
master bates
The Imperial Fedaykin
0
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Posted - 2012.06.22 20:22:00 -
[1] - Quote
faction warfare is simply not fun for us amarr at the minute, Ive been out the game since... christmas eve 2010 o.0 reactivated last week, first thing I notice is I am in huola and cant do anything cause its now minmatar o.0 annoying, but like meh whatever, so carried on, now all I see is hardly any amarr and **** tons of minnies everywhere, we can't make any isk in fw atm unless I do the whole make alt, join minnies approach which tbh, I feel is cheating, pvping is actually a joke atm, you take a 10 man gang out, and get blobbed by a 30-40 man gang.
so yeah not fun for me, its made me consider leaving fw, but tbh I don't want to leave my corp mates, 2-3 of them I've flown with for a few years in different corps so don't wanna ditch em do to bad times.
I have what I consider a balancing solution, that may well seem like complete garbage, but at the same time seems simple - and note I dont think a reset should be done. Now I havent read the fw updates since 2010 so this may well be already how its supposed to work but:
lets say there are... 50 systems (I dont know how many there are in fw it doesnt matter for this idea)
so 25 amarr 25 minmatar from what I have heard it takes about a day to cap a system atm which is fine, so lets say minmatar cap an amarr system, so now its 24 amarr 26 minnies, a simple solution for me would simply be to make it take longer for the minnies to capture another system but then take less time for amarr to capture a system back (be it the systm they lost or a different one) make the difference 6 hours on each side, so instead of a day it would then take the amarr 18 hours and the minnies 30 hours to cap, lets say the minnies cap another system so 23 amarr, 27 minnie, again you reduce the time for amarr to recap, and increase the minnies time to cap another. note tho it doesn't have to be like 6 hour increments cause you would have a situation where you could cap a system in an hour or something dumb which would be pretty crap, could be like an hour increase/decrease or even 30 minutes, point would be for it to get to a point where capping another system could take a week if you have a huge advantage
Wouldnt this help keep a balance of systems for each side, rather than the situation we have now ? As a losing side could quickly reclaim lost ground whereas the winning sides... I dunno supply lines are stretched so to speak (for you roleplayers) making it harder to extend further.
Glancing through the thread Ive seen a lot of arguing about the goons, I dunno what they've done nor care, its beyond our control so theres no sense in wasting time arguing or bitching about them, what we need to do is sort this out to make it fun for everyone again, the only other option I see is to reduce the isk rewards from fw missions for everyone so the noobs in the minnie militia who are isk farming simply leave, but that ruins it for us legit players
A reset is a bad idea, simply because you'd suddenly have a **** load of legit minnie pilots with tons of assets then stuck in stations they cant land on, which is then pretty sucky, adjusting the mechanics to make it work balanced and fun is a better way to go I feel. |