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theRaptor
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Posted - 2004.11.17 08:11:00 -
[1]
Originally by: DeFood
Originally by: flummox
Originally by: DeFood
2. Insta Jumps. Clearly in a finished game insta bm jumps would not be possible. I dont care how its done but every day I log on is a day I log on praying to hear that there is some way I can delete 90% of my BMs because they are no longer needed (or functional).
please explain...
hmmm? The devs clearly decided to limit warp-to distances to 15km. Its right there on your Warp-To menu. As such, engineering a situation where you can warp closer to an object than 15km is clearly NOT what the game design intended.
Holy **** dude! Did you ever think it would take all of 10 minutes to write the code to prevent BM's being made within 15Km's of an object? Insta jumps are an unintentional effect of the BM system but the devs could remove them easily if they ever wanted.
And please explain any use of the BM system that hasn't been declared an unintentional exploit by somebody like you 1500 times(ie SS, insta jumps/docks, mining BM's)?
What do you think the dev's intended us to do when they gave us the ability to make our own BM's?  --------------------------------------------------
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theRaptor
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Posted - 2004.11.17 08:11:00 -
[2]
Originally by: DeFood
Originally by: flummox
Originally by: DeFood
2. Insta Jumps. Clearly in a finished game insta bm jumps would not be possible. I dont care how its done but every day I log on is a day I log on praying to hear that there is some way I can delete 90% of my BMs because they are no longer needed (or functional).
please explain...
hmmm? The devs clearly decided to limit warp-to distances to 15km. Its right there on your Warp-To menu. As such, engineering a situation where you can warp closer to an object than 15km is clearly NOT what the game design intended.
Holy **** dude! Did you ever think it would take all of 10 minutes to write the code to prevent BM's being made within 15Km's of an object? Insta jumps are an unintentional effect of the BM system but the devs could remove them easily if they ever wanted.
And please explain any use of the BM system that hasn't been declared an unintentional exploit by somebody like you 1500 times(ie SS, insta jumps/docks, mining BM's)?
What do you think the dev's intended us to do when they gave us the ability to make our own BM's?  --------------------------------------------------
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theRaptor
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Posted - 2004.11.17 09:35:00 -
[3]
Originally by: DeFood 1. The code took longer than 10 minutes. 2. The devs DID put it in. 3. The way they coded it wrapped the gate in a 20km warp inhibitor bubble. preventing both warp in AND warp out within the bubble. 4. Mightilly did the players *****. Rightly so as the game has implicitly become balanced to assume that jump distances are trivially small even in ships that travel <100m/s. 5. So the fields were turned off again.
Simply inhibiting warps too close to gates is not the answer. The solution to the problem involves a whole set of changes - new skills, altering ships base speeds, changing the functioning of warp inhibitors, lock times etc.
And you really expect them to make a whole bunch of low level balance changes that would take months to get right? They are a business and so will take the course of action that has less players complaining and quitting. --------------------------------------------------
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theRaptor
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Posted - 2004.11.17 09:35:00 -
[4]
Originally by: DeFood 1. The code took longer than 10 minutes. 2. The devs DID put it in. 3. The way they coded it wrapped the gate in a 20km warp inhibitor bubble. preventing both warp in AND warp out within the bubble. 4. Mightilly did the players *****. Rightly so as the game has implicitly become balanced to assume that jump distances are trivially small even in ships that travel <100m/s. 5. So the fields were turned off again.
Simply inhibiting warps too close to gates is not the answer. The solution to the problem involves a whole set of changes - new skills, altering ships base speeds, changing the functioning of warp inhibitors, lock times etc.
And you really expect them to make a whole bunch of low level balance changes that would take months to get right? They are a business and so will take the course of action that has less players complaining and quitting. --------------------------------------------------
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theRaptor
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Posted - 2004.11.17 12:55:00 -
[5]
Originally by: Rad Seitis DeFood, the funny thing is this; if you posted a topic saying that you loved these features you would have the same forum hounds shooting you down. 
Having played this game for well over a year now I have to agree that some parts of it still look very 'work-in-progress'.
It is an MMO, which are generally "work-in-progress" for the simple fact it is in CCP's best interests to keep a lot of people playing for a long time. So they have to constantly add new content to keep old players busy, while making sure new players arent overwhelmed or severely disadvantaged.
If you want to play a game that is not "work-in-progress" go buy a single player game that is at least a year old (damn patches) ;) --------------------------------------------------
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theRaptor
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Posted - 2004.11.17 12:55:00 -
[6]
Originally by: Rad Seitis DeFood, the funny thing is this; if you posted a topic saying that you loved these features you would have the same forum hounds shooting you down. 
Having played this game for well over a year now I have to agree that some parts of it still look very 'work-in-progress'.
It is an MMO, which are generally "work-in-progress" for the simple fact it is in CCP's best interests to keep a lot of people playing for a long time. So they have to constantly add new content to keep old players busy, while making sure new players arent overwhelmed or severely disadvantaged.
If you want to play a game that is not "work-in-progress" go buy a single player game that is at least a year old (damn patches) ;) --------------------------------------------------
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