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The Djego
Minmatar Hellequin Inc.
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Posted - 2010.01.17 11:16:00 -
[31]
Edited by: The Djego on 17/01/2010 13:31:14
Originally by: Marko Riva The great advantage is that due to the bonuses and fitting your guns work everywhere, at 80km and at 5km. Also because the rof is rather high compared to arties and missiles (to an extend) you have less lost damage due to overkill, insta damage from turrets is also better (and less boring) than missiles. Personally I prefer the Machariel but a Vargur is very nice these days, the problem is that I just can't see CCP keeping it that way.
Before they added scripts to TCs, speed nerfed BS and put stacking on locus rigs, the megapuls Abaddon was quite close to this already, but working in optimal all the time while even tracking cruisers at point blank.
Damn, I miss this days.  ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Metal Beak
Minmatar Bolt Zero
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Posted - 2010.01.18 04:15:00 -
[32]
Originally by: Marko Riva Personally I prefer the Machariel but a Vargur is very nice these days, the problem is that I just can't see CCP keeping it that way.
both ships are nice and relatively close in stats. I personally don't see ccp nerfing the Vargur/Mach because all they've really done is make these ships competitive in PVE. CNR/Golem/Paladin/Nightmare have been great at PVE for a long time.
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Vherr Arkhar
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Posted - 2010.01.18 06:34:00 -
[33]
Originally by: Metal Beak
both ships are nice and relatively close in stats. I personally don't see ccp nerfing the Vargur/Mach because all they've really done is make these ships competitive in PVE. CNR/Golem/Paladin/Nightmare have been great at PVE for a long time.
If you start getting ranges up to ~200km (thats machariel with >100km falloff) on close range weapons, you might assume that ccp is going to fix that.
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Seishi Maru
The Black Dawn Gang
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Posted - 2010.01.18 10:16:00 -
[34]
Originally by: Vherr Arkhar
Originally by: Metal Beak
both ships are nice and relatively close in stats. I personally don't see ccp nerfing the Vargur/Mach because all they've really done is make these ships competitive in PVE. CNR/Golem/Paladin/Nightmare have been great at PVE for a long time.
If you start getting ranges up to ~200km (thats machariel with >100km falloff) on close range weapons, you might assume that ccp is going to fix that.
nope because damage at 2 x falloff is nearly ZERO. In fact damage over range + falloff is already too low to be efficient.
And a machariel and vargur to reach 80 km fallof (meaning they are effective up to 45 km, they need to sacrifice MUCH more of their tank and stability than a paladin for example that can easily fit tachyons and hit for FULL DAMAGE at that range.
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Drek Grapper
Minmatar
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Posted - 2010.01.18 10:27:00 -
[35]
Ok it's decided...imma gonna get me one of these. Is it worth it to sell my CNR to pay for it?
Will i miss my CNR? -- "If itĘs true that our species is alone in the universe, then IĘd have to say that the universe aimed rather low and settled for very little" George Carlin |

Marko Riva
Adamant Inc.
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Posted - 2010.01.18 10:30:00 -
[36]
Edited by: Marko Riva on 18/01/2010 10:30:51
Originally by: Seishi Maru And a machariel and vargur to reach 80 km fallof (meaning they are effective up to 45 km, they need to sacrifice MUCH more of their tank and stability than a paladin for example that can easily fit tachyons and hit for FULL DAMAGE at that range.
[Machariel, PVE] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Tracking Enhancer II Tracking Enhancer II Tracking Enhancer II
Caldari Navy X-Large Shield Booster Caldari Navy Shield Boost Amplifier Ballistic Deflection Field II Ballistic Deflection Field II Caldari Navy Invulnerability Field
800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L Small Tractor Beam I
Large Core Defence Capacitor safeguard I Large Core Defence Capacitor safeguard I Large Projectile Ambit Extension I
Which part of my tank am I sacrificing to get massive falloff? Don't forget that a Mach has an extra low slot for an extra TE.
----------- I think, therefore I'm single. New projectile damage PDF Alliance creation service |

Kaian Voskhod
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Posted - 2010.01.18 10:33:00 -
[37]
I fear CCP will nerf this too 
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Liang Nuren
The Lollypop Factory
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Posted - 2010.01.18 10:38:00 -
[38]
Originally by: Kaian Voskhod I fear CCP will nerf this too 
IMO, it'll be the Vargur and Mach that take the nerf stick if anything happens. They're claiming 200km range - yet even with 80km falloff they won't be dealing enough DPS to bother talking to a frig about. I mean, is it good... yes. Is it overpowered.... not _really_. If I wanted to snipe from 150km, I'd still bring artillery.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

Kaian Voskhod
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Posted - 2010.01.18 11:20:00 -
[39]
Well
You have 1000 instant dps with almost pure damage type in Therm, Expl and EM (without drones) with a range of 70km (enough) and still being able to AB @600ms and tanking the 400 standard dps.
What PVE ship can pretend to do this?
I fear the nerf bat.
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Trefnis
Minmatar LOST IDEA C0VEN
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Posted - 2010.01.18 13:01:00 -
[40]
Originally by: Kaian Voskhod Well
You have 1000 instant dps with almost pure damage type in Therm, Expl and EM (without drones) with a range of 70km (enough) and still being able to AB @600ms and tanking the 400 standard dps.
What PVE ship can pretend to do this?
I fear the nerf bat.
wrong with 1000dps you have like 40% of it (400dps)at 70km (if thats your falloff) those 1000dps you fave < 10km
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Seishi Maru
The Black Dawn Gang
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Posted - 2010.01.18 13:03:00 -
[41]
Originally by: Marko Riva Edited by: Marko Riva on 18/01/2010 10:30:51
Originally by: Seishi Maru And a machariel and vargur to reach 80 km fallof (meaning they are effective up to 45 km, they need to sacrifice MUCH more of their tank and stability than a paladin for example that can easily fit tachyons and hit for FULL DAMAGE at that range.
[Machariel, PVE] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Tracking Enhancer II Tracking Enhancer II Tracking Enhancer II
Caldari Navy X-Large Shield Booster Caldari Navy Shield Boost Amplifier Ballistic Deflection Field II Ballistic Deflection Field II Caldari Navy Invulnerability Field
800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L Small Tractor Beam I
Large Core Defence Capacitor safeguard I Large Core Defence Capacitor safeguard I Large Projectile Ambit Extension I
Which part of my tank am I sacrificing to get massive falloff? Don't forget that a Mach has an extra low slot for an extra TE.
the part where you lack a damage control and any significant cap recharge capability. Meaning if anything goes wrong like a desync (happened to me 3 times this week) .. you are #!*#!(@#!.
Not to forget, I woudl NEVER ever undock a billion isk ship without a DC with the ammoutn of suicide ganking around.
BTW tell me where you mission with this ship.. i need to get a group to go gank you with 6 tempests only.
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Seishi Maru
The Black Dawn Gang
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Posted - 2010.01.18 13:09:00 -
[42]
Originally by: Kaian Voskhod Well
You have 1000 instant dps with almost pure damage type in Therm, Expl and EM (without drones) with a range of 70km (enough) and still being able to AB @600ms and tanking the 400 standard dps.
What PVE ship can pretend to do this?
I fear the nerf bat.
how about paladin? It has MORE dps at range than vargur with better cap stability and more HP.....
BTw No you cannot move 600ms. My vargur uses Gisti AB and berely reaches 500ms with absolutely MAXIMUM navigation skills. And no one will use snake sets for missioning.
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Marko Riva
Adamant Inc.
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Posted - 2010.01.18 13:18:00 -
[43]
He's talking about a Mach.
On your earlier reply, without dcu it takes 6, with dcu it takes 8, so what. The key is to not get into a position where you can get ganked in the first place, by using scouts and being smart. Besides, fitting a DCU to a vargur will STILL mean you're 1 low slot short.
And no that's not my fit, I made one up to show that with those low slots you get the 1k dps plus said range and just filled the mids with "some stuff" to have a decent tank. If you fit a CN invul&booster and leave the rest T2 there's little reason to get ganked. There's far better targets out there.
----------- I think, therefore I'm single. New projectile damage PDF Alliance creation service |

Seishi Maru
The Black Dawn Gang
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Posted - 2010.01.18 13:58:00 -
[44]
That range is completely misleading! You don t get any decent dps over 40 km . I have a vargur and its a waste of tiem to shoot at anything but frigs over 40 km. ( I use only 2 range enhancers).
I also have a paladin.. and guess what.. the paladin is still more efficient, slighty.. but still. So vargur is nowhere overpowered compared to other marauders.
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Marko Riva
Adamant Inc.
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Posted - 2010.01.18 14:08:00 -
[45]
Edited by: Marko Riva on 18/01/2010 14:15:11 The issue was Vargur vs Mach.
The Mach in that setup does over 750 dps at 40km with standard t1 ammo which is cheap and lets you choose from 3 main damage types. With Barrage (would you ever need that) it does 840 at that range.
----------- I think, therefore I'm single. New projectile damage PDF Alliance creation service |

Seishi Maru
The Black Dawn Gang
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Posted - 2010.01.18 14:31:00 -
[46]
Originally by: Marko Riva Edited by: Marko Riva on 18/01/2010 14:18:17 The issue was Vargur vs Mach.
The Mach in that setup does over 750 dps at 40km with standard t1 ammo which is cheap and lets you choose from 3 main damage types. With Barrage (would you ever need that) it does 840 at that range.
And if you're going to use tachs on a pali, try hitting a cruiser orbiting at 3km, like a mach/vargur can.
Funny.. I don t have problems with mine. Because i kill most of them far away, same way I do with frigs when in my vargur. Drones sided with my trusty TS web always made sure that no cruiser ever was a problem for too long. The difference in tracking is not that HUGE after you include a bonused web.
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Metal Beak
Minmatar Bolt Zero
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Posted - 2010.01.19 00:39:00 -
[47]
Originally by: Marko Riva
And if you're going to use tachs on a pali, try hitting a cruiser orbiting at 3km, like a mach/vargur can.
you don't need to. I have a Paladin and I have little problem single shot killing most cruisers.
additionally Marko good luck running any lvl4 mission with an XL booster (non deadspace) without a cap injector.
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Liang Nuren
The Lollypop Factory
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Posted - 2010.01.19 00:45:00 -
[48]
Originally by: Metal Beak
you don't need to. I have a Paladin and I have little problem single shot killing most cruisers.
additionally Marko good luck running any lvl4 mission with an XL booster (non deadspace) without a cap injector.
tbh all he needs to do is sba -> injector -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

Myrkala
Minmatar Aurora Acclivitous
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Posted - 2010.01.19 00:47:00 -
[49]
Originally by: Liang Nuren
Originally by: Metal Beak
you don't need to. I have a Paladin and I have little problem single shot killing most cruisers.
additionally Marko good luck running any lvl4 mission with an XL booster (non deadspace) without a cap injector.
tbh all he needs to do is sba -> injector
And, then again he really doesn't have to. It's quite doable. I don't use a cap booster, and no I don't have some lame perma tanking setup. -
NO SPLIT WEAPON BONUSES ON THE NAGLFAR PLEASE! |

Metal Beak
Minmatar Bolt Zero
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Posted - 2010.01.19 01:24:00 -
[50]
Originally by: Liang Nuren
Originally by: Metal Beak
you don't need to. I have a Paladin and I have little problem single shot killing most cruisers.
additionally Marko good luck running any lvl4 mission with an XL booster (non deadspace) without a cap injector.
tbh all he needs to do is sba -> injector
very true.
..anyways I'm not too fussed if they nerf the vargur/mach. 10 days I'II be able to fly all racial marauders @ level 5 and with all weapons at full spec...about the only advantage of having a zillon skillpoints - nerf the Vargur and I'II just buy a Golem :)
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Kisena
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Posted - 2010.04.06 17:44:00 -
[51]
Originally by: People Eater
Only downside is no afterburner since I don't want to sacrifice one of the 3 hardeners. Switching a GS for a TE and replacing the tracking coputer for an AB will still get the job done with only slightly less dps.
doesnt the added speed from the AB pretty much make up for the loss of the 1 hardener? |
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