Pages: [1] :: one page |
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Juwi Kotch
Fiat Iustitia
|
Posted - 2010.01.03 22:43:00 -
[1]
Edited by: Juwi Kotch on 03/01/2010 22:43:37
I propose to introduce a Universal Rank system for EVE, which applies to all pilots flying for a NPC corporation.
The ranks will be distributed along the certificates achieved by a pilot (although those are not flawless, they are good enough for that), with a point value of
1 point for a basic certificate
2 points for a standard certificate
4 points for an improved certificate
8 points for an elite certificate
In total, a maximum point value of 887 points can be achieved, when having acquired all certificates in game (a higher ranking certificates nullifies the point value of its prequel).
There will be 10 ranks for pilots, which will be more civilian labeled than the Faction War ranks, to stipulate the mostly industrial character of pilots flying for NPC corporations.
Trainee Pilot -> 0 - 20 points
Junior Pilot -> 21 - 60 points (2.37% of max point value)
Regular Pilot -> 61 - 120 points (6.88% of max point value)
Senior Pilot -> 121 - 200 points (13.64% of max point value)
Expert Pilot -> 201 - 300 points (22.66% of max point value)
Adept Pilot -> 301 - 420 points (33.93% of max point value)
Master Pilot -> 421 - 560 points (47.96% of max point value)
Elder Pilot -> 561 - 720 points (63.25% of max point value)
Sage Pilot -> 721 - 886 points (81.29% of max point value)
Omniscient Pilot -> 887 points (100,00% of max point value)
There is a progression in the limits to get promoted, resulting in quicker promotions at the beginning of a pilots career and a considerable slowing down at the higher ranks. The leading value ist the percentage of the maximally achievable point value, to allow for adaptions in the course of possible future changes of the certificate system, however, a rank once achieved should not be taken away again because of a system change.
The classification of ranks can be justified as described below:
Trainee Pilot (Cadet Level) A young pilot having just left the Pod Pilot School with his first few certificates, on the way to achieve the first follow-up certificates to fly small ships and use the respective modules, weaponry and rigs for it reasonably well.
Junior Pilot, Regular Pilot, Senior Pilot (Commissioned Officer Level) Pilots generally reasonably to well specialised on a certain role as Trader, Miner and Refiner, Inventor and Producer, Explorer or Fighting Pilot, or aspiring Generalist Pilots starting to build up their broad education.
Expert Pilot, Adept Pilot, Master Pilot (Staff Officer Level) Pilots with a broad knowledge of skills and trades and being able to fly a wide range of ships and operating their modules, weaponry and rigs good to very well. Also, specialised Pilots to a few distinguished trades with excellent to superb command of all ships and skills to master their professions.
Elder Pilot, Sage Pilot, Omniscient Pilot (Admirality Level) Pilots with not only a very broad education and being able to fly nearly all ships of all races including operating their modules, weaponry and rigs very well to superb, but also mastering all industrial trades very well and up to perfection.
The ranks should be automatically assigned to a pilot in a NPC corporation after having been assigned the certification and the point value calculated. An option for the pilot to switch on and off the rank as being displayed on his character info should be offered.
CEOs of Player Corporations can simply adapt to this system and thus achieve a guideline on how to create a rank system for their corporation, although they obviously do not need to stick to the rank lables at all and can invent their own.
|

Magnus Nordir
Caldari Nordir Industries
|
Posted - 2010.01.03 23:18:00 -
[2]
No.
Certificates are useless.
Just like certificates, this is another useless arbitrary ranking system.
It serves no purpose. --------------------------- Only those who surrender are lost |

Juwi Kotch
Fiat Iustitia
|
Posted - 2010.01.03 23:23:00 -
[3]
I have stated that the certificate system is not perfect, but it is not that bad and gives acceptable guidelines of what to train.
The rank system gives some more sense and meaning to the certificate system, motivates to become proficient in one or more skillsets and mini-professions, and offers goals and acknowledgment for being reasonably well trained for something.
Support the Bounty Hunter Profession! |

Herschel Yamamoto
Agent-Orange
|
Posted - 2010.01.04 03:16:00 -
[4]
I really don't see the point of this. I don't need a rating system based on the already-bad certificate system, I can just look at the API data of anyone I need a read on the skills of.
|

Sokratesz
|
Posted - 2010.01.04 09:49:00 -
[5]
Attitude and experience beat any other arbitrary ranking system.
When will TQ hit the 100K PCU mark? Place a bet! |

De'Veldrin
Minmatar Special Projects Executive The Obsidian Legion
|
Posted - 2010.01.04 12:53:00 -
[6]
The one thing this game does not need is another way for asshats to stroke their epeen.
No. --Vel
Brand new year, same old attitude. |

Drake Draconis
Minmatar Shadow Cadre Looney Toons.
|
Posted - 2010.01.04 15:40:00 -
[7]
We don't need a rank system when we have killmails causing epeen-isms.
Ditch killmails and I'll support it.
Otherwise.. sorry...
Cert's are craptastic as it is when they miss various fields of professions like freighter pilots. ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= |

Verone
Gallente Veto Corp
|
Posted - 2010.01.04 17:51:00 -
[8]
Sorry, but this is a terrible idea.
Certificates are useless, and are taking up database space that would be far better used elsewhere. This will do the same.
>>> THE LIFE OF AN OUTLAW <<< |

Juwi Kotch
Fiat Iustitia
|
Posted - 2010.01.04 21:06:00 -
[9]
Edited by: Juwi Kotch on 04/01/2010 21:16:54
Well, looks like it is not liked by the audience here that pilots will be able to show off anything else but kill-mails to demonstrate any ingame achievement.
We all know that this game lives from those who create ISK and mine roids. They don't have kill-mails (except as showing up as victims). Kill-mail creators don't create any worth in game, they only destroy it (what, on the other side, is as well crucial).
But why those more civilian aligned pilots must be denied any official recognition of what they are doing good, is beyond me. I know and understand, and have it written already twice here, that certificates are not perfect. Right now they are outright meaningless for most. With a system as proposed there will be more than a few pilots being motivated to pursue certificates and in effect will even profite from generally better skillsets.
When certificates get more impact, value and meaning in the game, they even might be improved into something truly useful.
Support the Bounty Hunter Profession! |

Herschel Yamamoto
Agent-Orange
|
Posted - 2010.01.04 23:11:00 -
[10]
Originally by: Juwi Kotch Edited by: Juwi Kotch on 04/01/2010 21:16:54
Well, looks like it is not liked by the audience here that pilots will be able to show off anything else but kill-mails to demonstrate any ingame achievement.
We all know that this game lives from those who create ISK and mine roids. They don't have kill-mails (except as showing up as victims). Kill-mail creators don't create any worth in game, they only destroy it (what, on the other side, is as well crucial).
But why those more civilian aligned pilots must be denied any official recognition of what they are doing good, is beyond me. I know and understand, and have it written already twice here, that certificates are not perfect. Right now they are outright meaningless for most. With a system as proposed there will be more than a few pilots being motivated to pursue certificates and in effect will even profite from generally better skillsets.
When certificates get more impact, value and meaning in the game, they even might be improved into something truly useful.
Plenty of people are recognized for things that don't involve killmails. Tripoli, Entity, Chribba, Haargoth Agamar, Ricdic - could you even describe vaguely a kill involving any of them? Because I can't. There's plenty of things to brag about - just because there's no explicit in-game mechanism to aid you in doing so(except the API, the forums, screenshots...) doesn't mean that it can't be done or that you can't get famous for it.
|

Harris Dorn
|
Posted - 2010.01.05 01:04:00 -
[11]
Recognition can come from player corporations, if they so choose to award them, for character more than anything else or they can make up 'titles' that have meaning in the corporation. Joining FW also can net you rank/award but that is PVP so you still have the certificates for non PVP.
As a non PVP'er I know killmails are crap anyway plenty of them are noobs or industrial ships, etc or wow a gang of 5 people took out 2 ships hooray for you and your killmail. It is a meaningless 'award' but acquiring them en masse says something, which is up to everyone to decide for themselves.
I see ranks as pointless, because I don't need anyone to recognize the skills I've learned, beyond the fact that I can do this and that so I can add to a group in certain ways advertising them isn't something I do or would do anyway.
|

Ezekiel Sulastin
Gallente Shiva Morsus Mihi
|
Posted - 2010.01.05 01:08:00 -
[12]
Edited by: Ezekiel Sulastin on 05/01/2010 01:09:14 Because artificial ranks ascribing qualities to pilots that may or may not exist based on a broken certificate system is a terribad idea that rewards rote following of crap over actual experience?
I've played this game for over 3 years, and am apparently only Core Competent at the Basic level. Why? I've never felt the need to lock more than 6 targets. Oops.
If you want real rank and recognition for what you do, chat with your corp. If not well-known throughout eve like Chribba, you can be recognised for what you do for your comrades - and if you're nice enough, they can even give you trinkets for it!
|

Breaker77
Gallente Reclamation Industries
|
Posted - 2010.01.05 01:51:00 -
[13]
Lets not forget that a week old player can beat the crap out of a several year old player. Player skills > ingame skills.
|

Blood Ghost
Caldari State 1st Protectorate Don't Panic.
|
Posted - 2010.01.05 16:29:00 -
[14]
And interesting idea, but no thanks. The current certificate system means very little when a corporation will often want experience over SP (and lets be fair, SP is something you generate from doing nothing).
The below point also highlights another key issue:
Originally by: Ezekiel Sulastin I've played this game for over 3 years, and am apparently only Core Competent at the Basic level. Why? I've never felt the need to lock more than 6 targets. Oops.
I've never understood allot of certificates, the Core give a clear example - very few ships gain anything from the skill multitasking, so why is it classed as skill requirement for Core?
DonĘt take the negativity as anything personal though!
|

Riedle
Minmatar Raptus Regalitor Black Legion.
|
Posted - 2010.01.06 13:07:00 -
[15]
Originally by: De'Veldrin The one thing this game does not need is another way for asshats to stroke their epeen.
No.
This. What an awful, terrible idea.
|

Myn Daern
|
Posted - 2010.01.07 12:12:00 -
[16]
One of the major perks to EvE IMO is that there is no ranking system (levels). Your judged on your capability to do a job, and tbh I don't need certificates and ranks to say that I can, cause some people with those prereqs still suck at what there rank claims they can do.
In the end experience speaks loudly over 'rank'
Bad Idea |

Malcanis
Vanishing Point. The Initiative.
|
Posted - 2010.01.07 15:36:00 -
[17]
Originally by: Sokratesz Attitude and experience beat any other arbitrary ranking system.
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |