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knowsitall
Science and Finance
0
|
Posted - 2012.06.21 20:38:00 -
[1] - Quote
So i have seen many threads about how hi-sec is over-populated and low-sec is under populated. Now im not going to say what the numbers should be for dispersion, that is a design discussion for CPP. Most of these thread have been about nerfing this or buffing that, my idea is different.
Firstly a bit about me as an Eve player and how i see Eve.
1) I'm mainly now an industrialist now but over my 7 years of playing Eve i have played most game styles and played most content types. There is 2 things i have never done however, FW or incursions. So if my idea would need to accomadate these feel free to develop it further. 2) I consider Eve a PvP* game. 3) I don't want to tell other players how they should play Eve.
* I define PvP as anytime a PLAYER is competing with another PLAYER. So this includes pew pew but does not exclusively equal pew pew. So a station trader is performing PvP, as they are competing; with their market orders against other players orders.
I am going to go through my thought processes that lead to the "final" design so as to explain how i think these changes would allow CPP to control the population dispersion in Eve. So above i did not mention null-sec, well to my mind null-sec can look after itself. If the players in null-sec don't like null-sec then im sure they could change it without game mechanics needing to be changed. Many of the things people say about null-sec is player driven, No NPC ganks you at a gate when you try to enter, players do. But i don't want to get into null-sec, i have not lived there for a couple of years so i don't feel qualified.
I'm going to use mining for most of my examples but i think that this can be equally true for all resources, be that roids, station slots, agents, exploration sites to name but a few.
When i refer to players i mean active players actually doing things and interacting with other players and the world, becuase who cares if a character that is just logging in and changing skills is in Hi/Lo/Null sec, it really does not affect anyone.
First change Reduce the size of hi-sec and turn it all into low-sec. The exact amount would need to be worked out from CPP doing a reasonable mount of data mining of player activity, but for an example lets say 1 region per faction.
Result All Hi-Sec player would crush up and you would have less dispersion, probably not the desired result.
Second Change Change the amount or respawn rates of resources as per true sec status. So don't nerf/buff anything a such, keep the mechanics as they are now but make the amount of things deplete if over exploited. So with the mining example lets make up some number like (again would need data mining to get what you wanted, so don't get hung up on the numbers) 1.0-0.8 roids respawn every 4 days 0.7-0.5 roids respawn every 3 days 0.4-0.2 roids respawn every 2 days 0.2-0.0 roids respawn every day This would result in empty systems, at the moment it would be very hard to strip hi-sec of all roids, if not impossible.
Result hi-sec players start to run out of resources to exploit so they will disperse. Well probably not, there is the problem of the game mechanism that can generate an inifite amount of resources on demand. This is of course missions. So you will get everyone complaining that there this change is killing mining, building (lack of building slots), research etc but they could move to low-sec but why should they when the mission runner don't have to.
Third change Change mission agents so in a given time period they only offer so many missions then they tell you they nothing to offer you, come back later. This is not an amount per player this is fixed amount between all players. This way mission runners have to compete with other mission runners for missions. By controling the amount of missions available in hi-sec you can determine at what population level the returns start diminishing as you wait or have to move around for another agent (remember hi-sec is not that big at this point).
Result As hi-sec over populates people have to move to low-sec to find things to do. Lots of people move to low-sec and they all get ganked by pirates. Again this is the first thought then as long as when you reassigned all that high sec you did not leave choke points that can be camped then maybe not. It would be the herd idea, low-sec is now huge so is there enough pirates that they could gank everyone in this massive area, probably not as they got timers to worry about stuff. So an individual may get unlucky but the population as a whole is probably fine.
That is the meat of it. There are some edge cases to consider like new player tutorial, what do you do if you being taught how to mine and the system has been stripped. I would suggest making the tutorial be a simulator, which you could implemented as a system with no gates that you get transported to and from when you do the tutorials but noone else can get there. Im sure there are many others to consider but that is why i put final in quotes at the top.
Well if you have read this far, thank you.
Feel free to Comment/Flame/Troll/Develop/Everything else people do on forums.
Regards
knowsitall |

Dave stark
Martyr's Vengence Test Alliance Please Ignore
32
|
Posted - 2012.06.21 20:45:00 -
[2] - Quote
to be honest, the issue is that low sec is just a no-mans land in terms of doing anything except looking for a fight.
i'm mostly a miner, and from my perspective mining in low sec is an idea as smart as using your manhood as a thermometer to check the boiling point of water.
the difference between low sec ore and high sec ore is roughly 360k per jetcan right now. so for 360k per jetcan you'll leave concord's warm embrace? not to mention the logistical pain that is moving ore from low sec, to jita to sell it.
as for null sec, that's just a case of getting in to a corp/alliance so that local is full of blues, not so bad. however low sec is just a no man's land of pointlessness from a mining perspective. |

knowsitall
Science and Finance
1
|
Posted - 2012.06.21 20:51:00 -
[3] - Quote
but if you can only mine a limited number of jet cans in hi-sec before it is stripped until the next respawn time. low sec suddenly looks better once hi-sec is stripped. Even if it is mining in a none barge, say a cruiser, some ore is better than no ore, and low-sec is now huge helping you "hide". |

Simi Kusoni
HelloKittyFanclub
1340
|
Posted - 2012.06.21 20:57:00 -
[4] - Quote
Dave stark wrote:to be honest, the issue is that low sec is just a no-mans land in terms of doing anything except looking for a fight.
i'm mostly a miner, and from my perspective mining in low sec is an idea as smart as using your manhood as a thermometer to check the boiling point of water.
the difference between low sec ore and high sec ore is roughly 360k per jetcan right now. so for 360k per jetcan you'll leave concord's warm embrace? not to mention the logistical pain that is moving ore from low sec, to jita to sell it.
as for null sec, that's just a case of getting in to a corp/alliance so that local is full of blues, not so bad. however low sec is just a no man's land of pointlessness from a mining perspective. Mining in low sec is easy, as you say it's just not worth the effort of scouting a hulk into an empty system, and your chances of finding a low sec corp with regular fleet boosted mining ops is :lol:
As for making resources scarce in high sec, seems kind of cool. How would you feel about allowing people to fight over those resources?
For example giving people a mechanic by which they can fight for research slots, or fight for control of a certain agent. Or a *real* way to fight miners out of their belts? (because let's face it, suicide ganking is dumb)
Might give high sec bears a reason to hire mercs, and if they start working together there might be a little less hate on the forums. (and a little more objectivity, I might add)
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Rordan D'Kherr
Imperial Academy Amarr Empire
1
|
Posted - 2012.06.21 21:01:00 -
[5] - Quote
I pretty much like all approaches. Reducing the huge area of hi-sec is a pretty good point. This could be actually step one as it results in an organical scarcity of resources. Step two could actually be the lower respawn rates of roids as well as the limited amount of missions provided to all players. From a role play perspective the limited availability of missions makes even more sense. |

knowsitall
Science and Finance
3
|
Posted - 2012.06.21 21:04:00 -
[6] - Quote
Simi Kusoni wrote:Dave stark wrote:to be honest, the issue is that low sec is just a no-mans land in terms of doing anything except looking for a fight.
i'm mostly a miner, and from my perspective mining in low sec is an idea as smart as using your manhood as a thermometer to check the boiling point of water.
the difference between low sec ore and high sec ore is roughly 360k per jetcan right now. so for 360k per jetcan you'll leave concord's warm embrace? not to mention the logistical pain that is moving ore from low sec, to jita to sell it.
as for null sec, that's just a case of getting in to a corp/alliance so that local is full of blues, not so bad. however low sec is just a no man's land of pointlessness from a mining perspective. Mining in low sec is easy, as you say it's just not worth the effort of scouting a hulk into an empty system, and your chances of finding a low sec corp with regular fleet boosted mining ops is :lol: As for making resources scarce in high sec, seems kind of cool. How would you feel about allowing people to fight over those resources? For example giving people a mechanic by which they can fight for research slots, or fight for control of a certain agent. Or a *real* way to fight miners out of their belts? (because let's face it, suicide ganking is dumb) Might give high sec bears a reason to hire mercs, and if they start working together there might be a little less hate on the forums. (and a little more objectivity, I might add)
To a degree this already happens. When i started doing invention i blow up someones POS so i could drop my pos for copy and invention slots. In a reduce hi-sec world this is even more likely as there is a vmuch more limit number of moons. I think roids should be first come first served, like staking your claim of the old days.
|

Dave stark
Martyr's Vengence Test Alliance Please Ignore
38
|
Posted - 2012.06.21 21:14:00 -
[7] - Quote
knowsitall wrote:but if you can only mine a limited number of jet cans in hi-sec before it is stripped until the next respawn time. low sec suddenly looks better once hi-sec is stripped. Even if it is mining in a none barge, say a cruiser, some ore is better than no ore, and low-sec is now huge helping you "hide".
truth be told. if i wasn't already in null sec, and high sec ran out of astroids to pop then i'd look in to going to null sec. if i'm going to have to suffer the logistical bullshit of getting vast quantities of crap through hostile space, i may as well go to the most profitable part of hostile space 0.0. which, is ironically safer than empire for mining and you can get better boosts along with better ores. even more so with your new system of guaranteed daily respawns in 0.0.
alternatively, i'd just log in every 4th day and strip the belts and log out again and do some thing productive with my time for the other 3 days.
from a mining perspective low sec just isn't worth the hassle, even with your new system. |

Hook1971
Catalyst Industries
1
|
Posted - 2012.06.21 22:00:00 -
[8] - Quote
I think with the mining barge changes coming down the line, it will enable miners to venture into low sec/null sec. It will make me feel a bit better knowing that my ships hull is not made out of toilet paper. |

Dave stark
Martyr's Vengence Test Alliance Please Ignore
38
|
Posted - 2012.06.21 22:53:00 -
[9] - Quote
Hook1971 wrote:I think with the mining barge changes coming down the line, it will enable miners to venture into low sec/null sec. It will make me feel a bit better knowing that my ships hull is not made out of toilet paper. you're going to sacrifice concord protection and the logistical issues that come with out of empire space for 500k isk per jetcan in lowsec?
i doubt you would. |

Hook1971
Catalyst Industries
1
|
Posted - 2012.06.22 02:15:00 -
[10] - Quote
Dave stark wrote:Hook1971 wrote:I think with the mining barge changes coming down the line, it will enable miners to venture into low sec/null sec. It will make me feel a bit better knowing that my ships hull is not made out of toilet paper. you're going to sacrifice concord protection and the logistical issues that come with out of empire space for 500k isk per jetcan in lowsec? i doubt you would.
You're probably right. :) |

Ruareve
Applied Creations The Fendahlian Collective
13
|
Posted - 2012.06.22 03:58:00 -
[11] - Quote
I doubt you'd get the results you want. People won't go to low sec because they are forced to, they'll just quit the game. While I'm sure some people in high sec are null alts I'm equally sure a good chunk of high sec population are people that enjoy the complexity of Eve but aren't full time PVPers. They log on for whatever it is the call fun, take some precautions to avoid being an easy target, and generally don't go looking for a fight for the majority of their play time.
You can't force a person that prefers PVE or prefers to not fight into low sec. That's not why they play and if you push them too hard they'll just find a new game that lets them play they want instead of conforming to someone else's opinion.
Low sec needs a complete overhaul on how it works and what it offers players. Immunity from super caps, ability to claim a limited portion of space, and improved resources (ore, goo, exploration sites) would go a long way to making low sec a place people want to go. Yet another blog about Eve- http://ruar-eve.blogspot.com/ |

Viktor Fyretracker
Emminent Terraforming
9
|
Posted - 2012.06.22 05:05:00 -
[12] - Quote
Until you can solve the issue of people protecting their mining fleet being seen as no different than the pirates coming to gank, Low sec will never ever be viable for mining.
If you are ready for no-mans land you may as well go to a WH or get blued for a 0.0 system where at least your guards can shoot first. |

Xhaiden Ora
University of Caille Gallente Federation
134
|
Posted - 2012.06.22 05:55:00 -
[13] - Quote
Ruareve wrote:You can't force a person that prefers PVE or prefers to not fight into low sec. That's not why they play and if you push them too hard they'll just find a new game that lets them play they want instead of conforming to someone else's opinion.
Right there. I sincerely wish people would grasp this concept yet it constantly falls on deaf null ears.
You cannot force other people to change their playstyle. It will not work. Period. People have different ideas of fun and if you take away what they find fun they'll just leave the game and go find another game that is fun for them. Any attempt to force a migration from high to null will only hurt the game's health.
No one has a problem with you wanting to improve null by itself. But these constant whines to improve null by punishing other players that don't share your playstyle is getting tiresome and undermining any support for your problems from your fellow players. |

Simi Kusoni
HelloKittyFanclub
1346
|
Posted - 2012.06.22 06:56:00 -
[14] - Quote
Xhaiden Ora wrote:Ruareve wrote:You can't force a person that prefers PVE or prefers to not fight into low sec. That's not why they play and if you push them too hard they'll just find a new game that lets them play they want instead of conforming to someone else's opinion.
Right there. I sincerely wish people would grasp this concept yet it constantly falls on deaf null ears. You cannot force other people to change their playstyle. It will not work. Period. People have different ideas of fun and if you take away what they find fun they'll just leave the game and go find another game that is fun for them. Any attempt to force a migration from high to null will only hurt the game's health. No one has a problem with you wanting to improve null by itself. But these constant whines to improve null by punishing other players that don't share your playstyle is getting tiresome and undermining any support for your problems from your fellow players. You realise of course that null sec is designed to be more profitable than high sec, right?
And that you clearly can force people to change their play style because the anomaly nerfs, along with the myriad of new high sec PvE features introduced over the years, have forced null sec players to create high sec alts.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Xhaiden Ora
University of Caille Gallente Federation
134
|
Posted - 2012.06.22 07:54:00 -
[15] - Quote
Simi Kusoni wrote:And that you clearly can force people to change their play style because the anomaly nerfs, along with the myriad of new high sec PvE features introduced over the years, have forced null sec players to create high sec alts.
Right, and I'm sure the forums were just awash with frothing high sec players demanding null players be forced into high sec and do nothing but PVE all the time?
False equivalency aside, again, no one has a problem with null players wanting to improve null sec. They do have a problem with null players wanting to improve it by punishing other players and/or trying to force them into null. You want to play in null all the time and not have to come to high sec? I have no problem with that. You're being forced into high sec to support your chosen playstyle? Yeah, that sucks and I have no problem with you wanting to fix that.
But as long as you keep thinking you can fix it by ******* someone else over, you're not going to get much sympathy. The problem is with null itself and the attitude coming from many of the players within it.
You're sitting over there with a broken arm and proposing you can heal it by punching someone else in the crotch.
|

Ruareve
Applied Creations The Fendahlian Collective
13
|
Posted - 2012.06.22 08:42:00 -
[16] - Quote
Simi Kusoni wrote: You realise of course that null sec is designed to be more profitable than high sec, right?
And that you clearly can force people to change their play style because the anomaly nerfs, along with the myriad of new high sec PvE features introduced over the years, have forced null sec players to create high sec alts.
How many people simply quit playing the game because of the anomaly nerfs? CCP didn't force those players to change their style, they just forced them to look for a new game.
As for the other part of your statement, you think that because PVE in Eve has more features (interpreted as being more fun) then null sec players were FORCED away from null sec because the appeal of high sec was well... too high?
The corollary there is that your implied method to "fix" null sec is to nerf high sec thus taking away the PVE features (fun) and making people PVP or GTFO.
Maybe, just maybe, people do the PVE stuff because they like PVE and while Eve doesn't have the best PVE the combination of massive economy, complex game play, ability to PVP, and robust PVE system appeals to a lot of people that won't normally touch a pure PVP game.
As much as Eve has a reputation for being a hardcore PVP game there is still some good times to be had doing plain old PVE and it's rather sad that CCP doesn't embrace the PVE potential.
Yet another blog about Eve- http://ruar-eve.blogspot.com/ |

Simi Kusoni
HelloKittyFanclub
1346
|
Posted - 2012.06.22 08:49:00 -
[17] - Quote
Ahh, I love it when people assume everyone doing PvE in high sec is doing it for the fun: http://www.evenews24.com/2012/03/16/expose-botwalk-empire-a-th3-untouchabl3s-insight/
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Ruareve
Applied Creations The Fendahlian Collective
13
|
Posted - 2012.06.22 09:03:00 -
[18] - Quote
Your point?
I can't believe I wasted five minutes of my life reading that article. Yet another blog about Eve- http://ruar-eve.blogspot.com/ |

Xhaiden Ora
University of Caille Gallente Federation
134
|
Posted - 2012.06.22 09:15:00 -
[19] - Quote
What did that have to do with anything? |

Rordan D'Kherr
Imperial Academy Amarr Empire
1
|
Posted - 2012.06.22 10:50:00 -
[20] - Quote
Xhaiden Ora wrote:What did that have to do with anything?
Botting is the highest form of being AFK.
I think the summary is: Hisec is an (AFK-) ISK-making paradise. Being (semi-) AFK is fine, ISK-making in this concern is not (at least not in these huge dimensions compared to low and null). So, risk vs. reward. |

Xhaiden Ora
University of Caille Gallente Federation
134
|
Posted - 2012.06.22 11:56:00 -
[21] - Quote
Rordan D'Kherr wrote:Botting is the highest form of being AFK.
I think the summary is: Hisec is an (AFK-) ISK-making paradise. Being (semi-) AFK is fine, ISK-making in this concern is not (at least not in these huge dimensions compared to low and null). So, risk vs. reward.
Botting is a completely seperate issue and one that needs to be addressed as such. I don't see what it has to do with trying to force people out of high sec. |

Simi Kusoni
HelloKittyFanclub
1346
|
Posted - 2012.06.22 11:59:00 -
[22] - Quote
Ruareve wrote:Your point?
I can't believe I wasted five minutes of my life reading that article. My point: You think people have fun doing PvE in high sec. I demonstrate one of the best and most widely known examples of people PvEing in high sec purely to gain ISK to influence actions in null sec.
This is a common practice. Plagued by AFK cloakers? Can't defend your space? Don't want to buy upgrades? Screw it, high sec will give you everything for a nominal cut in payout, may as well PvE there.
Ruareve wrote:How many people simply quit playing the game because of the anomaly nerfs? CCP didn't force those players to change their style, they just forced them to look for a new game. Have you seen how proud CCP are of their player retention rates? Now... have you seen Eve's character distribution by average character skill points?
Guess what, those long-standing members of the Eve community are not in high sec. So you think it's a good idea for CCP to "force players to look for a new game", in order to cater to a theme park MMO crowd that barely stay long enough to get a toon past 5 million SP?
Look at all the other themepark MMOs on the market, they have a massive subscription base for a few years, then they die. Eve has survived so long because it has a die hard loyal fan base. Those die hard loyal fans are in null sec. Go figure.
Ruareve wrote:As for the other part of your statement, you think that because PVE in Eve has more features (interpreted as being more fun) then null sec players were FORCED away from null sec because the appeal of high sec was well... too high?
The corollary there is that your implied method to "fix" null sec is to nerf high sec thus taking away the PVE features (fun) and making people PVP or GTFO. Interpreted incorrectly.
And guess what, it's a sand box. PvP and PvE are intertwined. People PvE to fund PvP and people PvP to be able to PvE. High sec, with the current state of NPC alts, war dec evasion and infinite resources, breaks that concept.
Ruareve wrote:Maybe, just maybe, people do the PVE stuff because they like PVE and while Eve doesn't have the best PVE the combination of massive economy, complex game play, ability to PVP, and robust PVE system appeals to a lot of people that won't normally touch a pure PVP game.
As much as Eve has a reputation for being a hardcore PVP game there is still some good times to be had doing plain old PVE and it's rather sad that CCP doesn't embrace the PVE potential. The irony of you calling it a pure PvP game while arguing that people have the right to completely avoid PvP is priceless.
And CCP don't embrace themepark MMO game design because there are plenty of other themepark MMO games, and they do not have a reputation as long-lasting games. Eve is a niche product, which is why it's fan base is so loyal. Remove it from it's niche and the loyal fan base leaves, resulting in a short boom of player rates before the game dies.
As for the economy aspect, it's PvP driven. Cater to high sec demands too much and you get mudflation, which has already happened and CCP are desperately trying to combat it with meta0 and drone region changes.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Simi Kusoni
HelloKittyFanclub
1346
|
Posted - 2012.06.22 12:00:00 -
[23] - Quote
Xhaiden Ora wrote:Rordan D'Kherr wrote:Botting is the highest form of being AFK.
I think the summary is: Hisec is an (AFK-) ISK-making paradise. Being (semi-) AFK is fine, ISK-making in this concern is not (at least not in these huge dimensions compared to low and null). So, risk vs. reward. Botting is a completely seperate issue and one that needs to be addressed as such. I don't see what it has to do with trying to force people out of high sec. My point wasn't really about the botting aspect of it, I was just replying on my phone so I didn't respond in full.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Buzzy Warstl
The Strontium Asylum
170
|
Posted - 2012.06.22 12:20:00 -
[24] - Quote
It's interesting that nullsec players who were looking for a new source of income after the anomaly nerf went to highsec missions instead of nullsec or lowsec missions (that pay better and have rewards available that aren't available in highsec).
This does imply that the PvE risk/reward balance for missions is still out of whack. |

HalfArse
Dark Matter Avionics Caldari Navy Reserve
4
|
Posted - 2012.06.22 12:35:00 -
[25] - Quote
Eve is too small - its rare to find a totally empty system and if we disperse high sec population into low sec (which i agree is needed) then there wont be a lonley low sec system anywhere. In order to be able to mine in low sec you either need an empty system or a strong corp that can effectivley lock down the system, which without warp bubbles would be very hard.
Make eve bigger - much bigger |

Ruareve
Applied Creations The Fendahlian Collective
13
|
Posted - 2012.06.22 12:41:00 -
[26] - Quote
Simi Kusoni wrote:My point: You think people have fun doing PvE in high sec. I demonstrate one of the best and most widely known examples of people PvEing in high sec purely to gain ISK to influence actions in null sec. This is a common practice. Plagued by AFK cloakers? Can't defend your space? Don't want to buy upgrades? Screw it, high sec will give you everything for a nominal cut in payout, may as well PvE there.
You showed that people use bots in high sec to farm isk. How exactly is that relevant to people that actually enjoy the PVE the game has to offer? I never claimed every single person in high sec that PVE's enjoys what they are doing, I simply believe that a good chunk of the people (not bots) that spend time in high sec doing PVE activities do so because they enjoy that aspect of the game. No where did payouts, income, or anything else come into the picture since the OP was talking about FORCING people out of high sec by removing resources thus eliminating the players ability to enjoy a specific playstyle. Leaving a viable and thriving high sec does not interfere with people in low and null because the people (not bots) that enjoy high sec PVE will more than likely leave the game before they are forced into low or null for the convenience of those that want to shoot at the PVE players.
Simi Kusoni wrote:Have you seen how proud CCP are of their player retention rates? Now... have you seen Eve's character distribution by average character skill points? Guess what, those long-standing members of the Eve community are not in high sec. So you think it's a good idea for CCP to "force players to look for a new game", in order to cater to a theme park MMO crowd that barely stay long enough to get a toon past 5 million SP? Look at all the other themepark MMOs on the market, they have a massive subscription base for a few years, then they die. Eve has survived so long because it has a die hard loyal fan base. Those die hard loyal fans are in null sec. Go figure.
Interesting. On one hand you say the long term people have left null to be in high sec but on the other you say they are actually in null and are the die hard fans. I've seen the numbers CCP puts out but I have a hard time understanding how the number of accounts and subscriptions keeps climbing but the average number of people logged in stays the same. Seems like fuzzy math to me. I never said it's a good idea to force players to look for a new game, in fact I said the exact opposite. I said improve low sec since the OP suggested changing a good chunk of high into low. Never once did I make any mention of null sec. Nice strawman attempt though.
Simi Kusoni wrote:Interpreted incorrectly. And guess what, it's a sand box. PvP and PvE are intertwined. People PvE to fund PvP and people PvP to be able to PvE. High sec, with the current state of NPC alts, war dec evasion and infinite resources, breaks that concept. The irony of you calling it a pure PvP game while arguing that people have the right to completely avoid PvP is priceless. And CCP don't embrace themepark MMO game design because there are plenty of other themepark MMO games, and they do not have a reputation as long-lasting games. Eve is a niche product, which is why it's fan base is so loyal. Remove it from it's niche and the loyal fan base leaves, resulting in a short boom of player rates before the game dies. As for the economy aspect, it's PvP driven. Cater to high sec demands too much and you get mudflation, which has already happened and CCP are desperately trying to combat it with meta0 and drone region changes.
I agree the two playstyles are intertwined in Eve and I like that concept. Over the past five years or so I've started spending more time on PVP servers and playing in battlegrounds or open areas because I enjoy the thrill of a possible fight. At no point in my posting did I suggest PVP or PVE should be separated. The only change I think should be made is to look at some of the non-combat ships and ensure the pilots have a reasonable chance to take precautions to avoid being easy prey. That's not related to the OP though so I'll get back on track.
Lets see.. I never argued people have the right to completely avoid PVP. Another strawman. Lots of theme park MMO's are long-lasting games. They don't retain the same level of numbers as they did when they were fresh, but they are still out there today with more subscribers then Eve has in some cases. It's completely possible for Eve to remain a hardcore game while still providing a worthwhile experience for people who like to PVE. First Eve's PVE needs some improvements to AI, adjustments to difficulty, and add some variety, but Eve is a very fun game taken in it's entirety.
As for mudflation... null sec is to blame for the current state of the economy with the isk faucet known as tech moons. I can agree with you on the Meta 0 mods but drone regions are out in null sec if I remember the map correctly. So you can look to null for most of the economic problems, not high.
I'm actually rather amazed at your replies. You link a "article" from one person talking about botting and then from there you create a couple of strawman arguments making up replies to statements that were never made. Then you blame high sec while completely skipping over the fact that null sec is a bigger perpetrator of problems because it fits better with the agenda you are trying to push.
Buff low and null. Make them areas where more people want to go to. Move the population by showing them a carrot and leading them towards new points on the map. At the same time there is no reason not to also provide content and fun for the people that don't care to take the plunge into the harsher side of Eve. That doesn't mean make high sec immune to PVP, it just means offer the players more choices and soon you'll have more players... in all three security areas. Yet another blog about Eve- http://ruar-eve.blogspot.com/ |

Xhaiden Ora
University of Caille Gallente Federation
134
|
Posted - 2012.06.22 12:50:00 -
[27] - Quote
Simi Kusoni wrote:Guess what, those long-standing members of the Eve community are not in high sec. So you think it's a good idea for CCP to "force players to look for a new game", in order to cater to a theme park MMO crowd that barely stay long enough to get a toon past 5 million SP?
From a business perspective, CCP would cater to its largest player base. However, the "theme park MMO crowd" thats always spoken of doesn't make it through the gaunlet of the difficulty curve anyhow.
Simi Kusoni wrote: Look at all the other themepark MMOs on the market, they have a massive subscription base for a few years, then they die. Eve has survived so long because it has a die hard loyal fan base. Those die hard loyal fans are in null sec. Go figure.
Er....you mean the themepark MMOs that blow EVE's subscription numbers out of the water and have for years? -.-
Simi Kusoni wrote: And CCP don't embrace themepark MMO game design because there are plenty of other themepark MMO games, and they do not have a reputation as long-lasting games. Eve is a niche product, which is why it's fan base is so loyal. Remove it from it's niche and the loyal fan base leaves, resulting in a short boom of player rates before the game dies.
Dear lord, have you even looked at these "themepark mmos" you speak of? Christ even Dark Age of Camelot is still running. You're talking out of your ass. |

Simi Kusoni
HelloKittyFanclub
1346
|
Posted - 2012.06.22 12:54:00 -
[28] - Quote
Xhaiden Ora wrote:Dear lord, have you even looked at these "themepark mmos" you speak of? Christ even Dark Age of Camelot is still running. You're talking out of your ass. I bet you dark age of camelot has had relatively stable growth for 9 years running too, eh?
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Ruareve
Applied Creations The Fendahlian Collective
13
|
Posted - 2012.06.22 13:56:00 -
[29] - Quote
Simi Kusoni wrote: I bet you dark age of camelot has had relatively stable growth for 9 years running too, eh?
Anyone else find it interesting that the changes to PVE over the years have ruined Eve, but on the other hand apparently the subsequent stable growth could in no way be related to making Eve more PVE friendly?
That would be a fairly interesting graphic to see. How does subscription changes in Eve match up against patches that favor PVE? Yet another blog about Eve- http://ruar-eve.blogspot.com/ |

Zyress
The Fabulous Thunderbirds
107
|
Posted - 2012.06.22 14:38:00 -
[30] - Quote
Posting in another nerf hi-sec thread. |

Vincent Athena
V.I.C.E. Comic Mischief
747
|
Posted - 2012.06.22 15:30:00 -
[31] - Quote
Roids in high sec use to spawn slower than now. Miners did not move to low sec at that time. Also, I saw a dev post awhile ago (do not have the link) where he said "We are aware many players will never leave high sec and we are fine with that".
I think we should be looking for ways for people how want to live in low sec to be able to do so and make a living there, rather than "encouraging" those who prefer high sec to move. A CCP Dev stated that too: they do not want to see those who prefer low or null log out their main and log in their alt, just to make the numbers add up. http://vincentoneve.wordpress.com/ |

knowsitall
Science and Finance
4
|
Posted - 2012.06.22 15:40:00 -
[32] - Quote
My original proposal was nothing to do with nerfing hi-sec (or botting for that matter), it was never about what i thought. To be honest my opinion, your opinion is mute. It was about making a mechanism for CPP to decide what they want the ideal dispersion to be, and a way to use the stick/carrot to achieve this goal. As i said the numbers i used are irrelivant. This would be determined by CPP after much data mining and analysis.
So If CPP are happy that they expect 70% of active players to be in hi-sec then they make hi-sec big enough with enough resources (ie moons, station slots, agents, roid, exploration sites etc) to efficently mantain 70% of the active playerbase. After that point PvP competion starts (not pew pew, though some as war dec would probably occur). Then it is up to the players to move (being back up to their full efficiency) or not move (and live with the reduced efficiency). Not everyone has to move but some may prefer to.
So the risk vs reward is not static for each area (ie hi-sec/low-sec/null-sec) it changes with the active playerbase size within that those areas. I have seen a sig that says a clever predator does not kill all its prey. Well the same is true for for the preyed apon, locust swarms have to continually move as they deplete all resources, if they don't move they die. Same thing here.
At the moment CPP have limited influence over where you live, as some of the resource in hi-sec are essentially infinite. Meaning the activities with the inifinte resources, why would you ever go anywhere else.
knowsitall |

betoli
Ketogenic Killzone
34
|
Posted - 2012.06.22 16:52:00 -
[33] - Quote
tl;dr : Resource scarcity is the stick.
BTW... Whats the carrot?
Seriously if you *just* do that, it will just result in player base decline. I think resource scarcity is a feature high sec would really benefit from, not just to spread out the population, but also to legitimise wars.
However.... first..... ensure that every play style that people have in highsec is possible and rewarding in low/null. Right now its not. That includes all the professions you personally don't approve of or think people who do them are playing eve wrong.
.
|

Callic Veratar
Power of the Phoenix
242
|
Posted - 2012.06.22 17:04:00 -
[34] - Quote
Such harsh restrictions would encourage me to find a different sandbox. |

Asuka Solo
Stark Fujikawa Stark Enterprises
1538
|
Posted - 2012.06.22 17:05:00 -
[35] - Quote
Where I choose to play in Eve is my business. Working as intended.
Now go die in a fire. |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
331
|
Posted - 2012.06.22 17:16:00 -
[36] - Quote
Carebears will be out of highsec once the idiots are out of nullsec. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

snake pies
Dreddit Test Alliance Please Ignore
45
|
Posted - 2012.06.22 20:16:00 -
[37] - Quote
allow all empire systems to be captured and turned into nullsec systems using a combination of null-sec and faction warfare sov mechanics. |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
240
|
Posted - 2012.06.22 20:48:00 -
[38] - Quote
Your suggestions will not change anything in a positive way. There are more reasons to remain in high sec than just mining. Low sec is empty for a reason.. it's dangerous by design and because null sec organizations like it that way (no mans land protects them). Moving the masses suddenly into low sec will only create targets until they discover there is not place for them to do what they like and they unsub.
The risks in high sec for miners are about equivalent to the null sec risks for miners. The risks are different in nature but they are there. You can argue that historically the risks have seemed less in high sec.. but that is only because pvpers did not actively target high sec as much in the past and null sec wasn't as tamed... Tamed null sec is nearly void of risks for miners whose main worry is surviving battleship spawns.. easily done with todays guarding ships.
What you are suggesting is making all areas equal and not just equivalent - this will be a boring change. The areas are greatly different the way they are and thank goodness for the variety. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |

Imrik86
Underdog Corp
31
|
Posted - 2012.06.22 21:47:00 -
[39] - Quote
People don't go out of hi-sec to low-sec because it's just a gate camp fest. If they are up to leave hi-sec, they rather go to null and get rich, or they go to WH, which is risky, but fair because it's risky for everybody, not to mention it's more profitable.
Here's a lengthy list of tweaks CCP could do to improve game mechanics in low-sec:
- Make player list delayed in local, like in WH - Get rid of warpable locations (belts, sites, etc.), force players to scan |

knowsitall
Science and Finance
5
|
Posted - 2012.06.23 00:00:00 -
[40] - Quote
As the first person in this thread to be completely unconstructive i respond and would like to correct you.
Asuka Solo wrote:Where I choose to play in Eve is my business. Working as intended.
Now go die in a fire.
How you choose to play Eve is CPPs business. Unless of cause you are in RMT and turned playing Eve into a business.
I'll pass on dying in a fire thank you.
knowsitall |

Mors Sanctitatis
Death of Virtue
682
|
Posted - 2012.06.23 01:36:00 -
[41] - Quote
Dave stark wrote:to be honest, the issue is that low sec is just a no-mans land in terms of doing anything except looking for a fight.
i'm mostly a miner, and from my perspective mining in low sec is an idea as smart as using your manhood as a thermometer to check the boiling point of water.
the difference between low sec ore and high sec ore is roughly 360k per jetcan right now. so for 360k per jetcan you'll leave concord's warm embrace? not to mention the logistical pain that is moving ore from low sec, to jita to sell it.
as for null sec, that's just a case of getting in to a corp/alliance so that local is full of blues, not so bad. however low sec is just a no man's land of pointlessness from a mining perspective.
Currently the risk from high sec to low sec is almost binary: little to no risk in high sec vs. guaranteed death in low sec. Note that I'm a pirate by the way.
I've always been in favor of an exponential reward system. Let's leave miners alone in high sec. Leave it as it is. If they want to mine for scraps, go right ahead. Make low sec 1000x more profitable. That should fix the issue just fine. Make every hour you mine in low sec, everything else remaining the same, 1000x as good as the best high sec space. Carebears would flock to it in a second. Problem solved.
Intelligence shouldn't be free. -á Mining, reloaded. -á-áADDICTED. |

Idris Mandela
Tribal Liberation Force Minmatar Republic
38
|
Posted - 2012.06.23 02:56:00 -
[42] - Quote
Ruareve wrote: Buff low and null. Make them areas where more people want to go to. Move the population by showing them a carrot and leading them towards new points on the map. At the same time there is no reason not to also provide content and fun for the people that don't care to take the plunge into the harsher side of Eve. That doesn't mean make high sec immune to PVP, it just means offer the players more choices and soon you'll have more players... in all three security areas.
This +1. If EVE wants new peeps then it needs to provide more incentives not even bigger barriers to entry. No one needs to hermetically seal off PVE from PVP content but what really gets new players is the perception that they really dont have much of a chance in null sec given the older generation of players already there. EVE's current mechanics unfortunately dont seem to provide much incentive. I keep thinking about how much perception matters for new gamers who probably have cut thier teeth on MMOs and other games which have instant gratification (admittedly this is another topic altogether) but FW for example is a good albiet still flawed way to get people to null sec without hitting them over the head unlike some people seem hell bent on doing.
|

Viktor Fyretracker
Emminent Terraforming
9
|
Posted - 2012.06.23 04:12:00 -
[43] - Quote
How about some system for lowsec where instead of a generic criminal flagging system we have a visual requirement system.
What is visual requirement?
Basically it is my idea that the sec loss and GCC flag only happen if there are CONCORD witnesses, in other words if you shoot me on a gate things function as is. However out in the belts or in a mission I can shoot first and only get an aggression timer with you and your corp(if you are not in an NPC corp) but no GCC and no sec loss.
This would give incentive IMO for low sec mining ops at least because now people can bring defenders who can actually defend and not wait for barges to go pop before they are allowed to shoot. It would also make that warning about no Concord defense that you get the very first time into Low Sec make more sense. the Fuzz do not have a full sensor net in place as such they only see what happens on the grids of guarded structures. (gates and stations).
this would also make it feel more like a middle ground between high and null, anywhere away from the NPC infrastructure would now work as NBSI, but on the gates "big brother is still watching". |

Idris Mandela
Tribal Liberation Force Minmatar Republic
39
|
Posted - 2012.06.23 04:51:00 -
[44] - Quote
Viktor Fyretracker wrote:How about some system for lowsec where instead of a generic criminal flagging system we have a visual requirement system.
What is visual requirement?
Basically it is my idea that the sec loss and GCC flag only happen if there are CONCORD witnesses, in other words if you shoot me on a gate things function as is. However out in the belts or in a mission I can shoot first and only get an aggression timer with you and your corp(if you are not in an NPC corp) but no GCC and no sec loss.
This would give incentive IMO for low sec mining ops at least because now people can bring defenders who can actually defend and not wait for barges to go pop before they are allowed to shoot. It would also make that warning about no Concord defense that you get the very first time into Low Sec make more sense. the Fuzz do not have a full sensor net in place as such they only see what happens on the grids of guarded structures. (gates and stations).
this would also make it feel more like a middle ground between high and null, anywhere away from the NPC infrastructure would now work as NBSI, but on the gates "big brother is still watching".
Kinda like pockets of concord / GCC flagging. It kinda makes sense. A week ago my FW fleet engaged a ganker on the sun and in the process we got flagged GCC and whats worse because the guy he was shooting at was - Sec status and he wasnt, we got standing hits instead. |

Xhaiden Ora
University of Caille Gallente Federation
139
|
Posted - 2012.06.23 09:34:00 -
[45] - Quote
Simi Kusoni wrote:I bet you dark age of camelot has had relatively stable growth for 9 years running too, eh?
EVE is small potatos. Period. You may not like it, but its the truth. It's a niche game. If you compare it up against "themepark mmos" it amounts to nothing in terms of market share. The elephant in the room here of course is WoW. The main "themepark mmo" everyone here rails against.
WoW's been around for 8 years now. Care to take a look at *it's* subscriber numbers?
Here, let me help.
Here's all the MMOs with over 1 million subs.
Notice EVE isn't even on the chart.
Here's all the MMOs with under 1 million subs.
You'll find EVE on there. Sitting at 350k. Even if you combine Tranquility with Serenity it still doesn't match up to Warhammer Online of all things. |

Britannica
Legion of Ghost
0
|
Posted - 2012.06.23 09:35:00 -
[46] - Quote
Viktor Fyretracker wrote:How about some system for lowsec where instead of a generic criminal flagging system we have a visual requirement system.
What is visual requirement?
Basically it is my idea that the sec loss and GCC flag only happen if there are CONCORD witnesses, in other words if you shoot me on a gate things function as is. However out in the belts or in a mission I can shoot first and only get an aggression timer with you and your corp(if you are not in an NPC corp) but no GCC and no sec loss.
This would give incentive IMO for low sec mining ops at least because now people can bring defenders who can actually defend and not wait for barges to go pop before they are allowed to shoot. It would also make that warning about no Concord defense that you get the very first time into Low Sec make more sense. the Fuzz do not have a full sensor net in place as such they only see what happens on the grids of guarded structures. (gates and stations).
this would also make it feel more like a middle ground between high and null, anywhere away from the NPC infrastructure would now work as NBSI, but on the gates "big brother is still watching".
something like this as well as balancing the reward vs risk of high, low and null would be more effective than simply reducing high sec.
at present the areas in eve dont follow a gradient in reward vs risk. its more:
high sec - moderate reward vs low risk low sec - moderate reward vs high risk null sec - high reward vs moderate risk
balancing the risk vs reward system will encourage people to move to low and then to null |

Dave stark
Martyr's Vengence Test Alliance Please Ignore
38
|
Posted - 2012.06.23 10:23:00 -
[47] - Quote
Mors Sanctitatis wrote:Dave stark wrote:to be honest, the issue is that low sec is just a no-mans land in terms of doing anything except looking for a fight.
i'm mostly a miner, and from my perspective mining in low sec is an idea as smart as using your manhood as a thermometer to check the boiling point of water.
the difference between low sec ore and high sec ore is roughly 360k per jetcan right now. so for 360k per jetcan you'll leave concord's warm embrace? not to mention the logistical pain that is moving ore from low sec, to jita to sell it.
as for null sec, that's just a case of getting in to a corp/alliance so that local is full of blues, not so bad. however low sec is just a no man's land of pointlessness from a mining perspective. Currently the risk from high sec to low sec is almost binary: little to no risk in high sec vs. guaranteed death in low sec. Note that I'm a pirate by the way. I've always been in favor of an exponential reward system. Let's leave miners alone in high sec. Leave it as it is. If they want to mine for scraps, go right ahead. Make low sec 1000x more profitable. That should fix the issue just fine. Make every hour you mine in low sec, everything else remaining the same, 1000x as good as the best high sec space. Carebears would flock to it in a second. Problem solved.
then how profitable would null sec have to become? |

Xhaiden Ora
University of Caille Gallente Federation
140
|
Posted - 2012.06.23 10:27:00 -
[48] - Quote
Right, lets clear this up. The essential problem here is not risk vs reward. Its effeciency. Its about the most effecienct way to make isk, not the most potentially rewarding. You can increase the reward all you want but its not going to work because the risk of low/null makes it ineffecient.
The people you're trying to move into low/null are flying ships which cannot stand up to PVP. Expensive ships. There's a high risk of them being ganked as helpless loot pinatas. The high risk of losing 300-400m negates the effeciency of any possible isk being made. At the same time, if you increase the reward too far to try and compensate for that risk of ship loss it will become the defacto isk faucet for major corps and alliances already in low/null who wil just move in and shut out high sec players anyhow.
low/null need to provide rewards that are unique to low/null and not available to high. As long as you're still speaking in terms of ISK it will simply never be worth it to the sort of player you're trying to attract and as long as you're speaking in terms of punishing high sec by removing something from it to give to low/null you're not going to get much support either.
The flaw in low/null is with low/null itself. Its just not appealing to the majority as it currently stands. Nor will it ever be as long as people keep approaching it as a matter of ISK. |

Crunchie Attuxors
Always Another Corporate Venture
33
|
Posted - 2012.06.23 11:16:00 -
[49] - Quote
Simi Kusoni wrote:Dave stark wrote:to be honest, the issue is that low sec is just a no-mans land in terms of doing anything except looking for a fight.
i'm mostly a miner, and from my perspective mining in low sec is an idea as smart as using your manhood as a thermometer to check the boiling point of water.
the difference between low sec ore and high sec ore is roughly 360k per jetcan right now. so for 360k per jetcan you'll leave concord's warm embrace? not to mention the logistical pain that is moving ore from low sec, to jita to sell it.
as for null sec, that's just a case of getting in to a corp/alliance so that local is full of blues, not so bad. however low sec is just a no man's land of pointlessness from a mining perspective. Mining in low sec is easy, as you say it's just not worth the effort of scouting a hulk into an empty system, and your chances of finding a low sec corp with regular fleet boosted mining ops is :lol: As for making resources scarce in high sec, seems kind of cool. How would you feel about allowing people to fight over those resources? For example giving people a mechanic by which they can fight for research slots, or fight for control of a certain agent. Or a *real* way to fight miners out of their belts? (because let's face it, suicide ganking is dumb) Might give high sec bears a reason to hire mercs, and if they start working together there might be a little less hate on the forums. (and a little more objectivity, I might add)
I have said it before, we need a sov-light in hisec.
I think the problem is not so much that highsec is resource rich or too protected, but that in highsec you have no real reason to fight other than simply wanting to fight.
You need a motivator.
I like your ideas on possible motivators, but I think more than just specific ideas on how, the important thing is the overriding principle of the motive.
And since nullsec has its motivator, sov that affects resources and plexes, and lowsec has its motivator, either FW or lowsec resources, hisec needs it own.
There is precedent. Most people I know who do FW are actually carebears in hisec who like pvp with a goal but hate the null metagame and politics.
Right now, you have sov in null, you have FW in lowsec, but you do not have any PvP mechanism in highsec other than something that approximates griefing, which is non-consensual wardecs done for the lulz.
If one or many ways to encourage and make interesting highsec pvp emerged, people would flock to it.
Eve forums official anthem:http://www.youtube.com/watch?v=pudOFG5X6uA |

Crunchie Attuxors
Always Another Corporate Venture
33
|
Posted - 2012.06.23 11:18:00 -
[50] - Quote
Xhaiden Ora wrote:Simi Kusoni wrote:I bet you dark age of camelot has had relatively stable growth for 9 years running too, eh? EVE is small potatos. Period. You may not like it, but its the truth. It's a niche game. If you compare it up against "themepark mmos" it amounts to nothing in terms of market share. The elephant in the room here of course is WoW. The main "themepark mmo" everyone here rails against. WoW's been around for 8 years now. Care to take a look at *it's* subscriber numbers? Here, let me help. Here's all the MMOs with over 1 million subs.Notice EVE isn't even on the chart. Here's all the MMOs with under 1 million subs.You'll find EVE on there. Sitting at 350k. Even if you combine Tranquility with Serenity it still doesn't match up to Warhammer Online of all things.
I fail to see your point.
What is so wrong about a niche game if it generates revenue and profit?
Eve forums official anthem:http://www.youtube.com/watch?v=pudOFG5X6uA |

Xhaiden Ora
University of Caille Gallente Federation
143
|
Posted - 2012.06.23 11:49:00 -
[51] - Quote
Crunchie Attuxors wrote:What is so wrong about a niche game if it generates revenue and profit?
Absolutely nothing. That's not what I was saying. I was specifically replying to Simi trying to prop EVE up against "Themepark MMOs" which by and large tend to be marketshare juggernauts compared to EVE.
Hell, I play EVE because its a niche.
Crunchie Attuxors wrote:There is precedent. Most people I know who do FW are actually carebears in hisec who like pvp with a goal but hate the null metagame and politics.
Yep, that's pretty much the boat I'm in. I don't like pvp without some sort of goal and I'm not motivated purely by tears or loot. But nor do I have any interest in the drama and powerplocs of nullsec. Give me an objective or a team cause or something. Something to fight over or against and not something that discourages direct conflict in favour of ninja farming for LPs.
Frankly RvB seems to do high sec pvp vastly better than FW does. |

Crunchie Attuxors
Always Another Corporate Venture
33
|
Posted - 2012.06.23 11:56:00 -
[52] - Quote
Xhaiden Ora wrote:
Absolutely nothing. That's not what I was saying. I was specifically replying to Simi trying to prop EVE up against "Themepark MMOs" which by and large tend to be marketshare juggernauts compared to EVE.
Hell, I play EVE because its a niche.
Then why do you bring up the themeparks if you like not playing theme?
Xhaiden Ora wrote:
Yep, that's pretty much the boat I'm in. I don't like pvp without some sort of goal and I'm not motivated purely by tears or loot. But nor do I have any interest in the drama and powerplocs of nullsec. Give me an objective or a team cause or something. Something to fight over or against and not something that discourages direct conflict in favour of ninja farming for LPs.
Frankly RvB seems to do high sec pvp vastly better than FW does.
I agree FW needs to be tweaked, but I wouldn't go as far as say that.
However, we do agree on the need to introduce new mechanics for PVP in highsec that encourage emergent gameplay and are not related to either Null sov or low sec FW, but can lead to them. One of the reasons PvP is not popular in highsec is because people have little opportunity to gain experience in it without huge investments and without rewards from the mechanic. Hence missions are much more attractive than PvP in highsec. Eve forums official anthem:http://www.youtube.com/watch?v=pudOFG5X6uA |

Xhaiden Ora
University of Caille Gallente Federation
145
|
Posted - 2012.06.23 12:03:00 -
[53] - Quote
Crunchie Attuxors wrote:Then why do you bring up the themeparks if you like not playing theme?
I didn't. Simi did. Read the thread. -.-
Crunchie Attuxors wrote:I agree FW needs to be tweaked, but I wouldn't go as far as say that.
However, we do agree on the need to introduce new mechanics for PVP in highsec that encourage emergent gameplay and are not related to either Null sov or low sec FW, but can lead to them. One of the reasons PvP is not popular in highsec is because people have little opportunity to gain experience in it without huge investments and without rewards from the mechanic. Hence missions are much more attractive than PvP in highsec.
RvB allows designated areas for pvp that people know they can go to for a scrap and frowns on podkilling. They also focus on actual pvp combat and try for relatively even sides. That allows actual pvp experience with the risk of just your ship. As opposed to low sec which is just random ganks of opportunity with as uneven a fight as can be found.
Its not hard to be able to afford a stack of Tech 1 frigates to toss away in pvp. But one wrong move with your pod and you're out more ISK than you can likely afford to replace as a newb. Because you probably scrapped together money for learning implants or an older player gave you money for them. Making you super risk adverse right out of the gate.
"Fly what you can afford to lose" is a fallacy in the face of a nub with Learning implants in his head. The average newb gets a big ol' helping of risk aversion right out of the gate with them. |

Idris Mandela
Tribal Liberation Force Minmatar Republic
39
|
Posted - 2012.06.23 12:12:00 -
[54] - Quote
Xhaiden Ora wrote: Its not hard to be able to afford a stack of Tech 1 frigates to toss away in pvp. But one wrong move with your pod and you're out more ISK than you can likely afford to replace as a newb. Because you probably scrapped together money for learning implants or an older player gave you money for them. Making you super risk adverse right out of the gate.
"Fly what you can afford to lose" is a fallacy in the face of a nub with Learning implants in his head. The average newb gets a big ol' helping of risk aversion right out of the gate with them.
Totally agree on the Learning Implants they are IMO one of the single biggest factors in turning new peeps into carebears, CCP needs to get rid of em like learning skills.
For the average newbie even a set of +3s is a major investment, and especialy for someone who is still trying to find his feet in EVE. |

Ruareve
Applied Creations The Fendahlian Collective
15
|
Posted - 2012.06.23 12:12:00 -
[55] - Quote
When I first started Eve I created a Caldari character because I thought picking a faction mattered. I was somewhat disappointed when I later found out I could go pretty much anywhere regardless of the story line behind the game.
Perhaps there is a way to have some high sec systems as conflict zones where instead of concord you have empire military assuming the role of Concord. The big difference would be the response you get is based on your faction with the controlling empire. So if your in a Caldari owned system then the police will respond to help you if someone from Gallente attacks.
Please note I said some systems not all. There would need to be clear travel routes that Concord has designated as neutral commerce areas where the normal security rules would apply.
Why go into the border zones? Why not allow POS for individual faction status instead of corp? Put some missions that require you to kill other players within the opposing faction. Higher concentrations of ice, asteroids, and exploration sites in the contested zones. Not higher payouts compared to other areas of high sec, just more numerous resources for those willing to go for them.
This would allow people to defend mining ops or mission runners without incurring a security hit with concord.
As an added bonus it might even help the BS make a comeback since they will be the heaviest ship in the field.
Yet another blog about Eve- http://ruar-eve.blogspot.com/ |

Crunchie Attuxors
Always Another Corporate Venture
33
|
Posted - 2012.06.23 12:25:00 -
[56] - Quote
Xhaiden Ora wrote: I didn't. Simi did. Read the thread. -.-
Let me correct then. Why oppose Simi's allusion to themeparks if you basically agree with it? Simi's point, which is that certain changes make EVE stop being a niche and become a themepark you seem to share, yet you went out of your way to question it. I am pointing out your objection makes no sense to me, in particular of light of your reply.
Xhaiden Ora wrote: RvB allows designated areas for pvp that people know they can go to for a scrap and frowns on podkilling. They also focus on actual pvp combat and try for relatively even sides. That allows actual pvp experience with the risk of just your ship.
Sure, but it misses my point, which is for mechanics-driven incentives. RvB is still player determined and not goal centric other than fun. I like the RvB people etc, but if I am in highsec I rather missions, as it is more profitable (Well, RvB is zero profit, actually).
Xhaiden Ora wrote:As opposed to low sec which is just random ganks of opportunity with as uneven a fight as can be found.
You don't fly in lowsec. Lowsec is not random ganks of opportunity. It is the skilled and patient hunting of the prey.
Highsec is random ganks of opportunity.
Xhaiden Ora wrote: Its not hard to be able to afford a stack of Tech 1 frigates to toss away in pvp. But one wrong move with your pod and you're out more ISK than you can likely afford to replace as a newb. Because you probably scrapped together money for learning implants or an older player gave you money for them. Making you super risk adverse right out of the gate.
"Fly what you can afford to lose" is a fallacy in the face of a nub with Learning implants in his head. The average newb gets a big ol' helping of risk aversion right out of the gate with them.
Don't fly what you can't afford to lose includes the pod. If you cannot afford to lose those implants, don't get them.
So your point in this respect is invalid: "Fly what you can afford to lose" is not a fallacy, but the only real rule. Just because people forget you don't only fly a ship, but also the pod with the clone that has the implants, it doesn't make it a fallacy.
However, it is true that fear of losing implants is one of the reasons for risk aversion - but that is not the game mechanic's fault. I mean, anything above +3 is not really needed unless you are training level 8 skills or higher, and those are not noob skills, and if you are training those as a noob, you are doing it wrong.
There is point in which the handholding and lowest common denominator stuff has to stop, and that is when risk aversion is based on making stupid choices based on self-imagined progressions paths instead of engaging the community of the more experienced. For example, wanting to be some corporate lordmaster right away insted of joining EVE-U or something. Eve forums official anthem:http://www.youtube.com/watch?v=pudOFG5X6uA |

Xhaiden Ora
University of Caille Gallente Federation
146
|
Posted - 2012.06.23 12:40:00 -
[57] - Quote
Crunchie Attuxors wrote:Let me correct then. Why oppose Simi's allusion to themeparks if you basically agree with it? Simi's point, which is that certain changes make EVE stop being a niche and become a themepark you seem to share, yet you went out of your way to question it. I am pointing out your objection makes no sense to me, in particular of light of your reply.
No, I'm opposing Simi's allusion to themepark MMOs being short term business failures and EVE being superior because its managed 9 years of stable growth. The market is dominated by themepark MMOs. Some of which are near as old as EVE.
Crunchie Attuxors wrote:RvYou don't fly in lowsec. Lowsec is not random ganks of opportunity. It is the skilled and patient hunting of the prey.
Highsec is random ganks of opportunity.
Yeah...no. Gatecamp ganking is not "skilled and patient hunting of prey".
Crunchie Attuxors wrote:So your point in this respect is invalid: "Fly what you can afford to lose" is not a fallacy, but the only real rule. Just because people forget you don't only fly a ship, but also the pod with the clone that has the implants, it doesn't make it a fallacy.
My point is not invalidated by you playing semantics with the letter instead of the spirit of the law.
Crunchie Attuxors wrote: There is point in which the handholding and lowest common denominator stuff has to stop, and that is when risk aversion is based on making stupid choices based on self-imagined progressions paths instead of engaging the community of the more experienced.
You can't have it both ways. Do you want more people PVP'n or do you want to keep holding up this silly elite hardcore attitude thats used to oppose suggestions to fix the situation? There are so many hurdles in the way of a new player, espescially one that doesn't already have older players they know in game, that its a miracle EVE retains anyone at all.
Yet any attempt to remove or lessen the hurdles is met with this silly "HTFU" attitude.
It's just a game. |

Crunchie Attuxors
Always Another Corporate Venture
33
|
Posted - 2012.06.23 13:13:00 -
[58] - Quote
Xhaiden Ora wrote:
No, I'm opposing Simi's allusion to themepark MMOs being short term business failures and EVE being superior because its managed 9 years of stable growth. The market is dominated by themepark MMOs. Some of which are near as old as EVE.
Apples and oranges.
The point Simi
Crunchie Attuxors wrote:RvYou don't fly in lowsec. Lowsec is not random ganks of opportunity. It is the skilled and patient hunting of the prey.
Highsec is random ganks of opportunity.
Xhaiden Ora wrote: Yeah...no. Gatecamp ganking is not "skilled and patient hunting of prey".
As I said, you dont play lowsec.
A gate camp can be avoided by simply using the starmap or having an alt inside lowsec choke point parked in an station. You would know this if you actually knew how to play in lowsec.
Gate camps are an extremely small park of the lowsec experience. FW and mission runner hunting are way more common.
Xhaiden Ora wrote: My point is not invalidated by you playing semantics with the letter instead of the spirit of the law.
Sorry but you need to reread what "Fly what you can afford to lose" In the words and in the spirit it includes implants. You fly with implants.
It is not semantics. It is what the phrase means.
However, you are playing semantics. You are saying the spirit of the phrase applies only to ships. That is not thinking about it enough. It applies to the fittings, to the cargo, to the ammo, and to the implants, in letter and in spirit.
Eve forums official anthem:http://www.youtube.com/watch?v=pudOFG5X6uA |

Crunchie Attuxors
Always Another Corporate Venture
33
|
Posted - 2012.06.23 13:14:00 -
[59] - Quote
Xhaiden Ora wrote: You can't have it both ways. Do you want more people PVP'n or do you want to keep holding up this silly elite hardcore attitude thats used to oppose suggestions to fix the situation?
I suck at PvP, so I do not have a silly elite hardcore attitude. I just dislike stupid ideas that spread like memes. As I said, I agree with you that there needs to be incentives in highsec for pvp.
I also agree that risk aversion is tied to the inability to jump out of clone for most new players.
However, I also explain that this risk aversion is self imposed by an inability to realize this game is not an instant gratification game, and that it is ok, if you cannot afford it, to train slower in exchange for more fun. This seems logical to me, but flies over the head of most whiners.
Xhaiden Ora wrote: There are so many hurdles in the way of a new player, espescially one that doesn't already have older players they know in game, that its a miracle EVE retains anyone at all.
Chess is very hard. Yet millions have been playing it for hundreds if not thousands of years.
Do you propose changing the rules of chess to make it more accessible?
Xhaiden Ora wrote: Yet any attempt to remove or lessen the hurdles is met with this silly "HTFU" attitude.
Only the stupid attempts. I support all good ideas. In fact, I agreed with you in some of what you said - a fact you seem to have missed in your defensiveness.
Personally, the ideas I consider good are the ones that take into account the specific impact a certain change has on the game at large. Making the game "easier" changes the game. It can be a good game still, but it will be a different game. Some of us, tens of thousands of us, like it that way, and pay real money for the pleasure.
Uncommitted whining because the game is hard is different from thought out concrete proposals for improvement.
Xhaiden Ora wrote:It's just a game.
Then why get so mad? Eve forums official anthem:http://www.youtube.com/watch?v=pudOFG5X6uA |

Motoko Kusanagui
State War Academy Caldari State
0
|
Posted - 2012.06.23 14:49:00 -
[60] - Quote
I think the best way to get people moving from high sec to low is making it much more attractive, is better to make people interested in that part of the game than forcing them by nerfing other areas such as high sec.
Make it worth it and people will go. After being a 100% high sec carebear for a lot of time I decided to try playing as a low sec explorer and found it interesting enough yo make it my main ocupation, it was not as much dangerous as I first thought it would be... at least in the low sec area I tried.
I also think that there is a huge amount of players that enjoy high sec mining and missioning because is a way to relax and spend time from RL problems and stress nerf that area and you'll make EVE no that good for them. |
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