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Thread Statistics | Show CCP posts - 23 post(s) |

EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2010.01.05 06:11:00 -
[1]
Hate to admit it but removing the remote rep range would reduce the gayness that a MS blob will be but you can only have so many warfare links in a fleet before they become redundant. I really wouldnt want to see my reps removed.
I would love to see the bombers actually on sisi :)
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2010.01.05 10:29:00 -
[2]
How about not turning my MS into a capital version of one of the least flown ships in eve?
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2010.01.06 00:39:00 -
[3]
Do any of you routinely fly command ships and think "Man I feel worthwhile being on grid with the massive fleet fight". No? I didn't think so. Please don't campaign to turn MS into pos hugging supercapital command ships.
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2010.01.06 01:06:00 -
[4]
Edited by: EdFromHumanResources on 06/01/2010 01:06:52
Originally by: Soleil Fournier
Originally by: EdFromHumanResources Do any of you routinely fly command ships and think "Man I feel worthwhile being on grid with the massive fleet fight". No? I didn't think so. Please don't campaign to turn MS into pos hugging supercapital command ships.
The ship needs to be more than a ship that does 2x dread damage from destroyable fighters. FCs will just say take 3 dreads instead of 1 SC and 3 triage carriers. That's a problem.
If a bonus to command links helps persuade FCs and fleet members to include us more and stop saying "WTF get out of fleet" then that's what I want.
It doesn't hurt get a bonus to command links within this design. It's still up to the pilot to use them. And if command link bonuses arn't what you like...provide a better suggestion.
Only dumb ones will. Its does 2x the damage of a dread(that is close range fit) has the HP of a large pos, is ewar immune, can remote rep circlejerk, Remote ECM burst(Enough of these really **** a hostile fleet), and can deploy alongside even JDCV dreads going to their max jump range unlike titans. A few carriers or even a few motherships makes these nearly unkillable sans extreme lag.
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2010.01.06 04:09:00 -
[5]
Edited by: EdFromHumanResources on 06/01/2010 04:14:22 Congrats Atlas dude you argued a point I didnt make. I never said the reason current MS are in danger was because of command mods. They are even retaining their ability to use them in the expansion. Read earlier in the thread to see I fully understand why they are not acceptable without the EHP buff this thread puts forth.
Originally by: SolarKnight Posting to say, that I don't think the supercarriers should become big command ships, they have had their +1 warfare link per level bonus removed already.
I think this is a pretty big clue that CCP do not want motherships to become another massive command ship.
Originally by: CCP Abathur
Motherships --> Supercarriers
After careful consideration and further balancing, we will be reintroducing Supercarriers for Dominion 1.1. This will include:
ò Fighter Bombers ò Hit Point boost ò Jump Range increase ò Removal of Triage usage ò Removal of Jump Clone usage
A special comment on the Hel û we realize that among these ships, the HelÆs bonus to repair might be seen as a bit æmehÆ. The other school of thought is that considering how useful remote repair is, especially when it comes to carrier combat, perhaps the HelÆs bonus is not so bad. So, what would you like to see here? Would an additional boost to the current RR bonus be welcomed? Ponies?
Please read the above quote carefully, the gang link +1 per level is not being removed, the MS simply does not receive a bonus to their use just as they currently do not. I do not believe MS would gain much by having this bonus as it would very likely cost them an existing bonus.
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2010.01.06 12:35:00 -
[6]
Originally by: RoCkEt X
Originally by: Bobbeh Well until they rectify the Implants for Shields vs Armor, the Resistance bonus on the Wyvern is nice but not half as great as for the Aeon. On Sisi The Armor tanks ships can get 2 to 3 times the hp that a Shield Tanker can. Some will say hey but shield tanks regen... Sure they do and when you are taking 300k damage from a dd you wont regen that fast enough. And once that shield goes your done no if ands or butts. Armor ships have that regenning buffer tank called a shield.
Anyways The Hel bonus is definitely an issue, but imo i dunno if id rather a EHP bonus or a Combat bonus.
My Beef with the shield tank comes at the fact that 3 titans dd you and your primary tank is completely gone, after that you drop like a fly and thats in a wyvern not a hel, tho the shield tankers can have a pretty decent active tank. It just boils down to give us an implant set that either increases shield regen or raw hp, and if your worried about mission runners abusing it make it only applicable on capital ships.
or just make the implant set have shield hp bonuses and penalties to shield recharge so that it dosent recharge any faster than normal, but has more hitpoints...
Ya! **** the six weeks it already takes to regen your shields. We should all have carrier fleets on standby to triage us every time we log or do anything.
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2010.01.07 02:56:00 -
[7]
Edited by: EdFromHumanResources on 07/01/2010 02:59:00 God you're a bunch of babies. CCP gives you a nice meal on a golden platter but you say **** that you want it on a platinum one with rubies encrusted or its not good enough.
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2010.01.07 03:33:00 -
[8]
I'm not talking about the folks discussing EHP and implants, thats all well and logical and even the devs have admitted they will look at it. Im talking about these campaigns for alternate MS changes people should have made a year ago when they started considering ideas.
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2010.01.07 08:16:00 -
[9]
There is absolutely no reason not to put officer invulns on your titan. |

EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2010.01.07 09:12:00 -
[10]
Originally by: Ilshavoh Zthuee Yes, but my point was that its not true that Leviathan pilots need to spend much more ISK compared to Armor tankers to get a comparable tank.
If you fit officer invuls then suddenly a Levis EHP becomes comparable to that of an Avatar with and Erebus in gang.
This is only true because of the very very recent drop in Shield tanking modules. For both my first and second wyvern X type hardeners were in excess of 1.3b isk a piece. At the same time X type armor hardeners remained about where they are today. The price probably dropped due largely to dominion speculation. If CCP truly wants to see X Type and Officer prices come in line with eachother simply allow them to be on the market and not just on contract.
There will still be a rift between shield and armor tankers due to the fact that shield tanking is wildly more popular in highsec but it will be much easier for a lazy ****(like most shoppers) to compare prices
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2010.01.08 02:46:00 -
[11]
Except ECM is sort of a caldari thing.
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2010.01.09 02:33:00 -
[12]
Sooo CCP whats up? You guys planning on doing this still or do we get Nozh again?
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2010.01.11 06:47:00 -
[13]
I have an awesome idea. Let's get people who don't own or haven't owned supercaps the **** out of this thread. Like you Marlona
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2010.01.11 08:48:00 -
[14]
Originally by: Marlona Sky
Originally by: EdFromHumanResources I have an awesome idea. Let's get people who don't own or haven't owned supercaps the **** out of this thread. Like you Marlona
U mad?
Originally by: Bobbeh Edited by: Bobbeh on 11/01/2010 07:56:11
Originally by: EdFromHumanResources I have an awesome idea. Let's get people who don't own or haven't owned supercaps the **** out of this thread. Like you Marlona
Wow Ed Thats Genius.... Unfortunately the HighSec pilots of Eve don't seem to agree with us.
I hope they can finish with the lag monster so that they can get back to MS/SC upgrades
***Edit sorry i forgot to mention Eft and Excel warriors....
U mad too?
Not really, I just think everything you've posted in this thread is a waste of space.
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2010.01.11 09:22:00 -
[15]
Marlona "I have an opinion listen to me guys" Sky
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2010.01.11 09:37:00 -
[16]
Originally by: Marlona Sky
Originally by: Bobbeh Anyways Can we get an update on dominion 1.1 :D
Sure, there still will be no reason to fly a Hel over any of the other super carriers. 
Good thing choosing a supercarrier won't ever be your concern.
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2010.01.12 05:41:00 -
[17]
Originally by: True Cyn That's just redic
Make motherships........I mean Superdupercarriers BIGGER in respect to their Superduper name 
This unfortunately takes time, they can't simply make them bigger because then the skin for the model will look terrible. They have to enlarge the model and completely remake a new skin for it then release it to us. So I expect any sort of enlarging to our e ***** to be some months away.
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2010.01.12 07:29:00 -
[18]
Originally by: Marlona Sky
Originally by: keuel well... I don¦t own a SC...
Oh crap, don't let Ed see this. As per ED, you are not allowed to have ANY input in this thread at all. None. Zip. Nada.
Actually he is an amazing example of why empire pubbies shouldn't be voicing their opinion. He is complaining because a ship designed to kill capitals is *gasp* killing carriers and dreads when they are in gangs.
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2010.01.12 07:44:00 -
[19]
Originally by: Marlona Sky
Originally by: EdFromHumanResources
Originally by: Marlona Sky
Originally by: keuel well... I don¦t own a SC...
Oh crap, don't let Ed see this. As per ED, you are not allowed to have ANY input in this thread at all. None. Zip. Nada.
Actually he is an amazing example of why empire pubbies shouldn't be voicing their opinion. He is complaining because a ship designed to kill capitals is *gasp* killing carriers and dreads when they are in gangs.
His $15 a month says otherwise.
It's cute that you probably actually believe that.
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2010.01.12 08:15:00 -
[20]
Originally by: D Solarz
Originally by: EdFromHumanResources
Originally by: True Cyn That's just redic
Make motherships........I mean Superdupercarriers BIGGER in respect to their Superduper name 
This unfortunately takes time, they can't simply make them bigger because then the skin for the model will look terrible. They have to enlarge the model and completely remake a new skin for it then release it to us. So I expect any sort of enlarging to our e ***** to be some months away.
idk how true this is. i seem to remember a certain midget carrier that had its model increased in size some patches back. pretty sure all it takes is to expand the model.
That was back before they started being so obsessed with how every ship star and planet looked. You can extract the model+ skin and see for yourself what it looks like blown up. The effects are quite horrific.
We had to extract it when this was made.
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2010.01.12 08:42:00 -
[21]
Edited by: EdFromHumanResources on 12/01/2010 08:43:35
Originally by: Bobbeh
Originally by: Marlona Sky
I am in no way agreeing with the guy. lol
Someone drops 20 ships worth 15b each, they better be melting some carrier/dreads. (300 bill vs. 1 bill) It is like when you have 300 bs all shooting 1 bs, the one bs will simply vaporize. The guy mostly likely is not that familiar with what role CCP is trying to make super carriers fit into.
Ed is right about size of ships. It is not as simple as just 'click and drag' the to be bigger like a window on the screen.
Glad we Agree on all the above points :) and who wants an ugly badly patterned epeen? no im glad that they said they would consider the size issue, and if they take their time making them look perdy then fine by me.
My Biggest concern is the drop in shields when you jump in or change a gang booster. Today on SiSi i loaded up my wyvern and sat there repping myself for 5 minutes after jumping into fd.... not cool, and if it had been tranq and we'd be hot dropping how would that have been....
I keep a set of shield relays and shield rechargers in my CHA. When I log in I simply swap out to them for a minute or so and swap back when I reach full shields. Realistically if youre going into a hotdrop you can just rely on your other carriers to help cap you off. Assuming cynoing in a mass of MS doesnt send you all over the grid.
The level of dreads required to make that 15-20% shields really matter means you were probably dead to begin with.
The new siege mechanics are going to allow me to do some hilarious things with Phoenix as well.
CCP stated quite a while ago that the way shield leadership skills applied are much hte same as billboards. They never could fix billboards they just replaced them. Can't really do that with shields without completely changing the mechanics of the game.
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2010.01.12 09:07:00 -
[22]
I mean the actual code behind it, not what we see happen in game. They may no longer have the ability to alter that specific bit of code.
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2010.01.13 10:37:00 -
[23]
Originally by: Dursun Idris I'm really getting tired of saying this over and over but...
Please. Naglfar's skill requirements were higher than all other dreads already, and now they are just insane...
Turret... only... naglfar...
  
Good thing this hasn't been addressed in this thread by devs specifically
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2010.01.14 07:56:00 -
[24]
Originally by: Dursun Idris Edited by: Dursun Idris on 13/01/2010 15:08:19
Originally by: Sokratesz
Originally by: Dursun Idris I'm really getting tired of saying this over and over but...
Please. Naglfar's skill requirements were higher than all other dreads already, and now they are just insane...
Turret... only... naglfar...
  
It's been said over and over again. We are NOT getting a turret only nag.
I fail to understand why are they so stubborn on this... It doesn't even need a new ship model.
Originally by: John Zorg
I am/was very happy with the Nag skills. You need to do missile/projectile for other smaller ships anyways. The skill queue isn't that bad. Deal with it. I did it, so can you.
Still one of the sexiest ships in EVE.
Apart from generic missile skills, you don't need to get citadel cruise 5 (And c.torpedos) for smaller ships. It's takes soo long to being able to fly it properly and annoying long to master. And then it will get much same with other dreads.
They specifically said it WILL require a new model and they aren't willing to do that.
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2010.01.14 11:30:00 -
[25]
Originally by: Dursun Idris Edited by: Dursun Idris on 14/01/2010 11:27:02
Originally by: EdFromHumanResources
They specifically said it WILL require a new model and they aren't willing to do that.
It WILL NOT require a new model if it gets a marauder like bonus on it's 2 turrets, like a %50-75 one. And a fix to it's power grid and cpu (get lower) and minus a low slot.
Originally by: LoveKebab the QQ meter is filling up
It's not qq, i'm just trying to make a notice there can be a reasonable change in this matter with minimal effort.
They have also specifically said no to this.
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2010.01.14 19:55:00 -
[26]
Originally by: Sunset Rogue
Originally by: EdFromHumanResources
Originally by: Dursun Idris
It's not qq, i'm just trying to make a notice there can be a reasonable change in this matter with minimal effort.
They have also specifically said no to this.
Yes. In a childish "stamping my foot means NO!" manner with no reason given despite the repeated threads detailing how terrible a "versatile" dread is in EVE.
You realize that this is their property, this game represents years of their hard work if they dont want to **** on it with what they dont view as a good change, guess what? That is completely within their right as game developers. They could change every ship in the game to 1 armor, 1 shield, and 1 structure and there isn't a damn thing you could do about but quit ya big baby.
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2010.01.22 07:11:00 -
[27]
What happened to expanding drone bays on MS so we can carry fighters and bombers :( |

EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2010.01.22 17:05:00 -
[28]
Edited by: EdFromHumanResources on 22/01/2010 17:07:31
Originally by: LoveKebab
Originally by: Ap0ll0n
i lol'd, did u actually use a MS in combat for once ? so basicly u r saying that cuz MS with 3250 dps was able to fit 2 sets of fighters the very same MS with 10000 dps has to be able to fit 2 sets of bombers which are made to take more space than a regular fighter ?
it's a primary weapon that deal by far the most dmg in this game (exept DD) so what were u expecting ? that u will be able to use it without any risk? snap out dude...
current ms is designed so u can fit 20 bombers + couple spare instead of fighters AND a conventional drones to defend itself as i said before if ur stupid enough to get ur fighters/bombers down u shouldnt use them, not to mention using a ms and if ppl actually target ur bombers instead of ur ship ur screwed but hey, that's the risk u taking when u field a drone ship - there is always a chance that enemy will have at least half of his brain and do the right thing ESPECIALLY with motherships reciving HP buff where its way easier to deal with it by killing bombers and forcing it to use lower dps so u can stay relativly safe than shooting ms itself which probably would take just 50% of what it takes to kill new titan and that's pretty long tbfh
oh and yea, i happend to use 2 ms quite often, killing ur corpmates etc but like u said, i probably have no clue - prove me wrong then? but not with **** like "i cant have 2 sets of fighters/bombers so it has to be fixed"
I don¦t even know why i bother to argue with you, cause as i said, you have no clue..
quality post...
basicly what u ment was "i cant make a decent point so... u have no clue" - maybe try to come up with anything to support ur point ?
Right here http://www.eveonline.com/iNgameboard.asp?a=topic&threadID=1236843&page=5#127
And they can't hit pos you get an error when you try even though they dont wait to be in orbit to fire their weapons. Every other structure seems to die just fine though.
Missile range is 68km, they will try to fire even outside that range though.
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