Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
MenanceWhite
Amarr Emi Raaf's Corporation
|
Posted - 2010.01.02 21:59:00 -
[1]
For reals, they are so hateable I have no word for how awful they are. The loot they drop is often garbage. They have unnerfed missiles (lol I shoot you from 120km cruisers). They shieldtank but with good em/therm resists. The salvage you get from their wrecks sells mostly for NOTHING on the markets and if that's not enough, their EW is jamming, lol I jam you from stupidly long distances and for icing on the cake, there's no way you can counter the jamming either.
Just how can they be so incredibly awful? Please re-size your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes.Applebabe |
Mr McFail
|
Posted - 2010.01.02 22:08:00 -
[2]
Edited by: Mr McFail on 02/01/2010 22:10:13 I agree completely.
I especially hate their lock on jamming and the fact that you can't stop it no matter what countermeasures you have on your ship.
Hey CCP instead of making the npc's totally cheating turds... how about make them actually smart, same goes for the sleepers, a sleeper battleship mwd'ing around me at 6km/s is just stupid.
|
Bagrista
|
Posted - 2010.01.02 22:36:00 -
[3]
I'd say keep the jammers and give them at least half-decent salvage. At least a small chance for armor plates and trit bars... 2M worth of salvage from 25 battleships is ridiculous. This is my annoying sig. There are many like it, but this one is mine. |
Trinity Faetal
Gallente Burn The Witch
|
Posted - 2010.01.02 22:37:00 -
[4]
pith x-/ pithum a- | ----------------------------------- woot, free zephyr, ccp won me back. |
Mr McFail
|
Posted - 2010.01.02 22:55:00 -
[5]
Originally by: Trinity Faetal pith x-/ pithum a- |
... In extremely dangerous places that need fleets to complete.
When just generally mission running, they are totally unfun and sometimes frustrating to fight (well all npc's are right now... but guristas take the cake) and aren't worth peoples time/ammo as they drop complete rubbish.
|
Deva Blackfire
Cry Me a River INC
|
Posted - 2010.01.02 23:01:00 -
[6]
Originally by: Mr McFail
Originally by: Trinity Faetal pith x-/ pithum a- |
... In extremely dangerous places that need fleets to complete.
When just generally mission running, they are totally unfun and sometimes frustrating to fight (well all npc's are right now... but guristas take the cake) and aren't worth peoples time/ammo as they drop complete rubbish.
Exactly as your name sugests: McFail. To get pith x-types you need 2 ships (i used 3 just to cut the time needed by 2/3). To get pithum a-types you need 1 ship. Danger? Almost none if you know what you are doing (i didnt lose any ships plexing for circa 2 years, friend who was running with me lost 1 ishtar because he was too hasty and didnt scout gate properly).
And imo? Pith mods are getting worthless. If you check their prices they are the cheapest deadspace mods out there (bar pithum atype med shield booster). And yea i find guristas boring as hell. Solo they are annoying to kill (due to ecm spam), using 2 ships (for ex. ishtar + manticore) its just grind against ships that cant damage you at all...
|
Tippia
Reikoku IT Alliance
|
Posted - 2010.01.02 23:06:00 -
[7]
The absolutely most what NPCs?
Also, don't hunt them then, if they're so annoying. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Mr McFail
|
Posted - 2010.01.02 23:09:00 -
[8]
Edited by: Mr McFail on 02/01/2010 23:10:13
Originally by: Deva Blackfire
Originally by: Mr McFail
Originally by: Trinity Faetal pith x-/ pithum a- |
... In extremely dangerous places that need fleets to complete.
When just generally mission running, they are totally unfun and sometimes frustrating to fight (well all npc's are right now... but guristas take the cake) and aren't worth peoples time/ammo as they drop complete rubbish.
Exactly as your name sugests: McFail. To get pith x-types you need 2 ships (i used 3 just to cut the time needed by 2/3). To get pithum a-types you need 1 ship. Danger? Almost none if you know what you are doing (i didnt lose any ships plexing for circa 2 years, friend who was running with me lost 1 ishtar because he was too hasty and didnt scout gate properly).
And imo? Pith mods are getting worthless. If you check their prices they are the cheapest deadspace mods out there (bar pithum atype med shield booster). And yea i find guristas boring as hell. Solo they are annoying to kill (due to ecm spam), using 2 ships (for ex. ishtar + manticore) its just grind against ships that cant damage you at all...
Knew we'd get a wannabe troll like you hopping onto the thread, 0/10
Originally by: Tippia The absolutely most what NPCs?
Also, don't hunt them then, if they're so annoying.
How's receiving a mission from an agent that involves them, hunting them exactly?
|
lolirepu
|
Posted - 2010.01.02 23:21:00 -
[9]
Originally by: Mr McFail Edited by: Mr McFail on 02/01/2010 23:10:13 Knew we'd get a wannabe troll like you hopping onto the thread, 0/10
You do realise it's possible to solo the Guristas 10/10 in certain ships, right? Shield ishtar is one of them.
|
Tippia
Reikoku IT Alliance
|
Posted - 2010.01.02 23:27:00 -
[10]
Edited by: Tippia on 02/01/2010 23:28:25
Originally by: Mr McFail How's receiving a mission from an agent that involves them, hunting them exactly?
You chose the agent, thus you chose what group of rats you're (mainly) going to go after.
Also, I'd still like to know what word you left out, because it kind of defines the problem. Without that definition, it's hard to provide any kind of useful answer. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
|
Doravos
|
Posted - 2010.01.03 00:38:00 -
[11]
I don't find Guristas any more challenging than any other NPC. Except when they mob me in overwhelming numbers (such as in The Blockade), they're fairly easy.
And i don't bother with salvage. More time salvaging = less time missioning.
|
Sprilk
|
Posted - 2010.01.03 01:05:00 -
[12]
I agree gruistas suck...
Thats why i have been running caldari agents in none caldari space so i dont have to fight guristas. have not run a mission in caldari space in years.
I am now even grinding up a minmitar faction to run in min space (since there are no caldari level 4's in min highsec space).
Really if you dont want guristas but want to work for caldari corps just find an agent not in caldari/guristas rats space... problem solved.
|
thisisnotmikaldrey
|
Posted - 2010.01.03 01:26:00 -
[13]
i think what caldari really need for pve is better npc's
|
Deva Blackfire
Cry Me a River INC
|
Posted - 2010.01.03 01:48:00 -
[14]
Originally by: lolirepu
Originally by: Mr McFail Edited by: Mr McFail on 02/01/2010 23:10:13 Knew we'd get a wannabe troll like you hopping onto the thread, 0/10
You do realise it's possible to solo the Guristas 10/10 in certain ships, right? Shield ishtar is one of them.
Hmmmm you sure shield ishtar can solo it? Thor torp will rip him new hole in 2-3 salvos tops. But Ishtar + remote rep? Doable.
And @ McFail - you fail, exactly like your nickname suggests. Id learn a bit more about the game before opening my mouth if i were you.
|
Junko Togawa
Caldari
|
Posted - 2010.01.03 02:22:00 -
[15]
Guristas are honestly pathetisad. Their ships are slow and fragile, especially to your classic Caldari missile boats. They go pop oh so very easily. If they didn't have jams they'd be so weak it wouldn't be funny, and this is weak by PVE standards. Serpentis are more annoying IMO because sensor damps are more spammable.
|
syphurous
Gallente Center for Advanced Studies
|
Posted - 2010.01.03 02:33:00 -
[16]
Nothing like sensor boosting yourself out to 200km+ to be dampened down to 14km. - Serpentis. Nothing like making yourself perma cap stable or even over stable to be drained to less cap than needed to warp off. - Blood
Sansha & Angels die pretty easy TBH, their EWAR is pretty weak, they should get a buff. Most people will read this thinking it's part of my post, when its actually my sig :P
|
Hanneshannes
|
Posted - 2010.01.03 02:36:00 -
[17]
Dont't mission in Caldari space then :S
|
Jeremiah Tameri
|
Posted - 2010.01.03 03:24:00 -
[18]
Originally by: Hanneshannes Dont't mission in Caldari space then :S
Funny enough I mission in Amarr space and all I get is guristas/angels or serpentis 95% of the time for some reason, I think Amarr agents need to be adjusted, not all of them but for the theology council, I rarely get anything but guristas and other **** factions and when I decline a mission, the agent gives me the same mission again with lower pay.
|
stoicfaux
|
Posted - 2010.01.03 04:16:00 -
[19]
Originally by: MenanceWhite Just how can they be so incredibly awful?
On the plus side, their ships are big and slow which makes it easy to maximize missile damage against them. They do 75% kinetic damage which makes it really easy to tank them, they're weak against kinetic which synergizes with Caldari ship bonuses to kinetic missile damage, and most Guristas orbit within 40km (unlike say the Serpentis which tend to have a lot of 50km+ orbiters.)
Guristas are free money, even with the occasional jamming.
----- "Are you a sociopathic paranoid schizophrenic with accounting skills? We have the game for you! -- Eve, the game of Alts, Economics, Nietzsche, and PvP" |
Adeleine
Caldari Sateenvarjo
|
Posted - 2010.01.03 04:47:00 -
[20]
Originally by: MenanceWhite For reals, they are so hateable I have no word for how awful they are. The loot they drop is often garbage. They have unnerfed missiles (lol I shoot you from 120km cruisers). They shieldtank but with good em/therm resists. The salvage you get from their wrecks sells mostly for NOTHING on the markets and if that's not enough, their EW is jamming, lol I jam you from stupidly long distances and for icing on the cake, there's no way you can counter the jamming either.
Just how can they be so incredibly awful?
Sensor backup things that go into low slot counter most of the jamming. Webfiers in that go to mid slot counter the speed tanking. Target painters and turret tracking upgrades help with the damage you deal from close range.
Prepare to tank kinetic damage, boost your sensor streight to counter jamming and prepare to move in to close range fast. (Caldari damage doesnt increase when you get close in a way that amarr does.)
When I go to amarr space: I prepare to tank em/thermal, stay out of close range and kill webbing frigates fast. (I have bad experienses of lazerboats dealing ridiculous amounts of damage from close range.)
I'm also training for amarr battleships. I think they have better damage and tank alltought they have range disadvantage.
|
|
Wet Ferret
|
Posted - 2010.01.03 04:59:00 -
[21]
Originally by: Adeleine Sensor backup things that go into low slot counter most of the jamming.
Not against NPCs they don't.
Quote: (Caldari damage doesnt increase when you get close in a way that amarr does.)
Not the same way but it does increase (assuming you're talking about missiles). Less than 10kms generally negates defenders completely.
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started.
|
MenanceWhite
Amarr Emi Raaf's Corporation
|
Posted - 2010.01.03 10:45:00 -
[22]
Edited by: MenanceWhite on 03/01/2010 10:50:30 Sensor backup things that go into low slot counter most of the jamming. No work vs NPCs
Webfiers in that go to mid slot counter the speed tanking. That doesn't matter. If you can't catch up with a NPC BS you'll never get within range to web them in the first place. Also oh noes -1 midslot my setup is no longer cap stable
Target painters and turret tracking upgrades help with the damage you deal from close range. That is not the problem here
Oh and hunting guristas? >grind boring missions only for faction standings >agent faction is amarr >45% of the missions are vs guristas, 40% vs gallente >I decline gallente missions because I don't want further faction standing drops >75% gurista missions!! >finally, storyline mission >storyline missions is 10 mission chain with guristas
gee that's really cool I sure did hunt for guristas Please re-size your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes.Applebabe |
Qui Shon
|
Posted - 2010.01.03 11:15:00 -
[23]
Originally by: syphurous Nothing like sensor boosting yourself out to 200km+ to be dampened down to 14km. - Serpentis. Nothing like making yourself perma cap stable or even over stable to be drained to less cap than needed to warp off. - Blood
Sansha & Angels die pretty easy TBH, their EWAR is pretty weak, they should get a buff.
Gurista Ewar is far worse then Serpentis. Blood nos is a complete non-issue, because it doesn't hurt your offense. I'd take blood nos over anything else, save angels target painting. That's the only thing you got right, that Angels target painting is pretty useless since most people use battleships against them anyway. Sansha TD (Which bloods also do to a smaller extent) is trivial in most missions, but not in Blockade, where it completely ruins turret ships efficiency.
Originally by: stoicfaux ...and most Guristas orbit within 40km (unlike say the Serpentis which tend to have a lot of 50km+ orbiters.)
Wut? There are far more 50km Gurista battleships then there are Serpentis.
|
Venkul Mul
Gallente
|
Posted - 2010.01.03 11:57:00 -
[24]
Originally by: Qui Shon
Blood nos is a complete non-issue, because it doesn't hurt your offense.
Translation: "I only use missiles, what are those guns you speak of?"
Try hybrids or laser (or even projectiles with a tracking computer) and then see if you still say that "nos don't hurt your offense".
|
syphurous
Gallente Center for Advanced Studies
|
Posted - 2010.01.03 23:30:00 -
[25]
Originally by: Qui Shon Gurista Ewar is far worse then Serpentis. Blood nos is a complete non-issue, because it doesn't hurt your offense. I'd take blood nos over anything else, save angels target painting. That's the only thing you got right, that Angels target painting is pretty useless since most people use battleships against them anyway. Sansha TD (Which bloods also do to a smaller extent) is trivial in most missions, but not in Blockade, where it completely ruins turret ships efficiency.
Serp EWAR is just as bad Gurista, it has the exact same effect, you loose all your locks and cant shoot sh*t all. In PvP Damps are pretty much useless, but NPC's cheat and thus their's is a million times more effective, sensor boosting yourself out to 200km is a waste of time, because the dampening is the exact same result as if you only had 100km. You obviously fly passive / shield tanked missile boats. If my ship has no cap, it cannot rep, if it cannot rep, it also cant shoot, cant move, cant do anything but hopefully warp off if I have enough cap. Guristas are a easier to tank. There is more lvl4 Guristas mission I'm happy to aggro the whole room than Serp missions. Most people will read this thinking it's part of my post, when its actually my sig :P
|
Forge Lag
Jita Lag Preservation Fund
|
Posted - 2010.01.04 00:10:00 -
[26]
How's the life in Motsu? You do not have to go there you know?
The only reason to complain is if you got Gurista misison from Amarr agent. That is just plain nasty with the resists and Amarr inflexibility.
BTW Jamming can countered by using drones - and Caldari are very proficient drone users as evidenced by the Gurista ships and increased drone bay on CNR.
"Real men play badminton, deep diving is for pussies." PvP 13373P33K unscrambled
|
Carniflex
StarHunt Systematic-Chaos
|
Posted - 2010.01.04 05:25:00 -
[27]
Guristas have a bit better bounties on average than rest of them. As far as e-war goes blood and angel ones are the most harmless. Especially angels. Guristas and Serpentis just outright disable you and you will just there sitting and waiting for the e-war to go away. For Sansha you can at least try to do something, even if you are in turret ship. Like .. ordering your drones to attack them or something.
|
Mikal Drey
Atlas Alliance
|
Posted - 2010.01.04 09:31:00 -
[28]
hey hey
all the npc's are anoying in some way or another to a specific ship type. i am staunch minmatar and only fly minmatar. what i loved about the claymore was that it had multiple weapon choices so you can always adapt to your situation.
NPC's are a walkover. yes guristas are anoying but you have to adapt. what continually shocks me is that people really do seem to want easymode for everything and have a huge i cant do it so it must be broken attitude. I read a post about the minmatar arc and a guy wouldnt take his vargur in because of the neut towers and he was afraid to be drained. . . . i warped in, primaried the neut towers (they died real fast) and continued on my merry way.
IF you have a problem with being neuted then you can always switch to a passive tank. IF you got a problem with TD then missiles and drones. IF your fubar by serps then flip to speed and blasters (drones to a degree as well [lock fast, send drones])
what i would much prefer people crying about is the real broken things . . ECCM and sensor strength SHOULD help against NPC's. NPC's should be more realisting in range/speed etc and active counters SHOULD work . . F.O.F missiles ? (which noone mentioned as a counter to guristas)
as already previously mentioned . . Guristas have a huge kinetic hole and cakdari have a huge kinetic bonus. bring a friend, fof(if they are effective enough), drones (set agressive send asap) prioritie targets. maybe even return the favor with some ecm of your own (jam the jammers)
|
bundy bear
|
Posted - 2010.01.04 10:47:00 -
[29]
I usually hunt bloods in a zealot. I can do sites with 10+ battleships without breakign a sweat.
Then a couple of nossing cruisers spawn.
My cap stays at 0% non stop.
My hardeners die makign me take well over double damage. My rep stops. My afterburner drops out meaning i loose most of my mitigation and i can do no DPS at all.
I wish they just jammed !!!
|
Jumponme
|
Posted - 2010.01.04 10:58:00 -
[30]
Didn't bother to read all the replies, but ...
Do you rather wont to have more drone-npcs? Which do all damage type and give no direct bounty? Or More Angel-Rats, which do also all damage-types and using targetpainters, making them quiet hard to tank in a hac (which tanking-abilities come relies to a lage portion on signature) or more Blood Raiders, Nosing and Neuting, draining a hacs capacitor to zero in a short amount of time?
Guristas are the easy-mode NPCs ... 2 Damagetypes and a rather constant amount of damage (no critical hits), means u can estimate easily if your tank is going to hold or not. The Jamming, yes i admit it can be quiet annoying, but it is something what doesn't kill you unless your tank is failing and you are scrammed. But then, if you use an Droneboat, the jamming counts for nothing.
Then there are the faction-items ... yea, they're are worth nothing. *facepalm* There are so many Armorhardeners with fancy names that are less worth than t2 cause they even give lower resistances than t2 ... Then there are Medium Shieldboosters, dropping in easy 6/10 Plexes worth a billion ...
tl/dr: If you think Guristas suck, try the other npcs for a while, then come back.
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |