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Thread Statistics | Show CCP posts - 5 post(s) |
thisisnotmikaldrey
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Posted - 2009.12.23 23:49:00 -
[1]
Edited by: thisisnotmikaldrey on 23/12/2009 23:51:49 hey hey
ive noticed that the new fleet window generates lots of lag especially when the fleet window (member list) is open; broadcast window not so much.
ive also noticed that anything standing related generates lag. whether its looking up pilots info, opening the character sheet standings and when the overview has multiple standings (orange/neutral/reds) ive thought that maybe the client/server is trying to generate so much standing info in such a short ammount of time the client cant handle it.
i also generate lag when i flip chat channels. they have a delay and will lag me out in fleet fights so i tend to take off the blink from every channel and only keep fleet open.
dunno if any of thats usefull to you.
ps jump/travel lag sucks so hard my dyson get jealous. you might want to think about traveling a few systems with 200 people trying to jump all at once :/
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thisisnotmikaldrey
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Posted - 2009.12.24 09:54:00 -
[2]
Originally by: ForceM
On an additional note, for the fleet battle hotdropping needs to be set up, as that is also a common thing that happens in fleet battles.
Fighters cause an immense amount of lag :''( fighter bombers on SISI do even more lag :'''''(
also confirming that carriers > dreads in terms of lag . .. and hot drops and cynos dont cause much lag per se but desync like buggery. after reading about ticks and times when clients sync i looked at hotdrops and noticed that they dont seem to have a session change and you go one system to another in a cynoflash. you lag out on land and often dont load the exit or entrance grid (undock lag ftl) forcing the client to sync during a cyno might reduce cap lag.
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thisisnotmikaldrey
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Posted - 2009.12.26 10:53:00 -
[3]
Originally by: Boomershoot Edited by: Boomershoot on 26/12/2009 03:35:20
Originally by: Lijhal 2) why do we have dmg modifiers with 9 diggits behind the comma ? i mean, whats the reason to have a 9,234856219875 dmg modifier onto my pulse lasers ? wouldnt 9,24 do the same ? your game is all about math, so lets reduce server calculations a lot by changing dmg modifiers into "real" numbers .. imagine the calculations a server have to do if 1000 ppl are hiting one target with those numbers....
This made my day, CCP is currently facepalming as we speak.
****ING TYPOS~
i know bugger all about how much lag that code generates but this has always weirded me out but i gues its to to with how everything stacks and how your standings etc just never get to +10
IF they looked at the excessive number generation id also look at how standings are applied and take alliance standings as simply -10 -5 0 +5 +10 (hate/dislike/dont care/admire/love) or something on those lines .. . ive never userstood the reasons for generation the standings on a sliding scale when effectivly theres is only 5 varients.
also i would force corps to have alliance standings overrule are priority and even consider them not generating corp sttandings and have them all neutral and use alliance only. its a nightmare seeing mixed standings even when under the same badge :/ could also solve pos shooty shooty errors.
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thisisnotmikaldrey
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Posted - 2009.12.26 15:03:00 -
[4]
Originally by: Ban Doga Your standing can and will become 10.0 (even without skill bonuses).
And there are more than just 5 variants. E.g. anchoring a POS in highsec needs 10x the faction standing of the system you want to anchor in. So your -10 -5 0 +5 +10 would require this to be changed.
let me clarify . .
you dont actually get +10 it will show +10 but its 9.9999999999 and the +10 is actually rounding as the standings only actually show 10.00 (2x decimal places.)
anchoring a pos in empire does indeed require the respective status +7/0.7 etc.
PERSONAL / CORP / ALLIANCE standings which display on the overview as .. RED, Orange, Neutral, Light blue, BLUE which is only 5 seperate states but you can manually set standings to be anwhere between -10 and +10 but the overview will only ever difrenciate between the 5 seperate colours. if the MANUAL standings system was streamlined for simplicity then thats what i was wondering where streamlined standings code would help.
every time since dominion whenever i open my charsheet standings page or show info on an alliance/corp and view the standings info i will pretty much 100% generate a lag spike.
npc standings still require all decimal places as you also have to consider the agent intergration but MANUALLY SET ones dont need this.
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