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Thread Statistics | Show CCP posts - 1 post(s) |

Mitchman
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Posted - 2003.06.24 23:23:00 -
[1]
We have discussed this a bit in the corp and basically we have come up with what we think might work better than the current factory slot situation. If someone else have already suggested this, then it's gone me by.
- Let each station have 50 slots or so - Let the rent be for each production run. So, say, you want to produce a battleship. Ok, then the station will charge for the duration of the production run on that battleship. 1000 isk or whatever is appropiate. Charging based on mineral use might also be a solution. Producing ammo shouldn't cost the same as producing a battleship. - When the production run is finished, then the slot is free to be rented for production run by any other corp. - Limit the duration of a production run to 6 hours (or 1 batch if you're producing something that takes longer) so one corp can't tie up a slot forever. - If all slots are currently being used, ask if the user wants to add the production run to a queue with will work on a first-in first-out principle.
As we see it, it's the only way to solve the current crisis in factory slots, which particulary hurts new corps and players. Most factory slots are never used anyway, they are just rented "just in case" or for profit (resale). The above can work on research slots too.
As a sidenote, the limitation on the number of offices in a station is also hurting newbie corps severly. Many have a hard time even starting a corp and finding their first office, not to mention finding a new office if they move somewhere else.
Edited by: Mitchman on 24/06/2003 23:25:47
Edited by: Mitchman on 24/06/2003 23:31:25
Edited by: Mitchman on 24/06/2003 23:33:39
Edited by: Mitchman on 24/06/2003 23:41:03
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Mitchman
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Posted - 2003.06.24 23:23:00 -
[2]
We have discussed this a bit in the corp and basically we have come up with what we think might work better than the current factory slot situation. If someone else have already suggested this, then it's gone me by.
- Let each station have 50 slots or so - Let the rent be for each production run. So, say, you want to produce a battleship. Ok, then the station will charge for the duration of the production run on that battleship. 1000 isk or whatever is appropiate. Charging based on mineral use might also be a solution. Producing ammo shouldn't cost the same as producing a battleship. - When the production run is finished, then the slot is free to be rented for production run by any other corp. - Limit the duration of a production run to 6 hours (or 1 batch if you're producing something that takes longer) so one corp can't tie up a slot forever. - If all slots are currently being used, ask if the user wants to add the production run to a queue with will work on a first-in first-out principle.
As we see it, it's the only way to solve the current crisis in factory slots, which particulary hurts new corps and players. Most factory slots are never used anyway, they are just rented "just in case" or for profit (resale). The above can work on research slots too.
As a sidenote, the limitation on the number of offices in a station is also hurting newbie corps severly. Many have a hard time even starting a corp and finding their first office, not to mention finding a new office if they move somewhere else.
Edited by: Mitchman on 24/06/2003 23:25:47
Edited by: Mitchman on 24/06/2003 23:31:25
Edited by: Mitchman on 24/06/2003 23:33:39
Edited by: Mitchman on 24/06/2003 23:41:03
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Damon Vile
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Posted - 2003.06.25 00:55:00 -
[3]
I wonder how they'll fix the game when everyone has a factory slot and BPs for everything.
Are you sure more slots will be a good thing for eve?
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Damon Vile
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Posted - 2003.06.25 00:55:00 -
[4]
I wonder how they'll fix the game when everyone has a factory slot and BPs for everything.
Are you sure more slots will be a good thing for eve?
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Grylla
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Posted - 2003.06.25 01:04:00 -
[5]
I just wish that I could rent out my slots while I'm not using them AND cancel a slot remotely.
I have slots that are like 35 jumps away!!! I'm not going to travel there to cancel them...so I have to wait til the rent expires.
Allowing people to 'rent' their slots will allow for price competition. Those people could still pay the high price to own slots...but n00bies can rent slots.
Also the name of the owners should be on the slot. I may want to communicate with them for special bulk prices or possibly to buy the slot from them.
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Grylla
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Posted - 2003.06.25 01:04:00 -
[6]
I just wish that I could rent out my slots while I'm not using them AND cancel a slot remotely.
I have slots that are like 35 jumps away!!! I'm not going to travel there to cancel them...so I have to wait til the rent expires.
Allowing people to 'rent' their slots will allow for price competition. Those people could still pay the high price to own slots...but n00bies can rent slots.
Also the name of the owners should be on the slot. I may want to communicate with them for special bulk prices or possibly to buy the slot from them.
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Traveler
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Posted - 2003.06.25 05:42:00 -
[7]
What about auto unrenting a slot that has not been used in the last rent cycle? In this solution you dont need an unrent button and also makes it hard for slot claiming corporations to hold slots that they dont need.
Traveler Polaris Bug Hunter Lead |

Traveler
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Posted - 2003.06.25 05:42:00 -
[8]
What about auto unrenting a slot that has not been used in the last rent cycle? In this solution you dont need an unrent button and also makes it hard for slot claiming corporations to hold slots that they dont need.
Traveler UI programmer |

Aerol
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Posted - 2003.06.25 06:13:00 -
[9]
Well, it looks like the devs are going to use manufacturing/research skills to determine the number of slots you can rent. I dont know how this will effect corps, though. This should go a long way towards solving the problem.
I really dont see why they just dont drop factory/research slot tracking from the code. Just make creating/researching items fee based. Ok, I suppose it would take more time to remove renting slots from the code, then just modifying it.
I think the number of offices a corp can have should be based on corp size though. No reason why hundreds of offices should be owned by single corp.
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Aerol
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Posted - 2003.06.25 06:13:00 -
[10]
Well, it looks like the devs are going to use manufacturing/research skills to determine the number of slots you can rent. I dont know how this will effect corps, though. This should go a long way towards solving the problem.
I really dont see why they just dont drop factory/research slot tracking from the code. Just make creating/researching items fee based. Ok, I suppose it would take more time to remove renting slots from the code, then just modifying it.
I think the number of offices a corp can have should be based on corp size though. No reason why hundreds of offices should be owned by single corp.
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Jael
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Posted - 2003.06.25 14:00:00 -
[11]
Auto-unrenting sucks for freelancers who take a vacation. Unless they trust someone enough to log in and pay their bills for them, they're screwed.
For example, I'm going on a 10 day silent meditation retreat in August. No speech, no writing, no reading, just meditation - how the hell would I log into EVE to renew a bill? |

Jael
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Posted - 2003.06.25 14:00:00 -
[12]
Auto-unrenting sucks for freelancers who take a vacation. Unless they trust someone enough to log in and pay their bills for them, they're screwed.
For example, I'm going on a 10 day silent meditation retreat in August. No speech, no writing, no reading, just meditation - how the hell would I log into EVE to renew a bill? |

Muaddid
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Posted - 2003.06.25 14:50:00 -
[13]
tho it might be a problem for people taking vacations, i think if slots were un-rent if they havent been used in the last x time, coupled with the max of rentable slots being related to mass production and lab ops be the best solution, because its easy to keep 4 factory slots by making one amo run in each every other day, but doing it in 4 factory slots in 30 stations in 20 different system would quickly become too much trouble for what its worth for factory slots w***es :)
On vacations (need a new sig too) |

Muaddid
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Posted - 2003.06.25 14:50:00 -
[14]
tho it might be a problem for people taking vacations, i think if slots were un-rent if they havent been used in the last x time, coupled with the max of rentable slots being related to mass production and lab ops be the best solution, because its easy to keep 4 factory slots by making one amo run in each every other day, but doing it in 4 factory slots in 30 stations in 20 different system would quickly become too much trouble for what its worth for factory slots w***es :)
On vacations (need a new sig too) |

Serge
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Posted - 2003.06.26 10:13:00 -
[15]
I strongly favor mitchmans proposal! seems a very good way to remove one of the major imbalances that especially hit newcomers .... so thats something that really needs to be fixed ASAP!!
***********************************************
... "we suddenly have a good 2 dozen Chicken Littles running about proclaiming tha |

Serge
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Posted - 2003.06.26 10:13:00 -
[16]
I strongly favor mitchmans proposal! seems a very good way to remove one of the major imbalances that especially hit newcomers .... so thats something that really needs to be fixed ASAP!!
*********************************************** busy hiding from F |

Merell
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Posted - 2003.06.26 11:49:00 -
[17]
If I want to rent an empty warehouse just in case I need it in the future I should be able to do so... Same goes with factory slots.
Or should we all be constantly forced to produce crap we recycle every 3 days just to keep our slots till the time we need a new cruiser?
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Merell
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Posted - 2003.06.26 11:49:00 -
[18]
If I want to rent an empty warehouse just in case I need it in the future I should be able to do so... Same goes with factory slots.
Or should we all be constantly forced to produce crap we recycle every 3 days just to keep our slots till the time we need a new cruiser?
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Mitchman
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Posted - 2003.06.27 08:08:00 -
[19]
Well, with my suggestion, you would be able to produce whenever and whereever you want, provided the queue isn't too long (if at all). Quite frankly, I think the whole concept of renting factory slots is fairly useless, and the upcoming patch only tries to fix something that is already broken instead of looking at it from a fresh standpoint.
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Mitchman
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Posted - 2003.06.27 08:08:00 -
[20]
Well, with my suggestion, you would be able to produce whenever and whereever you want, provided the queue isn't too long (if at all). Quite frankly, I think the whole concept of renting factory slots is fairly useless, and the upcoming patch only tries to fix something that is already broken instead of looking at it from a fresh standpoint.
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Ctaesis
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Posted - 2003.06.27 18:36:00 -
[21]
A better solution:
- Make factory slots available for buy/sell over the market.
- Create a "Real Estate" skill (Trade catagory, rank 3-4) that increases the number of properties (i.e. slots, labs) a single character can own by 10 per level.
This would create a new real estate market in EVE, and it fits nicely with the current mood of the game.
The other skills can remain as is.
________________ "Warp to Desktop" -- American PCGamer
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Ctaesis
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Posted - 2003.06.27 18:36:00 -
[22]
A better solution:
- Make factory slots available for buy/sell over the market.
- Create a "Real Estate" skill (Trade catagory, rank 3-4) that increases the number of properties (i.e. slots, labs) a single character can own by 10 per level.
This would create a new real estate market in EVE, and it fits nicely with the current mood of the game.
The other skills can remain as is.
________________ "Warp to Desktop" -- American PCGamer
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Livak
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Posted - 2003.06.27 19:48:00 -
[23]
The slots are already "owned" by the NPC corporation who owns the station. In effect people are just squatters who want to make money. Realistically, the NPC corp would want people to come to their station, so they would want the factories actually making something. However, with the current market that seems to be pushing it.
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Livak
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Posted - 2003.06.27 19:48:00 -
[24]
The slots are already "owned" by the NPC corporation who owns the station. In effect people are just squatters who want to make money. Realistically, the NPC corp would want people to come to their station, so they would want the factories actually making something. However, with the current market that seems to be pushing it.
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Mitchman
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Posted - 2006.02.26 03:29:00 -
[25]
I'm happy to see that CCP finally implemented my suggested. Took them long enough, though 
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Mephysto

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Posted - 2006.02.26 11:40:00 -
[26]
Thread necromancy is bad. It makes me very upset.
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