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Aoa Lux
Caldari Perkone
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Posted - 2009.12.30 06:16:00 -
[31]
Edited by: Aoa Lux on 30/12/2009 06:18:53 I support changing arazu/lach bonus 5% --> 10% damp effectiveness per level.
Eos could use some love. So could the die-most.
And as for blasters... As long as I can remember, blasters have been sold by CCP as "a ball of fire." You can kite it with autocannons or pulses, but if you get inside that ball, you die. Give them more damage, and slightly more tracking so they can go back to being what they were intended to be.
Don't give them more range. That is not what blasters do, that is what pulse lasers do. Giving them more range will just make them poor emulators of pulse lasers and will have people continue the whining for a "pulse nerf"
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Chi Quan
Bibkor Enterprises
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Posted - 2010.01.01 04:02:00 -
[32]
Originally by: Lady Australia Try flying caldari in pvp
gallente are fine
i disected a kronos with the good ol' (t1) torp raven right after the torp changes, how about that?. ---- Ceterum censeo blasters need some tracking love |

Manfred Rickenbocker
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Posted - 2010.01.12 22:44:00 -
[33]
Edited by: Manfred Rickenbocker on 12/01/2010 22:49:27
Originally by: Spc One
Quote: Then we have the drones, why the f... cant it use 5 T2 heavy drones, it's a drone ship and it's a T2 ship. By all means remove a gun slot, but for the love of god, please give it the 5 heavy drones. It's supposed to be a bigger vision of an Ishtar.
I totally agree ! And it's even produced and developed by the same npc corporation: CreoDron that develops Ogre II's and ishtar.
Moreso than that. If the EOS is supposed to be a fleet ship, it needs tank to compare. Active armor is crap. Both the Claymore and Vulture can fit some pretty sweet shield tanks, passive ones at that. The Damnation can have an effective armor HP buffer on par with a capital ship. The active HP repping bonus on the Eos is worthless in non-small combat, and its fleet bonuses are certainly not small fleet valuable most of the time. Think about damps: if the enemy is under the amount damped or if the enemy already has you locked the damp does nothing. Same with the Eos fleet bonus: once locked its worthless (lock speed/range, and its easier to fit sensor boosters) and EWar strength (Falcons already do a fine job solo, and its not a Gallente ship that takes most advantage!). Not only should the Eos get its 5 heavy drones, it needs its command bonuses changed to something more worthwhile. We have shield tank, armor tank, speed... maybe damage mods instead? The Eos rep bonus also could use a boost, or maybe swapped to a cap reduction/cycletime bonus to keep up with crazy inbound damage amounts. ------------------------ Peace through superior firepower: a guiding principle for uncertain times. |

Alekseyev Karrde
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Posted - 2010.01.13 08:33:00 -
[34]
If it's any consolation, we'll be talking about some of this stuff in Iceland thanks to the CSM ---
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Kalia Masaer
Rosa Castellum
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Posted - 2010.01.14 02:57:00 -
[35]
The tracking on Blasters cannot be increased too much but I really feel that the biggest changes need to happen with ammo.
Amarr the status quo apparently so they stay the same.
Minmatar need to be penalized a little less on optimal and recieve a penalty on Fall-off makes it so there is a point to use anything other than short range ammo.
Gallente need an increase in optimal and fall-off and have their ammo affect both as well as maybe 2-3% more tracking. Give the gallente enough range so they can give a MWD burst at a ship and get in range of their guns.
The biggest work has to come in the T2 ranged ammo as it should maintain the desired ratios not give amarr the huge buff.
The bonuses will not be the same percentage on each race because each has a different proportion of optimal and Fall-off. Giving AC's an increase in optimal with their Carbonized lead is even worse than it is for Blasters which is in turn worse than it is for Pulses.
The same ammo changes will also help rails which fall behind because when they switch ammo the ammo does not affect Fall-off which plays a manjor part in their range.
I agree that many gallente hulls need wok.
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Lord Helghast
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Posted - 2010.01.19 20:08:00 -
[36]
HYBRID GUNS ARE SUPPOSED TO BE THE GOD OF ALL GUNS DAMAGE!
Hence the reason they suck cap + ammo, and for that their supposed to be god like damage style, i understand the range issues of blasters, but if im at optimal my target is sitting still and i'm running t2 blasters loaded with the best antimatter i can find, that damn shot should vaporise my enemy.
Honestly i dont care if they leave tracking bad, but damage output needs a big nerf to put the guns in line where they are supposed to be as the king of damage.
And as a note im talking blasters here as railguns just seem useless to me due to their current setup.
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London
Gallente Dark-Rising IT Alliance
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Posted - 2010.01.19 22:00:00 -
[37]
Originally by: Lord Helghast ...damage output needs a big nerf
You mean boost.
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Erika Bronz
Gallente The Wyld Hunt Saints Amongst Sinners
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Posted - 2010.01.20 04:59:00 -
[38]
Originally by: Roffle Roffle I really shouldn't be posting in a whine thread. Anyway, something that hasn't been mentioned yet: drone ships with 75 bandwidth. It's so inconvenient. How about 50 bandwidth on the vexor and a larger drone bonus, and 100 or 125 bandwidth on the myrm and take off a highslot or two?
couldnt agree more
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Harotak
THE FINAL STAND The Final Stand.
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Posted - 2010.01.21 17:44:00 -
[39]
I'll agree that blasters need some love, but not damps. Sure, damps suck, but the arazu with its scram range bonus, drones, and hybrids is strong enough and making damps good again would just bring back the (very) old FOTM solopwnmobile but with the added effect of turning off MWDs with scrams, making it even more overpowered than it was.
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Hoodat Bee
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Posted - 2010.01.21 20:20:00 -
[40]
I know it'll probably cause a ****storm, but I bet it'd do a lot for Gallente if drones followed their master (not the person they're assigned to, their original launcher) in warp, so that drone ships would be able to warp out with gang/fleet without leaving half their dps on the field.
It's just obnoxious that a drone boat can be crippled by _moving_.
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marketjacker
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Posted - 2010.01.22 07:56:00 -
[41]
Originally by: Harotak I'll agree that blasters need some love, but not damps. Sure, damps suck, but the arazu with its scram range bonus, drones, and hybrids is strong enough and making damps good again would just bring back the (very) old FOTM solopwnmobile but with the added effect of turning off MWDs with scrams, making it even more overpowered than it was.
Nerf the pilgrim then. Any ship can be a solopwnmobile that stands in good use atm. The crap DPS and full dedication of mids to 3 ewar modules to even be effective, and the complete negation of that effective ewar the moment another ship comes onto the field means the recon isn't working as intended.
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