| Pages: [1] 2 :: one page |
| Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Bruce Wie
Aliastra Gallente Federation
0
|
Posted - 2012.06.21 10:52:00 -
[1] - Quote
Hi Folks has anyone else experienced the problem of not being able to warp away even when not scrammed or bubbled. Also losing a pod when you have had your ship destroyed. When the timer when entering your pod seems to take forever and when your pod loads your in a station.
I have toons that have experienced both issues recently and been told that there were no issues with the servers. My pc is !7 2.67 gh 6gb ram, Nvidia 680, 100mb connection with less than 15 ms ping times, no packet loss, or issues with my ISP. No firewall issues. All caches cleared and fresh install of eve.
Thanks |

Ammzi
Imperial Guardians The Aurora Shadow
1017
|
Posted - 2012.06.21 11:05:00 -
[2] - Quote
Spam warp button on planet in the selected overview? quote CCP Spitfire
"Hello Im Blue,"
|

Bruce Wie
Aliastra Gallente Federation
0
|
Posted - 2012.06.21 11:11:00 -
[3] - Quote
First thing i did === no response ---- Ive been playing for over 4 years --- this is the first time ove had any issues getting a ship or a pod away --- Im finding that the new tiered system struggles to update when going from ship to pod or ship to ship--- ive petitioned it but ccp says no issue with the ui or the new tiered inventory.
Thats why im asking if anyone else has this issue. If its just me then mweh.
|

Alternate Poster
Ministry of War Amarr Empire
11
|
Posted - 2012.06.21 11:14:00 -
[4] - Quote
Yes, it happens. Off the top of my head I'd say more than 10 times for me. Could be that I'm on the "wrong" side of the world. Mouth foamers will say you didn't spam the warp button enough.
|

Bruce Wie
Aliastra Gallente Federation
0
|
Posted - 2012.06.21 11:19:00 -
[5] - Quote
Thank you. Yeah there was a 13 sec difference between the ship kill and the pod kill --- according to ccp i just sat there twiddling my thumbs.
|

Bruce Wie
Aliastra Gallente Federation
0
|
Posted - 2012.06.21 17:29:00 -
[6] - Quote
bump; |

Del Zorn
ORCA support we haul ur ore
2
|
Posted - 2012.06.22 00:47:00 -
[7] - Quote
Yeah had the same issue. I was aligned ay full speed cap bar at 100% and ship just sat there no scram nothing. Needless to say lost the ship, GM wasnt interested as usual their logs show nothing. |

Fluffy Sheep
Science and Trade Institute Caldari State
2
|
Posted - 2012.06.22 01:20:00 -
[8] - Quote
Lost a noctis to rats recently because of this very issue.
All I could do was sit and watch it die. No matter how many times you slowly and systematically click the location and other buttons to make that thing warp or even move, it ain't going anywhere.
As has been mentioned, submitting a petition only results in them saying no server issue at the time so the petition is declined. |

Herr Hammer Draken
Imperial Academy Amarr Empire
34
|
Posted - 2012.06.22 01:24:00 -
[9] - Quote
There is a similar thread in the tech section called socket closed errors. Basically lag has increased for some unknown reason since the last EVE game update. For some it causes your issue. For others the lag is long enough to get them dissconnected. I have been in missions over the last few days doing a battle when suddenly I jump 12 km. I assume this is EVE lag and my client continues for several seconds doing its own thing then suddenly gets an update after idle for a while and the screen jumps. This lag seems to happen almost anytime.
But most frequently it happens when doing a session change or loading loot from a wreck/can. Oddly enough it never seems to happen to me anyway when dropping out of warp. That must trigger an update that has high priority. It never seems to miss. But lots of other things do trigger this lag. You guys seem to be lucky enough that your lag does not last long enough to kick you out of the game like the others are getting in the tech help thread. |

Corina Jarr
Spazzoid Enterprises Purpose Built
850
|
Posted - 2012.06.22 01:34:00 -
[10] - Quote
Bruce Wie wrote:Thank you. Yeah there was a 13 sec difference between the ship kill and the pod kill --- according to ccp i just sat there twiddling my thumbs.
Sounds to me like lag between you and the server.
May have been system related (AV updates can cause lag even with an amazing machine), may have been route related. |

Bruce Wie
Aliastra Gallente Federation
1
|
Posted - 2012.06.22 10:25:00 -
[11] - Quote
Sounds to me like lag between you and the server.
May have been system related (AV updates can cause lag even with an amazing machine), may have been route related.[/quote]
I work for my isp in 2nd line network monitoring. No issues there my ping times were 13ms at the time with ccp server also no packet loss. My pc is i7 with nvidia 680 with upto date drivers --- yeah i thought about these things as well but have ruled them out. |

Bruce Wie
Aliastra Gallente Federation
1
|
Posted - 2012.06.22 10:26:00 -
[12] - Quote
Herr Hammer Draken wrote:There is a similar thread in the tech section called socket closed errors. Basically lag has increased for some unknown reason since the last EVE game update. For some it causes your issue. For others the lag is long enough to get them dissconnected. I have been in missions over the last few days doing a battle when suddenly I jump 12 km. I assume this is EVE lag and my client continues for several seconds doing its own thing then suddenly gets an update after idle for a while and the screen jumps. This lag seems to happen almost anytime.
But most frequently it happens when doing a session change or loading loot from a wreck/can. Oddly enough it never seems to happen to me anyway when dropping out of warp. That must trigger an update that has high priority. It never seems to miss. But lots of other things do trigger this lag. You guys seem to be lucky enough that your lag does not last long enough to kick you out of the game like the others are getting in the tech help thread.
Ive noticed it with the tiered inventory window open. |

Bruce Wie
Aliastra Gallente Federation
1
|
Posted - 2012.06.22 10:28:00 -
[13] - Quote
Fluffy Sheep wrote:Lost a noctis to rats recently because of this very issue.
All I could do was sit and watch it die. No matter how many times you slowly and systematically click the location and other buttons to make that thing warp or even move, it ain't going anywhere.
As has been mentioned, submitting a petition only results in them saying no server issue at the time so the petition is declined.
Exactly what has happened to me.CCP say nothin at our end. TBH its not good enough any more. You supply logs and they say these arent evidence. Yes I know logs can be altered but what else can you do.
|

Pak Narhoo
Knights of Kador
576
|
Posted - 2012.06.22 10:32:00 -
[14] - Quote
Hmmm, explains why some of my modules suddenly go from cycling synchronically to out of whack. Of course I still have client freezes which need hard restarts.
Another thing to add to my bitterness.  Hi, I'm CCP Arrow, I screwed up the.. ummm... |

Herr Hammer Draken
Imperial Academy Amarr Empire
34
|
Posted - 2012.06.22 22:26:00 -
[15] - Quote
Bruce Wie wrote: Sounds to me like lag between you and the server.
May have been system related (AV updates can cause lag even with an amazing machine), may have been route related.
I work for my isp in 2nd line network monitoring. No issues there my ping times were 13ms at the time with ccp server also no packet loss. My pc is i7 with nvidia 680 with upto date drivers --- yeah i thought about these things as well but have ruled them out. [/quote]
This is good info. Then if you have no lag loss between CCP and your computer then it only leaves the CCP server which has internal lag. Some interupt must be hanging on occasion or get delayed maybe because of a higher priority command inside the server. My guess is the market value of the items in the new inventory are part of the problem. The server has to go get and add up a value for any content when ever you open an inventory window.
But that still does not cover why the server did not accept your commands to move your pod after your ship died. Unless it was busy updating EVE kill mail, which is another new feature I think. Does it have to get values for the stuff lost in the kill mail as well? |

Bruce Wie
Aliastra Gallente Federation
1
|
Posted - 2012.06.23 12:31:00 -
[16] - Quote
Herr Hammer Draken wrote:Bruce Wie wrote: Sounds to me like lag between you and the server.
May have been system related (AV updates can cause lag even with an amazing machine), may have been route related.
I work for my isp in 2nd line network monitoring. No issues there my ping times were 13ms at the time with ccp server also no packet loss. My pc is i7 with nvidia 680 with upto date drivers --- yeah i thought about these things as well but have ruled them out.
This is good info. Then if you have no lag loss between CCP and your computer then it only leaves the CCP server which has internal lag. Some interupt must be hanging on occasion or get delayed maybe because of a higher priority command inside the server. My guess is the market value of the items in the new inventory are part of the problem. The server has to go get and add up a value for any content when ever you open an inventory window.
But that still does not cover why the server did not accept your commands to move your pod after your ship died. Unless it was busy updating EVE kill mail, which is another new feature I think. Does it have to get values for the stuff lost in the kill mail as well?[/quote]
Yeah I had the same thought --- as ccp quoted almost a 7 sec difference from my ship and pod dying and my lossmails. I definately think ccp has internal lag issue --- especially with the new tiered and linked value system. I have sent in a bug report. Due to my job I have a better view of my connection than most players. Thb im trying to find out how many people have experienced the same or similar experience as I think ccp are either unaware of this or unable to monitor it. Therefore deny reimbursement. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
309
|
Posted - 2012.06.23 12:37:00 -
[17] - Quote
Since new inventory implementation there's crap arriving everywhere at everything you might or might not do. keep your cargo opened doesn't help in any way other than increase your lag, game small "crashes" more like if the game stopped completely for a few seconds but only for you, someone else has enough time to target you and kill you.
And there's nothing you can do because they will not come back on this crap, it's a very bad move from their part but they will never ever recognise it and will keep wasting time and people working on it to probably give us back the same thing we had for many years without a problem (except windows not remembering their positions) in about 5 years.
The base idea is good about this inventory, the way it's done is horrible and on top of taking out all the functionality we had just brought us hundreds of old/new bugs.
But you have to learn to deal wiz it. It's the new isk sync  brb |

Bruce Wie
Aliastra Gallente Federation
1
|
Posted - 2012.06.23 12:42:00 -
[18] - Quote
Lin-Young Borovskova wrote:Since new inventory implementation there's crap arriving everywhere at everything you might or might not do. keep your cargo opened doesn't help in any way other than increase your lag, game small "crashes" more like if the game stopped completely for a few seconds but only for you, someone else has enough time to target you and kill you. And there's nothing you can do because they will not come back on this crap, it's a very bad move from their part but they will never ever recognise it and will keep wasting time and people working on it to probably give us back the same thing we had for many years without a problem (except windows not remembering their positions) in about 5 years. The base idea is good about this inventory, the way it's done is horrible and on top of taking out all the functionality we had just brought us hundreds of old/new bugs. But you have to learn to deal wiz it. It's the new isk sync 
Yeah I feel they know they have a problem, but are not acknowledging it. The ccp seems to internally lagging with so much more requests when ships die eg isk of everything lost --- if you have another ship corp hold open eg orca. It has to retrieve this as well.
|

Lin-Young Borovskova
Science and Trade Institute Caldari State
309
|
Posted - 2012.06.23 12:47:00 -
[19] - Quote
Bruce Wie wrote:Lin-Young Borovskova wrote:Since new inventory implementation there's crap arriving everywhere at everything you might or might not do. keep your cargo opened doesn't help in any way other than increase your lag, game small "crashes" more like if the game stopped completely for a few seconds but only for you, someone else has enough time to target you and kill you. And there's nothing you can do because they will not come back on this crap, it's a very bad move from their part but they will never ever recognise it and will keep wasting time and people working on it to probably give us back the same thing we had for many years without a problem (except windows not remembering their positions) in about 5 years. The base idea is good about this inventory, the way it's done is horrible and on top of taking out all the functionality we had just brought us hundreds of old/new bugs. But you have to learn to deal wiz it. It's the new isk sync  Yeah I feel they know they have a problem, but are not acknowledging it. The ccp seems to internally lagging with so much more requests when ships die eg isk of everything lost --- if you have another ship corp hold open eg orca. It has to retrieve this as well.
It's even worst than that, when I fill that orca cargo and corp hangar with all cans full of stuff, keep the crapventory opened, all video settings on top. Jump some gate then hope some dude instant target and scan you... you freeze in between 5 to 15 seconds.
Now close the stupid thing and do it again: amazing you have no more lag. brb |

Ravenclaw2kk
Blue Republic RvB - BLUE Republic
6
|
Posted - 2012.06.23 13:51:00 -
[20] - Quote
I've not had the lag issue while my ship is exploding (and that happens a lot) but i have noticed a lot more socket disconnects than i am used to, but with myself and fellow fleet members.
Something in the patch borked things up, i hope they find it and fix it. |

Goremageddon Box
Guerrilla Flotilla
114
|
Posted - 2012.06.23 14:37:00 -
[21] - Quote
I also notice lag while undocking, warping, anything I click takes awhile before the action seems to be processed. It seems much slower then I remember before. |

Bruce Wie
Aliastra Gallente Federation
2
|
Posted - 2012.06.23 20:12:00 -
[22] - Quote
Ravenclaw2kk wrote:I've not had the lag issue while my ship is exploding (and that happens a lot) but i have noticed a lot more socket disconnects than i am used to, but with myself and fellow fleet members.
Something in the patch borked things up, i hope they find it and fix it.
Yeah ive had them randomly happening as well. Yeah this patch has done something, but they wont acknowledge it. |

Indahmawar Fazmarai
820
|
Posted - 2012.06.23 20:23:00 -
[23] - Quote
Had this trouble docking, my ship was still in space after Aura said "docking request accepted", than after some 20 seconds i was disconnected, then logged in back and my ship was in station... luckiily. EVE is Serious Business: You shall not feel entitled to being allowed to play EVE just because you are paying it. |

Bruce Wie
Aliastra Gallente Federation
2
|
Posted - 2012.06.24 19:47:00 -
[24] - Quote
Indahmawar Fazmarai wrote:Had this trouble docking, my ship was still in space after Aura said "docking request accepted", than after some 20 seconds i was disconnected, then logged in back and my ship was in station... luckiily.
Yeah socket closures also seem to be creeping up to an unacceptable level. |

Bruce Wie
Aliastra Gallente Federation
2
|
Posted - 2012.06.24 19:56:00 -
[25] - Quote
EVE is Serious Business: You shall not feel entitled to being allowed to play EVE just because you are paying it.
Love that quote
|

Bruce Wie
Aliastra Gallente Federation
2
|
Posted - 2012.06.24 21:25:00 -
[26] - Quote
Goremageddon Box wrote:I also notice lag while undocking, warping, anything I click takes awhile before the action seems to be processed. It seems much slower then I remember before.
MM yeah |

Bruce Wie
Aliastra Gallente Federation
2
|
Posted - 2012.06.25 19:48:00 -
[27] - Quote
Goremageddon Box wrote:I also notice lag while undocking, warping, anything I click takes awhile before the action seems to be processed. It seems much slower then I remember before.
It is much slower especially using the jump function. |
|

ISD Stensson
ISD Community Communications Liaisons
21

|
Posted - 2012.06.25 19:55:00 -
[28] - Quote
Thread moved from EVE General Discussion to Issues, Workarounds & Localization forum. ISD Stensson Ensign Community Communication Liaisons (CCLs) Interstellar Services Department |
|

HeyImStuck
Wirfadam Productions LTD
0
|
Posted - 2012.06.25 20:48:00 -
[29] - Quote
CCP Sputnik wrote: Sione Tolutau wrote: Hi guys sorry I've posted this in another thread but I am having the exact same issue Location: New Zealand ISP: slingshot
I don't have any packet loss when it happens for me. ping -t was this at all times from log in to "Socket was closed": Reply from 87.237.38.200: bytes=32 time=301ms TTL=108
and tracert was this:
2 11 ms 11 ms 11 ms cpiak1-l9-G-internet.tranzpeer.net [202.180.81.32] 3 12 ms 10 ms 11 ms vlan93-cpcak3-e1.tranzpeer.net [202.180.76.68] 4 11 ms 11 ms 10 ms vlan7-cpcak3-s1.tranzpeer.net [202.180.81.49] 5 44 ms 11 ms 12 ms x7-1-0-101.akbr5.global-gateway.net.nz [202.50.234.61] 6 12 ms 11 ms 12 ms ae1-2.akbr4.global-gateway.net.nz [202.50.232.77] 7 12 ms 12 ms 11 ms ae1-10.tkbr9.global-gateway.net.nz [202.50.232.37] 8 135 ms 142 ms 136 ms xe7-0-0.labr5.global-gateway.net.nz [202.50.232.18] 9 168 ms 167 ms 173 ms ae1-3.sjbr2.global-gateway.net.nz [203.96.120.94] 10 167 ms 169 ms 149 ms ae0.pabr4.global-gateway.net.nz [203.96.120.74] 11 169 ms 168 ms 138 ms vlan60.csw1.SanJose1.Level3.net [4.69.152.62] 12 146 ms 147 ms 149 ms vlan60.csw1.SanJose1.Level3.net [4.69.152.62] 13 141 ms 141 ms 211 ms ae-2-2.ebr2.NewYork1.Level3.net [4.69.135.186] 14 208 ms 211 ms 205 ms ae-92-92.csw4.NewYork1.Level3.net [4.69.148.46] 15 220 ms 209 ms 212 ms ae-92-92.csw4.NewYork1.Level3.net [4.69.148.46] 16 274 ms 208 ms 208 ms ae-91-91.ebr1.NewYork1.Level3.net [4.69.134.77] 17 285 ms 278 ms 284 ms ae-56-221.csw2.London1.Level3.net [4.69.153.130] 18 274 ms 273 ms 278 ms ae-56-221.csw2.London1.Level3.net [4.69.153.130] 19 * 273 ms 277 ms ae-2-52.edge4.London1.Level3.net [4.69.139.106] 20 278 ms 283 ms 302 ms srv248-e.ccp.cc [87.237.36.248] 21 305 ms 311 ms 307 ms srv248-e.ccp.cc [87.237.36.248] 22 307 ms 302 ms 312 ms srv200-g.ccp.cc [87.237.38.200]
hope this helps..
Thank you Sione Tolutau.
I wanted to highlight your post to show people which information they should include in their petitions about the socket closed issue. Having all this information makes it a lot easier for us to figure out who, in this long trace, is responsible for dropping the ball/package.
PS. You might not see the package loss via ping -t if only packages within specific port rages get dropped.
While your computer generates some records, these records are generated client side and are not considered conclusive regarding reimbursement. According to our records, your ------- was killed at 20:30:52 and your pod was lost at 20:30:59. Any discrepancies with your own record of events indicates an issue either with your EVE client, your local computer's hardware or software, your local internet connection or third party hardware or software between the game server and your local client. Unfortunately, such issues are not eligible for reimbursement.
Explain that please dev. you provide evidence they tell you" While your computer generates some records, these records are generated client side and are not considered conclusive regarding reimbursement." Petition denied.
|

Bruce Wie
Aliastra Gallente Federation
2
|
Posted - 2012.06.26 15:29:00 -
[30] - Quote
HeyImStuck wrote:CCP Sputnik wrote: Sione Tolutau wrote: Hi guys sorry I've posted this in another thread but I am having the exact same issue Location: New Zealand ISP: slingshot
I don't have any packet loss when it happens for me. ping -t was this at all times from log in to "Socket was closed": Reply from 87.237.38.200: bytes=32 time=301ms TTL=108
and tracert was this:
2 11 ms 11 ms 11 ms cpiak1-l9-G-internet.tranzpeer.net [202.180.81.32] 3 12 ms 10 ms 11 ms vlan93-cpcak3-e1.tranzpeer.net [202.180.76.68] 4 11 ms 11 ms 10 ms vlan7-cpcak3-s1.tranzpeer.net [202.180.81.49] 5 44 ms 11 ms 12 ms x7-1-0-101.akbr5.global-gateway.net.nz [202.50.234.61] 6 12 ms 11 ms 12 ms ae1-2.akbr4.global-gateway.net.nz [202.50.232.77] 7 12 ms 12 ms 11 ms ae1-10.tkbr9.global-gateway.net.nz [202.50.232.37] 8 135 ms 142 ms 136 ms xe7-0-0.labr5.global-gateway.net.nz [202.50.232.18] 9 168 ms 167 ms 173 ms ae1-3.sjbr2.global-gateway.net.nz [203.96.120.94] 10 167 ms 169 ms 149 ms ae0.pabr4.global-gateway.net.nz [203.96.120.74] 11 169 ms 168 ms 138 ms vlan60.csw1.SanJose1.Level3.net [4.69.152.62] 12 146 ms 147 ms 149 ms vlan60.csw1.SanJose1.Level3.net [4.69.152.62] 13 141 ms 141 ms 211 ms ae-2-2.ebr2.NewYork1.Level3.net [4.69.135.186] 14 208 ms 211 ms 205 ms ae-92-92.csw4.NewYork1.Level3.net [4.69.148.46] 15 220 ms 209 ms 212 ms ae-92-92.csw4.NewYork1.Level3.net [4.69.148.46] 16 274 ms 208 ms 208 ms ae-91-91.ebr1.NewYork1.Level3.net [4.69.134.77] 17 285 ms 278 ms 284 ms ae-56-221.csw2.London1.Level3.net [4.69.153.130] 18 274 ms 273 ms 278 ms ae-56-221.csw2.London1.Level3.net [4.69.153.130] 19 * 273 ms 277 ms ae-2-52.edge4.London1.Level3.net [4.69.139.106] 20 278 ms 283 ms 302 ms srv248-e.ccp.cc [87.237.36.248] 21 305 ms 311 ms 307 ms srv248-e.ccp.cc [87.237.36.248] 22 307 ms 302 ms 312 ms srv200-g.ccp.cc [87.237.38.200]
hope this helps..
Thank you Sione Tolutau.
I wanted to highlight your post to show people which information they should include in their petitions about the socket closed issue. Having all this information makes it a lot easier for us to figure out who, in this long trace, is responsible for dropping the ball/package.
PS. You might not see the package loss via ping -t if only packages within specific port rages get dropped.
While your computer generates some records, these records are generated client side and are not considered conclusive regarding reimbursement. According to our records, your ------- was killed at 20:30:52 and your pod was lost at 20:30:59. Any discrepancies with your own record of events indicates an issue either with your EVE client, your local computer's hardware or software, your local internet connection or third party hardware or software between the game server and your local client. Unfortunately, such issues are not eligible for reimbursement.
Explain that please dev. you provide evidence they tell you" While your computer generates some records, these records are generated client side and are not considered conclusive regarding reimbursement." Petition denied.
Funny you get moved and nobody can hear you scream |
| |
|
| Pages: [1] 2 :: one page |
| First page | Previous page | Next page | Last page |