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Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.12.22 08:36:00 -
[1]
I was going to ask about blasters, but Gallente in general have several glaring issues.
Damps. They suck. All damp ships need to have a large damp bonus increase.
Blasters need to be fixed across the board. More tracking, more DPS.
The Vindicator. While not specifically 'Gallente', it depends on blasters and half it's skill requirement is Gallente. It needs more DPS. Like 40-50% base damage bonus intead of 25% in order to compete with the other faction ships.
Thanks in advance for your support. -- Bellum Eternus Inveniam viam aut faciam.
Tier 5 Battleships
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Nareg Maxence
Gallente JotunHeim Hird
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Posted - 2009.12.22 10:27:00 -
[2]
Yeah!
Check out the Gallente MkII thread in features and ideas forum.
Also Javelin Charges needs a fix as they are badly broken. Well T2 ammo needs a rethink overall to be honest.
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oniplE
MeMento.
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Posted - 2009.12.22 11:29:00 -
[3]
I'd love to see some changes to Gallente ships and weapons, but nothing like the "Gallente MKII" changes. It changes too much, too complex and some changes i really dont want to see. Instead here's your list of gallente issues:
1) Blaster DPS (more) 2) Damp bonuses (more, ->10%) 3) Deimos (this ship got issues) 4) Split weapon bonuses (i hate these)
That's it. I'd say fixing it would be easy apart from the Deimos, nothing short of a complete role change is going to save it. x |

london
Gallente Dark-Rising IT Alliance
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Posted - 2009.12.22 13:35:00 -
[4]
Agreed. I keep saying the game has changed so many times since the original design of Gallente ships, it's time for them to catch up.
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Chi Quan
Bibkor Enterprises
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Posted - 2009.12.22 19:51:00 -
[5]
Originally by: oniplE 1) Blaster DPS (more) 2) Damp bonuses (more, ->10%) 3) Deimos (this ship got issues) 4) Split weapon bonuses (i hate these)
That's it...
uhmm, eris? eos? ---- Ceterum censeo blasters need some tracking love |

Ezekiel Sulastin
Gallente Shiva Morsus Mihi
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Posted - 2009.12.22 21:43:00 -
[6]
Probably zero chance since you of all people made this thread, but it'd be nice to get a boost of some sort to damps/blasters/etc.
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Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.12.23 01:24:00 -
[7]
Originally by: Ezekiel Sulastin Probably zero chance since you of all people made this thread, but it'd be nice to get a boost of some sort to damps/blasters/etc.
Lol. **** you too. -- Bellum Eternus Inveniam viam aut faciam.
Tier 5 Battleships
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Sgt Napalm
SiN. Corp Sons of Tangra
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Posted - 2009.12.23 01:37:00 -
[8]
Never.
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Don Pellegrino
Helljumpers Aeternus.
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Posted - 2009.12.23 07:45:00 -
[9]
In 1.1? None.
Next expansion or Dominion 1.5? It may happen. Hybrids and Gallente ships will be fixed at some points and are without any doubt the next to receive some dev love. They usually "receive feedback" during at least 3 months before implementing anything like that, plus they just got done with projectiles.
This can't be a valid post in this thread without posting my personal wishlist to fix Hybrids...so:
- Blasters need a bit more tracking and a lot of damage to compensate for the tracking and the horrible range that forces Gallente ships to MWD all around the field to apply damage to the target. Sounds weird to suggest damage over tracking, but a good pilot will manage to reduce transversal a lot by using a few tactics, so higher dps compensates for the low tracking increase and rewards the good pilot.
- Rails need SOMETHING. Lasers have optimal, Artillery have falloff and volley, rails need either the best dps at some crazy range, but it needs flavor, something to choose them over the other long range weapons.
- Kinetic resists could use a reduction (5%) as it would also help the Caldari pilots that generally do a little bit less dps than other races.
- Of course fix the obviously broken ships: Myrmidon (could use 100mb or 125mb(with 3 or 4 turrets if 125mb)), Eos and dampening ships. The Hybrid fixes I mentioned should get the job done for the other ones (like the Astarte). Also, I think that Gallente ships need to be faster, in general.
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Omara Otawan
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Posted - 2009.12.23 13:51:00 -
[10]
Originally by: Bellum Eternus
Damps. They suck. All damp ships need to have a large damp bonus increase.
Whats wrong with them? My Arazu can scramble (scramble, not just warp disrupt) a battleship hull outside their lockrange with its damps. Works just fine imo.
Quote: Blasters need to be fixed across the board. More tracking, more DPS.
Small and medium sizes are fine, larges might need looking at but with the changes to TE and TCs in Dominion there are ways around it (unless you refuse to change fittings).
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Jade Kitana
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Posted - 2009.12.23 14:47:00 -
[11]
Gallente got nerf'd a while back for being too good. They will get looked at again in the future, but the need to spend some time in the dumps.
Get used to it.
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london
Gallente Dark-Rising IT Alliance
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Posted - 2009.12.23 16:22:00 -
[12]
Edited by: london on 23/12/2009 16:22:55
Originally by: Omara Otawan
Small and medium sizes are fine, larges might need looking at but with the changes to TE and TCs in Dominion there are ways around it (unless you refuse to change fittings).
Hardly. The scram changes really screwed over small blaster users.
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Captain Vampire
Caldari None of us are free
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Posted - 2009.12.23 16:35:00 -
[13]
Originally by: Omara Otawan Edited by: Omara Otawan on 23/12/2009 13:57:28
Originally by: Bellum Eternus
Damps. They suck. All damp ships need to have a large damp bonus increase.
Whats wrong with them? My Arazu can scramble (scramble, not just warp disrupt) a battleship hull outside their lockrange with its damps. Works just fine imo.
Yeah, and WTF do you do when a secondary target warps in? Arazus are good against one target, but die horribly when two ships show up. A falcon has a equal/better chance fitting 2x disruptors and rest ECM once secondaries land on grid. And that is not its intended role.
Did you fly arazus pre damp nerf? They certainly we not OP(though damps in general were). No point nerfing ships that are not OPed.
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Megan Maynard
Minmatar Clown Punchers. Clown Punchers Syndicate
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Posted - 2009.12.23 17:33:00 -
[14]
Edited by: Megan Maynard on 23/12/2009 17:33:06 Damps need lovin. blasters? Since when did blaster dps go down? What patch decreased blaster dps? Nothing wrong with blasters.
Rails take less PG to fit then blasters....THAT is their strength. Have you seen beams or arties? Both take more PG to fit then their faster counterparts. (And they have more range then arties.)
As for the EOS the tier 1 BC and command ship lines need some serious looking at, it's not just a gallente problem.
Originally by: F'nog
Originally by: Stareatthesun No no no ... Polaris is where CCP keeps the death star that will destroy eve when the servers shut down.
Thankfully I've got Interceptors trained to V. S
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london
Gallente Dark-Rising IT Alliance
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Posted - 2009.12.23 17:43:00 -
[15]
Edited by: london on 23/12/2009 17:45:57
Originally by: Megan Maynard
blasters? Since when did blaster dps go down? What patch decreased blaster dps? Nothing wrong with blasters.
How about since the web nerf caused their glaring tracking problems (huge transversal when orbiting objects at optimal range) to show and prevent blasters from ever reaching their magical EFT DPS figures.
How about since all ships had HP buffed ages ago preventing blasters from killing their targets quickly (yet arties got their alpha back recently.)
How about since laser have something near 90% of blasters DPS with it being actually much more applicable in the game world (ridiculously longer range, and no reload or ammo swap time).
just to name a few :/
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oniplE
MeMento.
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Posted - 2009.12.24 15:03:00 -
[16]
Originally by: Megan Maynard Edited by: Megan Maynard on 23/12/2009 17:33:06 Rails take less PG to fit then blasters....THAT is their strength. Have you seen beams or arties? Both take more PG to fit then their faster counterparts. (And they have more range then arties.)
With the exception of the 75mm and the dual 150mm, all railguns require more PG and CPU than their appropriate blaster counterpart. So i'm not sure where you get your information. x |

Roffle Roffle
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Posted - 2009.12.26 00:38:00 -
[17]
I really shouldn't be posting in a whine thread. Anyway, something that hasn't been mentioned yet: drone ships with 75 bandwidth. It's so inconvenient. How about 50 bandwidth on the vexor and a larger drone bonus, and 100 or 125 bandwidth on the myrm and take off a highslot or two?
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Mitsune Konno
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Posted - 2009.12.26 14:47:00 -
[18]
Aye, damps or at least damp bonused ships need a buff of some sort. It's sort of silly that all the other recons only need 1 or 2 slots to effect their bonus against a target, while the arazu has to dedicate a pt, 3 damps, and probably its mwd to be even remotely effective against 1 target. It's even more frustrating when you take into account that rails take up cap and lots of pg, making survivability almost nil, should you land on top of a target (I mean you shouldn't, but still, all the other recons at least have a good chance of escaping a single ship at close range, while the arazu is pretty much guaranteed death).
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HansBrixx
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Posted - 2009.12.27 17:16:00 -
[19]
Originally by: Chi Quan
Originally by: oniplE 1) Blaster DPS (more) 2) Damp bonuses (more, ->10%) 3) Deimos (this ship got issues) 4) Split weapon bonuses (i hate these)
That's it...
uhmm, eris? eos?
gal command ships in general need some work. who uses info war gang links anyways.....
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Spc One
Gallente
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Posted - 2009.12.27 17:39:00 -
[20]
Gallente fix ? Maybe drones should get some improvement in dps and max mwd velocity.

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T'sar
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Posted - 2009.12.28 23:01:00 -
[21]
The MWD bonus ships like the Deimos has is worthless with new stats to MWD's. "5% increase to MicroWarpdrive capacitor bonus per level"
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Spc One
Gallente
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Posted - 2009.12.29 00:08:00 -
[22]
I was talking about drone mwd not the MWD module. Gallente is heavy in drones so perhaps gallente drones should receive some boost.
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Lady Australia
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Posted - 2009.12.29 08:58:00 -
[23]
Try flying caldari in pvp
gallente are fine
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Ezekiel Sulastin
Gallente Shiva Morsus Mihi
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Posted - 2009.12.29 09:22:00 -
[24]
Originally by: T'sar The MWD bonus ships like the Deimos has is worthless with new stats to MWD's. "5% increase to MicroWarpdrive capacitor bonus per level"
It is? Really? Having a tech-2 MWD act as a +8% capacitor battery is a worthless thing? That 5% reduction in penalty is an absolute reduction, ya know.
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Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.12.29 10:59:00 -
[25]
Originally by: Lady Australia Try flying caldari in pvp
gallente are fine
My Falcon >>>>>>>> my Arazu. Fail more please. -- Bellum Eternus Inveniam viam aut faciam.
Tier 5 Battleships
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Tob Seayours
Minmatar Ore Mongers BricK sQuAD.
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Posted - 2009.12.29 11:25:00 -
[26]
Originally by: Bellum Eternus
Originally by: Lady Australia Try flying caldari in pvp
gallente are fine
My Falcon >>>>>>>> my Arazu. Fail more please.
So you can point **** at 50km with your falcon AND ECM now?
The strength of the falcon is that it has focused bonuses, the strength of the Arazu is that it has two.
Would you sacrifice, say your scram-range bonuses to get better dampening?
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Lady Australia
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Posted - 2009.12.29 11:58:00 -
[27]
Originally by: Bellum Eternus
Originally by: Lady Australia Try flying caldari in pvp
gallente are fine
My Falcon >>>>>>>> my Arazu. Fail more please.
Lol. Just lol
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Jack Sparroxx
Reaper Industries Cry Havoc.
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Posted - 2009.12.29 12:04:00 -
[28]
well this is what I would like to see..
Damps=useless in 99% of the time, could give the arazu/lach/kares a 10%bonus per lvl instead of 5%. this would make the damps a more viable mod to fit.
Blasters is my mind mostly a low sec gun more then any thing. They shoudl have a wee bit more range and signifcantly better tracking so they are more on par with pulses. this would actually make blasters a gun I would consider for 0.0 combat. The DPS output is fine when you actually manage to get in range.
Rails, prettym uch the same isue as blasters, they are gimped compared to beams. Sniper mega's are fine, just not on par with Apoc's.
EOS, where do I start.. been playing for 4 years. I cant recall a situation where I have seen a EOS used for fleet bonus's. Rails and blasters are gimped, so it really cant shote very well. Then we have the drones, why the f... cant it use 5 T2 heavy drones, it's a drone ship and it's a T2 ship. By all means remove a gun slot, but for the love of god, please give it the 5 heavy drones. It's supposed to be a bigger vision of an Ishtar.
Deimos.. I'm getting depressed. there is a reason why it's called the DIEMOST. Please try and rebalance this ship so it's on par with the Zealot. yes it have the option for drones, but for crying out loud, you cant use that in medium to longe range scenario, and putting a diemos in to a close range slugfest is a waste of isk.
Astarte, pretty much the same deal.
This is in many regards an entire range of ships thats really only viabel in a low sec inviroment. Personally I think thats a bloody shame.
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Lady Australia
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Posted - 2009.12.29 12:08:00 -
[29]
yeah pretty common issues is that rather the fact that theres a problem with gallente, theres an issue with hybrid weapons in general which in turn affect both caldai and gallente. (I would use the deimos/eagle much more if they did more than shoot peas at anything bigger than a capsule.)
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Spc One
Gallente
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Posted - 2009.12.29 23:33:00 -
[30]
Edited by: Spc One on 29/12/2009 23:35:51
Originally by: Ezekiel Sulastin
Originally by: T'sar The MWD bonus ships like the Deimos has is worthless with new stats to MWD's. "5% increase to MicroWarpdrive capacitor bonus per level"
It is? Really? Having a tech-2 MWD act as a +8% capacitor battery is a worthless thing? That 5% reduction in penalty is an absolute reduction, ya know.
Using X-Type MWD's gallente gets another bonus: 25% more capacitor.

Quote: Then we have the drones, why the f... cant it use 5 T2 heavy drones, it's a drone ship and it's a T2 ship. By all means remove a gun slot, but for the love of god, please give it the 5 heavy drones. It's supposed to be a bigger vision of an Ishtar.
I totally agree !
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