games. Agents which you only can contact "off the system". We can get strippers, tho not completely naked () Bartenders.
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Aloriana Jacques
Amarr Royal Amarr Institute
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Posted - 2009.12.21 19:29:00 -
[35]
Originally by: Professor Tarantula As for drugs, they could just make all of them come in pill format for incarna, and manufactured by pharmaceutical companies, since we all know pills are as wholesome and harmless as apple pie, right?
Other alternatives are patches. I remember they were used as a stand-in for hard drugs in Rise of the Dragon, an old adventure game from Sierra. Patch soaked in drugs applied to the skin for absorption. It makes sense considering we now have nicotine patches. - - - Aloriana Jacques - Skill Sheet
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Capt Comatose
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Posted - 2009.12.21 22:55:00 -
[36]
It would definitely be a good change of pace at those time when you're spinning your ship in the hangar. One of Eve's failings IMO is the you are the ship stuff. Probably made it easier to make but being a sim pilot from way back I'd love to see ****pits/command bridges and be able to, as an option, fly ships with a joystick or mouse pointer. I know it'll never happen but it I still think of it every time i come back to eve. WiS, to me, would be a logical extension or part of this. For it to succeed though i think it'll need to have a greater purpose than just social interaction.
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Nicholas Barker
Black Nova Corp IT Alliance
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Posted - 2009.12.21 23:16:00 -
[37]
Edited by: Nicholas Barker on 21/12/2009 23:20:48 One of my current things on my "to do" list is to open and manage a bar in Agil.
Originally by: Capt Comatose For it to succeed though i think it'll need to have a greater purpose than just social interaction.
They'll probably give it one, but for the meanwhile just to help shut up some of the none ******ed naysayers before they can give'em something to change their opinion, all they'll hear is "It won't be mandatory." ------
0800-CALL-A-DEV
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Avernus
Gallente Imperium Technologies
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Posted - 2009.12.21 23:24:00 -
[38]
Originally by: Nicholas Barker Edited by: Nicholas Barker on 21/12/2009 23:20:48 One of my current things on my "to do" list is to open and manage a bar in Agil.
/Makes note to open up a BDSM clothing outfitter next door.
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Joe Stalin
Unknown-Entity Initiative Mercenaries
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Posted - 2009.12.22 01:00:00 -
[39]
Edited by: Joe Stalin on 22/12/2009 01:02:50 I think some people would at least like to be able to look out of a window in the station before undocking...
Though that would mean less undock gank kills for me :( Killing people who don't understand how the undock timer works never gets old!
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Chaos Incarnate
Faceless Logistics
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Posted - 2009.12.22 01:30:00 -
[40]
Originally by: Destination SkillQueue It is called Incarna now...
I'm just gonna say, if they're gonna use 50% of my name in the expansion it better be kickass, or I'll complain. _____________________
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Zofe Stormcaller
Gallente Pelennor Swarm THE KLINGONS
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Posted - 2009.12.22 01:44:00 -
[41]
I can see this being good, although I would like to see certain things:
Being able to go into a station, find and deck the asshat that has been playing station games and smacktalking us in local for the last hour. It wouldn't do anything but would be satisfying...
If we can't lose the teen rating perhaps have areas that are adults only? Eve is a gritty universe and I would like that to persist. How many teenagers do we have playing the game anyway since I've only ever met one once, and that was one of my corpies' nephews anyway.
It isn't going to happen, I know that. I'll file it away with being able to add probes to my overview so I can see them on my dscan without it showing all the other rubbish, a keyboard shortcut for "full speed", Beer ship BPCs, the return of the Quafe girl, orbitally bombarding the dusties, taking my corpmates as passengers in my 747 sized frigate, joystick controls for when I'm trying to run away from people without smacking into roids and other such niceties.
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Spoon Thumb
Paladin Imperium Curatores Veritatis Alliance
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Posted - 2009.12.22 01:56:00 -
[42]
I'm fairly sure though that Incarna is aimed at the mass market, and as such will be a lot 'friendlier' than in-space Eve to try and attract more people
I, like others though, am worried because of the lack of talk about actual content. We know there'll be no combat, but just what will people do once they get bored of simply 'hanging out'?
Will there be missions that you do just within stations? Will you be able to improve your character and/or ship (aside from aesthetic things like clothing)? How customisable will the station interiors be? How much can you actually affect the environment around you?
The last is the most important question. Atm, you can do the equivalent of trashing someone's couch and stabbing them in the face with a spoon. Just if you do there are consequences
I'm sure CCP can think of a way so that if you do get killed in a station you don't perma-die. However I think it is more that it is a bit too much at first to have combat mechanics in-station
I do hope eventually you can kill people in station or it'll be a bit lame ("You're not safe anywhere in Eve except docked....only now half the game is in station...."), but I can accept if it isn't in WIS version 1
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Marguerite Antiki
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Posted - 2009.12.22 02:08:00 -
[43]
Originally by: Malek Ginwei I'm looking forward to 'walking in stations' mainly because no game to date has ever implemented such a feature and it's always exciting to watch gaming technology evolve. [/quote
Earth and Beyond... there ya go, a game to date that did it. (and failed / has since been unplugged)
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Tyria Sharken
Minmatar TalCorp Enterprises Einherjar Alliance
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Posted - 2009.12.22 03:28:00 -
[44]
Originally by: Malek Ginwei
I'm looking forward to 'walking in stations' mainly because no game to date has ever implemented such a feature and it's always exciting to watch gaming technology evolve. Who knows. It could re-shape everyone's view of the genre and become the de facto standard for all future space games.
Actualy.. there WAS a game SOE... or was it EA?.. that came out a looong time ago.. but died a couple of years after its release called Earth and Beyond that let you exit your ship and go into the stations.. that actualy was the ONLY way for you to upgrade your ship.. buy weapons/parts.. and such. You docked at a station, walked to the NPC merchants and did your things.. think there even were minigames you could do inside the stations as well. Its also were you picked up missions at =D --------------------------------------------- "Only two great species on this planet take part in massive, organized warfare. Men, and ants." |
Jerid Verges
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Posted - 2009.12.22 05:12:00 -
[45]
It would be cool if the docking system was integrated with the outside game. (People watch as their ships dock/undock. Able to watch other ships in traffic.
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Hopey
Gallente L.O.S.T. Industries Etherium Cartel
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Posted - 2009.12.22 05:50:00 -
[46]
Originally by: Tyria Sharken
Originally by: Malek Ginwei
I'm looking forward to 'walking in stations' mainly because no game to date has ever implemented such a feature and it's always exciting to watch gaming technology evolve. Who knows. It could re-shape everyone's view of the genre and become the de facto standard for all future space games.
Actualy.. there WAS a game SOE... or was it EA?.. that came out a looong time ago.. but died a couple of years after its release called Earth and Beyond that let you exit your ship and go into the stations.. that actualy was the ONLY way for you to upgrade your ship.. buy weapons/parts.. and such. You docked at a station, walked to the NPC merchants and did your things.. think there even were minigames you could do inside the stations as well. Its also were you picked up missions at =D
Earth & Beyond was by EA - and moreover, SWG also did this. You were playing on the ground and could then launch and be in your ships - even better, you could get out of the pilot seat and wander around in your own ship. You could man turrets, put out damage in engineering, you could even decorate if you fancied it.
|~~~~~~~~~~~| Hopey CEO & Founder, L.O.S.T. Industries |~~~~|
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Rhaegor Stormborn
H A V O C Against ALL Authorities
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Posted - 2009.12.22 05:56:00 -
[47]
Will there be a 30 second session change timer to change your shirt in walking in stations? Cause if not, I will be ****ing ****ed. I expect 30 second timers on every action you want to make.
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PRIMARYtheIBIS
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Posted - 2009.12.22 06:06:00 -
[48]
Edited by: PRIMARYtheIBIS on 22/12/2009 06:10:11 Well I do remember one of the devs saying, they have taken a new spin on WiS / Incarna. Now im hoping that there is real content with it, this being the reason that its taking so long.
I do very much think that, the lower security of the system that the station is in.... the more seedy, underground and criminal, your activities can be.
Mabye sabotauging other peoples ships in stations, having boxing matches, buying and selling drugs etc....
I just really hope that eve at some point takes on the theme of the criminal undergound, as I personally believe incarna could accomodate this really well.
Obviously ccp will have their own way of doing things, but I hope that the 'new direction' they are taking with it is going to please the hardcore crowd.
I for one would love to be able to fight (not kill) and cause havoc in stations...... then have station guards chasing you... haha.
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Alarci
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Posted - 2009.12.22 07:21:00 -
[49]
I keep to my opinion thatWIT will add nothing to EvE,I seriously doubt it will involve fistfights or anything of that sort. I m am even convinced that this 'extension' will add a significant strain on your computer memory and graphics making it for people without the latest and powerful pc impossible to play
So my conclussion ' DO NOT TURN EVE INTO ANOTHER 'SOCIAL 'CHAT site, there are plenty of those around we don't need another facebook or secondlife clone
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Killiker
Caldari
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Posted - 2009.12.22 08:54:00 -
[50]
If were going to be able to get out of our pods then I want a gun and full set of body armour with customisable equipment parts sitting next to my pod at all times!
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Melor Rend
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Posted - 2009.12.22 09:09:00 -
[51]
I'd first like "flying in space" to work correctly before CCP destroy the game even more with "walking on stations".
I hope CCP stop work on this piece of vapour ware and invest the time in fixing the core game play features before adding more bugs and worthless ****. If I wanted to sit in a bar then I'd play WOW. I want to fly space ships and that's currently not possible (with more then 50 people in system at least).
Cya in Star Trek Online.
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Chaos Incarnate
Faceless Logistics
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Posted - 2009.12.22 09:35:00 -
[52]
Originally by: Melor Rend Cya in Star Trek Online.
I like how you can yell at CCP for spending some of their development time on fluff, and in the very next sentence announce you're leaving for a game that's probably going to be filled with limited-edition tribble pets and thirty different vulcan hand emotes _____________________
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Melor Rend
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Posted - 2009.12.22 10:00:00 -
[53]
Originally by: Chaos Incarnate
Originally by: Melor Rend Cya in Star Trek Online.
I like how you can yell at CCP for spending some of their development time on fluff, and in the very next sentence announce you're leaving for a game that's probably going to be filled with limited-edition tribble pets and thirty different vulcan hand emotes
It's also not entirely serious. I don't have very much hope for STO tbh. I'm just trying to point out that I've got my eyes peeled for a new space MMO that might not be quite as broken as EVE. And this is quite new for me... a few months ago I didn't even give the new space MMOs a second thought and now I'm seriously thinking about giving them a try. That should already be enough to make CCP think twice about what is currently going on in their game.
At this point I'd rather have WOW in space that actually works then some wonderful "dragon fleet" idea that is in essence just a nice idea from marketing but not actually available in game.
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Transmit Failure
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Posted - 2009.12.22 10:04:00 -
[54]
Meh, as long as it doesn't take away from the stuff that I like about Eve, I don't care if they add fluff to attract players. I might even enjoy wandering around stations.
Who is to know? Who cares?
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Chaos Incarnate
Faceless Logistics
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Posted - 2009.12.22 10:50:00 -
[55]
Edited by: Chaos Incarnate on 22/12/2009 10:51:13
Originally by: Melor Rend It's also not entirely serious....
I hope you see how easily I could misinterpret your intent, being as you were raging all over the forums there Quote: ...I'm just trying to point out that I've got my eyes peeled for a new space MMO that might not be quite as broken as EVE. And this is quite new for me... a few months ago I didn't even give the new space MMOs a second thought and now I'm seriously thinking about giving them a try. That should already be enough to make CCP think twice about what is currently going on in their game.
Lag is a consequence of open world PvP, and I've yet to hear of any way of solving it apart from instancing PvP into meaninglessness or enforcing arbitrary player caps at potential fight locations - both of which suck. _____________________
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B1FF
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Posted - 2009.12.22 19:12:00 -
[56]
Originally by: Abdiesus
Originally by: Elena Laskova I can't see any point to Walking in Stations either.
If CCP wants to increase player immersion, how about modernizing the GUI?
Because no matter how good the GUI is, some people find it hard to empathise with a completely disposable mechanical object like a ship, and want to occasionally view their character and socialise with their friends and corpies "in person"?
But you won't be doing this. Look at the people you talk to right now.
Are you docked? Is the person you are talking to docked at the same station?
If neither of these are true then you won't be socializing in WiS. You'll be socializing using the existing system.
Currently you can socialize with anyone, anywhere, anytime while doing anything. With WiS you can socialize with the people on the guests tab. While doing nothing else.
How exactly are these massive limitations supposed to be better for socializing?
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B1FF
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Posted - 2009.12.22 19:19:00 -
[57]
Originally by: Vysnaite Station mini game to kill time like poker and stratego sound nice. Often I find myself with nothing to do for half an hour - this would be a nice addition.
Minigames don't need WiS. They could be added at any time. In face they would be better if playable outside WiS. If you allow miners, haulers, campers, or anyone else playing EvE to join the game it will improve the overall experience.
Why force people to stop playing EvE so they can play poker?
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B1FF
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Posted - 2009.12.22 19:24:00 -
[58]
Originally by: Ranger 1
There isn't really anything wrong with the 3 points above, as long as they are side dishes and not the main course. I have a feeling that C will figure pretty strongly into what they want to do however, which all things considered might not be too bad.
You're flat wrong on C. It's the _exact_same_ functionality we have now except it takes longer to perform. All downside. No upside. It's also exactly the sort of thing they said they wouldn't do with WiS.
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B1FF
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Posted - 2009.12.22 19:30:00 -
[59]
Originally by: Joe Stalin Edited by: Joe Stalin on 22/12/2009 01:02:50 I think some people would at least like to be able to look out of a window in the station before undocking...
CCP has stated that this will not be available.
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Aloriana Jacques
Amarr Royal Amarr Institute
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Posted - 2009.12.22 19:36:00 -
[60]
B1FF, it's obvious that you have not a single interest in even acknowledging, even in the slightest, that this aspect would be enjoyable to some people.
The fact that nobody actually knows anything but the little vague information doesn't seem to deter you either. Nobody knows what gameplay will be included, only the hints we've been given. Own establishments, make clothing, play minigames, watch fleet movements, etc. Just knowing those, yes, it is easy to be a naysayer.
The way you talk, we shouldn't ever get new ships in expansions because we've already got ships with the "same functionality we now have".
Also; QUOTE + EDIT is your friend. Use them to prevent multiposts. - - - Aloriana Jacques - Skill Sheet
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