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Artegg
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Posted - 2004.11.17 13:24:00 -
[1]
Personally i love this idea.
For all the people out there complaining about balancing do you not think that this will make the game a little bit more intresting. When you engage a ship you will not know exactly what you are up against it would at a extra amount of suprise to the game.
Personally i think that this is one of the best ideas i have seen on the forums.
If you see a orange coloured taranis that means not your average taranis and you bloody leg it. At the same time i would like to see other modules that do not take up a slot but might increase the sensor strenght like a sensor upgrades pack which does not need a slot because it is a booster for your ships built in computer.
Now i think i am dreaming a bit to much but oh well you can live in hope.
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Artegg
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Posted - 2004.11.17 13:24:00 -
[2]
Personally i love this idea.
For all the people out there complaining about balancing do you not think that this will make the game a little bit more intresting. When you engage a ship you will not know exactly what you are up against it would at a extra amount of suprise to the game.
Personally i think that this is one of the best ideas i have seen on the forums.
If you see a orange coloured taranis that means not your average taranis and you bloody leg it. At the same time i would like to see other modules that do not take up a slot but might increase the sensor strenght like a sensor upgrades pack which does not need a slot because it is a booster for your ships built in computer.
Now i think i am dreaming a bit to much but oh well you can live in hope.
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Artegg
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Posted - 2004.11.18 12:01:00 -
[3]
Originally by: Shimatu so lets see... extra slots, new colour schemes, more skills needed, and huge pricetags? theres already ships like these. its called tech 2. if you want an improved frigate that costs more than a cruiser, get an inty. sure, they're not unique. but they have the huge advantage that its actually feasable to balance them.
well its not Tech 2
Every Tech 2 ship is the same a Taranis is the same as another Taranis and 90% of them in the game are setup the same way. Then it comes down to play skills well that is limited to training to lvl 5 What this post is about is making one Taranis different to another Taranis its not about Tech 2
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Artegg
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Posted - 2004.11.18 12:01:00 -
[4]
Originally by: Shimatu so lets see... extra slots, new colour schemes, more skills needed, and huge pricetags? theres already ships like these. its called tech 2. if you want an improved frigate that costs more than a cruiser, get an inty. sure, they're not unique. but they have the huge advantage that its actually feasable to balance them.
well its not Tech 2
Every Tech 2 ship is the same a Taranis is the same as another Taranis and 90% of them in the game are setup the same way. Then it comes down to play skills well that is limited to training to lvl 5 What this post is about is making one Taranis different to another Taranis its not about Tech 2
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