
Malcanis
Vanishing Point. The Initiative.
4091
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Posted - 2012.06.21 05:23:00 -
[1] - Quote
Tevar wrote:I'd really like to join a null sec corp and do roams and even mission with corp members however, I feel that I have no where near the ability to earn enough to replace battle cruisers or cruisers and if Im forced to replace frigates on my own I'd bottom out in a month or so.
How do folks get to a point where you can begin a positive isk pvp lifestyle... or is that a total myth and is pvp the ultimate isk sink as I expect it to be.
I've been working forever it seems and a day to get to level 4 missions (which I have the agents for but not the BS) but, the closer I get the more it seems like that may have been a newb filled pipe dream... and may never lead to a life of high adventure. I still do love the missions however, although it would be more fun with others if I could find that rare trustyium I've heard wild tale of and only seen once fleetingly in practice...
Are there corporations that still provide tackle ships, income and advice to NEEEeeeewwwwbzzzz without requiring a 24/7 lifetime commitment (RL Dad and employee here).
I do love Eve, I love the spirit of the game, the risk, the adventure, and this is my 3rd time attempting subscription but... I can't seem to figure out how to support learning the pvp ropes without bottoming out my pittiful isk tank.
In the past I have had far flung adventures with some great folks in corps that eventually went belly up... but, Im not sure if the current political climate even allows for merryment and casual adventure anymore... Im also a bit scared of getting shanghi'd into some kind of slavery... my peoples have been known to get enslaved before and I'd like to avoid it if possible...
I've been running my brain capacitor on overheat for some time now and still got nothing but an empty broken lightbulb and a wallet that grows by millions in a environment dominated by billions.
anywho... hope someone gets this message in a pod and can give out some sage advice regarding how to become a good wingman in a profitable corp that values it's members and helps it's younglings...
Here are some of my dumb ideas:
1) Take easlly replaceable frigate into losec and try to find anything in losec that will provide more profit than L3's given constant risk of piracy. (cause 4 mill sp... Im not really gonna kill anything, just gonna try to run and blacken the eyes of my murders hopefully)
2) Do my best to find a good corp home pack up and move out to null sec wistling and praying I don't get bankrupted.
3) Continue to skill up to BS and hope a miricle drops a few hundred million isk in my bank so I can do some L4's.
4) Train for exploration and then... umnn... yea!
5) Betray my birth empire and join the caldary faction wars...
6) Betray Jita and join my empires faction wars...
7) Resubscribe to Darkfall (much easier on the brain same risk fun / elves and junk make me physically sick to the stomach but o well)
thx in advance.
Combat PvP is a strongly negative sum activity. Only a fraction of the total value of a ship will drop as loot and normally it's a rather small fraction. Thus only a small minority of ship PvPers can make a profit directly from PvP. Most of those who do are the ones that specifically seek out the best loot for the least risk, and they're called "Pirates". Ironically enough, they're often told that what they do isn't "real" PvP.
Virtually all "PvPers" engage in other kinds of income generation activities. I do very nicely out of running missions for the Angel Cartel. Others in my corp run 0.0 plexes, some do suicide gank ops in empire (ie: Piracy), some build ships & do invention. Others have trading alts in Jita/Amarr/Rens. Some just belt-rat and hope for lucky strikes from Faction and officer rats.
The idea that "PvPers" are unable or unwilling to engage in "carebear" activities is a popular fallacy widely promoted by carebears who are unable or unwilling to engage in PvP activities.
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
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