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Duke Karas
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Posted - 2004.11.18 19:03:00 -
[1]
So been thinking a little (always painful :)) and thought this might be a good idea.
Frigates used to be able to mount cruise in the standard launchers, but were too powerful really because they could re-load 1 cruise every 10 seconds. Could actually be faster than a larger ship missile ROF on the old heavy launchers which could shoot any missile. So CCP nerfed the launchers to only hold appropriate missiles for each class.
I'm thinking we should have 1 more missile launcher class. This launcher could hold 1 torp or 1 cruise only. And the ksy here is it would be unable to re-load in space. These launchers could fit on Frigs, effectively creating a 2 or 3 shot torpedo/missile boat. Once the loaded salvos were spent, the launchers have to return to base for a re-load.
Whats everyone think?
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Duke Karas
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Posted - 2004.11.18 19:03:00 -
[2]
So been thinking a little (always painful :)) and thought this might be a good idea.
Frigates used to be able to mount cruise in the standard launchers, but were too powerful really because they could re-load 1 cruise every 10 seconds. Could actually be faster than a larger ship missile ROF on the old heavy launchers which could shoot any missile. So CCP nerfed the launchers to only hold appropriate missiles for each class.
I'm thinking we should have 1 more missile launcher class. This launcher could hold 1 torp or 1 cruise only. And the ksy here is it would be unable to re-load in space. These launchers could fit on Frigs, effectively creating a 2 or 3 shot torpedo/missile boat. Once the loaded salvos were spent, the launchers have to return to base for a re-load.
Whats everyone think?
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Dust Puppy
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Posted - 2004.11.18 19:08:00 -
[3]
Actually the launchers had about 10sec rate of fire so you had to wait for 20 sec. The problem with cruise missiles on frig wasn't the damage over time it was that kestrel could do 1200 damage in one volley. If it would have to fire 2 rounds my incursus at the time would have outdamaged it.
In your idea there is still that problem, whenever there is a frigate pvp people would just fit those launchers and they would only have to fire one volley. Basically this launcher would only be useable if you expected to only fire one volley so we are back were we were few months ago. __________ Capacitor research |

Dust Puppy
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Posted - 2004.11.18 19:08:00 -
[4]
Actually the launchers had about 10sec rate of fire so you had to wait for 20 sec. The problem with cruise missiles on frig wasn't the damage over time it was that kestrel could do 1200 damage in one volley. If it would have to fire 2 rounds my incursus at the time would have outdamaged it.
In your idea there is still that problem, whenever there is a frigate pvp people would just fit those launchers and they would only have to fire one volley. Basically this launcher would only be useable if you expected to only fire one volley so we are back were we were few months ago. __________ Capacitor research |

Duke Karas
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Posted - 2004.11.18 19:37:00 -
[5]
Thats right 20 sec rof. Thx for the clarification 
I suppose the missile nerf that is coming around would still be needed so that the cruise/torp volley would not kill the frigs so fast.
Then the frig sacrifices power against smaller ships for power against larger ships if it uses the new launcher.
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Duke Karas
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Posted - 2004.11.18 19:37:00 -
[6]
Thats right 20 sec rof. Thx for the clarification 
I suppose the missile nerf that is coming around would still be needed so that the cruise/torp volley would not kill the frigs so fast.
Then the frig sacrifices power against smaller ships for power against larger ships if it uses the new launcher.
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Shadowsword
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Posted - 2004.11.18 20:57:00 -
[7]
bad idea: A horde of frigs would be able to wtfpwn a tanked BS in one volley without even needing to go close enough for the BS to even have a chance to return fire.
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Shadowsword
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Posted - 2004.11.18 20:57:00 -
[8]
bad idea: A horde of frigs would be able to wtfpwn a tanked BS in one volley without even needing to go close enough for the BS to even have a chance to return fire.
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Xazier
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Posted - 2004.11.18 21:00:00 -
[9]
TORPS!!! w00t
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Xazier
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Posted - 2004.11.18 21:00:00 -
[10]
TORPS!!! w00t
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Orb Lati
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Posted - 2004.11.18 21:43:00 -
[11]
"bad idea: A horde of frigs would be able to wtfpwn a tanked BS in one volley without even needing to go close enough for the BS to even have a chance to return fire."
Why is this bad? a Horde of frigates should be able to over power 1 BS if fitted for the task. Dont most frigates have lock restrictions around 20 to 30km anyway? so they have to get close to lock.
here is however issues with missle boats having a huge advantage over other frigates but that could be address in PG and CPU requirements per launcher. I would suggest that loading torp launchers onto frigates might also reduce ship agility (or increase mass).
Station loading could possibly be a bit impractical so maybe we could have a seondary modual for logistic cruisers which when activated on a a torp launcher fitted frigate reloads the launcher with ammo from its cargo bay. limit range to 500m and make reload time 60secs. and if the engine can handle it, require each ship to be stationary.
"We Worship Strength, because it is through strength that all other values are made possible" |

Orb Lati
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Posted - 2004.11.18 21:43:00 -
[12]
"bad idea: A horde of frigs would be able to wtfpwn a tanked BS in one volley without even needing to go close enough for the BS to even have a chance to return fire."
Why is this bad? a Horde of frigates should be able to over power 1 BS if fitted for the task. Dont most frigates have lock restrictions around 20 to 30km anyway? so they have to get close to lock.
here is however issues with missle boats having a huge advantage over other frigates but that could be address in PG and CPU requirements per launcher. I would suggest that loading torp launchers onto frigates might also reduce ship agility (or increase mass).
Station loading could possibly be a bit impractical so maybe we could have a seondary modual for logistic cruisers which when activated on a a torp launcher fitted frigate reloads the launcher with ammo from its cargo bay. limit range to 500m and make reload time 60secs. and if the engine can handle it, require each ship to be stationary.
"We Worship Strength, because it is through strength that all other values are made possible" |

markol
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Posted - 2004.11.18 22:03:00 -
[13]
This will bring you back to the days of suicide kessie in Yulai. Remember when a single kessie could take down a hauler before getting pwned by the sentries. That was a problem. With your ideas these days will return.
Personally I would like nothing more than ganking people in Yulai with throw away alts, or at least sit in wait for a few hours waiting for that one juicy hauler that brings in a full load of zyd and blowing it to bits. However, it would not be fair in the grand scheme of things.
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markol
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Posted - 2004.11.18 22:03:00 -
[14]
This will bring you back to the days of suicide kessie in Yulai. Remember when a single kessie could take down a hauler before getting pwned by the sentries. That was a problem. With your ideas these days will return.
Personally I would like nothing more than ganking people in Yulai with throw away alts, or at least sit in wait for a few hours waiting for that one juicy hauler that brings in a full load of zyd and blowing it to bits. However, it would not be fair in the grand scheme of things.
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Darkwolf
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Posted - 2004.11.18 22:13:00 -
[15]
No, what made it unbalanced wasn't the 20 second refresh time (10 sec reload + 10 sec waiting to reload), it was simply the fact that a FRIGATE could do over 1200 damage in one volley.
Your suggestion doesn't change that.
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Darkwolf
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Posted - 2004.11.18 22:13:00 -
[16]
No, what made it unbalanced wasn't the 20 second refresh time (10 sec reload + 10 sec waiting to reload), it was simply the fact that a FRIGATE could do over 1200 damage in one volley.
Your suggestion doesn't change that.
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project ARI
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Posted - 2004.11.21 20:08:00 -
[17]
I like the way the missle change has turned out. Sure it was loads of fun having huge amount of firepower on a frig, but it was totaly unbalanced. Making it possible to fit cruisemissles on a frig would take the cruiser out of the pvp-game once more.
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project ARI
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Posted - 2004.11.21 20:08:00 -
[18]
I like the way the missle change has turned out. Sure it was loads of fun having huge amount of firepower on a frig, but it was totaly unbalanced. Making it possible to fit cruisemissles on a frig would take the cruiser out of the pvp-game once more.
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Abomination
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Posted - 2004.11.21 22:38:00 -
[19]
Edited by: Abomination on 21/11/2004 22:41:38 with the changes to missiles sinse cruise launching frigs, they would be stupidly overpowered. kessy with lows full of ballistic controls and a volley of cruise could be enough to kill almost anything under bs size. |

Abomination
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Posted - 2004.11.21 22:38:00 -
[20]
Edited by: Abomination on 21/11/2004 22:41:38 with the changes to missiles sinse cruise launching frigs, they would be stupidly overpowered. kessy with lows full of ballistic controls and a volley of cruise could be enough to kill almost anything under bs size. |

Grim Vandal
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Posted - 2004.11.21 23:17:00 -
[21]
the idea is not that bad...
but I would say it should be restricted to a certain ship class... teh bomber
the bomber... which is able to fit a special launcher...
bomber stats like an assault frig... prolly even more mass... so even more sluggish and slow
"special launcher" is able to fire torpedos only... NO cruise missiles but it would get -50% torpedo velocity and would have a rof of about 40 secs...

Greetings Grim |

Grim Vandal
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Posted - 2004.11.21 23:17:00 -
[22]
the idea is not that bad...
but I would say it should be restricted to a certain ship class... teh bomber
the bomber... which is able to fit a special launcher...
bomber stats like an assault frig... prolly even more mass... so even more sluggish and slow
"special launcher" is able to fire torpedos only... NO cruise missiles but it would get -50% torpedo velocity and would have a rof of about 40 secs...

Greetings Grim |

Ishtari
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Posted - 2004.11.22 05:56:00 -
[23]
DONT bring the suicide ships back!!!!!!
That was the main reason for the `nerf`. Scan indy OK cargo has more value than ship Suicide Let mate pick up loot Get new suicide ship Repeat
At times you saw 100 plus suicide ships in yulai
So NO.
Maybe allowing cruise missiles on specialised T2+ cruisers, but not on frigates.
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Ishtari
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Posted - 2004.11.22 05:56:00 -
[24]
DONT bring the suicide ships back!!!!!!
That was the main reason for the `nerf`. Scan indy OK cargo has more value than ship Suicide Let mate pick up loot Get new suicide ship Repeat
At times you saw 100 plus suicide ships in yulai
So NO.
Maybe allowing cruise missiles on specialised T2+ cruisers, but not on frigates.
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IRONCLAD
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Posted - 2004.11.22 06:12:00 -
[25]
Nerf caldari
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IRONCLAD
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Posted - 2004.11.22 06:12:00 -
[26]
Nerf caldari
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Luc Boye
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Posted - 2004.11.22 06:16:00 -
[27]
Originally by: IRONCLAD Nerf caldari
lol --
2004.12.29 23:33:40combatMining Pollution Cloud hits you, doing 140.0 damage. |

Luc Boye
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Posted - 2004.11.22 06:16:00 -
[28]
Originally by: IRONCLAD Nerf caldari
lol --
2004.12.29 23:33:40combatMining Pollution Cloud hits you, doing 140.0 damage. |
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