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DeFood
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Posted - 2004.11.16 14:54:00 -
[1]
While there are many things in EVE I wish it had most of them fall fully in the feature-request category. The list I have here however is a list of things that, well, basically make me think Im paying to play an incomplete beta with some critical mechanisims not worked out:
1. Collision logic & obstacle avoidance. Do I need to explain why (a) crashing into things I havnt actually hit, and (b) getting "stuck" in cluttered spaces just dont feel like this part of the game is done yet?
2. Insta Jumps. Clearly in a finished game insta bm jumps would not be possible. I dont care how its done but every day I log on is a day I log on praying to hear that there is some way I can delete 90% of my BMs because they are no longer needed (or functional).
Various other low grade irritations: 3. The fact that all incomming gunfire hits a ship on the exact same point - usuall the tip of the nose. Why cant shots be spread around a ship a bit, and/or, when they miss, actually miss???
4. Engine trails that pass through bits of the ship. Ok - I can understand the difficulty of fixing this, more to the point - why do certain ship models have structure directly behind an engine exhaust so even in straight flight theres an intersection?
5. Usually if we do something at the wrong time, a subtle warning message indicates why the action cannot be completed. However, when attempting to target, we get a modal dialog that must be closed!
6. Being an explorer I go looking for stuff. When I find derelict ships and stuff, instead of "Derelict Station" I get what appears to be DB code names. Finding an "as_military1" makes it look like someone started creating derelict sites, but gave up before naming anything.
But really, back to the big 2. When are we going to get past this insta BM colliding madness and actually release EVE v1. Nevermind these Castor and Shiva expansion packs?
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DeFood
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Posted - 2004.11.16 14:54:00 -
[2]
While there are many things in EVE I wish it had most of them fall fully in the feature-request category. The list I have here however is a list of things that, well, basically make me think Im paying to play an incomplete beta with some critical mechanisims not worked out:
1. Collision logic & obstacle avoidance. Do I need to explain why (a) crashing into things I havnt actually hit, and (b) getting "stuck" in cluttered spaces just dont feel like this part of the game is done yet?
2. Insta Jumps. Clearly in a finished game insta bm jumps would not be possible. I dont care how its done but every day I log on is a day I log on praying to hear that there is some way I can delete 90% of my BMs because they are no longer needed (or functional).
Various other low grade irritations: 3. The fact that all incomming gunfire hits a ship on the exact same point - usuall the tip of the nose. Why cant shots be spread around a ship a bit, and/or, when they miss, actually miss???
4. Engine trails that pass through bits of the ship. Ok - I can understand the difficulty of fixing this, more to the point - why do certain ship models have structure directly behind an engine exhaust so even in straight flight theres an intersection?
5. Usually if we do something at the wrong time, a subtle warning message indicates why the action cannot be completed. However, when attempting to target, we get a modal dialog that must be closed!
6. Being an explorer I go looking for stuff. When I find derelict ships and stuff, instead of "Derelict Station" I get what appears to be DB code names. Finding an "as_military1" makes it look like someone started creating derelict sites, but gave up before naming anything.
But really, back to the big 2. When are we going to get past this insta BM colliding madness and actually release EVE v1. Nevermind these Castor and Shiva expansion packs?
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DeFood
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Posted - 2004.11.16 15:40:00 -
[3]
Changing the rules and mechanics? This post isnt about rules and mechanics I disagree with. If it was Id be *****ing about mining. But, mining for all that I hate it, is in and it works the way its intended (no doubt) to worl. As regards these points I just want CCP to actually implement something. Anything really. There are just big holes in the design right now.
// TODO: Implement collision logic here.
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DeFood
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Posted - 2004.11.16 15:40:00 -
[4]
Changing the rules and mechanics? This post isnt about rules and mechanics I disagree with. If it was Id be *****ing about mining. But, mining for all that I hate it, is in and it works the way its intended (no doubt) to worl. As regards these points I just want CCP to actually implement something. Anything really. There are just big holes in the design right now.
// TODO: Implement collision logic here.
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DeFood
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Posted - 2004.11.16 15:50:00 -
[5]
jetcan mining is the logical outcome of a. providing jetcans, b. giving the best mining ships teeny holds such that they cant even carry large cans, and c. havinga tutorial that demonstrates to rank newbies how to jettison and retrieve veldspar.
it looks to me that jetcan mining is completely intentional. by design. expected. etc.
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DeFood
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Posted - 2004.11.16 15:50:00 -
[6]
jetcan mining is the logical outcome of a. providing jetcans, b. giving the best mining ships teeny holds such that they cant even carry large cans, and c. havinga tutorial that demonstrates to rank newbies how to jettison and retrieve veldspar.
it looks to me that jetcan mining is completely intentional. by design. expected. etc.
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DeFood
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Posted - 2004.11.17 07:03:00 -
[7]
Originally by: flummox
Originally by: DeFood
2. Insta Jumps. Clearly in a finished game insta bm jumps would not be possible. I dont care how its done but every day I log on is a day I log on praying to hear that there is some way I can delete 90% of my BMs because they are no longer needed (or functional).
please explain...
hmmm? The devs clearly decided to limit warp-to distances to 15km. Its right there on your Warp-To menu. As such, engineering a situation where you can warp closer to an object than 15km is clearly NOT what the game design intended.
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DeFood
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Posted - 2004.11.17 07:03:00 -
[8]
Originally by: flummox
Originally by: DeFood
2. Insta Jumps. Clearly in a finished game insta bm jumps would not be possible. I dont care how its done but every day I log on is a day I log on praying to hear that there is some way I can delete 90% of my BMs because they are no longer needed (or functional).
please explain...
hmmm? The devs clearly decided to limit warp-to distances to 15km. Its right there on your Warp-To menu. As such, engineering a situation where you can warp closer to an object than 15km is clearly NOT what the game design intended.
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DeFood
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Posted - 2004.11.17 08:20:00 -
[9]
1. The code took longer than 10 minutes. 2. The devs DID put it in. 3. The way they coded it wrapped the gate in a 20km warp inhibitor bubble. preventing both warp in AND warp out within the bubble. 4. Mightilly did the players *****. Rightly so as the game has implicitly become balanced to assume that jump distances are trivially small even in ships that travel <100m/s. 5. So the fields were turned off again.
Simply inhibiting warps too close to gates is not the answer. The solution to the problem involves a whole set of changes - new skills, altering ships base speeds, changing the functioning of warp inhibitors, lock times etc.
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DeFood
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Posted - 2004.11.17 08:20:00 -
[10]
1. The code took longer than 10 minutes. 2. The devs DID put it in. 3. The way they coded it wrapped the gate in a 20km warp inhibitor bubble. preventing both warp in AND warp out within the bubble. 4. Mightilly did the players *****. Rightly so as the game has implicitly become balanced to assume that jump distances are trivially small even in ships that travel <100m/s. 5. So the fields were turned off again.
Simply inhibiting warps too close to gates is not the answer. The solution to the problem involves a whole set of changes - new skills, altering ships base speeds, changing the functioning of warp inhibitors, lock times etc.
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DeFood
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Posted - 2004.11.17 09:45:00 -
[11]
No. I expect them to finish the feature. One way or another. Insta jumps are not a feature I disagree with. Theyre an ****ing great hole in the immersion. metagaming at its suspension of disbelief breaking finest.
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DeFood
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Posted - 2004.11.17 09:45:00 -
[12]
No. I expect them to finish the feature. One way or another. Insta jumps are not a feature I disagree with. Theyre an ****ing great hole in the immersion. metagaming at its suspension of disbelief breaking finest.
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DeFood
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Posted - 2004.11.17 12:19:00 -
[13]
Originally by: Wrangler
No, you're wrong, cans were never intended to be used for mining. The devs even said so, can't remember where bvut I think it was in a devchat long ago. Anyway, the problem with that has been that there is no punishment for taking stuff out of a can. The result of this problem were the secure cans, and in the long run (Exodus) the contraband system. 
Well then, lets ammend the list to be the three big unfinished things: 1. enforcement of minimum warp distances. 2. obstacle avoidance. 3. jetcan mining.
Wait. How can the devs possibly claim they never intended jetcan mining? seriously? I mean, you really have to be a bit dim to give players ships with small cargo holds, and easy to launch large jetcans and expect said players to not put ore in the jetcans? What WERE they intending? that we mine in some twisted "launch. Mine for 60 seconds. dock. launch. Mine for 60 seconds. Dock???" Thats roughly akin to giving a criminal a gun, then acting suprised when he shoots someone with it.
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DeFood
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Posted - 2004.11.17 12:19:00 -
[14]
Originally by: Wrangler
No, you're wrong, cans were never intended to be used for mining. The devs even said so, can't remember where bvut I think it was in a devchat long ago. Anyway, the problem with that has been that there is no punishment for taking stuff out of a can. The result of this problem were the secure cans, and in the long run (Exodus) the contraband system. 
Well then, lets ammend the list to be the three big unfinished things: 1. enforcement of minimum warp distances. 2. obstacle avoidance. 3. jetcan mining.
Wait. How can the devs possibly claim they never intended jetcan mining? seriously? I mean, you really have to be a bit dim to give players ships with small cargo holds, and easy to launch large jetcans and expect said players to not put ore in the jetcans? What WERE they intending? that we mine in some twisted "launch. Mine for 60 seconds. dock. launch. Mine for 60 seconds. Dock???" Thats roughly akin to giving a criminal a gun, then acting suprised when he shoots someone with it.
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DeFood
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Posted - 2004.11.19 14:08:00 -
[15]
Good grief... How could I foirget this. Well, its a problem caused by the - collision logic but:
The #1 unfinished EVE feature is Getting stuck in the station model when launching. How bloody unprofessional is that!
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DeFood
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Posted - 2004.11.19 14:08:00 -
[16]
Good grief... How could I foirget this. Well, its a problem caused by the - collision logic but:
The #1 unfinished EVE feature is Getting stuck in the station model when launching. How bloody unprofessional is that!
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