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Aurelius Valentius
Amarr Imperial Academy
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Posted - 2009.12.21 21:50:00 -
[1]
The is just an exercise in ideas/concepts, but what if you where a CCP Dev (and not a brain-dead one, no names mentioned), given the project of adding slots to Freighters and Shuttles, and you are going to do this with game balance and ship purpose in mind (read: no idiocy) to give these ships some ability to modify/customize themselves within the confines of the respective operations/design/purpose in the game.
What modules/rigs would you allow them to use and what slot format would you up on them? Please make this a thought out answer, trolls and other non-intelligent life should not apply/post. Call this a Beta-Pre-Courier/Hauler Update Exercise.
Thanks, hope this thread will be an interesting read and who knows it might spur some ideas for the future.
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PaulTheWise
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Posted - 2009.12.21 22:22:00 -
[2]
For freighters i-stabs, overdrive injectors and cloaks (prototype 1 should do, cov-ops would be very nice ofc but no way they will ever do that, way too powerful) come to mind, but that would undo the intention CCP has had with them ofcourse.
My guess is, you won't get a decent answer to this as you'll have suiciders frothing their zero-risk high-reward 'game' gets nerfed and haulers wishing for instant warping 20 million m3 cargo ships costing 2 ISK.
Both ships mentioned are doing what was intended of them, fast moving fragile ship with limited cargospace and slow behemoth w/o defences for moving large amounts of stuff. While one can argue the shuttle can be exchanged for a frig and still be almost as quick while having more cargo and beter survivability on the other end of the cargo-space spectrum the freighter is alone. If you want to change it I'd say you have to argue how you would like to change its role.
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Dragonmede
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Posted - 2009.12.21 22:50:00 -
[3]
Edited by: Dragonmede on 21/12/2009 22:57:15 Edited by: Dragonmede on 21/12/2009 22:55:56 I have always thought it would be nice to fit a missile launcher on my hauler for FoF missile defense. No need to add any High slots, just give us more options as to how they are used.
How about a Rig option that will split a Mid-slot into 2 Low slots?
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Grarr Wrexx
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Posted - 2009.12.21 23:30:00 -
[4]
Why 'if'? They'll never get them. All freighters are good at is hauling. All shuttles are good at is getting from a to b.
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Aurelius Valentius
Amarr Imperial Academy
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Posted - 2009.12.22 00:25:00 -
[5]
Ok, more along these lines:
Freighters - what would you do IF:
1. you put yourself in the game (step into your character/a character's shoes - or whatever pilots wear - in EVE) You have a ship building program, you have a budget for billions of ISK, your production/profits depends on you getting your hauling done efficiently and w/o interruption. You have to contend with the design of the ship - Mass/Thrust/etc. also that a ship with a very large hull isn't a ship for fights, as holes happen and your best plan is damage control (hey a DC!) and being able to evade or leave an area if you spot trouble. Your ship is huge, it's not a fast speedy deal, and cloaking such a monster is only making it slower and less apt to get away. But you do have warp core stabilizers (you can't target anyway, and WCS is a great idea... RUN!). Now you might think nano, but the structural integrity of such a beast is questionable, and your going to put alot of stress on it from the point of long-hours and alot of mass - best to reinforce that rather then lighten... it might mean more mass, but your sure to survive some breachs in the hull if you added some intenal sections (BULKHEADS! that might make some sense... the Titanic had them...ok may not the best example). From there you might say, well the signature is way to large for much hiding, or stealthy work, but you could say add in an ECM burst - just to give you a short window to warp out to a place before your re-targetted... and you might even add in some forms of rudimentary self-repair (Armor Reps - maybe 2 LS - for a DC/Repper?).
That would be the idea... not uber, but it would make for some interesting ships.
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PaulTheConvoluted
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Posted - 2009.12.22 00:55:00 -
[6]
You realize you just about perfectly described the Occator, right? :P
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Aurelius Valentius
Amarr Imperial Academy
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Posted - 2009.12.22 01:46:00 -
[7]
Originally by: PaulTheConvoluted You realize you just about perfectly described the Occator, right? :P
Yes, but that looks like a reject from a vac****cleaner designer... or a strange mechanical dog-slug...

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Solar Ra
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Posted - 2009.12.22 02:16:00 -
[8]
I'd be happy for they just allowed for rigs on freighters - even if they were restricted from cargo ones
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Sjors cosmors
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Posted - 2009.12.22 08:31:00 -
[9]
I think it is a reasonable good idea to some extend.
1. First of all, I think we need more civilian type of ships.
- Shuttles - Transporters
2. Second, I think these ships should only fit civilian type modules. To give them some better functions.
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Pan Dora
Caldari Perkone
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Posted - 2009.12.22 11:22:00 -
[10]
The fact that freigther & shutle dont have slot make balancing than quite simple. Ading a single low slot mean the dev need to put restrictions to expanded cargohold or reduce the base cargo for all freigther s or people will start to bring capital ship to empire again.
_
I like to play this game because it make my in-game actions and archievments to mean something in-game. |

Aurelius Valentius
Amarr Imperial Academy
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Posted - 2009.12.25 03:47:00 -
[11]
I think a class of Commercial Only fittings might be in order - and container revamp also - GFC are rather pointless (beyond the 100 item use, which personally I have never had to use one).
I can see, and do not imagine it would be an over-night change, that it would take serious time to balance it out, but that would be the way it should be done. Markets, Commercial ships and the non pew-pew side of EVE should get some love, even if it's a hauler, or whatever there are the people that use them pretty much as the only ships/careers and they probably would like some more variety, I know I would... not asking the world, but some degree of flare might be nice - and flash for the ingame browser so I can watch youtube while I do the long-hauls...
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Zha'doom
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Posted - 2009.12.27 23:02:00 -
[12]
For Freighters i would just be happy if we got 1 low slot with a fixed Damage Control and 1 medium slot for a large hull rep, + heavy ship bonus on hull repair amount and activation time.
Freighter Skill Bonus: 5% bonus to cargo hold capacity and 5% bonus to maximum velocity per level
Could also have been changed to :
Freighter Skill Bonus: 5% bonus to cargo hold capacity and 5% bonus to improved ship agility per level
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