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SupaKudoRio
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Posted - 2010.01.15 13:43:00 -
[31]
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10/10: Where is your God now? |

Hallan De'estus
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Posted - 2010.01.15 17:46:00 -
[32]
Proposal is consistent w/ current game mechanics as they relate to associated skills & equipment.
Supported.
Additional refinements to OP's position also reasonable and consistent w/ game mechanics.
Supported. |

Kyle Cataclysm
Blue.
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Posted - 2010.01.18 18:28:00 -
[33]
up
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Bagehi
Association of Commonwealth Enterprises Gentlemen's Club
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Posted - 2010.01.18 21:26:00 -
[34]
Originally by: James Tritanius
Originally by: Maxsim Goratiev
Originally by: James Tritanius Edited by: James Tritanius on 14/01/2010 16:37:15 Supported. Tractorbeams are way underdeveloped.
Originally by: Hack Harrison
3) Make it so a tractor beam cannot be outflown - does it really make sense that something that is pulling something towards you certain rate can have the beam stretched by going faster then 500m/s? Surely the 500m/s should be constant no matter ship speed?
That would make no sense. If you are heading towards the object that you are tractoring at more than 500m/s, the tractor beam would actually push the object further away from you in relation to its starting point.
tractor beam is not a stick, it's a gravitational/magnetic/ other type of field that applies force to an object, it will always pull it towards you.
That's why it makes no sense...
Don't try to bring reality into a game of internet spaceships or we will be faced with the serious question of why everything has a max speed.
Fix Local |

Crassus Detlator
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Posted - 2010.01.21 15:19:00 -
[35]
Edited by: Crassus Detlator on 21/01/2010 15:19:49 I also support this idea. I'd love to see Medium and Large Tractor Beams in the game.
As a rookie pilot, I find no sense in training for a Marauder or an Orca "just for the tractor bonus", since all I want is to salvage my missions with a little less annoyance.
Long live Tractor Beams!
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Jessica Lanson
Port Hercules
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Posted - 2010.01.22 12:25:00 -
[36]
Edited by: Jessica Lanson on 22/01/2010 12:36:45
I do NOT support (yet).
Level 4 mission income nerf is already a hotly contested topic and you are proposing a buff via faster loot/salvage acquisition.
I agree there is logical reason to add a tech 2 tractor but
1) Level 4 ISK boost.
2) CCP already said miners are NOT the main source of high end mineral. Reprocessed mission loot is. WTF?
I may support this later after these issues are addressed.
Also, Tech 3 ships and Marauders already have a tractor beam bonus. They can both do 40km and 1,000m/s beams. (Edit: Yes there are salvage fit Tengus out there).
Level 4 mission drops average 12,000 ISK per m3. I started looting and salvaging again and put all the stuff into giant secure containers. Each container sells for 40 million at Jita. I could get more if I had the reprocessing and broker skills.
Edit: Orca are **** at salvage as they only have 3 slots and poor lockon times. Can fit sensor boosters but can't avoid high slot problem. Edit: Unless you use 2 account just to salvage ;-) |

Santiago Fahahrri
Galactic Geographic
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Posted - 2010.01.22 13:35:00 -
[37]
Supported |

Ramon Wilco
Psycho Corp
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Posted - 2010.01.22 16:33:00 -
[38]
Supported
Since salvage is now a proffession, ans salvager II appears, it has a sense to have more ranged tractor beams.
But i think it may have really high requirements in terms of Pwg and Cpu.
That way it can be usefull for mission with high range Npc, but it will be faster to use more tech 1 or a fastest ship to get just a few cans or when u salvage angels wrecks. Fear your incomprehension, but love the differences. Ramon Wilco |

Lord FunkyMunky
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Posted - 2010.01.22 17:45:00 -
[39]
I agree with this proposal
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Bubbled
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Posted - 2010.01.22 18:26:00 -
[40]
Edited by: Bubbled on 22/01/2010 18:26:41 Supported Or add a skill and make the module bonuses something like: 10% speed bonus / level 10% range bonus / level
@lvl5 it would have 750m/s and 30km range
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Camios
Minmatar Insurgent New Eden Tribe Systematic-Chaos
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Posted - 2010.01.22 22:59:00 -
[41]
Since tractor beams can be used only un stuff belonging to your corporation, the "ninja salvager" mini profession does not benefits from it.
It would benefit lvl4 mission runners, but they can earn 40 million per hour with a golem and very small risk.
There are a number of reason why mission grinding has to be nerfed. Once it has been done, I will support the thread.
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Ramon Wilco
Caldari Psycho Corp
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Posted - 2010.01.22 23:36:00 -
[42]
from camios Since tractor beams can be used only un stuff belonging to your corporation, the "ninja salvager" mini profession does not benefits from it.
It would benefit lvl4 mission runners, but they can earn 40 million per hour with a golem and very small risk.
Agree too, but instead of nerfing mission runners, i think it will be better to improve others professions.
For example, if there were more dangerous NPC in belts, and with biggers bounty/loot, there will be more combat players in belt, to support miners, and less in missionning.
But, for the Tech II tractor beam, i think its a good idea anyway. Also, most new corp members with low skills use salvager to help corporate mission runners. Maybe with special ship fitted with special salvage modules, it will become a reasonnable proffession ? Fear your incomprehension, but love the differences. Ramon Wilco |
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